Graphics shape fill added
shaders optimised - removed need for 4x4 matrix draw elipse added any shape can now be filled
This commit is contained in:
parent
2ad9002a79
commit
72e38cccb0
105 changed files with 20670 additions and 4633 deletions
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.0.0</em>
|
||||
<em>API Docs for: 1.3.0</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -178,15 +178,12 @@ PIXI.Graphics.prototype = Object.create( PIXI.DisplayObjectContainer.prototype )
|
|||
|
||||
PIXI.Graphics.prototype.lineStyle = function(lineWidth, color, alpha)
|
||||
{
|
||||
|
||||
this.lineWidth = lineWidth || 0;
|
||||
this.lineColor = color || 0;
|
||||
this.lineAlpha = (alpha == undefined) ? 1 : alpha;
|
||||
|
||||
this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha, points:[], type:PIXI.Graphics.POLY};
|
||||
this.graphicsData.push(this.currentPath);
|
||||
|
||||
// TODO store the last position of the line in the current
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue