Fixed graphics bug + updated docs

Fixed issue with getBounds being incorrect for graphics
Updated docs
Linted code
This commit is contained in:
Mat Groves 2014-01-01 23:54:45 +00:00
parent 53506da65e
commit 7713731ab3
145 changed files with 15583 additions and 24078 deletions

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.3.0</em>
<em>API Docs for: 1.4.0</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -45,6 +45,8 @@
<li><a href="../classes/AssetLoader.html">AssetLoader</a></li>
<li><a href="../classes/AtlasLoader.html">AtlasLoader</a></li>
<li><a href="../classes/BaseTexture.html">BaseTexture</a></li>
<li><a href="../classes/BitmapFontLoader.html">BitmapFontLoader</a></li>
@ -61,7 +63,7 @@
<li><a href="../classes/ColorMatrixFilter.html">ColorMatrixFilter</a></li>
<li><a href="../classes/CustomRenderable.html">CustomRenderable</a></li>
<li><a href="../classes/ColorStepFilter.html">ColorStepFilter</a></li>
<li><a href="../classes/DisplacementFilter.html">DisplacementFilter</a></li>
@ -75,7 +77,7 @@
<li><a href="../classes/Graphics.html">Graphics</a></li>
<li><a href="../classes/GreyFilter.html">GreyFilter</a></li>
<li><a href="../classes/GrayFilter.html">GrayFilter</a></li>
<li><a href="../classes/ImageLoader.html">ImageLoader</a></li>
@ -87,6 +89,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
<li><a href="../classes/Polygon.html">Polygon</a></li>
@ -109,10 +113,10 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
<li><a href="../classes/Text.html">Text</a></li>
@ -121,8 +125,6 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/WebGLBatch.html">WebGLBatch</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -186,34 +188,34 @@
*/
PIXI.Rectangle = function(x, y, width, height)
{
/**
* @property x
* @type Number
* @default 0
*/
this.x = x || 0;
/**
* @property x
* @type Number
* @default 0
*/
this.x = x || 0;
/**
* @property y
* @type Number
* @default 0
*/
this.y = y || 0;
/**
* @property y
* @type Number
* @default 0
*/
this.y = y || 0;
/**
* @property width
* @type Number
* @default 0
*/
this.width = width || 0;
/**
* @property width
* @type Number
* @default 0
*/
this.width = width || 0;
/**
* @property height
* @type Number
* @default 0
*/
this.height = height || 0;
}
/**
* @property height
* @type Number
* @default 0
*/
this.height = height || 0;
};
/**
* Creates a clone of this Rectangle
@ -223,8 +225,8 @@ PIXI.Rectangle = function(x, y, width, height)
*/
PIXI.Rectangle.prototype.clone = function()
{
return new PIXI.Rectangle(this.x, this.y, this.width, this.height);
}
return new PIXI.Rectangle(this.x, this.y, this.width, this.height);
};
/**
* Checks if the x, and y coords passed to this function are contained within this Rectangle
@ -239,19 +241,19 @@ PIXI.Rectangle.prototype.contains = function(x, y)
if(this.width &lt;= 0 || this.height &lt;= 0)
return false;
var x1 = this.x;
if(x &gt;= x1 &amp;&amp; x &lt;= x1 + this.width)
{
var y1 = this.y;
var x1 = this.x;
if(x &gt;= x1 &amp;&amp; x &lt;= x1 + this.width)
{
var y1 = this.y;
if(y &gt;= y1 &amp;&amp; y &lt;= y1 + this.height)
{
return true;
}
}
if(y &gt;= y1 &amp;&amp; y &lt;= y1 + this.height)
{
return true;
}
}
return false;
}
return false;
};
// constructor
PIXI.Rectangle.prototype.constructor = PIXI.Rectangle;