Docs updated

Fixed issue where alpha not being set correctly in canvas spriteBatch
Fixed issue where previous stage events did not get removed correctly
This commit is contained in:
Mat Groves 2014-01-28 00:08:50 +00:00
parent 9dbf8b47c1
commit 847eb6c48e
140 changed files with 12651 additions and 2435 deletions

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -178,7 +184,7 @@
<div class="foundat">
Defined in: <a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l13"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:13</code></a>
Defined in: <a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l7"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:7</code></a>
</div>
@ -194,8 +200,8 @@
<div class="box intro">
<p>the WebGLRenderer is draws the stage and all its content onto a webGL enabled canvas. This renderer
should be used for browsers support webGL. This Render works by automatically managing webGLBatchs.
<p>the WebGLRenderer draws the stage and all its content onto a webGL enabled canvas. This renderer
should be used for browsers that support webGL. This Render works by automatically managing webGLBatch&#39;s.
So no need for Sprite Batch&#39;s or Sprite Cloud&#39;s
Dont forget to add the view to your DOM or you will not see anything :)</p>
@ -270,7 +276,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l13"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:13</code></a>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l7"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:7</code></a>
</p>
@ -347,7 +353,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<div class="param-description">
<p>the transparency of the render view, default false</p>
<p>If the render view is transparent, default false</p>
</div>
@ -437,15 +443,6 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
</li>
<li class="index-item method private">
<a href="#method_updateTexture">updateTexture</a>
<span class="flag static">static</span>
</li>
<li class="index-item method private">
@ -517,7 +514,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l297"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:297</code></a>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l267"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:267</code></a>
</p>
@ -608,7 +605,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l378"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:378</code></a>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l385"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:385</code></a>
</p>
@ -698,7 +695,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l391"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:391</code></a>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l398"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:398</code></a>
</p>
@ -786,7 +783,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l126"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:126</code></a>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l134"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:134</code></a>
</p>
@ -881,7 +878,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l325"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:325</code></a>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l301"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:301</code></a>
</p>
@ -941,99 +938,6 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
</div>
<div id="method_updateTexture" class="method item private">
<h3 class="name"><code>updateTexture</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>texture</code>
</li>
</ul><span class="paren">)</span>
</div>
<span class="flag private">private</span>
<span class="flag static">static</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l250"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:250</code></a>
</p>
</div>
<div class="description">
<p>Updates a loaded webgl texture</p>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">texture</code>
<span class="type"><a href="../classes/Texture.html" class="crosslink">Texture</a></span>
<div class="param-description">
<p>The texture to update</p>
</div>
</li>
</ul>
</div>
</div>
@ -1073,7 +977,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l223"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:223</code></a>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l240"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:240</code></a>
</p>