text example updated

This commit is contained in:
Mat Groves 2013-04-26 02:13:43 +01:00
parent 422b60662c
commit 7fff2f52ba
18 changed files with 153 additions and 131 deletions

View file

@ -1,7 +1,7 @@
<!DOCTYPE HTML>
<html>
<head>
<link href='http://fonts.googleapis.com/css?family=Caesar+Dressing' rel='stylesheet' type='text/css'>
<!--<link href='http://fonts.googleapis.com/css?family=Snippet|Arvo:700italic|Podkova' rel='stylesheet' type='text/css'>-->
<title>pixi.js example 10 Text</title>
<style>
body {
@ -16,53 +16,90 @@
</head>
<body>
<script>
// create an new instance of a pixi stage
var stage = new PIXI.Stage(0x66FF99);
// create a renderer instance
var renderer = PIXI.autoDetectRenderer(620, 400);
// add the renderer view element to the DOM
document.body.appendChild(renderer.view);
requestAnimFrame( animate );
var textSample = new PIXI.Text("Pixi.js can has text!", "50px Arial", "rgba(1,1,1,0.5)", "red", 1);
var spinningText = new PIXI.Text("I'm fun!", "italic 30px Arial", "green");
spinningText.anchor.x = spinningText.anchor.y = 0.5;
spinningText.position.x = 620/2;
spinningText.position.y = 400/2;
var countingText = new PIXI.Text("Hello!", "70px Arial", "red");
countingText.position.x = 50;
countingText.position.y = 250;
stage.addChild(textSample);
stage.addChild(spinningText);
stage.addChild(countingText);
count = 0;
score = 0;
stage.addChild(bunny);
function animate() {
requestAnimFrame( animate );
count++;
if(count == 50)
{
count = 0;
score ++
countingText.setText("I count: " + score )
}
// just for fun, lets rotate mr rabbit a little
spinningText.rotation += 0.03;
// render the stage
renderer.render(stage);
}
// Load them google fonts before starting...!
WebFontConfig = {
google: {
families: [ 'Snippet', 'Arvo:700italic', 'Podkova:700' ]
},
active: function() {
// do something
init();
},
};
(function() {
var wf = document.createElement('script');
wf.src = ('https:' == document.location.protocol ? 'https' : 'http') +
'://ajax.googleapis.com/ajax/libs/webfont/1/webfont.js';
wf.type = 'text/javascript';
wf.async = 'true';
var s = document.getElementsByTagName('script')[0];
s.parentNode.insertBefore(wf, s);
})();
function init()
{
// create an new instance of a pixi stage
var stage = new PIXI.Stage(0x66FF99);
// add a shiney background..
var background = PIXI.Sprite.fromImage("textDemoBG.jpg");
stage.addChild(background);
// create a renderer instance
var renderer = PIXI.autoDetectRenderer(620, 400);
// add the renderer view element to the DOM
document.body.appendChild(renderer.view);
requestAnimFrame( animate );
// creat some white text using the Snippet webfont
var textSample = new PIXI.Text("Pixi.js can has text!", "50px Snippet", "white");
textSample.anchor.x = 0.5;
textSample.position.x = 620/2;
textSample.position.y = 10;
// create a text object with a nice stroke
var spinningText = new PIXI.Text("I'm fun!", "bold 60px Podkova", "#cc00ff", "#FFFFFF", 6);
// setting the anchor point to 0.5 will center align the text... great for spinning!
spinningText.anchor.x = spinningText.anchor.y = 0.5;
spinningText.position.x = 620/2;
spinningText.position.y = 400/2;
// create a text object that will be updated..
var countingText = new PIXI.Text("COUNT 4EVAR: 0", "bold italic 60px Arvo", "#3e1707", "#a4410e", 7);
countingText.position.x = 620/2;
countingText.position.y = 320;
countingText.anchor.x = 0.5;
stage.addChild(textSample);
stage.addChild(spinningText);
stage.addChild(countingText);
count = 0;
score = 0;
function animate() {
requestAnimFrame( animate );
count++;
if(count == 50)
{
count = 0;
score ++
// update the text...
countingText.setText("COUNT 4EVAR: " + score )
}
// just for fun, lets rotate the text
spinningText.rotation += 0.03;
// render the stage
renderer.render(stage);
}
}
</script>
</body>

View file

@ -4,7 +4,7 @@
* Copyright (c) 2012, Mat Groves
* http://goodboydigital.com/
*
* Compiled: 2013-04-24
* Compiled: 2013-04-26
*
* Pixi.JS is licensed under the MIT License.
* http://www.opensource.org/licenses/mit-license.php
@ -912,8 +912,8 @@ PIXI.Text.prototype.updateText = function()
this.context.textBaseline="top";
if(this.fillStyle)this.context.fillText(this.text, this.strokeThickness/2, this.strokeThickness/2);
if(this.strokeStyle && this.strokeThickness)this.context.strokeText(this.text, this.strokeThickness/2, this.strokeThickness/2);
if(this.fillStyle)this.context.fillText(this.text, this.strokeThickness/2, this.strokeThickness/2);
// console.log("//")

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