Fixed graphics bug + updated docs

Fixed issue with getBounds being incorrect for graphics
Updated docs
Linted code
This commit is contained in:
Mat Groves 2014-01-01 23:54:45 +00:00
parent 53506da65e
commit 7713731ab3
145 changed files with 15583 additions and 24078 deletions

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.3.0</em>
<em>API Docs for: 1.4.0</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -45,6 +45,8 @@
<li><a href="../classes/AssetLoader.html">AssetLoader</a></li>
<li><a href="../classes/AtlasLoader.html">AtlasLoader</a></li>
<li><a href="../classes/BaseTexture.html">BaseTexture</a></li>
<li><a href="../classes/BitmapFontLoader.html">BitmapFontLoader</a></li>
@ -61,7 +63,7 @@
<li><a href="../classes/ColorMatrixFilter.html">ColorMatrixFilter</a></li>
<li><a href="../classes/CustomRenderable.html">CustomRenderable</a></li>
<li><a href="../classes/ColorStepFilter.html">ColorStepFilter</a></li>
<li><a href="../classes/DisplacementFilter.html">DisplacementFilter</a></li>
@ -75,7 +77,7 @@
<li><a href="../classes/Graphics.html">Graphics</a></li>
<li><a href="../classes/GreyFilter.html">GreyFilter</a></li>
<li><a href="../classes/GrayFilter.html">GrayFilter</a></li>
<li><a href="../classes/ImageLoader.html">ImageLoader</a></li>
@ -87,6 +89,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
<li><a href="../classes/Polygon.html">Polygon</a></li>
@ -109,10 +113,10 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
<li><a href="../classes/Text.html">Text</a></li>
@ -121,8 +125,6 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/WebGLBatch.html">WebGLBatch</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -174,7 +176,7 @@
<div class="foundat">
Defined in: <a href="../files/src_pixi_filters_DisplacementFilter.js.html#l6"><code>src&#x2F;pixi&#x2F;filters&#x2F;DisplacementFilter.js:6</code></a>
Defined in: <a href="../files/src_pixi_filters_DisplacementFilter.js.html#l5"><code>src&#x2F;pixi&#x2F;filters&#x2F;DisplacementFilter.js:5</code></a>
</div>
@ -190,7 +192,7 @@
<div class="box intro">
<p>The DisplacementFilter class uses the pixel values from the specified texture (called the displacement map) to perform a displacement of an object.
<p>The DisplacementFilter class uses the pixel values from the specified texture (called the displacement map) to perform a displacement of an object.
You can use this filter to apply all manor of crazy warping effects
Currently the r property of the texture is used offset the x and the g propery of the texture is used to offset the y.</p>
@ -282,7 +284,7 @@
<a href="../files/src_pixi_filters_DisplacementFilter.js.html#l92"><code>src&#x2F;pixi&#x2F;filters&#x2F;DisplacementFilter.js:92</code></a>
<a href="../files/src_pixi_filters_DisplacementFilter.js.html#l86"><code>src&#x2F;pixi&#x2F;filters&#x2F;DisplacementFilter.js:86</code></a>
</p>
@ -327,7 +329,7 @@
<a href="../files/src_pixi_filters_DisplacementFilter.js.html#l122"><code>src&#x2F;pixi&#x2F;filters&#x2F;DisplacementFilter.js:122</code></a>
<a href="../files/src_pixi_filters_DisplacementFilter.js.html#l116"><code>src&#x2F;pixi&#x2F;filters&#x2F;DisplacementFilter.js:116</code></a>
</p>
@ -372,7 +374,7 @@
<a href="../files/src_pixi_filters_DisplacementFilter.js.html#l107"><code>src&#x2F;pixi&#x2F;filters&#x2F;DisplacementFilter.js:107</code></a>
<a href="../files/src_pixi_filters_DisplacementFilter.js.html#l101"><code>src&#x2F;pixi&#x2F;filters&#x2F;DisplacementFilter.js:101</code></a>
</p>