Fixed graphics bug + updated docs

Fixed issue with getBounds being incorrect for graphics
Updated docs
Linted code
This commit is contained in:
Mat Groves 2014-01-01 23:54:45 +00:00
parent 53506da65e
commit 7713731ab3
145 changed files with 15583 additions and 24078 deletions

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.3.0</em>
<em>API Docs for: 1.4.0</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -45,6 +45,8 @@
<li><a href="../classes/AssetLoader.html">AssetLoader</a></li>
<li><a href="../classes/AtlasLoader.html">AtlasLoader</a></li>
<li><a href="../classes/BaseTexture.html">BaseTexture</a></li>
<li><a href="../classes/BitmapFontLoader.html">BitmapFontLoader</a></li>
@ -61,7 +63,7 @@
<li><a href="../classes/ColorMatrixFilter.html">ColorMatrixFilter</a></li>
<li><a href="../classes/CustomRenderable.html">CustomRenderable</a></li>
<li><a href="../classes/ColorStepFilter.html">ColorStepFilter</a></li>
<li><a href="../classes/DisplacementFilter.html">DisplacementFilter</a></li>
@ -75,7 +77,7 @@
<li><a href="../classes/Graphics.html">Graphics</a></li>
<li><a href="../classes/GreyFilter.html">GreyFilter</a></li>
<li><a href="../classes/GrayFilter.html">GrayFilter</a></li>
<li><a href="../classes/ImageLoader.html">ImageLoader</a></li>
@ -87,6 +89,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
<li><a href="../classes/Polygon.html">Polygon</a></li>
@ -109,10 +113,10 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
<li><a href="../classes/Text.html">Text</a></li>
@ -121,8 +125,6 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/WebGLBatch.html">WebGLBatch</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -179,28 +181,65 @@
* A DisplayObjectContainer represents a collection of display objects.
* It is the base class of all display objects that act as a container for other objects.
*
* @class DisplayObjectContainer
* @class DisplayObjectContainer
* @extends DisplayObject
* @constructor
*/
PIXI.DisplayObjectContainer = function()
{
PIXI.DisplayObject.call( this );
/**
* [read-only] The of children of this container.
*
* @property children
* @type Array&lt;DisplayObject&gt;
* @readOnly
*/
this.children = [];
}
PIXI.DisplayObject.call( this );
/**
* [read-only] The of children of this container.
*
* @property children
* @type Array&lt;DisplayObject&gt;
* @readOnly
*/
this.children = [];
};
// constructor
PIXI.DisplayObjectContainer.prototype = Object.create( PIXI.DisplayObject.prototype );
PIXI.DisplayObjectContainer.prototype.constructor = PIXI.DisplayObjectContainer;
/**
* The width of the displayObjectContainer, setting this will actually modify the scale to acheive the value set
*
* @property width
* @type Number
*/
/*
Object.defineProperty(PIXI.DisplayObjectContainer.prototype, &#x27;width&#x27;, {
get: function() {
return this.scale.x * this.getBounds().width;
},
set: function(value) {
this.scale.x = value / (this.getBounds().width/this.scale.x);
this._width = value;
}
});
*/
/**
* The height of the displayObjectContainer, setting this will actually modify the scale to acheive the value set
*
* @property height
* @type Number
*/
/*
Object.defineProperty(PIXI.DisplayObjectContainer.prototype, &#x27;height&#x27;, {
get: function() {
return this.scale.y * this.getBounds().height;
},
set: function(value) {
this.scale.y = value / (this.getBounds().height/this.scale.y);
this._height = value;
}
});
*/
/**
* Adds a child to the container.
*
@ -209,85 +248,22 @@ PIXI.DisplayObjectContainer.prototype.constructor = PIXI.DisplayObjectContainer;
*/
PIXI.DisplayObjectContainer.prototype.addChild = function(child)
{
if(child.parent != undefined)
{
//// COULD BE THIS???
child.parent.removeChild(child);
// return;
}
if(child.parent)
{
//// COULD BE THIS???
child.parent.removeChild(child);
// return;
}
child.parent = this;
this.children.push(child);
// update the stage refference..
if(this.stage)
{
var tmpChild = child;
do
{
if(tmpChild.interactive)this.stage.dirty = true;
tmpChild.stage = this.stage;
tmpChild = tmpChild._iNext;
}
while(tmpChild)
}
// LINKED LIST //
// modify the list..
var childFirst = child.first
var childLast = child.last;
var nextObject;
var previousObject;
// this could be wrong if there is a filter??
if(this._filters || this._mask)
{
previousObject = this.last._iPrev;
}
else
{
previousObject = this.last;
}
child.parent = this;
nextObject = previousObject._iNext;
// always true in this case
// need to make sure the parents last is updated too
var updateLast = this;
var prevLast = previousObject;
while(updateLast)
{
if(updateLast.last == prevLast)
{
updateLast.last = child.last;
}
updateLast = updateLast.parent;
}
if(nextObject)
{
nextObject._iPrev = childLast;
childLast._iNext = nextObject;
}
childFirst._iPrev = previousObject;
previousObject._iNext = childFirst;
this.children.push(child);
// need to remove any render groups..
if(this.__renderGroup)
{
// being used by a renderTexture.. if it exists then it must be from a render texture;
if(child.__renderGroup)child.__renderGroup.removeDisplayObjectAndChildren(child);
// add them to the new render group..
this.__renderGroup.addDisplayObjectAndChildren(child);
}
}
// update the stage refference..
if(this.stage)this.setStageReference(this.stage);
};
/**
* Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown
@ -298,83 +274,24 @@ PIXI.DisplayObjectContainer.prototype.addChild = function(child)
*/
PIXI.DisplayObjectContainer.prototype.addChildAt = function(child, index)
{
if(index &gt;= 0 &amp;&amp; index &lt;= this.children.length)
{
if(child.parent != undefined)
{
child.parent.removeChild(child);
}
child.parent = this;
if(this.stage)
{
var tmpChild = child;
do
{
if(tmpChild.interactive)this.stage.dirty = true;
tmpChild.stage = this.stage;
tmpChild = tmpChild._iNext;
}
while(tmpChild)
}
// modify the list..
var childFirst = child.first;
var childLast = child.last;
var nextObject;
var previousObject;
if(index == this.children.length)
{
previousObject = this.last;
var updateLast = this;
var prevLast = this.last;
while(updateLast)
{
if(updateLast.last == prevLast)
{
updateLast.last = child.last;
}
updateLast = updateLast.parent;
}
}
else if(index == 0)
{
previousObject = this;
}
else
{
previousObject = this.children[index-1].last;
}
nextObject = previousObject._iNext;
// always true in this case
if(nextObject)
{
nextObject._iPrev = childLast;
childLast._iNext = nextObject;
}
childFirst._iPrev = previousObject;
previousObject._iNext = childFirst;
if(index &gt;= 0 &amp;&amp; index &lt;= this.children.length)
{
if(child.parent)
{
child.parent.removeChild(child);
}
this.children.splice(index, 0, child);
// need to remove any render groups..
if(this.__renderGroup)
{
// being used by a renderTexture.. if it exists then it must be from a render texture;
if(child.__renderGroup)child.__renderGroup.removeDisplayObjectAndChildren(child);
// add them to the new render group..
this.__renderGroup.addDisplayObjectAndChildren(child);
}
}
else
{
throw new Error(child + &quot; The index &quot;+ index +&quot; supplied is out of bounds &quot; + this.children.length);
}
}
child.parent = this;
this.children.splice(index, 0, child);
if(this.stage)this.setStageReference(this.stage);
}
else
{
throw new Error(child + &#x27; The index &#x27;+ index +&#x27; supplied is out of bounds &#x27; + this.children.length);
}
};
/**
* [NYI] Swaps the depth of 2 displayObjects
@ -386,44 +303,21 @@ PIXI.DisplayObjectContainer.prototype.addChildAt = function(child, index)
*/
PIXI.DisplayObjectContainer.prototype.swapChildren = function(child, child2)
{
/*
* this funtion needs to be recoded..
* can be done a lot faster..
*/
return;
// need to fix this function :/
/*
// TODO I already know this??
var index = this.children.indexOf( child );
var index2 = this.children.indexOf( child2 );
if ( index !== -1 &amp;&amp; index2 !== -1 )
{
// cool
/*
if(this.stage)
{
// this is to satisfy the webGL batching..
// TODO sure there is a nicer way to achieve this!
this.stage.__removeChild(child);
this.stage.__removeChild(child2);
this.stage.__addChild(child);
this.stage.__addChild(child2);
}
// swap the positions..
this.children[index] = child2;
this.children[index2] = child;
}
else
{
throw new Error(child + &quot; Both the supplied DisplayObjects must be a child of the caller &quot; + this);
}*/
}
if(child === child2) {
return;
}
var index1 = this.children.indexOf(child);
var index2 = this.children.indexOf(child2);
if(index1 &lt; 0 || index2 &lt; 0) {
throw new Error(&#x27;swapChildren: Both the supplied DisplayObjects must be a child of the caller.&#x27;);
}
this.children[index1] = child2;
this.children[index2] = child;
};
/**
* Returns the Child at the specified index
@ -433,15 +327,15 @@ PIXI.DisplayObjectContainer.prototype.swapChildren = function(child, child2)
*/
PIXI.DisplayObjectContainer.prototype.getChildAt = function(index)
{
if(index &gt;= 0 &amp;&amp; index &lt; this.children.length)
{
return this.children[index];
}
else
{
throw new Error(child + &quot; Both the supplied DisplayObjects must be a child of the caller &quot; + this);
}
}
if(index &gt;= 0 &amp;&amp; index &lt; this.children.length)
{
return this.children[index];
}
else
{
throw new Error(&#x27;Both the supplied DisplayObjects must be a child of the caller &#x27; + this);
}
};
/**
* Removes a child from the container.
@ -451,63 +345,20 @@ PIXI.DisplayObjectContainer.prototype.getChildAt = function(index)
*/
PIXI.DisplayObjectContainer.prototype.removeChild = function(child)
{
var index = this.children.indexOf( child );
if ( index !== -1 )
{
// unlink //
// modify the list..
var childFirst = child.first;
var childLast = child.last;
var nextObject = childLast._iNext;
var previousObject = childFirst._iPrev;
if(nextObject)nextObject._iPrev = previousObject;
previousObject._iNext = nextObject;
if(this.last == childLast)
{
var tempLast = childFirst._iPrev;
// need to make sure the parents last is updated too
var updateLast = this;
while(updateLast.last == childLast.last)
{
updateLast.last = tempLast;
updateLast = updateLast.parent;
if(!updateLast)break;
}
}
childLast._iNext = null;
childFirst._iPrev = null;
// update the stage reference..
if(this.stage)
{
var tmpChild = child;
do
{
if(tmpChild.interactive)this.stage.dirty = true;
tmpChild.stage = null;
tmpChild = tmpChild._iNext;
}
while(tmpChild)
}
// webGL trim
if(child.__renderGroup)
{
child.__renderGroup.removeDisplayObjectAndChildren(child);
}
child.parent = undefined;
this.children.splice( index, 1 );
}
else
{
throw new Error(child + &quot; The supplied DisplayObject must be a child of the caller &quot; + this);
}
}
var index = this.children.indexOf( child );
if ( index !== -1 )
{
// update the stage reference..
if(this.stage)this.removeStageReference();
child.parent = undefined;
this.children.splice( index, 1 );
}
else
{
throw new Error(child + &#x27; The supplied DisplayObject must be a child of the caller &#x27; + this);
}
};
/*
* Updates the container&#x27;s children&#x27;s transform for rendering
@ -517,15 +368,154 @@ PIXI.DisplayObjectContainer.prototype.removeChild = function(child)
*/
PIXI.DisplayObjectContainer.prototype.updateTransform = function()
{
if(!this.visible)return;
PIXI.DisplayObject.prototype.updateTransform.call( this );
for(var i=0,j=this.children.length; i&lt;j; i++)
{
this.children[i].updateTransform();
}
}
//this._currentBounds = null;
if(!this.visible)return;
PIXI.DisplayObject.prototype.updateTransform.call( this );
for(var i=0,j=this.children.length; i&lt;j; i++)
{
this.children[i].updateTransform();
}
};
PIXI.DisplayObjectContainer.prototype.getBounds = function()
{
if(this.children.length === 0)return PIXI.EmptyRectangle;
// TODO the bounds have already been calculated this render session so return what we have
var minX = Infinity;
var minY = Infinity;
var maxX = -Infinity;
var maxY = -Infinity;
var childBounds;
var childMaxX;
var childMaxY;
for(var i=0,j=this.children.length; i&lt;j; i++)
{
var child = this.children[i];
if(!child.visible)continue;
childBounds = this.children[i].getBounds();
minX = minX &lt; childBounds.x ? minX : childBounds.x;
minY = minY &lt; childBounds.y ? minY : childBounds.y;
childMaxX = childBounds.width + childBounds.x;
childMaxY = childBounds.height + childBounds.y;
maxX = maxX &gt; childMaxX ? maxX : childMaxX;
maxY = maxY &gt; childMaxY ? maxY : childMaxY;
}
var bounds = this._bounds;
bounds.x = minX;
bounds.y = minY;
bounds.width = maxX - minX;
bounds.height = maxY - minY;
// TODO: store a refferance so that if this function gets called again in the render cycle we do not have to recacalculate
//this._currentBounds = bounds;
return bounds;
};
PIXI.DisplayObjectContainer.prototype.setStageReference = function(stage)
{
this.stage = stage;
for(var i=0,j=this.children.length; i&lt;j; i++)
{
var child = this.children[i];
if(child.interactive)this.stage.dirty = true;
child.setStageReference(stage);
}
};
PIXI.DisplayObjectContainer.prototype.removeStageReference = function()
{
for(var i=0,j=this.children.length; i&lt;j; i++)
{
var child = this.children[i];
if(child.interactive)this.stage.dirty = true;
child.removeStageReference();
child.stage = null;
}
};
PIXI.DisplayObjectContainer.prototype._renderWebGL = function(renderSession)
{
if(this.visible === false || this.alpha === 0)return;
var i,j;
if(this._mask || this._filters)
{
if(this._mask)
{
renderSession.spriteBatch.stop();
renderSession.maskManager.pushMask(this.mask, renderSession);
renderSession.spriteBatch.start();
}
if(this._filters)
{
renderSession.spriteBatch.flush();
renderSession.filterManager.pushFilter(this._filterBlock);
}
// simple render children!
for(i=0,j=this.children.length; i&lt;j; i++)
{
this.children[i]._renderWebGL(renderSession);
}
renderSession.spriteBatch.stop();
if(this._filters)renderSession.filterManager.popFilter();
if(this._mask)renderSession.maskManager.popMask(renderSession);
renderSession.spriteBatch.start();
}
else
{
// simple render children!
for(i=0,j=this.children.length; i&lt;j; i++)
{
this.children[i]._renderWebGL(renderSession);
}
}
};
PIXI.DisplayObjectContainer.prototype._renderCanvas = function(renderSession)
{
if(this.visible === false || this.alpha === 0)return;
if(this._mask)
{
renderSession.maskManager.pushMask(this._mask, renderSession.context);
}
for(var i=0,j=this.children.length; i&lt;j; i++)
{
var child = this.children[i];
child._renderCanvas(renderSession);
}
if(this._mask)
{
renderSession.maskManager.popMask(renderSession.context);
}
};
</pre>
</div>