JsonLoader extracted from SpriteSheetLoader
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3 changed files with 121 additions and 50 deletions
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@ -39,6 +39,7 @@ module.exports = function(grunt) {
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'<%= dirs.src %>/textures/Texture.js',
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'<%= dirs.src %>/textures/RenderTexture.js',
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'<%= dirs.src %>/loaders/AssetLoader.js',
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'<%= dirs.src %>/loaders/JsonLoader.js',
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'<%= dirs.src %>/loaders/SpriteSheetLoader.js',
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'<%= dirs.src %>/loaders/ImageLoader.js',
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'<%= dirs.src %>/loaders/BitmapFontLoader.js',
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80
src/pixi/loaders/JsonLoader.js
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80
src/pixi/loaders/JsonLoader.js
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@ -0,0 +1,80 @@
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/**
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* @author Mat Groves http://matgroves.com/ @Doormat23
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*/
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/**
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* The sprite sheet loader is used to load in JSON sprite sheet data
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* To generate the data you can use http://www.codeandweb.com/texturepacker and publish the "JSON" format
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* There is a free version so thats nice, although the paid version is great value for money.
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* It is highly recommended to use Sprite sheets (also know as texture atlas") as it means sprite"s can be batched and drawn together for highly increased rendering speed.
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* Once the data has been loaded the frames are stored in the PIXI texture cache and can be accessed though PIXI.Texture.fromFrameId() and PIXI.Sprite.fromFromeId()
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* This loader will also load the image file that the Spritesheet points to as well as the data.
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* When loaded this class will dispatch a "loaded" event
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* @class SpriteSheetLoader
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* @extends EventTarget
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* @constructor
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* @param {String} url the url of the sprite sheet JSON file
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* @param {Boolean} crossorigin
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*/
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PIXI.JsonLoader = function (url, crossorigin) {
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PIXI.EventTarget.call(this);
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this.url = url;
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this.baseUrl = url.replace(/[^\/]*$/, "");
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this.crossorigin = crossorigin;
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};
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// constructor
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PIXI.JsonLoader.constructor = PIXI.JsonLoader;
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/**
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* This will begin loading the JSON file
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*/
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PIXI.JsonLoader.prototype.load = function () {
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this.ajaxRequest = new AjaxRequest();
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var scope = this;
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this.ajaxRequest.onreadystatechange = function () {
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scope.onJSONLoaded();
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};
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this.ajaxRequest.open("GET", this.url, true);
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if (this.ajaxRequest.overrideMimeType) this.ajaxRequest.overrideMimeType("application/json");
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this.ajaxRequest.send(null);
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};
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/**
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* Invoke when JSON file is loaded
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* @private
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*/
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PIXI.JsonLoader.prototype.onJSONLoaded = function () {
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if (this.ajaxRequest.readyState == 4) {
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if (this.ajaxRequest.status == 200 || window.location.href.indexOf("http") == -1) {
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this.json = JSON.parse(this.ajaxRequest.responseText);
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this.onLoaded();
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} else {
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this.onError();
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}
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}
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};
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/**
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* Invoke when json file loaded
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* @private
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*/
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PIXI.JsonLoader.prototype.onLoaded = function () {
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this.dispatchEvent({
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type: "loaded",
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content: this
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});
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};
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/**
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* Invoke when error occured
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* @private
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*/
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PIXI.JsonLoader.prototype.onError = function () {
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this.dispatchEvent({
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type: "error",
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content: this
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});
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};
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@ -17,8 +17,7 @@
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* @param {Boolean} crossorigin
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*/
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PIXI.SpriteSheetLoader = function(url, crossorigin)
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{
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PIXI.SpriteSheetLoader = function (url, crossorigin) {
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/*
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* i use texture packer to load the assets..
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* http://www.codeandweb.com/texturepacker
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@ -38,67 +37,58 @@ PIXI.SpriteSheetLoader.constructor = PIXI.SpriteSheetLoader;
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/**
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* This will begin loading the JSON file
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*/
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PIXI.SpriteSheetLoader.prototype.load = function()
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{
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this.ajaxRequest = new AjaxRequest();
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PIXI.SpriteSheetLoader.prototype.load = function () {
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var scope = this;
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this.ajaxRequest.onreadystatechange = function()
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{
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var jsonLoader = new PIXI.JsonLoader(this.url, this.crossorigin);
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jsonLoader.addEventListener("loaded", function (event) {
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scope.json = event.content.json;
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scope.onJSONLoaded();
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};
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this.ajaxRequest.open("GET", this.url, true);
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if (this.ajaxRequest.overrideMimeType) this.ajaxRequest.overrideMimeType("application/json");
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this.ajaxRequest.send(null)
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});
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jsonLoader.load();
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};
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/**
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* Invoke when JSON file is loaded
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* @private
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*/
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PIXI.SpriteSheetLoader.prototype.onJSONLoaded = function()
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{
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if (this.ajaxRequest.readyState == 4)
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{
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if (this.ajaxRequest.status == 200 || window.location.href.indexOf("http") == -1)
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{
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var jsonData = eval("(" + this.ajaxRequest.responseText + ")");
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var textureUrl = this.baseUrl + jsonData.meta.image;
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PIXI.SpriteSheetLoader.prototype.onJSONLoaded = function () {
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var scope = this;
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var textureUrl = this.baseUrl + this.json.meta.image;
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var image = new PIXI.ImageLoader(textureUrl, this.crossorigin);
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var frameData = this.json.frames;
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var image = new PIXI.ImageLoader(textureUrl, this.crossorigin);
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this.texture = image.texture.baseTexture;
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var scope = this;
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image.addEventListener("loaded", function(event) {
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scope.onLoaded();
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});
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this.texture = image.texture.baseTexture;
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image.addEventListener("loaded", function (event) {
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scope.onLoaded();
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});
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var frameData = jsonData.frames;
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for (var i in frameData)
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{
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var rect = frameData[i].frame;
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if (rect)
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{
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PIXI.TextureCache[i] = new PIXI.Texture(this.texture, {x:rect.x, y:rect.y, width:rect.w, height:rect.h});
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if(frameData[i].trimmed)
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{
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//var realSize = frameData[i].spriteSourceSize;
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PIXI.TextureCache[i].realSize = frameData[i].spriteSourceSize;
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PIXI.TextureCache[i].trim.x = 0;// (realSize.x / rect.w)
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// calculate the offset!
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}
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}
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}
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for (var i in frameData) {
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var rect = frameData[i].frame;
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if (rect) {
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PIXI.TextureCache[i] = new PIXI.Texture(this.texture, {
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x: rect.x,
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y: rect.y,
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width: rect.w,
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height: rect.h
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});
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if (frameData[i].trimmed) {
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//var realSize = frameData[i].spriteSourceSize;
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PIXI.TextureCache[i].realSize = frameData[i].spriteSourceSize;
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PIXI.TextureCache[i].trim.x = 0; // (realSize.x / rect.w)
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// calculate the offset!
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}
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}
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}
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image.load();
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}
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}
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image.load();
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};
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/**
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* Invoke when all files are loaded (json and texture)
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* @private
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*/
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PIXI.SpriteSheetLoader.prototype.onLoaded = function()
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{
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this.dispatchEvent({type: "loaded", content: this});
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};
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PIXI.SpriteSheetLoader.prototype.onLoaded = function () {
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this.dispatchEvent({
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type: "loaded",
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content: this
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});
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};
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