Docs updated

Fixed issue where alpha not being set correctly in canvas spriteBatch
Fixed issue where previous stage events did not get removed correctly
This commit is contained in:
Mat Groves 2014-01-28 00:08:50 +00:00
parent 9dbf8b47c1
commit 847eb6c48e
140 changed files with 12651 additions and 2435 deletions

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -199,7 +205,7 @@
<div class="box intro">
<p>A RenderTexture is a special texture that allows any pixi displayObject to be rendered to it.</p>
<p><strong>Hint</strong>: All DisplayObjects (exmpl. Sprites) that renders on RenderTexture should be preloaded.
<p><strong>Hint</strong>: All DisplayObjects (exmpl. Sprites) that render on RenderTexture should be preloaded.
Otherwise black rectangles will be drawn instead.</p>
<p>RenderTexture takes snapshot of DisplayObject passed to render method. If DisplayObject is passed to render method, position and rotation of it will be ignored. For example:</p>
<p> var renderTexture = new PIXI.RenderTexture(800, 600);
@ -474,7 +480,7 @@ Otherwise black rectangles will be drawn instead.</p>
<a href="../files/src_pixi_textures_Texture.js.html#l91"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:91</code></a>
<a href="../files/src_pixi_textures_Texture.js.html#l93"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:93</code></a>
</p>
@ -562,7 +568,7 @@ Otherwise black rectangles will be drawn instead.</p>
<a href="../files/src_pixi_textures_Texture.js.html#l72"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:72</code></a>
<a href="../files/src_pixi_textures_Texture.js.html#l74"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:74</code></a>
</p>
@ -658,7 +664,7 @@ Otherwise black rectangles will be drawn instead.</p>
<a href="../files/src_pixi_textures_RenderTexture.js.html#l154"><code>src&#x2F;pixi&#x2F;textures&#x2F;RenderTexture.js:154</code></a>
<a href="../files/src_pixi_textures_RenderTexture.js.html#l153"><code>src&#x2F;pixi&#x2F;textures&#x2F;RenderTexture.js:153</code></a>
</p>
@ -873,7 +879,7 @@ Otherwise black rectangles will be drawn instead.</p>
<a href="../files/src_pixi_textures_Texture.js.html#l102"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:102</code></a>
<a href="../files/src_pixi_textures_Texture.js.html#l104"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:104</code></a>
</p>
@ -948,7 +954,7 @@ Otherwise black rectangles will be drawn instead.</p>
<a href="../files/src_pixi_textures_Texture.js.html#l31"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:31</code></a>
<a href="../files/src_pixi_textures_Texture.js.html#l33"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:33</code></a>
</p>
@ -990,7 +996,7 @@ Otherwise black rectangles will be drawn instead.</p>
<a href="../files/src_pixi_textures_Texture.js.html#l39"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:39</code></a>
<a href="../files/src_pixi_textures_Texture.js.html#l41"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:41</code></a>
</p>
@ -1032,7 +1038,7 @@ Otherwise black rectangles will be drawn instead.</p>
<a href="../files/src_pixi_textures_Texture.js.html#l47"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:47</code></a>
<a href="../files/src_pixi_textures_Texture.js.html#l49"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:49</code></a>
</p>