webGLrender frame update
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12 changed files with 12 additions and 12 deletions
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@ -3273,7 +3273,7 @@ PIXI.WebGLBatch.prototype.update = function()
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this.verticies[index + 6] = a * w1 + c * h0 + tx;
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this.verticies[index + 7] = d * h0 + b * w1 + ty;
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if(displayObject.updateFrame)// || displayObject.texture.updateFrame)
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if(displayObject.updateFrame || displayObject.texture.updateFrame)
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{
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this.dirtyUVS = true;
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