Graphics shape fill added

shaders optimised - removed need for 4x4 matrix
draw elipse added
any shape can now be filled
This commit is contained in:
Mat Groves 2013-06-21 18:37:14 +01:00
parent 2ad9002a79
commit 72e38cccb0
105 changed files with 20670 additions and 4633 deletions

View file

@ -26,6 +26,7 @@ module.exports = function(grunt) {
'<%= dirs.src %>/utils/Utils.js',
'<%= dirs.src %>/utils/EventTarget.js',
'<%= dirs.src %>/utils/Detector.js',
'<%= dirs.src %>/utils/Polyk.js',
'<%= dirs.src %>/renderers/webgl/WebGLShaders.js',
'<%= dirs.src %>/renderers/webgl/WebGLGraphics.js',
'<%= dirs.src %>/renderers/webgl/WebGLRenderer.js',