Fixed graphics bug + updated docs
Fixed issue with getBounds being incorrect for graphics Updated docs Linted code
This commit is contained in:
parent
53506da65e
commit
7713731ab3
145 changed files with 15583 additions and 24078 deletions
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@ -19,7 +19,7 @@
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</div>
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<div class="yui3-u-1-4 version">
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<em>API Docs for: 1.3.0</em>
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<em>API Docs for: 1.4.0</em>
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</div>
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</div>
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<div id="bd" class="yui3-g">
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@ -45,6 +45,8 @@
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<li><a href="../classes/AssetLoader.html">AssetLoader</a></li>
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<li><a href="../classes/AtlasLoader.html">AtlasLoader</a></li>
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<li><a href="../classes/BaseTexture.html">BaseTexture</a></li>
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<li><a href="../classes/BitmapFontLoader.html">BitmapFontLoader</a></li>
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@ -61,7 +63,7 @@
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<li><a href="../classes/ColorMatrixFilter.html">ColorMatrixFilter</a></li>
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<li><a href="../classes/CustomRenderable.html">CustomRenderable</a></li>
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<li><a href="../classes/ColorStepFilter.html">ColorStepFilter</a></li>
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<li><a href="../classes/DisplacementFilter.html">DisplacementFilter</a></li>
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@ -75,7 +77,7 @@
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<li><a href="../classes/Graphics.html">Graphics</a></li>
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<li><a href="../classes/GreyFilter.html">GreyFilter</a></li>
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<li><a href="../classes/GrayFilter.html">GrayFilter</a></li>
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<li><a href="../classes/ImageLoader.html">ImageLoader</a></li>
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@ -87,6 +89,8 @@
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<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
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<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
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<li><a href="../classes/Point.html">Point</a></li>
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<li><a href="../classes/Polygon.html">Polygon</a></li>
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@ -109,10 +113,10 @@
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<li><a href="../classes/Spine.html">Spine</a></li>
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<li><a href="../classes/Sprite.html">Sprite</a></li>
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<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
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<li><a href="../classes/Sprite™.html">Sprite™</a></li>
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<li><a href="../classes/Stage.html">Stage</a></li>
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<li><a href="../classes/Text.html">Text</a></li>
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@ -121,8 +125,6 @@
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<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
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<li><a href="../classes/WebGLBatch.html">WebGLBatch</a></li>
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<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
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</ul>
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@ -186,9 +188,9 @@
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*/
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PIXI.Graphics = function()
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{
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PIXI.DisplayObjectContainer.call( this );
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PIXI.DisplayObjectContainer.call( this );
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this.renderable = true;
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this.renderable = true;
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/**
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* The alpha of the fill of this graphics object
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@ -196,7 +198,7 @@ PIXI.Graphics = function()
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* @property fillAlpha
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* @type Number
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*/
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this.fillAlpha = 1;
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this.fillAlpha = 1;
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/**
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* The width of any lines drawn
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@ -204,7 +206,7 @@ PIXI.Graphics = function()
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* @property lineWidth
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* @type Number
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*/
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this.lineWidth = 0;
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this.lineWidth = 0;
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/**
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* The color of any lines drawn
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@ -212,7 +214,7 @@ PIXI.Graphics = function()
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* @property lineColor
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* @type String
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*/
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this.lineColor = "black";
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this.lineColor = "black";
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/**
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* Graphics data
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@ -221,8 +223,12 @@ PIXI.Graphics = function()
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* @type Array
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* @private
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*/
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this.graphicsData = [];
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this.graphicsData = [];
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this.tint = 0xFFFFFF;// * Math.random();
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this.blendMode = PIXI.blendModes.NORMAL;
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/**
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* Current path
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*
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@ -230,8 +236,10 @@ PIXI.Graphics = function()
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* @type Object
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* @private
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*/
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this.currentPath = {points:[]};
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}
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this.currentPath = {points:[]};
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this._webGL = [];
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};
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// constructor
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PIXI.Graphics.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
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@ -247,17 +255,17 @@ PIXI.Graphics.prototype.constructor = PIXI.Graphics;
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*/
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PIXI.Graphics.prototype.lineStyle = function(lineWidth, color, alpha)
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{
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if(this.currentPath.points.length == 0)this.graphicsData.pop();
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if (!this.currentPath.points.length) this.graphicsData.pop();
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this.lineWidth = lineWidth || 0;
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this.lineColor = color || 0;
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this.lineAlpha = (alpha == undefined) ? 1 : alpha;
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this.lineWidth = lineWidth || 0;
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this.lineColor = color || 0;
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this.lineAlpha = (arguments.length < 3) ? 1 : alpha;
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this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
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fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, points:[], type:PIXI.Graphics.POLY};
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this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
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fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, points:[], type:PIXI.Graphics.POLY};
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this.graphicsData.push(this.currentPath);
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}
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this.graphicsData.push(this.currentPath);
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};
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/**
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* Moves the current drawing position to (x, y).
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@ -268,15 +276,15 @@ PIXI.Graphics.prototype.lineStyle = function(lineWidth, color, alpha)
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*/
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PIXI.Graphics.prototype.moveTo = function(x, y)
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{
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if(this.currentPath.points.length == 0)this.graphicsData.pop();
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if (!this.currentPath.points.length) this.graphicsData.pop();
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this.currentPath = this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
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fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, points:[], type:PIXI.Graphics.POLY};
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this.currentPath = this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
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fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, points:[], type:PIXI.Graphics.POLY};
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this.currentPath.points.push(x, y);
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this.currentPath.points.push(x, y);
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this.graphicsData.push(this.currentPath);
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}
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this.graphicsData.push(this.currentPath);
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};
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/**
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* Draws a line using the current line style from the current drawing position to (x, y);
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*/
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PIXI.Graphics.prototype.lineTo = function(x, y)
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{
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this.currentPath.points.push(x, y);
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this.dirty = true;
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}
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this.currentPath.points.push(x, y);
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this.dirty = true;
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};
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/**
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* Specifies a simple one-color fill that subsequent calls to other Graphics methods
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@ -302,10 +310,11 @@ PIXI.Graphics.prototype.lineTo = function(x, y)
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*/
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PIXI.Graphics.prototype.beginFill = function(color, alpha)
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{
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this.filling = true;
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this.fillColor = color || 0;
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this.fillAlpha = (alpha == undefined) ? 1 : alpha;
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}
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this.filling = true;
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this.fillColor = color || 0;
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this.fillAlpha = (arguments.length < 2) ? 1 : alpha;
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};
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/**
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* Applies a fill to the lines and shapes that were added since the last call to the beginFill() method.
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@ -314,10 +323,10 @@ PIXI.Graphics.prototype.beginFill = function(color, alpha)
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*/
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PIXI.Graphics.prototype.endFill = function()
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{
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this.filling = false;
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this.fillColor = null;
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this.fillAlpha = 1;
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}
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this.filling = false;
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this.fillColor = null;
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this.fillAlpha = 1;
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};
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/**
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* @method drawRect
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*/
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PIXI.Graphics.prototype.drawRect = function( x, y, width, height )
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{
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if(this.currentPath.points.length == 0)this.graphicsData.pop();
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if (!this.currentPath.points.length) this.graphicsData.pop();
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this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
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fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling,
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points:[x, y, width, height], type:PIXI.Graphics.RECT};
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this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
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fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling,
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points:[x, y, width, height], type:PIXI.Graphics.RECT};
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this.graphicsData.push(this.currentPath);
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this.dirty = true;
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}
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this.graphicsData.push(this.currentPath);
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this.dirty = true;
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};
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/**
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* Draws a circle.
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*/
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PIXI.Graphics.prototype.drawCircle = function( x, y, radius)
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{
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if(this.currentPath.points.length == 0)this.graphicsData.pop();
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this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
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fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling,
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points:[x, y, radius, radius], type:PIXI.Graphics.CIRC};
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if (!this.currentPath.points.length) this.graphicsData.pop();
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this.graphicsData.push(this.currentPath);
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this.dirty = true;
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}
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this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
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fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling,
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points:[x, y, radius, radius], type:PIXI.Graphics.CIRC};
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this.graphicsData.push(this.currentPath);
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this.dirty = true;
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};
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/**
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* Draws an ellipse.
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@ -370,15 +380,16 @@ PIXI.Graphics.prototype.drawCircle = function( x, y, radius)
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*/
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PIXI.Graphics.prototype.drawEllipse = function( x, y, width, height)
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{
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if(this.currentPath.points.length == 0)this.graphicsData.pop();
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this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
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fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling,
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points:[x, y, width, height], type:PIXI.Graphics.ELIP};
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if (!this.currentPath.points.length) this.graphicsData.pop();
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this.graphicsData.push(this.currentPath);
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this.dirty = true;
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}
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this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
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fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling,
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points:[x, y, width, height], type:PIXI.Graphics.ELIP};
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this.graphicsData.push(this.currentPath);
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this.dirty = true;
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};
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/**
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* Clears the graphics that were drawn to this Graphics object, and resets fill and line style settings.
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*/
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PIXI.Graphics.prototype.clear = function()
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{
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this.lineWidth = 0;
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this.filling = false;
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this.lineWidth = 0;
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this.filling = false;
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this.dirty = true;
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this.clearDirty = true;
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this.graphicsData = [];
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this.dirty = true;
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this.clearDirty = true;
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this.graphicsData = [];
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this.bounds = null//new PIXI.Rectangle();
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}
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this.bounds = null; //new PIXI.Rectangle();
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};
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PIXI.Graphics.prototype.updateFilterBounds = function()
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PIXI.Graphics.prototype._renderWebGL = function(renderSession)
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{
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if(!this.bounds)
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{
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var minX = Infinity;
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var maxX = -Infinity;
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// if the sprite is not visible or the alpha is 0 then no need to render this element
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if(this.visible === false || this.alpha === 0 || this.isMask === true)return;
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renderSession.spriteBatch.stop();
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var minY = Infinity;
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var maxY = -Infinity;
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// check blend mode
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if(this.blendMode !== renderSession.spriteBatch.currentBlendMode)
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{
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this.spriteBatch.currentBlendMode = this.blendMode;
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var blendModeWebGL = PIXI.blendModesWebGL[renderSession.spriteBatch.currentBlendMode];
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this.spriteBatch.gl.blendFunc(blendModeWebGL[0], blendModeWebGL[1]);
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}
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var points, x, y;
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PIXI.WebGLGraphics.renderGraphics(this, renderSession);
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renderSession.spriteBatch.start();
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};
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for (var i = 0; i < this.graphicsData.length; i++) {
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PIXI.Graphics.prototype._renderCanvas = function(renderSession)
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{
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// if the sprite is not visible or the alpha is 0 then no need to render this element
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if(this.visible === false || this.alpha === 0 || this.isMask === true)return;
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var context = renderSession.context;
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var transform = this.worldTransform;
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if(this.blendMode !== renderSession.currentBlendMode)
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{
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renderSession.currentBlendMode = this.blendMode;
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context.globalCompositeOperation = PIXI.blendModesCanvas[renderSession.currentBlendMode];
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}
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var data = this.graphicsData[i];
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var type = data.type;
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var lineWidth = data.lineWidth;
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context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5]);
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PIXI.CanvasGraphics.renderGraphics(this, context);
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};
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points = data.points;
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PIXI.Graphics.prototype.getBounds = function()
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{
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if(!this.bounds)this.updateBounds();
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if(type === PIXI.Graphics.RECT)
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{
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x = points.x - lineWidth/2;
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y = points.y - lineWidth/2;
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var width = points.width + lineWidth;
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var height = points.height + lineWidth;
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var w0 = this.bounds.x;
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var w1 = this.bounds.y;
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minX = x < minX ? x : minX;
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maxX = x + width > maxX ? x + width : maxX;
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var h0 = this.bounds.width + this.bounds.x;
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var h1 = this.bounds.height + this.bounds.y;
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minY = y < minY ? x : minY;
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maxY = y + height > maxY ? y + height : maxY;
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}
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else if(type === PIXI.Graphics.CIRC || type === PIXI.Graphics.ELIP)
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{
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x = points.x;
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y = points.y;
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var radius = points.radius + lineWidth/2;
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minX = x - radius < minX ? x - radius : minX;
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maxX = x + radius > maxX ? x + radius : maxX;
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var worldTransform = this.worldTransform;
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minY = y - radius < minY ? y - radius : minY;
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maxY = y + radius > maxY ? y + radius : maxY;
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}
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else
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{
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// POLY
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for (var j = 0; j < points.length; j+=2)
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{
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x = points[j];
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y = points[j+1];
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var a = worldTransform[0];
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var b = worldTransform[3];
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var c = worldTransform[1];
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var d = worldTransform[4];
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var tx = worldTransform[2];
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var ty = worldTransform[5];
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minX = x-lineWidth < minX ? x-lineWidth : minX;
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maxX = x+lineWidth > maxX ? x+lineWidth : maxX;
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var x1 = a * w1 + c * h1 + tx;
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var y1 = d * h1 + b * w1 + ty;
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minY = y-lineWidth < minY ? y-lineWidth : minY;
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maxY = y+lineWidth > maxY ? y+lineWidth : maxY;
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};
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}
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var x2 = a * w0 + c * h1 + tx;
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var y2 = d * h1 + b * w0 + ty;
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};
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var x3 = a * w0 + c * h0 + tx;
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var y3 = d * h0 + b * w0 + ty;
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this.bounds = new PIXI.Rectangle(minX, minY, maxX - minX, maxY - minY);
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var x4 = a * w1 + c * h0 + tx;
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var y4 = d * h0 + b * w1 + ty;
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}
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var maxX = -Infinity;
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var maxY = -Infinity;
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// console.log(this.bounds);
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}
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var minX = Infinity;
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var minY = Infinity;
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minX = x1 < minX ? x1 : minX;
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minX = x2 < minX ? x2 : minX;
|
||||
minX = x3 < minX ? x3 : minX;
|
||||
minX = x4 < minX ? x4 : minX;
|
||||
|
||||
minY = y1 < minY ? y1 : minY;
|
||||
minY = y2 < minY ? y2 : minY;
|
||||
minY = y3 < minY ? y3 : minY;
|
||||
minY = y4 < minY ? y4 : minY;
|
||||
|
||||
maxX = x1 > maxX ? x1 : maxX;
|
||||
maxX = x2 > maxX ? x2 : maxX;
|
||||
maxX = x3 > maxX ? x3 : maxX;
|
||||
maxX = x4 > maxX ? x4 : maxX;
|
||||
|
||||
maxY = y1 > maxY ? y1 : maxY;
|
||||
maxY = y2 > maxY ? y2 : maxY;
|
||||
maxY = y3 > maxY ? y3 : maxY;
|
||||
maxY = y4 > maxY ? y4 : maxY;
|
||||
|
||||
var bounds = this._bounds;
|
||||
|
||||
bounds.x = minX;
|
||||
bounds.width = maxX - minX;
|
||||
|
||||
bounds.y = minY;
|
||||
bounds.height = maxY - minY;
|
||||
|
||||
return bounds;
|
||||
};
|
||||
|
||||
PIXI.Graphics.prototype.updateBounds = function()
|
||||
{
|
||||
|
||||
|
||||
var minX = Infinity;
|
||||
var maxX = -Infinity;
|
||||
|
||||
var minY = Infinity;
|
||||
var maxY = -Infinity;
|
||||
|
||||
var points, x, y;
|
||||
|
||||
for (var i = 0; i < this.graphicsData.length; i++) {
|
||||
var data = this.graphicsData[i];
|
||||
var type = data.type;
|
||||
var lineWidth = data.lineWidth;
|
||||
|
||||
points = data.points;
|
||||
|
||||
if(type === PIXI.Graphics.RECT)
|
||||
{
|
||||
x = points.x - lineWidth/2;
|
||||
y = points.y - lineWidth/2;
|
||||
var width = points.width + lineWidth;
|
||||
var height = points.height + lineWidth;
|
||||
|
||||
minX = x < minX ? x : minX;
|
||||
maxX = x + width > maxX ? x + width : maxX;
|
||||
|
||||
minY = y < minY ? x : minY;
|
||||
maxY = y + height > maxY ? y + height : maxY;
|
||||
}
|
||||
else if(type === PIXI.Graphics.CIRC || type === PIXI.Graphics.ELIP)
|
||||
{
|
||||
x = points.x;
|
||||
y = points.y;
|
||||
var radius = points.radius + lineWidth/2;
|
||||
|
||||
minX = x - radius < minX ? x - radius : minX;
|
||||
maxX = x + radius > maxX ? x + radius : maxX;
|
||||
|
||||
minY = y - radius < minY ? y - radius : minY;
|
||||
maxY = y + radius > maxY ? y + radius : maxY;
|
||||
}
|
||||
else
|
||||
{
|
||||
// POLY
|
||||
for (var j = 0; j < points.length; j+=2)
|
||||
{
|
||||
|
||||
x = points[j];
|
||||
y = points[j+1];
|
||||
|
||||
minX = x-lineWidth < minX ? x-lineWidth : minX;
|
||||
maxX = x+lineWidth > maxX ? x+lineWidth : maxX;
|
||||
|
||||
minY = y-lineWidth < minY ? y-lineWidth : minY;
|
||||
maxY = y+lineWidth > maxY ? y+lineWidth : maxY;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.bounds = new PIXI.Rectangle(minX, minY, maxX - minX, maxY - minY);
|
||||
|
||||
// console.log(this.bounds);
|
||||
};
|
||||
|
||||
// SOME TYPES:
|
||||
PIXI.Graphics.POLY = 0;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue