Fixed graphics bug + updated docs
Fixed issue with getBounds being incorrect for graphics Updated docs Linted code
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145 changed files with 15583 additions and 24078 deletions
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@ -19,7 +19,7 @@
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</div>
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<div class="yui3-u-1-4 version">
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<em>API Docs for: 1.3.0</em>
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<em>API Docs for: 1.4.0</em>
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</div>
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</div>
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<div id="bd" class="yui3-g">
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@ -45,6 +45,8 @@
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<li><a href="../classes/AssetLoader.html">AssetLoader</a></li>
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<li><a href="../classes/AtlasLoader.html">AtlasLoader</a></li>
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<li><a href="../classes/BaseTexture.html">BaseTexture</a></li>
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<li><a href="../classes/BitmapFontLoader.html">BitmapFontLoader</a></li>
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@ -61,7 +63,7 @@
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<li><a href="../classes/ColorMatrixFilter.html">ColorMatrixFilter</a></li>
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<li><a href="../classes/CustomRenderable.html">CustomRenderable</a></li>
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<li><a href="../classes/ColorStepFilter.html">ColorStepFilter</a></li>
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<li><a href="../classes/DisplacementFilter.html">DisplacementFilter</a></li>
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@ -75,7 +77,7 @@
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<li><a href="../classes/Graphics.html">Graphics</a></li>
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<li><a href="../classes/GreyFilter.html">GreyFilter</a></li>
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<li><a href="../classes/GrayFilter.html">GrayFilter</a></li>
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<li><a href="../classes/ImageLoader.html">ImageLoader</a></li>
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@ -87,6 +89,8 @@
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<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
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<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
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<li><a href="../classes/Point.html">Point</a></li>
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<li><a href="../classes/Polygon.html">Polygon</a></li>
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@ -109,10 +113,10 @@
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<li><a href="../classes/Spine.html">Spine</a></li>
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<li><a href="../classes/Sprite.html">Sprite</a></li>
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<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
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<li><a href="../classes/Sprite™.html">Sprite™</a></li>
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<li><a href="../classes/Stage.html">Stage</a></li>
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<li><a href="../classes/Text.html">Text</a></li>
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@ -121,8 +125,6 @@
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<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
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<li><a href="../classes/WebGLBatch.html">WebGLBatch</a></li>
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<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
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</ul>
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@ -186,85 +188,165 @@
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*/
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PIXI.TilingSprite = function(texture, width, height)
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{
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PIXI.DisplayObjectContainer.call( this );
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PIXI.Sprite.call( this, texture);
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/**
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* The texture that the sprite is using
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*
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* @property texture
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* @type Texture
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*/
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this.texture = texture;
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this.width = width || 100;
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this.height = height || 100;
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/**
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* The width of the tiling sprite
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*
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* @property width
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* @type Number
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*/
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this.width = width;
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texture.baseTexture._powerOf2 = true;
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/**
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* The height of the tiling sprite
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*
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* @property height
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* @type Number
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*/
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this.height = height;
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/**
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* The scaling of the image that is being tiled
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*
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* @property tileScale
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* @type Point
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*/
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this.tileScale = new PIXI.Point(1,1);
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/**
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* The scaling of the image that is being tiled
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*
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* @property tileScale
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* @type Point
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*/
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this.tileScale = new PIXI.Point(1,1);
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/**
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* The offset position of the image that is being tiled
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*
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* @property tilePosition
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* @type Point
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*/
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this.tilePosition = new PIXI.Point(0,0);
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/**
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* The offset position of the image that is being tiled
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*
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* @property tilePosition
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* @type Point
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*/
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this.tilePosition = new PIXI.Point(0,0);
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this.renderable = true;
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this.renderable = true;
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this.blendMode = PIXI.blendModes.NORMAL
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}
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this.tint = 0xFFFFFF;
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this.blendMode = PIXI.blendModes.NORMAL;
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};
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// constructor
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PIXI.TilingSprite.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
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PIXI.TilingSprite.prototype = Object.create( PIXI.Sprite.prototype );
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PIXI.TilingSprite.prototype.constructor = PIXI.TilingSprite;
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/**
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* Sets the texture of the tiling sprite
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*
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* @method setTexture
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* @param texture {Texture} The PIXI texture that is displayed by the sprite
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*/
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PIXI.TilingSprite.prototype.setTexture = function(texture)
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{
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//TODO SET THE TEXTURES
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//TODO VISIBILITY
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// stop current texture
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this.texture = texture;
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this.updateFrame = true;
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}
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/**
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* When the texture is updated, this event will fire to update the frame
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* The width of the sprite, setting this will actually modify the scale to acheive the value set
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*
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* @method onTextureUpdate
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* @param event
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* @private
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* @property width
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* @type Number
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*/
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PIXI.TilingSprite.prototype.onTextureUpdate = function(event)
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{
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this.updateFrame = true;
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}
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Object.defineProperty(PIXI.TilingSprite.prototype, 'width', {
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get: function() {
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return this._width;
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},
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set: function(value) {
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this._width = value;
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}
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});
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/**
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* The height of the TilingSprite, setting this will actually modify the scale to acheive the value set
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*
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* @property height
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* @type Number
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*/
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Object.defineProperty(PIXI.TilingSprite.prototype, 'height', {
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get: function() {
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return this._height;
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},
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set: function(value) {
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this._height = value;
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}
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});
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PIXI.TilingSprite.prototype.onTextureUpdate = function()
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{
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// so if _width is 0 then width was not set..
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//if(this._width)this.scale.x = this._width / this.texture.frame.width;
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//if(this._height)this.scale.y = this._height / this.texture.frame.height;
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// alert(this._width)
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this.updateFrame = true;
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};
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PIXI.TilingSprite.prototype._renderWebGL = function(renderSession)
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{
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if(this.visible === false || this.alpha === 0)return;
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var i,j;
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if(this.mask || this.filters)
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{
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if(this.mask)
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{
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renderSession.spriteBatch.stop();
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renderSession.maskManager.pushMask(this.mask, renderSession.projection);
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renderSession.spriteBatch.start();
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}
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if(this.filters)
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{
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renderSession.spriteBatch.flush();
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renderSession.filterManager.pushFilter(this._filterBlock);
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}
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renderSession.spriteBatch.renderTilingSprite(this);
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// simple render children!
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for(i=0,j=this.children.length; i<j; i++)
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{
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this.children[i]._renderWebGL(renderSession);
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}
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renderSession.spriteBatch.stop();
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if(this.filters)renderSession.filterManager.popFilter();
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if(this.mask)renderSession.maskManager.popMask(renderSession.projection);
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renderSession.spriteBatch.start();
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}
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else
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{
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renderSession.spriteBatch.renderTilingSprite(this);
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// simple render children!
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for(i=0,j=this.children.length; i<j; i++)
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{
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this.children[i]._renderWebGL(renderSession);
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}
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}
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};
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PIXI.TilingSprite.prototype._renderCanvas = function(renderSession)
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{
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if(this.visible === false || this.alpha === 0)return;
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var context = renderSession.context;
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context.globalAlpha = this.worldAlpha;
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if(!this.__tilePattern)
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this.__tilePattern = context.createPattern(this.texture.baseTexture.source, 'repeat');
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// check blend mode
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if(this.blendMode !== renderSession.currentBlendMode)
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{
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renderSession.currentBlendMode = this.blendMode;
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context.globalCompositeOperation = PIXI.blendModesCanvas[renderSession.currentBlendMode];
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}
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context.beginPath();
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var tilePosition = this.tilePosition;
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var tileScale = this.tileScale;
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// offset
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context.scale(tileScale.x,tileScale.y);
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context.translate(tilePosition.x, tilePosition.y);
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context.fillStyle = this.__tilePattern;
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context.fillRect(-tilePosition.x,-tilePosition.y,this.width / tileScale.x, this.height / tileScale.y);
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context.scale(1/tileScale.x, 1/tileScale.y);
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context.translate(-tilePosition.x, -tilePosition.y);
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context.closePath();
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};
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</pre>
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</div>
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