Fixed graphics bug + updated docs

Fixed issue with getBounds being incorrect for graphics
Updated docs
Linted code
This commit is contained in:
Mat Groves 2014-01-01 23:54:45 +00:00
parent 53506da65e
commit 7713731ab3
145 changed files with 15583 additions and 24078 deletions

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.3.0</em>
<em>API Docs for: 1.4.0</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -45,6 +45,8 @@
<li><a href="../classes/AssetLoader.html">AssetLoader</a></li>
<li><a href="../classes/AtlasLoader.html">AtlasLoader</a></li>
<li><a href="../classes/BaseTexture.html">BaseTexture</a></li>
<li><a href="../classes/BitmapFontLoader.html">BitmapFontLoader</a></li>
@ -61,7 +63,7 @@
<li><a href="../classes/ColorMatrixFilter.html">ColorMatrixFilter</a></li>
<li><a href="../classes/CustomRenderable.html">CustomRenderable</a></li>
<li><a href="../classes/ColorStepFilter.html">ColorStepFilter</a></li>
<li><a href="../classes/DisplacementFilter.html">DisplacementFilter</a></li>
@ -75,7 +77,7 @@
<li><a href="../classes/Graphics.html">Graphics</a></li>
<li><a href="../classes/GreyFilter.html">GreyFilter</a></li>
<li><a href="../classes/GrayFilter.html">GrayFilter</a></li>
<li><a href="../classes/ImageLoader.html">ImageLoader</a></li>
@ -87,6 +89,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
<li><a href="../classes/Polygon.html">Polygon</a></li>
@ -109,10 +113,10 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
<li><a href="../classes/Text.html">Text</a></li>
@ -121,8 +125,6 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/WebGLBatch.html">WebGLBatch</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -174,7 +176,7 @@
<div class="foundat">
Defined in: <a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l11"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:11</code></a>
Defined in: <a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l13"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:13</code></a>
</div>
@ -266,7 +268,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l11"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:11</code></a>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l13"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:13</code></a>
</p>
@ -405,15 +407,6 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
</li>
<li class="index-item method private">
<a href="#method_getBatch">getBatch</a>
<span class="flag static">static</span>
</li>
<li class="index-item method private">
@ -442,15 +435,6 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
</li>
<li class="index-item method private">
<a href="#method_returnBatch">returnBatch</a>
<span class="flag static">static</span>
</li>
<li class="index-item method private">
@ -531,7 +515,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l269"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:269</code></a>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l297"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:297</code></a>
</p>
@ -575,81 +559,6 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
</div>
<div id="method_getBatch" class="method item private">
<h3 class="name"><code>getBatch</code></h3>
<span class="paren">()</span>
<span class="returns-inline">
<span class="type"><a href="../classes/WebGLBatch.html" class="crosslink">WebGLBatch</a></span>
</span>
<span class="flag private">private</span>
<span class="flag static">static</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l104"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:104</code></a>
</p>
</div>
<div class="description">
<p>Gets a new WebGLBatch from the pool</p>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type"><a href="../classes/WebGLBatch.html" class="crosslink">WebGLBatch</a></span>:
</div>
</div>
</div>
@ -697,7 +606,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l319"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:319</code></a>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l378"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:378</code></a>
</p>
@ -787,7 +696,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l332"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:332</code></a>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l391"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:391</code></a>
</p>
@ -875,7 +784,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l138"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:138</code></a>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l125"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:125</code></a>
</p>
@ -970,7 +879,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l288"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:288</code></a>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l325"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:325</code></a>
</p>
@ -1030,99 +939,6 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
</div>
<div id="method_returnBatch" class="method item private">
<h3 class="name"><code>returnBatch</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>batch</code>
</li>
</ul><span class="paren">)</span>
</div>
<span class="flag private">private</span>
<span class="flag static">static</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l124"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:124</code></a>
</p>
</div>
<div class="description">
<p>Puts a batch back into the pool</p>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">batch</code>
<span class="type"><a href="../classes/WebGLBatch.html" class="crosslink">WebGLBatch</a></span>
<div class="param-description">
<p>The batch to return</p>
</div>
</li>
</ul>
</div>
</div>
@ -1172,7 +988,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l225"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:225</code></a>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l250"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:250</code></a>
</p>
@ -1255,7 +1071,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l209"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:209</code></a>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l223"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:223</code></a>
</p>