Republished main pixie files
This commit is contained in:
parent
d69e780f9b
commit
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2 changed files with 269 additions and 161 deletions
418
bin/pixi.dev.js
418
bin/pixi.dev.js
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@ -4,7 +4,7 @@
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* Copyright (c) 2012, Mat Groves
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* http://goodboydigital.com/
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*
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* Compiled: 2014-01-07
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* Compiled: 2014-01-09
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*
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* pixi.js is licensed under the MIT License.
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* http://www.opensource.org/licenses/mit-license.php
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@ -1145,6 +1145,11 @@ PIXI.DisplayObject.prototype.getLocalBounds = function()
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return bounds;
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};
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PIXI.DisplayObject.prototype.setStageReference = function(stage)
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{
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this.stage = stage;
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if(this._interactive)this.stage.dirty = true;
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};
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PIXI.DisplayObject.prototype._renderWebGL = function(renderSession)
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{
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@ -3343,9 +3348,6 @@ PIXI.Stage = function(backgroundColor)
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*/
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this.dirty = true;
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this.__childrenAdded = [];
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this.__childrenRemoved = [];
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//the stage is it's own stage
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this.stage = this;
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@ -3353,7 +3355,6 @@ PIXI.Stage = function(backgroundColor)
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this.stage.hitArea = new PIXI.Rectangle(0,0,100000, 100000);
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this.setBackgroundColor(backgroundColor);
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this.worldVisible = true;
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};
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// constructor
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@ -3706,13 +3707,15 @@ PIXI.autoDetectRenderer = function(width, height, view, transparent, antialias)
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}
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} )();
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if(webgl)
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// used to detect ie 11 - no longer required
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/* if(webgl)
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{
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var ie = (navigator.userAgent.toLowerCase().indexOf('trident') !== -1);
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webgl = !ie;
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}
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*/
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//console.log(webgl);
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if( webgl )
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{
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return new PIXI.WebGLRenderer(width, height, view, transparent, antialias);
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@ -4582,13 +4585,18 @@ PIXI.WebGLGraphics.buildRectangle = function(graphicsData, webGLData)
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if(graphicsData.lineWidth)
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{
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var tempPoints = graphicsData.points;
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graphicsData.points = [x, y,
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x + width, y,
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x + width, y + height,
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x, y + height,
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x, y];
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PIXI.WebGLGraphics.buildLine(graphicsData, webGLData);
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graphicsData.points = tempPoints;
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}
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};
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@ -4649,6 +4657,8 @@ PIXI.WebGLGraphics.buildCircle = function(graphicsData, webGLData)
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if(graphicsData.lineWidth)
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{
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var tempPoints = graphicsData.points;
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graphicsData.points = [];
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for (i = 0; i < totalSegs + 1; i++)
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@ -4658,6 +4668,8 @@ PIXI.WebGLGraphics.buildCircle = function(graphicsData, webGLData)
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}
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PIXI.WebGLGraphics.buildLine(graphicsData, webGLData);
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graphicsData.points = tempPoints;
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}
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};
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@ -4924,13 +4936,7 @@ PIXI.WebGLGraphics.buildPoly = function(graphicsData, webGLData)
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* @author Mat Groves http://matgroves.com/ @Doormat23
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*/
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PIXI._defaultFrame = new PIXI.Rectangle(0,0,1,1);
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// an instance of the gl context..
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// only one at the moment :/
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PIXI.gl = null;
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PIXI.glContexts = []; // this is where we store the webGL contexts for easy access.
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/**
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* the WebGLRenderer is draws the stage and all its content onto a webGL enabled canvas. This renderer
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@ -4968,8 +4974,6 @@ PIXI.WebGLRenderer = function(width, height, view, transparent, antialias)
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this.view.addEventListener('webglcontextlost', function(event) { scope.handleContextLost(event); }, false);
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this.view.addEventListener('webglcontextrestored', function(event) { scope.handleContextRestored(event); }, false);
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this.batchs = [];
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this.options = {
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alpha: this.transparent,
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antialias:!!antialias, // SPEED UP??
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@ -4993,6 +4997,8 @@ PIXI.WebGLRenderer = function(width, height, view, transparent, antialias)
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var gl = this.gl;
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this.glContextId = gl.id = PIXI.WebGLRenderer.glContextId ++;
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PIXI.glContexts[this.glContextId] = gl;
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if(!PIXI.blendModesWebGL)
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{
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PIXI.blendModesWebGL = [];
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@ -5033,8 +5039,6 @@ PIXI.WebGLRenderer = function(width, height, view, transparent, antialias)
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gl.useProgram(this.shaderManager.defaultShader.program);
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PIXI.WebGLRenderer.gl = gl;
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gl.disable(gl.DEPTH_TEST);
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gl.disable(gl.CULL_FACE);
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@ -5164,58 +5168,11 @@ PIXI.WebGLRenderer.updateTextures = function()
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for (i = 0; i < PIXI.texturesToDestroy.length; i++)
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PIXI.WebGLRenderer.destroyTexture(PIXI.texturesToDestroy[i]);
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PIXI.texturesToUpdate = [];
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PIXI.texturesToDestroy = [];
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PIXI.Texture.frameUpdates = [];
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PIXI.texturesToUpdate.length = 0;
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PIXI.texturesToDestroy.length = 0;
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PIXI.Texture.frameUpdates.length = 0;
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};
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/**
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* Updates a loaded webgl texture
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*
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* @static
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* @method updateTexture
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* @param texture {Texture} The texture to update
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* @private
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*/
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/*
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PIXI.WebGLRenderer.updateTexture = function(texture)
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{
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//TODO break this out into a texture manager...
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var gl = this.gl;
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if(!texture._glTexture)
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{
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texture._glTexture = gl.createTexture();
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}
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if(texture.hasLoaded)
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{
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gl.bindTexture(gl.TEXTURE_2D, texture._glTexture);
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gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, texture.source);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, texture.scaleMode === PIXI.BaseTexture.SCALE_MODE.LINEAR ? gl.LINEAR : gl.NEAREST);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, texture.scaleMode === PIXI.BaseTexture.SCALE_MODE.LINEAR ? gl.LINEAR : gl.NEAREST);
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// reguler...
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if(!texture._powerOf2)
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{
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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}
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else
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{
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT);
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}
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gl.bindTexture(gl.TEXTURE_2D, null);
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}
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};
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*/
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/**
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* Destroys a loaded webgl texture
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*
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PIXI.WebGLRenderer.destroyTexture = function(texture)
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{
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//TODO break this out into a texture manager...
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var gl = PIXI.gl;
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if(texture._glTexture)
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for (var i = texture._glTextures.length - 1; i >= 0; i--)
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{
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texture._glTexture = gl.createTexture();
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gl.deleteTexture(gl.TEXTURE_2D, texture._glTexture);
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var glTexture = texture._glTextures[i];
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var gl = PIXI.glContexts[i];
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if(gl && glTexture)
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{
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gl.deleteTexture(glTexture);
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}
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}
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texture._glTextures.length = 0;
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};
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PIXI.WebGLRenderer.updateTextureFrame = function(texture)
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@ -5295,6 +5258,8 @@ PIXI.createWebGLTexture = function(texture, gl)
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gl.bindTexture(gl.TEXTURE_2D, null);
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}
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return texture._glTextures[gl.id];
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};
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PIXI.updateWebGLTexture = function(texture, gl)
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@ -5427,7 +5392,7 @@ PIXI.WebGLMaskManager.prototype.pushMask = function(maskData, renderSession)
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this.maskStack.push(maskData);
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gl.colorMask(false, false, false, false);
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gl.colorMask(false, false, false, true);
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gl.stencilOp(gl.KEEP,gl.KEEP,gl.INCR);
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PIXI.WebGLGraphics.renderGraphics(maskData, renderSession);
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@ -6688,8 +6653,8 @@ PIXI.CanvasRenderer.prototype.render = function(stage)
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//stage.__childrenRemoved = [];
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// update textures if need be
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PIXI.texturesToUpdate = [];
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PIXI.texturesToDestroy = [];
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PIXI.texturesToUpdate.length = 0;
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PIXI.texturesToDestroy.length = 0;
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PIXI.visibleCount++;
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stage.updateTransform();
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@ -6717,7 +6682,7 @@ PIXI.CanvasRenderer.prototype.render = function(stage)
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// remove frame updates..
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if(PIXI.Texture.frameUpdates.length > 0)
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{
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PIXI.Texture.frameUpdates = [];
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PIXI.Texture.frameUpdates.length = 0;
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}
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};
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@ -7176,21 +7141,44 @@ PIXI.Graphics = function()
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this._webGL = [];
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this.isMask = false;
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this.bounds = null;
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this.boundsPadding = 10;
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};
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// constructor
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PIXI.Graphics.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
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PIXI.Graphics.prototype.constructor = PIXI.Graphics;
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/*
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* Not yet implemented
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*/
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/**
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* If cacheAsBitmap is true the graphics object will then be rendered as if it was a sprite.
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* This is useful if your graphics element does not change often as it will speed up the rendering of the object
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* It is also usful as the graphics object will always be aliased because it will be rendered using canvas
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* Not recommended if you are conastanly redrawing the graphics element.
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*
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* @property cacheAsBitmap
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* @default false
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* @type Boolean
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* @private
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*/
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Object.defineProperty(PIXI.Graphics.prototype, "cacheAsBitmap", {
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get: function() {
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return this._cacheAsBitmap;
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},
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set: function(value) {
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this._cacheAsBitmap = value;
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if(this._cacheAsBitmap)
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{
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this._generateCachedSprite();
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}
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else
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{
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this.destroyCachedSprite();
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this.dirty = true;
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}
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}
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});
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@ -7358,34 +7346,72 @@ PIXI.Graphics.prototype.clear = function()
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this.bounds = null; //new PIXI.Rectangle();
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};
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/**
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* Useful function that returns a texture of the graphics object that can then be used to create sprites
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* This can be quite useful if your geometry is complicated and needs to be reused multiple times.
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*
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* @method generateTexture
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* @return {Texture} a texture of the graphics object
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*/
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PIXI.Graphics.prototype.generateTexture = function()
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{
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var bounds = this.getBounds();
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var canvasBuffer = new PIXI.CanvasBuffer(bounds.width, bounds.height);
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var texture = PIXI.Texture.fromCanvas(canvasBuffer.canvas);
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canvasBuffer.context.translate(-bounds.x,-bounds.y);
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PIXI.CanvasGraphics.renderGraphics(this, canvasBuffer.context);
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return texture;
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};
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PIXI.Graphics.prototype._renderWebGL = function(renderSession)
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{
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// if the sprite is not visible or the alpha is 0 then no need to render this element
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if(this.visible === false || this.alpha === 0 || this.isMask === true)return;
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renderSession.spriteBatch.stop();
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if(this._mask)renderSession.maskManager.pushMask(this.mask, renderSession);
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if(this._filters)renderSession.filterManager.pushFilter(this._filterBlock);
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// check blend mode
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if(this.blendMode !== renderSession.spriteBatch.currentBlendMode)
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if(this._cacheAsBitmap)
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{
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this.spriteBatch.currentBlendMode = this.blendMode;
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var blendModeWebGL = PIXI.blendModesWebGL[renderSession.spriteBatch.currentBlendMode];
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this.spriteBatch.gl.blendFunc(blendModeWebGL[0], blendModeWebGL[1]);
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}
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PIXI.WebGLGraphics.renderGraphics(this, renderSession);
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if(this._filters)renderSession.filterManager.popFilter();
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if(this._mask)renderSession.maskManager.popMask(renderSession);
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renderSession.drawCount++;
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if(this.dirty)
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{
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this._generateCachedSprite();
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// we will also need to update the texture on the gpu too!
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PIXI.updateWebGLTexture(this._cachedSprite.texture.baseTexture, renderSession.gl);
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this.dirty = false;
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}
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renderSession.spriteBatch.start();
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PIXI.Sprite.prototype._renderWebGL.call(this._cachedSprite, renderSession);
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return;
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}
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else
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{
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renderSession.spriteBatch.stop();
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if(this._mask)renderSession.maskManager.pushMask(this.mask, renderSession);
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if(this._filters)renderSession.filterManager.pushFilter(this._filterBlock);
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// check blend mode
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if(this.blendMode !== renderSession.spriteBatch.currentBlendMode)
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{
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this.spriteBatch.currentBlendMode = this.blendMode;
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var blendModeWebGL = PIXI.blendModesWebGL[renderSession.spriteBatch.currentBlendMode];
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this.spriteBatch.gl.blendFunc(blendModeWebGL[0], blendModeWebGL[1]);
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}
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PIXI.WebGLGraphics.renderGraphics(this, renderSession);
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if(this._filters)renderSession.filterManager.popFilter();
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if(this._mask)renderSession.maskManager.popMask(renderSession);
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renderSession.drawCount++;
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renderSession.spriteBatch.start();
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}
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};
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PIXI.Graphics.prototype._renderCanvas = function(renderSession)
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@ -7534,9 +7560,50 @@ PIXI.Graphics.prototype.updateBounds = function()
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}
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}
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this.bounds = new PIXI.Rectangle(minX, minY, maxX - minX, maxY - minY);
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var padding = this.boundsPadding;
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this.bounds = new PIXI.Rectangle(minX - padding, minY - padding, (maxX - minX) + padding * 2, (maxY - minY) + padding * 2);
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};
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PIXI.Graphics.prototype._generateCachedSprite = function()
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{
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var bounds = this.getBounds();
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if(!this._cachedSprite)
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{
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var canvasBuffer = new PIXI.CanvasBuffer(bounds.width, bounds.height);
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var texture = PIXI.Texture.fromCanvas(canvasBuffer.canvas);
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this._cachedSprite = new PIXI.Sprite(texture);
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this._cachedSprite.buffer = canvasBuffer;
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this._cachedSprite.worldTransform = this.worldTransform;
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}
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else
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{
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this._cachedSprite.buffer.resize(bounds.width, bounds.height);
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}
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// leverage the anchor to account for the offest of the element
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this._cachedSprite.anchor.x = -( bounds.x / bounds.width );
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this._cachedSprite.anchor.y = -( bounds.y / bounds.height );
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// this._cachedSprite.buffer.context.save();
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this._cachedSprite.buffer.context.translate(-bounds.x,-bounds.y);
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PIXI.CanvasGraphics.renderGraphics(this, this._cachedSprite.buffer.context);
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// this._cachedSprite.buffer.context.restore();
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};
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PIXI.Graphics.prototype.destroyCachedSprite = function()
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{
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this._cachedSprite.texture.destroy(true);
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// let the gc collect the unused sprite
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// TODO could be object pooled!
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this._cachedSprite = null;
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};
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// SOME TYPES:
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PIXI.Graphics.POLY = 0;
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PIXI.Graphics.RECT = 1;
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@ -10794,47 +10861,9 @@ PIXI.SpriteSheetLoader.prototype.load = function () {
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var jsonLoader = new PIXI.JsonLoader(this.url, this.crossorigin);
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jsonLoader.addEventListener('loaded', function (event) {
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scope.json = event.content.json;
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scope.onJSONLoaded();
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});
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jsonLoader.load();
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};
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/**
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* Invoke when JSON file is loaded
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*
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* @method onJSONLoaded
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* @private
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*/
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PIXI.SpriteSheetLoader.prototype.onJSONLoaded = function () {
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var scope = this;
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var textureUrl = this.baseUrl + this.json.meta.image;
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var image = new PIXI.ImageLoader(textureUrl, this.crossorigin);
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var frameData = this.json.frames;
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this.texture = image.texture.baseTexture;
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image.addEventListener('loaded', function () {
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scope.onLoaded();
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});
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for (var i in frameData) {
|
||||
var rect = frameData[i].frame;
|
||||
if (rect) {
|
||||
PIXI.TextureCache[i] = new PIXI.Texture(this.texture, {
|
||||
x: rect.x,
|
||||
y: rect.y,
|
||||
width: rect.w,
|
||||
height: rect.h
|
||||
});
|
||||
if (frameData[i].trimmed) {
|
||||
//var realSize = frameData[i].spriteSourceSize;
|
||||
PIXI.TextureCache[i].realSize = frameData[i].spriteSourceSize;
|
||||
PIXI.TextureCache[i].trim.x = 0; // (realSize.x / rect.w)
|
||||
// calculate the offset!
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
image.load();
|
||||
jsonLoader.load();
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -11194,26 +11223,11 @@ PIXI.SpineLoader.prototype.load = function () {
|
|||
var jsonLoader = new PIXI.JsonLoader(this.url, this.crossorigin);
|
||||
jsonLoader.addEventListener("loaded", function (event) {
|
||||
scope.json = event.content.json;
|
||||
scope.onJSONLoaded();
|
||||
scope.onLoaded();
|
||||
});
|
||||
jsonLoader.load();
|
||||
};
|
||||
|
||||
/**
|
||||
* Invoke when JSON file is loaded
|
||||
*
|
||||
* @method onJSONLoaded
|
||||
* @private
|
||||
*/
|
||||
PIXI.SpineLoader.prototype.onJSONLoaded = function () {
|
||||
var spineJsonParser = new spine.SkeletonJson();
|
||||
var skeletonData = spineJsonParser.readSkeletonData(this.json);
|
||||
|
||||
PIXI.AnimCache[this.url] = skeletonData;
|
||||
|
||||
this.onLoaded();
|
||||
};
|
||||
|
||||
/**
|
||||
* Invoke when JSON file is loaded
|
||||
*
|
||||
|
@ -11263,6 +11277,100 @@ PIXI.AbstractFilter = function(fragmentSrc, uniforms)
|
|||
this.fragmentSrc = fragmentSrc || [];
|
||||
};
|
||||
|
||||
/**
|
||||
* @author Mat Groves http://matgroves.com/ @Doormat23
|
||||
*/
|
||||
|
||||
/**
|
||||
*
|
||||
* The AlphaMaskFilter class uses the pixel values from the specified texture (called the displacement map) to perform a displacement of an object.
|
||||
* You can use this filter to apply all manor of crazy warping effects
|
||||
* Currently the r property of the texture is used offset the x and the g propery of the texture is used to offset the y.
|
||||
* @class AlphaMaskFilter
|
||||
* @contructor
|
||||
* @param texture {Texture} The texture used for the displacemtent map * must be power of 2 texture at the moment
|
||||
*/
|
||||
PIXI.AlphaMaskFilter = function(texture)
|
||||
{
|
||||
PIXI.AbstractFilter.call( this );
|
||||
|
||||
this.passes = [this];
|
||||
texture.baseTexture._powerOf2 = true;
|
||||
|
||||
// set the uniforms
|
||||
//console.log()
|
||||
this.uniforms = {
|
||||
mask: {type: 'sampler2D', value:texture},
|
||||
mapDimensions: {type: '2f', value:{x:1, y:5112}},
|
||||
dimensions: {type: '4fv', value:[0,0,0,0]}
|
||||
};
|
||||
|
||||
if(texture.baseTexture.hasLoaded)
|
||||
{
|
||||
this.uniforms.mask.value.x = texture.width;
|
||||
this.uniforms.mask.value.y = texture.height;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.boundLoadedFunction = this.onTextureLoaded.bind(this);
|
||||
|
||||
texture.baseTexture.on('loaded', this.boundLoadedFunction);
|
||||
}
|
||||
|
||||
this.fragmentSrc = [
|
||||
'precision mediump float;',
|
||||
'varying vec2 vTextureCoord;',
|
||||
'varying vec4 vColor;',
|
||||
'uniform sampler2D mask;',
|
||||
'uniform sampler2D uSampler;',
|
||||
'uniform vec2 offset;',
|
||||
'uniform vec4 dimensions;',
|
||||
'uniform vec2 mapDimensions;',
|
||||
|
||||
'void main(void) {',
|
||||
' vec2 mapCords = vTextureCoord.xy;',
|
||||
' mapCords += (dimensions.zw + offset)/ dimensions.xy ;',
|
||||
' mapCords.y *= -1.0;',
|
||||
' mapCords.y += 1.0;',
|
||||
' mapCords *= dimensions.xy / mapDimensions;',
|
||||
|
||||
' vec4 original = texture2D(uSampler, vTextureCoord);',
|
||||
' float maskAlpha = texture2D(mask, mapCords).r;',
|
||||
' original *= maskAlpha;',
|
||||
//' original.rgb *= maskAlpha;',
|
||||
' gl_FragColor = original;',
|
||||
//' gl_FragColor = gl_FragColor;',
|
||||
'}'
|
||||
];
|
||||
};
|
||||
|
||||
PIXI.AlphaMaskFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
|
||||
PIXI.AlphaMaskFilter.prototype.constructor = PIXI.AlphaMaskFilter;
|
||||
|
||||
PIXI.AlphaMaskFilter.prototype.onTextureLoaded = function()
|
||||
{
|
||||
this.uniforms.mapDimensions.value.x = this.uniforms.mask.value.width;
|
||||
this.uniforms.mapDimensions.value.y = this.uniforms.mask.value.height;
|
||||
|
||||
this.uniforms.mask.value.baseTexture.off('loaded', this.boundLoadedFunction);
|
||||
};
|
||||
|
||||
/**
|
||||
* The texture used for the displacemtent map * must be power of 2 texture at the moment
|
||||
*
|
||||
* @property map
|
||||
* @type Texture
|
||||
*/
|
||||
Object.defineProperty(PIXI.AlphaMaskFilter.prototype, 'map', {
|
||||
get: function() {
|
||||
return this.uniforms.mask.value;
|
||||
},
|
||||
set: function(value) {
|
||||
this.uniforms.mask.value = value;
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
/**
|
||||
* @author Mat Groves http://matgroves.com/ @Doormat23
|
||||
*/
|
||||
|
|
12
bin/pixi.js
12
bin/pixi.js
File diff suppressed because one or more lines are too long
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Add table
Add a link
Reference in a new issue