Docs updated
Fixed issue where alpha not being set correctly in canvas spriteBatch Fixed issue where previous stage events did not get removed correctly
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140 changed files with 12651 additions and 2435 deletions
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@ -19,7 +19,7 @@
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</div>
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<div class="yui3-u-1-4 version">
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<em>API Docs for: 1.4.0</em>
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<em>API Docs for: 1.4.3</em>
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</div>
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</div>
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<div id="bd" class="yui3-g">
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@ -73,6 +73,8 @@
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<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
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<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
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<li><a href="../classes/Ellipse.html">Ellipse</a></li>
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<li><a href="../classes/EventTarget.html">EventTarget</a></li>
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@ -91,6 +93,8 @@
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<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
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<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
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<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
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<li><a href="../classes/Point.html">Point</a></li>
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@ -115,9 +119,9 @@
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<li><a href="../classes/Spine.html">Spine</a></li>
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<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
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<li><a href="../classes/Sprite.html">Sprite</a></li>
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<li><a href="../classes/Sprite™.html">Sprite™</a></li>
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<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
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<li><a href="../classes/Stage.html">Stage</a></li>
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@ -127,6 +131,8 @@
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<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
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<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
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<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
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</ul>
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@ -204,11 +210,11 @@
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<div class="box intro">
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<p>The sprite sheet loader is used to load in JSON sprite sheet data
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To generate the data you can use <a href="http://www.codeandweb.com/texturepacker">http://www.codeandweb.com/texturepacker</a> and publish the 'JSON' format
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To generate the data you can use <a href="http://www.codeandweb.com/texturepacker">http://www.codeandweb.com/texturepacker</a> and publish in the 'JSON' format
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There is a free version so thats nice, although the paid version is great value for money.
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It is highly recommended to use Sprite sheets (also know as texture atlas') as it means sprite's can be batched and drawn together for highly increased rendering speed.
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Once the data has been loaded the frames are stored in the PIXI texture cache and can be accessed though PIXI.Texture.fromFrameId() and PIXI.Sprite.fromFromeId()
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This loader will also load the image file that the Spritesheet points to as well as the data.
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It is highly recommended to use Sprite sheets (also know as a 'texture atlas') as it means sprites can be batched and drawn together for highly increased rendering speed.
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Once the data has been loaded the frames are stored in the PIXI texture cache and can be accessed though PIXI.Texture.fromFrameId() and PIXI.Sprite.fromFrameId()
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This loader will load the image file that the Spritesheet points to as well as the data.
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When loaded this class will dispatch a 'loaded' event</p>
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</div>
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@ -357,13 +363,6 @@ When loaded this class will dispatch a 'loaded' event</p>
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</li>
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<li class="index-item method private">
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<a href="#method_onJSONLoaded">onJSONLoaded</a>
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</li>
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<li class="index-item method private">
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@ -484,63 +483,6 @@ When loaded this class will dispatch a 'loaded' event</p>
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</div>
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<div id="method_onJSONLoaded" class="method item private">
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<h3 class="name"><code>onJSONLoaded</code></h3>
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<span class="paren">()</span>
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<span class="flag private">private</span>
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<div class="meta">
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<p>
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Defined in
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<a href="../files/src_pixi_loaders_SpriteSheetLoader.js.html#l88"><code>src/pixi/loaders/SpriteSheetLoader.js:88</code></a>
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</p>
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</div>
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<div class="description">
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<p>Invoke when JSON file is loaded</p>
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</div>
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</div>
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@ -578,7 +520,7 @@ When loaded this class will dispatch a 'loaded' event</p>
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<a href="../files/src_pixi_loaders_SpriteSheetLoader.js.html#l126"><code>src/pixi/loaders/SpriteSheetLoader.js:126</code></a>
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<a href="../files/src_pixi_loaders_SpriteSheetLoader.js.html#l88"><code>src/pixi/loaders/SpriteSheetLoader.js:88</code></a>
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</p>
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