Docs updated
Fixed issue where alpha not being set correctly in canvas spriteBatch Fixed issue where previous stage events did not get removed correctly
This commit is contained in:
parent
9dbf8b47c1
commit
847eb6c48e
140 changed files with 12651 additions and 2435 deletions
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@ -19,7 +19,7 @@
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</div>
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<div class="yui3-u-1-4 version">
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<em>API Docs for: 1.4.0</em>
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<em>API Docs for: 1.4.3</em>
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</div>
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</div>
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<div id="bd" class="yui3-g">
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@ -73,6 +73,8 @@
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|||
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<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
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<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
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<li><a href="../classes/Ellipse.html">Ellipse</a></li>
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<li><a href="../classes/EventTarget.html">EventTarget</a></li>
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@ -91,6 +93,8 @@
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<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
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<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
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<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
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<li><a href="../classes/Point.html">Point</a></li>
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@ -115,9 +119,9 @@
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<li><a href="../classes/Spine.html">Spine</a></li>
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<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
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<li><a href="../classes/Sprite.html">Sprite</a></li>
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<li><a href="../classes/Sprite™.html">Sprite™</a></li>
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<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
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<li><a href="../classes/Stage.html">Stage</a></li>
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@ -127,6 +131,8 @@
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<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
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<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
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<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
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</ul>
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@ -189,7 +195,7 @@
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PIXI.InteractionManager = function(stage)
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{
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/**
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* a refference to the stage
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* a reference to the stage
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*
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* @property stage
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* @type Stage
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@ -366,7 +372,7 @@ PIXI.InteractionManager.prototype.update = function()
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// frequency of 30fps??
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var now = Date.now();
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var diff = now - this.last;
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diff = (diff * 30) / 1000;
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diff = (diff * PIXI.INTERACTION_FREQUENCY ) / 1000;
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if(diff < 1)return;
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this.last = now;
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//
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@ -375,7 +381,7 @@ PIXI.InteractionManager.prototype.update = function()
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// ok.. so mouse events??
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// yes for now :)
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// OPTIMSE - how often to check??
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// OPTIMISE - how often to check??
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if(this.dirty)
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{
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this.dirty = false;
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@ -398,6 +404,8 @@ PIXI.InteractionManager.prototype.update = function()
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this.interactionDOMElement.style.cursor = 'inherit';
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var over = false;
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for (i = 0; i < length; i++)
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{
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var item = this.interactiveItems[i];
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@ -408,42 +416,48 @@ PIXI.InteractionManager.prototype.update = function()
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// OPTIMISATION - only calculate every time if the mousemove function exists..
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// OK so.. does the object have any other interactive functions?
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// hit-test the clip!
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if(item.mouseover || item.mouseout || item.buttonMode)
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// if(item.mouseover || item.mouseout || item.buttonMode)
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// {
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// ok so there are some functions so lets hit test it..
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item.__hit = this.hitTest(item, this.mouse);
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this.mouse.target = item;
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// ok so deal with interactions..
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// looks like there was a hit!
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if(item.__hit && !over)
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{
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// ok so there are some functions so lets hit test it..
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item.__hit = this.hitTest(item, this.mouse);
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this.mouse.target = item;
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// ok so deal with interactions..
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// loks like there was a hit!
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if(item.__hit)
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if(item.buttonMode) this.interactionDOMElement.style.cursor = item.defaultCursor;
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if(!item.interactiveChildren)over = true;
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if(!item.__isOver)
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{
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if(item.buttonMode) this.interactionDOMElement.style.cursor = item.defaultCursor;
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if(!item.__isOver)
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{
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if(item.mouseover)item.mouseover(this.mouse);
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item.__isOver = true;
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// just the one!
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//break;
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if(item.mouseover)item.mouseover(this.mouse);
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item.__isOver = true;
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}
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}
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else
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//break;
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}
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else
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{
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if(item.__isOver)
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{
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if(item.__isOver)
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{
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// roll out!
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if(item.mouseout)item.mouseout(this.mouse);
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item.__isOver = false;
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}
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// roll out!
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if(item.mouseout)item.mouseout(this.mouse);
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item.__isOver = false;
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}
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}
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// }
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// --->
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}
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};
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/**
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* Is called when the mouse moves accross the renderer element
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* Is called when the mouse moves across the renderer element
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*
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* @method onMouseMove
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* @param event {Event} The DOM event of the mouse moving
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@ -483,7 +497,9 @@ PIXI.InteractionManager.prototype.onMouseDown = function(event)
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{
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this.mouse.originalEvent = event || window.event; //IE uses window.event
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// loop through inteaction tree...
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if(PIXI.AUTO_PREVENT_DEFULT)this.mouse.originalEvent.preventDefault();
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// loop through interaction tree...
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// hit test each item! ->
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// get interactive items under point??
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//stage.__i
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@ -542,6 +558,7 @@ PIXI.InteractionManager.prototype.onMouseOut = function()
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*/
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PIXI.InteractionManager.prototype.onMouseUp = function(event)
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{
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this.mouse.originalEvent = event || window.event; //IE uses window.event
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var length = this.interactiveItems.length;
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@ -551,34 +568,34 @@ PIXI.InteractionManager.prototype.onMouseUp = function(event)
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{
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var item = this.interactiveItems[i];
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if(item.mouseup || item.mouseupoutside || item.click)
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//if(item.mouseup || item.mouseupoutside || item.click)
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//{
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item.__hit = this.hitTest(item, this.mouse);
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if(item.__hit && !up)
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{
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item.__hit = this.hitTest(item, this.mouse);
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if(item.__hit && !up)
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//call the function!
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if(item.mouseup)
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{
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//call the function!
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if(item.mouseup)
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{
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item.mouseup(this.mouse);
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}
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if(item.__isDown)
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{
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if(item.click)item.click(this.mouse);
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}
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if(!item.interactiveChildren)up = true;
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item.mouseup(this.mouse);
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}
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else
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if(item.__isDown)
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{
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if(item.__isDown)
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{
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if(item.mouseupoutside)item.mouseupoutside(this.mouse);
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}
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if(item.click)item.click(this.mouse);
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}
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item.__isDown = false;
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if(!item.interactiveChildren)up = true;
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}
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else
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{
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if(item.__isDown)
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{
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if(item.mouseupoutside)item.mouseupoutside(this.mouse);
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}
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}
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item.__isDown = false;
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//}
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}
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};
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*
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* @method hitTest
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* @param item {DisplayObject} The displayObject to test for a hit
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* @param interactionData {InteractionData} The interactiondata object to update in the case of a hit
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* @param interactionData {InteractionData} The interactionData object to update in the case of a hit
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* @private
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*/
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PIXI.InteractionManager.prototype.hitTest = function(item, interactionData)
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};
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/**
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* Is called when a touch is moved accross the renderer element
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* Is called when a touch is moved across the renderer element
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*
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* @method onTouchMove
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* @param event {Event} The DOM event of a touch moving accross the renderer view
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* @param event {Event} The DOM event of a touch moving across the renderer view
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* @private
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*/
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PIXI.InteractionManager.prototype.onTouchMove = function(event)
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@ -680,6 +697,10 @@ PIXI.InteractionManager.prototype.onTouchMove = function(event)
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// update the touch position
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touchData.global.x = (touchEvent.clientX - rect.left) * (this.target.width / rect.width);
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touchData.global.y = (touchEvent.clientY - rect.top) * (this.target.height / rect.height);
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if(navigator.isCocoonJS) {
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touchData.global.x = touchEvent.clientX;
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touchData.global.y = touchEvent.clientY;
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}
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}
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var length = this.interactiveItems.length;
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@ -702,6 +723,8 @@ PIXI.InteractionManager.prototype.onTouchStart = function(event)
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{
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var rect = this.interactionDOMElement.getBoundingClientRect();
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if(PIXI.AUTO_PREVENT_DEFULT)event.preventDefault();
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var changedTouches = event.changedTouches;
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for (var i=0; i < changedTouches.length; i++)
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{
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this.touchs[touchEvent.identifier] = touchData;
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touchData.global.x = (touchEvent.clientX - rect.left) * (this.target.width / rect.width);
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touchData.global.y = (touchEvent.clientY - rect.top) * (this.target.height / rect.height);
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if(navigator.isCocoonJS) {
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touchData.global.x = touchEvent.clientX;
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touchData.global.y = touchEvent.clientY;
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}
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var length = this.interactiveItems.length;
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@ -760,6 +787,10 @@ PIXI.InteractionManager.prototype.onTouchEnd = function(event)
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var up = false;
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touchData.global.x = (touchEvent.clientX - rect.left) * (this.target.width / rect.width);
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touchData.global.y = (touchEvent.clientY - rect.top) * (this.target.height / rect.height);
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if(navigator.isCocoonJS) {
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touchData.global.x = touchEvent.clientX;
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touchData.global.y = touchEvent.clientY;
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}
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var length = this.interactiveItems.length;
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for (var j = 0; j < length; j++)
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@ -19,7 +19,7 @@
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</div>
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<div class="yui3-u-1-4 version">
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<em>API Docs for: 1.4.0</em>
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<em>API Docs for: 1.4.3</em>
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</div>
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</div>
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<div id="bd" class="yui3-g">
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@ -73,6 +73,8 @@
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<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
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<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
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<li><a href="../classes/Ellipse.html">Ellipse</a></li>
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<li><a href="../classes/EventTarget.html">EventTarget</a></li>
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@ -91,6 +93,8 @@
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<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
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<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
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<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
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<li><a href="../classes/Point.html">Point</a></li>
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@ -115,9 +119,9 @@
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<li><a href="../classes/Spine.html">Spine</a></li>
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<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
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<li><a href="../classes/Sprite.html">Sprite</a></li>
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<li><a href="../classes/Sprite™.html">Sprite™</a></li>
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<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
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<li><a href="../classes/Stage.html">Stage</a></li>
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@ -127,6 +131,8 @@
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<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
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<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
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<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
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</ul>
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@ -19,7 +19,7 @@
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</div>
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<div class="yui3-u-1-4 version">
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<em>API Docs for: 1.4.0</em>
|
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<em>API Docs for: 1.4.3</em>
|
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</div>
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</div>
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<div id="bd" class="yui3-g">
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@ -73,6 +73,8 @@
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<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
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<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
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<li><a href="../classes/Ellipse.html">Ellipse</a></li>
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<li><a href="../classes/EventTarget.html">EventTarget</a></li>
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@ -91,6 +93,8 @@
|
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<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
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|
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<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
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|
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<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
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<li><a href="../classes/Point.html">Point</a></li>
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@ -115,9 +119,9 @@
|
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<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
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<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
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<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
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@ -127,6 +131,8 @@
|
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|
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<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
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<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
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<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
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|
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</ul>
|
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|
|
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@ -19,7 +19,7 @@
|
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|
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</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
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|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
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|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
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|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
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@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
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@ -186,6 +192,40 @@ var PIXI = PIXI || {};
|
|||
PIXI.WEBGL_RENDERER = 0;
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||||
PIXI.CANVAS_RENDERER = 1;
|
||||
|
||||
// useful for testing against if your lib is using pixi.
|
||||
PIXI.VERSION = "v1.4.4";
|
||||
|
||||
// the various blend modes supported by pixi
|
||||
PIXI.blendModes = {
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||||
NORMAL:0,
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||||
ADD:1,
|
||||
MULTIPLY:2,
|
||||
SCREEN:3,
|
||||
OVERLAY:4,
|
||||
DARKEN:5,
|
||||
LIGHTEN:6,
|
||||
COLOR_DODGE:7,
|
||||
COLOR_BURN:8,
|
||||
HARD_LIGHT:9,
|
||||
SOFT_LIGHT:10,
|
||||
DIFFERENCE:11,
|
||||
EXCLUSION:12,
|
||||
HUE:13,
|
||||
SATURATION:14,
|
||||
COLOR:15,
|
||||
LUMINOSITY:16
|
||||
};
|
||||
|
||||
// the scale modes
|
||||
PIXI.scaleModes = {
|
||||
DEFAULT:0,
|
||||
LINEAR:0,
|
||||
NEAREST:1
|
||||
};
|
||||
|
||||
// interaction frequancy
|
||||
PIXI.INTERACTION_FREQUENCY = 30;
|
||||
PIXI.AUTO_PREVENT_DEFULT = true;
|
||||
</pre>
|
||||
</div>
|
||||
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
@ -179,7 +185,7 @@
|
|||
*/
|
||||
|
||||
/**
|
||||
* The Circle object can be used to specify a hit area for displayobjects
|
||||
* The Circle object can be used to specify a hit area for displayObjects
|
||||
*
|
||||
* @class Circle
|
||||
* @constructor
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
@ -179,7 +185,7 @@
|
|||
*/
|
||||
|
||||
/**
|
||||
* The Ellipse object can be used to specify a hit area for displayobjects
|
||||
* The Ellipse object can be used to specify a hit area for displayObjects
|
||||
*
|
||||
* @class Ellipse
|
||||
* @constructor
|
||||
|
@ -231,7 +237,7 @@ PIXI.Ellipse.prototype.clone = function()
|
|||
};
|
||||
|
||||
/**
|
||||
* Checks if the x, and y coords passed to this function are contained within this ellipse
|
||||
* Checks if the x and y coords passed to this function are contained within this ellipse
|
||||
*
|
||||
* @method contains
|
||||
* @param x {Number} The X coord of the point to test
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
@ -217,6 +223,12 @@ PIXI.Point.prototype.clone = function()
|
|||
// constructor
|
||||
PIXI.Point.prototype.constructor = PIXI.Point;
|
||||
|
||||
PIXI.Point.prototype.set = function(x, y)
|
||||
{
|
||||
this.x = x || 0;
|
||||
this.y = y || ( (y !== 0) ? this.x : 0 ) ;
|
||||
};
|
||||
|
||||
|
||||
</pre>
|
||||
</div>
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
@ -225,7 +231,7 @@ PIXI.Polygon.prototype.clone = function()
|
|||
};
|
||||
|
||||
/**
|
||||
* Checks if the x, and y coords passed to this function are contained within this polygon
|
||||
* Checks if the x and y coords passed to this function are contained within this polygon
|
||||
*
|
||||
* @method contains
|
||||
* @param x {Number} The X coord of the point to test
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
@ -231,7 +237,7 @@ PIXI.Rectangle.prototype.clone = function()
|
|||
};
|
||||
|
||||
/**
|
||||
* Checks if the x, and y coords passed to this function are contained within this Rectangle
|
||||
* Checks if the x and y coords passed to this function are contained within this Rectangle
|
||||
*
|
||||
* @method contains
|
||||
* @param x {Number} The X coord of the point to test
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
@ -280,7 +286,7 @@ PIXI.DisplayObject = function()
|
|||
this.stage = null;
|
||||
|
||||
/**
|
||||
* [read-only] The multiplied alpha of the displayobject
|
||||
* [read-only] The multiplied alpha of the displayObject
|
||||
*
|
||||
* @property worldAlpha
|
||||
* @type Number
|
||||
|
@ -299,7 +305,7 @@ PIXI.DisplayObject = function()
|
|||
this._interactive = false;
|
||||
|
||||
/**
|
||||
* This is the curser that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true
|
||||
* This is the cursor that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true
|
||||
*
|
||||
* @property defaultCursor
|
||||
* @type String
|
||||
|
@ -328,7 +334,7 @@ PIXI.DisplayObject = function()
|
|||
this.localTransform = PIXI.mat3.create(); //mat3.identity();
|
||||
|
||||
/**
|
||||
* [NYI] Unkown
|
||||
* [NYI] Unknown
|
||||
*
|
||||
* @property color
|
||||
* @type Array<>
|
||||
|
@ -345,7 +351,7 @@ PIXI.DisplayObject = function()
|
|||
*/
|
||||
this.dynamic = true;
|
||||
|
||||
// chach that puppy!
|
||||
// cached sin rotation and cos rotation
|
||||
this._sr = 0;
|
||||
this._cr = 1;
|
||||
|
||||
|
@ -353,11 +359,6 @@ PIXI.DisplayObject = function()
|
|||
this.filterArea = new PIXI.Rectangle(0,0,1,1);
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
*
|
||||
*
|
||||
*/
|
||||
this._bounds = new PIXI.Rectangle(0, 0, 1, 1);
|
||||
this._currentBounds = null;
|
||||
this._mask = null;
|
||||
|
@ -417,7 +418,7 @@ PIXI.DisplayObject = function()
|
|||
*/
|
||||
|
||||
/**
|
||||
* A callback that is used when the user touch's over the displayObject
|
||||
* A callback that is used when the user touches over the displayObject
|
||||
* @method touchstart
|
||||
* @param interactionData {InteractionData}
|
||||
*/
|
||||
|
@ -487,7 +488,7 @@ Object.defineProperty(PIXI.DisplayObject.prototype, 'worldVisible', {
|
|||
if(!item.visible)return false;
|
||||
item = item.parent;
|
||||
}
|
||||
while(item && item.parent);
|
||||
while(item);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -495,7 +496,7 @@ Object.defineProperty(PIXI.DisplayObject.prototype, 'worldVisible', {
|
|||
|
||||
/**
|
||||
* Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it.
|
||||
* In PIXI a regular mask must be a PIXI.Ggraphics object. This allows for much faster masking in canvas as it utilises shape clipping.
|
||||
* In PIXI a regular mask must be a PIXI.Graphics object. This allows for much faster masking in canvas as it utilises shape clipping.
|
||||
* To remove a mask, set this property to null.
|
||||
*
|
||||
* @property mask
|
||||
|
@ -598,8 +599,6 @@ PIXI.DisplayObject.prototype.updateTransform = function()
|
|||
// because we are using affine transformation, we can optimise the matrix concatenation process.. wooo!
|
||||
// mat3.multiply(this.localTransform, this.parent.worldTransform, this.worldTransform);
|
||||
this.worldAlpha = this.alpha * this.parent.worldAlpha;
|
||||
|
||||
this.vcount = PIXI.visibleCount;
|
||||
};
|
||||
|
||||
PIXI.DisplayObject.prototype.getBounds = function()
|
||||
|
@ -622,6 +621,11 @@ PIXI.DisplayObject.prototype.getLocalBounds = function()
|
|||
return bounds;
|
||||
};
|
||||
|
||||
PIXI.DisplayObject.prototype.setStageReference = function(stage)
|
||||
{
|
||||
this.stage = stage;
|
||||
if(this._interactive)this.stage.dirty = true;
|
||||
};
|
||||
|
||||
PIXI.DisplayObject.prototype._renderWebGL = function(renderSession)
|
||||
{
|
||||
|
@ -639,7 +643,6 @@ PIXI.DisplayObject.prototype._renderCanvas = function(renderSession)
|
|||
|
||||
PIXI.EmptyRectangle = new PIXI.Rectangle(0,0,0,0);
|
||||
|
||||
PIXI.visibleCount = 0;
|
||||
|
||||
</pre>
|
||||
</div>
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
@ -206,7 +212,7 @@ PIXI.DisplayObjectContainer.prototype = Object.create( PIXI.DisplayObject.protot
|
|||
PIXI.DisplayObjectContainer.prototype.constructor = PIXI.DisplayObjectContainer;
|
||||
|
||||
/**
|
||||
* The width of the displayObjectContainer, setting this will actually modify the scale to acheive the value set
|
||||
* The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
|
||||
*
|
||||
* @property width
|
||||
* @type Number
|
||||
|
@ -225,7 +231,7 @@ Object.defineProperty(PIXI.DisplayObjectContainer.prototype, 'width',
|
|||
*/
|
||||
|
||||
/**
|
||||
* The height of the displayObjectContainer, setting this will actually modify the scale to acheive the value set
|
||||
* The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
|
||||
*
|
||||
* @property height
|
||||
* @type Number
|
||||
|
@ -251,21 +257,7 @@ Object.defineProperty(PIXI.DisplayObjectContainer.prototype, 'height',
|
|||
*/
|
||||
PIXI.DisplayObjectContainer.prototype.addChild = function(child)
|
||||
{
|
||||
if(child.parent && child.parent !== this)
|
||||
{
|
||||
//// COULD BE THIS???
|
||||
child.parent.removeChild(child);
|
||||
// return;
|
||||
}
|
||||
|
||||
child.parent = this;
|
||||
|
||||
this.children.push(child);
|
||||
|
||||
// update the stage refference..
|
||||
|
||||
if(this.stage)this.setStageReference(this.stage);
|
||||
|
||||
this.addChildAt(child, this.children.length);
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -288,7 +280,7 @@ PIXI.DisplayObjectContainer.prototype.addChildAt = function(child, index)
|
|||
|
||||
this.children.splice(index, 0, child);
|
||||
|
||||
if(this.stage)this.setStageReference(this.stage);
|
||||
if(this.stage)child.setStageReference(this.stage);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -323,7 +315,7 @@ PIXI.DisplayObjectContainer.prototype.swapChildren = function(child, child2)
|
|||
};
|
||||
|
||||
/**
|
||||
* Returns the Child at the specified index
|
||||
* Returns the child at the specified index
|
||||
*
|
||||
* @method getChildAt
|
||||
* @param index {Number} The index to get the child from
|
||||
|
@ -352,7 +344,7 @@ PIXI.DisplayObjectContainer.prototype.removeChild = function(child)
|
|||
if ( index !== -1 )
|
||||
{
|
||||
// update the stage reference..
|
||||
if(this.stage)this.removeStageReference();
|
||||
if(this.stage)child.removeStageReference();
|
||||
|
||||
child.parent = undefined;
|
||||
this.children.splice( index, 1 );
|
||||
|
@ -364,7 +356,7 @@ PIXI.DisplayObjectContainer.prototype.removeChild = function(child)
|
|||
};
|
||||
|
||||
/*
|
||||
* Updates the container's children's transform for rendering
|
||||
* Updates the container's childrens transform for rendering
|
||||
*
|
||||
* @method updateTransform
|
||||
* @private
|
||||
|
@ -425,7 +417,7 @@ PIXI.DisplayObjectContainer.prototype.getBounds = function()
|
|||
bounds.width = maxX - minX;
|
||||
bounds.height = maxY - minY;
|
||||
|
||||
// TODO: store a refferance so that if this function gets called again in the render cycle we do not have to recacalculate
|
||||
// TODO: store a reference so that if this function gets called again in the render cycle we do not have to recalculate
|
||||
//this._currentBounds = bounds;
|
||||
|
||||
return bounds;
|
||||
|
@ -434,30 +426,33 @@ PIXI.DisplayObjectContainer.prototype.getBounds = function()
|
|||
PIXI.DisplayObjectContainer.prototype.setStageReference = function(stage)
|
||||
{
|
||||
this.stage = stage;
|
||||
if(this._interactive)this.stage.dirty = true;
|
||||
|
||||
for(var i=0,j=this.children.length; i<j; i++)
|
||||
{
|
||||
var child = this.children[i];
|
||||
if(child.interactive)this.stage.dirty = true;
|
||||
child.setStageReference(stage);
|
||||
}
|
||||
};
|
||||
|
||||
PIXI.DisplayObjectContainer.prototype.removeStageReference = function()
|
||||
{
|
||||
|
||||
for(var i=0,j=this.children.length; i<j; i++)
|
||||
{
|
||||
var child = this.children[i];
|
||||
child.removeStageReference();
|
||||
}
|
||||
|
||||
if(this._interactive)this.stage.dirty = true;
|
||||
|
||||
this.stage = null;
|
||||
};
|
||||
|
||||
PIXI.DisplayObjectContainer.prototype._renderWebGL = function(renderSession)
|
||||
{
|
||||
if(this.visible === false || this.alpha === 0)return;
|
||||
|
||||
if(!this.visible || this.alpha <= 0)return;
|
||||
|
||||
var i,j;
|
||||
|
||||
if(this._mask || this._filters)
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
@ -225,7 +231,7 @@ PIXI.MovieClip = function(textures)
|
|||
this.onComplete = null;
|
||||
|
||||
/**
|
||||
* [read-only] The index MovieClips current frame (this may not have to be a whole number)
|
||||
* [read-only] The MovieClips current frame index (this may not have to be a whole number)
|
||||
*
|
||||
* @property currentFrame
|
||||
* @type Number
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
@ -174,20 +180,12 @@
|
|||
|
||||
<div class="file">
|
||||
<pre class="code prettyprint linenums">
|
||||
/**
|
||||
* @author Mat Groves http://matgroves.com/ @Doormat23
|
||||
*/
|
||||
|
||||
PIXI.blendModes = {};
|
||||
PIXI.blendModes.NORMAL = 0;
|
||||
PIXI.blendModes.ADD = 1;
|
||||
PIXI.blendModes.MULTIPLY = 2;
|
||||
PIXI.blendModes.SCREEN = 3;
|
||||
|
||||
/**
|
||||
* The SPrite object is the base for all textured objects that are rendered to the screen
|
||||
* The Sprite object is the base for all textured objects that are rendered to the screen
|
||||
*
|
||||
* @class Sprite™
|
||||
* @class Sprite
|
||||
* @extends DisplayObjectContainer
|
||||
* @constructor
|
||||
* @param texture {Texture} The texture for this sprite
|
||||
|
@ -271,7 +269,7 @@ PIXI.Sprite.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
|
|||
PIXI.Sprite.prototype.constructor = PIXI.Sprite;
|
||||
|
||||
/**
|
||||
* The width of the sprite, setting this will actually modify the scale to acheive the value set
|
||||
* The width of the sprite, setting this will actually modify the scale to achieve the value set
|
||||
*
|
||||
* @property width
|
||||
* @type Number
|
||||
|
@ -287,7 +285,7 @@ Object.defineProperty(PIXI.Sprite.prototype, 'width', {
|
|||
});
|
||||
|
||||
/**
|
||||
* The height of the sprite, setting this will actually modify the scale to acheive the value set
|
||||
* The height of the sprite, setting this will actually modify the scale to achieve the value set
|
||||
*
|
||||
* @property height
|
||||
* @type Number
|
||||
|
@ -409,7 +407,7 @@ PIXI.Sprite.prototype.getBounds = function()
|
|||
bounds.y = minY;
|
||||
bounds.height = maxY - minY;
|
||||
|
||||
// store a refferance so that if this function gets called again in the render cycle we do not have to recacalculate
|
||||
// store a reference so that if this function gets called again in the render cycle we do not have to recalculate
|
||||
this._currentBounds = bounds;
|
||||
|
||||
return bounds;
|
||||
|
@ -419,7 +417,7 @@ PIXI.Sprite.prototype.getBounds = function()
|
|||
PIXI.Sprite.prototype._renderWebGL = function(renderSession)
|
||||
{
|
||||
// if the sprite is not visible or the alpha is 0 then no need to render this element
|
||||
if(this.visible === false || this.alpha === 0)return;
|
||||
if(!this.visible || this.alpha <= 0)return;
|
||||
|
||||
var i,j;
|
||||
|
||||
|
@ -478,14 +476,22 @@ PIXI.Sprite.prototype._renderCanvas = function(renderSession)
|
|||
// if the sprite is not visible or the alpha is 0 then no need to render this element
|
||||
if(this.visible === false || this.alpha === 0)return;
|
||||
|
||||
var frame = this.texture.frame;
|
||||
var context = renderSession.context;
|
||||
var texture = this.texture;
|
||||
|
||||
if(this.blendMode !== renderSession.currentBlendMode)
|
||||
{
|
||||
renderSession.currentBlendMode = this.blendMode;
|
||||
context.globalCompositeOperation = PIXI.blendModesCanvas[renderSession.currentBlendMode];
|
||||
}
|
||||
|
||||
if(this._mask)
|
||||
{
|
||||
renderSession.maskManager.pushMask(this._mask, renderSession.context);
|
||||
}
|
||||
|
||||
var frame = this.texture.frame;
|
||||
var context = renderSession.context;
|
||||
var texture = this.texture;
|
||||
|
||||
|
||||
//ignore null sources
|
||||
if(frame && frame.width && frame.height && texture.baseTexture.source)
|
||||
|
@ -494,27 +500,19 @@ PIXI.Sprite.prototype._renderCanvas = function(renderSession)
|
|||
|
||||
var transform = this.worldTransform;
|
||||
|
||||
// alow for trimming
|
||||
// allow for trimming
|
||||
|
||||
context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5]);
|
||||
|
||||
// check blend mode
|
||||
if(this.blendMode !== renderSession.currentBlendMode)
|
||||
{
|
||||
renderSession.currentBlendMode = this.blendMode;
|
||||
context.globalCompositeOperation = PIXI.blendModesCanvas[renderSession.currentBlendMode];
|
||||
}
|
||||
|
||||
|
||||
//if smoothingEnabled is supported and we need to change the smoothing property for this texture
|
||||
// if(this.smoothProperty && this.scaleMode !== displayObject.texture.baseTexture.scaleMode) {
|
||||
// this.scaleMode = displayObject.texture.baseTexture.scaleMode;
|
||||
// context[this.smoothProperty] = (this.scaleMode === PIXI.BaseTexture.SCALE_MODE.LINEAR);
|
||||
//}
|
||||
|
||||
if(renderSession.smoothProperty && renderSession.scaleMode !== this.texture.baseTexture.scaleMode) {
|
||||
renderSession.scaleMode = this.texture.baseTexture.scaleMode;
|
||||
context[renderSession.smoothProperty] = (renderSession.scaleMode === PIXI.scaleModes.LINEAR);
|
||||
}
|
||||
|
||||
if(this.tint !== 0xFFFFFF)
|
||||
{
|
||||
|
||||
if(this.cachedTint !== this.tint)
|
||||
{
|
||||
// no point tinting an image that has not loaded yet!
|
||||
|
@ -522,7 +520,7 @@ PIXI.Sprite.prototype._renderCanvas = function(renderSession)
|
|||
|
||||
this.cachedTint = this.tint;
|
||||
|
||||
//TODO clean up cacheing - how to clean up the caches?
|
||||
//TODO clean up caching - how to clean up the caches?
|
||||
this.tintedTexture = PIXI.CanvasTinter.getTintedTexture(this, this.tint);
|
||||
|
||||
}
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
@ -226,17 +232,13 @@ PIXI.Stage = function(backgroundColor)
|
|||
*/
|
||||
this.dirty = true;
|
||||
|
||||
this.__childrenAdded = [];
|
||||
this.__childrenRemoved = [];
|
||||
|
||||
//the stage is it's own stage
|
||||
//the stage is its own stage
|
||||
this.stage = this;
|
||||
|
||||
//optimize hit detection a bit
|
||||
this.stage.hitArea = new PIXI.Rectangle(0,0,100000, 100000);
|
||||
|
||||
this.setBackgroundColor(backgroundColor);
|
||||
this.worldVisible = true;
|
||||
};
|
||||
|
||||
// constructor
|
||||
|
@ -245,7 +247,7 @@ PIXI.Stage.prototype.constructor = PIXI.Stage;
|
|||
|
||||
/**
|
||||
* Sets another DOM element which can receive mouse/touch interactions instead of the default Canvas element.
|
||||
* This is useful for when you have other DOM elements ontop of the Canvas element.
|
||||
* This is useful for when you have other DOM elements on top of the Canvas element.
|
||||
*
|
||||
* @method setInteractionDelegate
|
||||
* @param domElement {DOMElement} This new domElement which will receive mouse/touch events
|
||||
|
@ -264,7 +266,6 @@ PIXI.Stage.prototype.setInteractionDelegate = function(domElement)
|
|||
PIXI.Stage.prototype.updateTransform = function()
|
||||
{
|
||||
this.worldAlpha = 1;
|
||||
this.vcount = PIXI.visibleCount;
|
||||
|
||||
for(var i=0,j=this.children.length; i<j; i++)
|
||||
{
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
@ -195,8 +201,6 @@ PIXI.TilingSprite = function(texture, width, height)
|
|||
this.width = width || 100;
|
||||
this.height = height || 100;
|
||||
|
||||
texture.baseTexture._powerOf2 = true;
|
||||
|
||||
/**
|
||||
* The scaling of the image that is being tiled
|
||||
*
|
||||
|
@ -205,6 +209,9 @@ PIXI.TilingSprite = function(texture, width, height)
|
|||
*/
|
||||
this.tileScale = new PIXI.Point(1,1);
|
||||
|
||||
|
||||
this.tileScaleOffset = new PIXI.Point(1,1);
|
||||
|
||||
/**
|
||||
* The offset position of the image that is being tiled
|
||||
*
|
||||
|
@ -225,7 +232,7 @@ PIXI.TilingSprite.prototype.constructor = PIXI.TilingSprite;
|
|||
|
||||
|
||||
/**
|
||||
* The width of the sprite, setting this will actually modify the scale to acheive the value set
|
||||
* The width of the sprite, setting this will actually modify the scale to achieve the value set
|
||||
*
|
||||
* @property width
|
||||
* @type Number
|
||||
|
@ -241,7 +248,7 @@ Object.defineProperty(PIXI.TilingSprite.prototype, 'width', {
|
|||
});
|
||||
|
||||
/**
|
||||
* The height of the TilingSprite, setting this will actually modify the scale to acheive the value set
|
||||
* The height of the TilingSprite, setting this will actually modify the scale to achieve the value set
|
||||
*
|
||||
* @property height
|
||||
* @type Number
|
||||
|
@ -258,9 +265,9 @@ Object.defineProperty(PIXI.TilingSprite.prototype, 'height', {
|
|||
PIXI.TilingSprite.prototype.onTextureUpdate = function()
|
||||
{
|
||||
// so if _width is 0 then width was not set..
|
||||
//if(this._width)this.scale.x = this._width / this.texture.frame.width;
|
||||
//if(this._height)this.scale.y = this._height / this.texture.frame.height;
|
||||
// alert(this._width)
|
||||
//console.log("HI MUM")
|
||||
|
||||
|
||||
this.updateFrame = true;
|
||||
};
|
||||
|
||||
|
@ -276,7 +283,7 @@ PIXI.TilingSprite.prototype._renderWebGL = function(renderSession)
|
|||
if(this.mask)
|
||||
{
|
||||
renderSession.spriteBatch.stop();
|
||||
renderSession.maskManager.pushMask(this.mask, renderSession.projection);
|
||||
renderSession.maskManager.pushMask(this.mask, renderSession);
|
||||
renderSession.spriteBatch.start();
|
||||
}
|
||||
|
||||
|
@ -286,8 +293,8 @@ PIXI.TilingSprite.prototype._renderWebGL = function(renderSession)
|
|||
renderSession.filterManager.pushFilter(this._filterBlock);
|
||||
}
|
||||
|
||||
|
||||
renderSession.spriteBatch.renderTilingSprite(this);
|
||||
if(!this.tilingTexture)this.generateTilingTexture(true);
|
||||
else renderSession.spriteBatch.renderTilingSprite(this);
|
||||
|
||||
// simple render children!
|
||||
for(i=0,j=this.children.length; i<j; i++)
|
||||
|
@ -298,13 +305,14 @@ PIXI.TilingSprite.prototype._renderWebGL = function(renderSession)
|
|||
renderSession.spriteBatch.stop();
|
||||
|
||||
if(this.filters)renderSession.filterManager.popFilter();
|
||||
if(this.mask)renderSession.maskManager.popMask(renderSession.projection);
|
||||
if(this.mask)renderSession.maskManager.popMask(renderSession);
|
||||
|
||||
renderSession.spriteBatch.start();
|
||||
}
|
||||
else
|
||||
{
|
||||
renderSession.spriteBatch.renderTilingSprite(this);
|
||||
if(!this.tilingTexture)this.generateTilingTexture(true);
|
||||
else renderSession.spriteBatch.renderTilingSprite(this);
|
||||
|
||||
// simple render children!
|
||||
for(i=0,j=this.children.length; i<j; i++)
|
||||
|
@ -314,24 +322,38 @@ PIXI.TilingSprite.prototype._renderWebGL = function(renderSession)
|
|||
}
|
||||
};
|
||||
|
||||
|
||||
PIXI.TilingSprite.prototype._renderCanvas = function(renderSession)
|
||||
{
|
||||
if(this.visible === false || this.alpha === 0)return;
|
||||
|
||||
var context = renderSession.context;
|
||||
|
||||
if(this._mask)
|
||||
{
|
||||
renderSession.maskManager.pushMask(this._mask, context);
|
||||
}
|
||||
|
||||
context.globalAlpha = this.worldAlpha;
|
||||
|
||||
|
||||
var transform = this.worldTransform;
|
||||
|
||||
// alow for trimming
|
||||
|
||||
// allow for trimming
|
||||
|
||||
context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5]);
|
||||
|
||||
|
||||
|
||||
if(!this.__tilePattern)
|
||||
this.__tilePattern = context.createPattern(this.texture.baseTexture.source, 'repeat');
|
||||
{
|
||||
this.generateTilingTexture(false);
|
||||
|
||||
if(this.tilingTexture)
|
||||
{
|
||||
this.__tilePattern = context.createPattern(this.tilingTexture.baseTexture.source, 'repeat');
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// check blend mode
|
||||
if(this.blendMode !== renderSession.currentBlendMode)
|
||||
|
@ -344,7 +366,7 @@ PIXI.TilingSprite.prototype._renderCanvas = function(renderSession)
|
|||
|
||||
var tilePosition = this.tilePosition;
|
||||
var tileScale = this.tileScale;
|
||||
|
||||
// console.log(tileScale.x)
|
||||
// offset
|
||||
context.scale(tileScale.x,tileScale.y);
|
||||
context.translate(tilePosition.x, tilePosition.y);
|
||||
|
@ -356,6 +378,11 @@ PIXI.TilingSprite.prototype._renderCanvas = function(renderSession)
|
|||
context.translate(-tilePosition.x, -tilePosition.y);
|
||||
|
||||
context.closePath();
|
||||
|
||||
if(this._mask)
|
||||
{
|
||||
renderSession.maskManager.popMask(renderSession.context);
|
||||
}
|
||||
};
|
||||
|
||||
PIXI.TilingSprite.prototype.getBounds = function()
|
||||
|
@ -425,11 +452,73 @@ PIXI.TilingSprite.prototype.getBounds = function()
|
|||
bounds.y = minY;
|
||||
bounds.height = maxY - minY;
|
||||
|
||||
// store a refferance so that if this function gets called again in the render cycle we do not have to recacalculate
|
||||
// store a reference so that if this function gets called again in the render cycle we do not have to recalculate
|
||||
this._currentBounds = bounds;
|
||||
|
||||
return bounds;
|
||||
};
|
||||
|
||||
|
||||
PIXI.TilingSprite.prototype.generateTilingTexture = function(forcePowerOfTwo)
|
||||
{
|
||||
var texture = this.texture;
|
||||
|
||||
if(!texture.baseTexture.hasLoaded)return;
|
||||
|
||||
var baseTexture = texture.baseTexture;
|
||||
var frame = texture.frame;
|
||||
|
||||
var targetWidth, targetHeight;
|
||||
|
||||
// check that the frame is the same size as the base texture.
|
||||
|
||||
var isFrame = frame.width !== baseTexture.width || frame.height !== baseTexture.height;
|
||||
|
||||
this.tilingTexture = texture;
|
||||
|
||||
var newTextureRequired = false;
|
||||
|
||||
if(!forcePowerOfTwo)
|
||||
{
|
||||
if(isFrame)
|
||||
{
|
||||
targetWidth = frame.width;
|
||||
targetHeight = frame.height;
|
||||
|
||||
newTextureRequired = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
targetWidth = PIXI.getNextPowerOfTwo(texture.frame.width);
|
||||
targetHeight = PIXI.getNextPowerOfTwo(texture.frame.height);
|
||||
|
||||
if(frame.width !== targetWidth && frame.height !== targetHeight)newTextureRequired = true;
|
||||
}
|
||||
|
||||
if(newTextureRequired)
|
||||
{
|
||||
var canvasBuffer = new PIXI.CanvasBuffer(targetWidth, targetHeight);
|
||||
|
||||
canvasBuffer.context.drawImage(texture.baseTexture.source,
|
||||
frame.x,
|
||||
frame.y,
|
||||
frame.width,
|
||||
frame.height,
|
||||
0,
|
||||
0,
|
||||
targetWidth,
|
||||
targetHeight);
|
||||
|
||||
this.tilingTexture = PIXI.Texture.fromCanvas(canvasBuffer.canvas);
|
||||
|
||||
this.tileScaleOffset.x = frame.width / targetWidth;
|
||||
this.tileScaleOffset.y = frame.height / targetHeight;
|
||||
}
|
||||
|
||||
|
||||
this.tilingTexture.baseTexture._powerOf2 = true;
|
||||
};
|
||||
</pre>
|
||||
</div>
|
||||
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
@ -179,7 +185,7 @@
|
|||
*/
|
||||
|
||||
/**
|
||||
* This is the base class for creating a pixi.js filter. Currently only webGL supports filters.
|
||||
* This is the base class for creating a pixi.js filter. Currently only webGL supports filters.
|
||||
* If you want to make a custom filter this should be your base class.
|
||||
* @class AbstractFilter
|
||||
* @constructor
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
@ -197,17 +203,15 @@ PIXI.AlphaMaskFilter = function(texture)
|
|||
// set the uniforms
|
||||
//console.log()
|
||||
this.uniforms = {
|
||||
displacementMap: {type: 'sampler2D', value:texture},
|
||||
scale: {type: '2f', value:{x:30, y:30}},
|
||||
offset: {type: '2f', value:{x:0, y:0}},
|
||||
mask: {type: 'sampler2D', value:texture},
|
||||
mapDimensions: {type: '2f', value:{x:1, y:5112}},
|
||||
dimensions: {type: '4fv', value:[0,0,0,0]}
|
||||
};
|
||||
|
||||
if(texture.baseTexture.hasLoaded)
|
||||
{
|
||||
this.uniforms.mapDimensions.value.x = texture.width;
|
||||
this.uniforms.mapDimensions.value.y = texture.height;
|
||||
this.uniforms.mask.value.x = texture.width;
|
||||
this.uniforms.mask.value.y = texture.height;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -220,30 +224,25 @@ PIXI.AlphaMaskFilter = function(texture)
|
|||
'precision mediump float;',
|
||||
'varying vec2 vTextureCoord;',
|
||||
'varying vec4 vColor;',
|
||||
'uniform sampler2D displacementMap;',
|
||||
'uniform sampler2D mask;',
|
||||
'uniform sampler2D uSampler;',
|
||||
'uniform vec2 scale;',
|
||||
'uniform vec2 offset;',
|
||||
'uniform vec4 dimensions;',
|
||||
'uniform vec2 mapDimensions;',// = vec2(256.0, 256.0);',
|
||||
// 'const vec2 textureDimensions = vec2(750.0, 750.0);',
|
||||
'uniform vec2 mapDimensions;',
|
||||
|
||||
'void main(void) {',
|
||||
' vec2 mapCords = vTextureCoord.xy;',
|
||||
//' mapCords -= ;',
|
||||
' mapCords += (dimensions.zw + offset)/ dimensions.xy ;',
|
||||
' mapCords.y *= -1.0;',
|
||||
' mapCords.y += 1.0;',
|
||||
' vec2 matSample = texture2D(displacementMap, mapCords).xy;',
|
||||
' matSample -= 0.5;',
|
||||
' matSample *= scale;',
|
||||
' matSample /= mapDimensions;',
|
||||
' gl_FragColor = texture2D(uSampler, vec2(vTextureCoord.x + matSample.x, vTextureCoord.y + matSample.y));',
|
||||
' gl_FragColor.rgb = mix( gl_FragColor.rgb, gl_FragColor.rgb, 1.0);',
|
||||
' vec2 cord = vTextureCoord;',
|
||||
' mapCords *= dimensions.xy / mapDimensions;',
|
||||
|
||||
//' gl_FragColor = texture2D(displacementMap, cord);',
|
||||
// ' gl_FragColor = gl_FragColor;',
|
||||
' vec4 original = texture2D(uSampler, vTextureCoord);',
|
||||
' float maskAlpha = texture2D(mask, mapCords).r;',
|
||||
' original *= maskAlpha;',
|
||||
//' original.rgb *= maskAlpha;',
|
||||
' gl_FragColor = original;',
|
||||
//' gl_FragColor = gl_FragColor;',
|
||||
'}'
|
||||
];
|
||||
};
|
||||
|
@ -253,10 +252,10 @@ PIXI.AlphaMaskFilter.prototype.constructor = PIXI.AlphaMaskFilter;
|
|||
|
||||
PIXI.AlphaMaskFilter.prototype.onTextureLoaded = function()
|
||||
{
|
||||
this.uniforms.mapDimensions.value.x = this.uniforms.displacementMap.value.width;
|
||||
this.uniforms.mapDimensions.value.y = this.uniforms.displacementMap.value.height;
|
||||
this.uniforms.mapDimensions.value.x = this.uniforms.mask.value.width;
|
||||
this.uniforms.mapDimensions.value.y = this.uniforms.mask.value.height;
|
||||
|
||||
this.uniforms.displacementMap.value.baseTexture.off('loaded', this.boundLoadedFunction);
|
||||
this.uniforms.mask.value.baseTexture.off('loaded', this.boundLoadedFunction);
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -267,42 +266,13 @@ PIXI.AlphaMaskFilter.prototype.onTextureLoaded = function()
|
|||
*/
|
||||
Object.defineProperty(PIXI.AlphaMaskFilter.prototype, 'map', {
|
||||
get: function() {
|
||||
return this.uniforms.displacementMap.value;
|
||||
return this.uniforms.mask.value;
|
||||
},
|
||||
set: function(value) {
|
||||
this.uniforms.displacementMap.value = value;
|
||||
this.uniforms.mask.value = value;
|
||||
}
|
||||
});
|
||||
|
||||
/**
|
||||
* The multiplier used to scale the displacement result from the map calculation.
|
||||
*
|
||||
* @property scale
|
||||
* @type Point
|
||||
*/
|
||||
Object.defineProperty(PIXI.AlphaMaskFilter.prototype, 'scale', {
|
||||
get: function() {
|
||||
return this.uniforms.scale.value;
|
||||
},
|
||||
set: function(value) {
|
||||
this.uniforms.scale.value = value;
|
||||
}
|
||||
});
|
||||
|
||||
/**
|
||||
* The offset used to move the displacement map.
|
||||
*
|
||||
* @property offset
|
||||
* @type Point
|
||||
*/
|
||||
Object.defineProperty(PIXI.AlphaMaskFilter.prototype, 'offset', {
|
||||
get: function() {
|
||||
return this.uniforms.offset.value;
|
||||
},
|
||||
set: function(value) {
|
||||
this.uniforms.offset.value = value;
|
||||
}
|
||||
});
|
||||
|
||||
</pre>
|
||||
</div>
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
@ -211,7 +217,7 @@ Object.defineProperty(PIXI.BlurFilter.prototype, 'blur', {
|
|||
});
|
||||
|
||||
/**
|
||||
* Sets the strength of the blurX property simultaneously
|
||||
* Sets the strength of the blurX property
|
||||
*
|
||||
* @property blurX
|
||||
* @type Number the strength of the blurX
|
||||
|
@ -227,7 +233,7 @@ Object.defineProperty(PIXI.BlurFilter.prototype, 'blurX', {
|
|||
});
|
||||
|
||||
/**
|
||||
* Sets the strength of the blurX property simultaneously
|
||||
* Sets the strength of the blurX property
|
||||
*
|
||||
* @property blurY
|
||||
* @type Number the strength of the blurY
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
@ -180,7 +186,7 @@
|
|||
|
||||
/**
|
||||
*
|
||||
* This turns your displayObjects to black and white.
|
||||
* This lowers the color depth of your image by the given amount, producing an image with a smaller palette.
|
||||
* @class ColorStepFilter
|
||||
* @contructor
|
||||
*/
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
@ -181,8 +187,8 @@
|
|||
|
||||
/**
|
||||
*
|
||||
* This filter applies a pixlate effect making display objects appear 'blocky'
|
||||
* @class PixelateFilter
|
||||
* This filter applies a dotscreen effect making display objects appear to be made out of black and white halftone dots like an old printer
|
||||
* @class DotScreenFilter
|
||||
* @contructor
|
||||
*/
|
||||
PIXI.DotScreenFilter = function()
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
@ -180,7 +186,7 @@
|
|||
|
||||
/**
|
||||
*
|
||||
* This filter applies a pixlate effect making display objects appear 'blocky'
|
||||
* This filter applies a pixelate effect making display objects appear 'blocky'
|
||||
* @class PixelateFilter
|
||||
* @contructor
|
||||
*/
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
@ -180,8 +186,8 @@
|
|||
|
||||
/**
|
||||
*
|
||||
* This filter applies a pixlate effect making display objects appear 'blocky'
|
||||
* @class PixelateFilter
|
||||
* This filter applies a twist effect making display objects appear twisted in the given direction
|
||||
* @class TwistFilter
|
||||
* @contructor
|
||||
*/
|
||||
PIXI.TwistFilter = function()
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
@ -179,9 +185,9 @@
|
|||
*/
|
||||
|
||||
/**
|
||||
* The atlas file loader is used to load in Atlas data and parsing it
|
||||
* The atlas file loader is used to load in Atlas data and parse it
|
||||
* When loaded this class will dispatch a 'loaded' event
|
||||
* If load failed this class will dispatch a 'error' event
|
||||
* If loading fails this class will dispatch an 'error' event
|
||||
* @class AtlasLoader
|
||||
* @extends EventTarget
|
||||
* @constructor
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
@ -267,36 +273,48 @@ PIXI.BitmapFontLoader.prototype.onXMLLoaded = function()
|
|||
{
|
||||
if (this.ajaxRequest.status === 200 || window.location.protocol.indexOf('http') === -1)
|
||||
{
|
||||
var textureUrl = this.baseUrl + this.ajaxRequest.responseXML.getElementsByTagName('page')[0].attributes.getNamedItem('file').nodeValue;
|
||||
var responseXML = this.ajaxRequest.responseXML;
|
||||
if(!responseXML || /MSIE 9/i.test(navigator.userAgent) || navigator.isCocoonJS) {
|
||||
if(typeof(window.DOMParser) === 'function') {
|
||||
var domparser = new DOMParser();
|
||||
responseXML = domparser.parseFromString(this.ajaxRequest.responseText, 'text/xml');
|
||||
} else {
|
||||
var div = document.createElement('div');
|
||||
div.innerHTML = this.ajaxRequest.responseText;
|
||||
responseXML = div;
|
||||
}
|
||||
}
|
||||
|
||||
var textureUrl = this.baseUrl + responseXML.getElementsByTagName('page')[0].getAttribute('file');
|
||||
var image = new PIXI.ImageLoader(textureUrl, this.crossorigin);
|
||||
this.texture = image.texture.baseTexture;
|
||||
|
||||
var data = {};
|
||||
var info = this.ajaxRequest.responseXML.getElementsByTagName('info')[0];
|
||||
var common = this.ajaxRequest.responseXML.getElementsByTagName('common')[0];
|
||||
data.font = info.attributes.getNamedItem('face').nodeValue;
|
||||
data.size = parseInt(info.attributes.getNamedItem('size').nodeValue, 10);
|
||||
data.lineHeight = parseInt(common.attributes.getNamedItem('lineHeight').nodeValue, 10);
|
||||
var info = responseXML.getElementsByTagName('info')[0];
|
||||
var common = responseXML.getElementsByTagName('common')[0];
|
||||
data.font = info.getAttribute('face');
|
||||
data.size = parseInt(info.getAttribute('size'), 10);
|
||||
data.lineHeight = parseInt(common.getAttribute('lineHeight'), 10);
|
||||
data.chars = {};
|
||||
|
||||
//parse letters
|
||||
var letters = this.ajaxRequest.responseXML.getElementsByTagName('char');
|
||||
var letters = responseXML.getElementsByTagName('char');
|
||||
|
||||
for (var i = 0; i < letters.length; i++)
|
||||
{
|
||||
var charCode = parseInt(letters[i].attributes.getNamedItem('id').nodeValue, 10);
|
||||
var charCode = parseInt(letters[i].getAttribute('id'), 10);
|
||||
|
||||
var textureRect = new PIXI.Rectangle(
|
||||
parseInt(letters[i].attributes.getNamedItem('x').nodeValue, 10),
|
||||
parseInt(letters[i].attributes.getNamedItem('y').nodeValue, 10),
|
||||
parseInt(letters[i].attributes.getNamedItem('width').nodeValue, 10),
|
||||
parseInt(letters[i].attributes.getNamedItem('height').nodeValue, 10)
|
||||
parseInt(letters[i].getAttribute('x'), 10),
|
||||
parseInt(letters[i].getAttribute('y'), 10),
|
||||
parseInt(letters[i].getAttribute('width'), 10),
|
||||
parseInt(letters[i].getAttribute('height'), 10)
|
||||
);
|
||||
|
||||
data.chars[charCode] = {
|
||||
xOffset: parseInt(letters[i].attributes.getNamedItem('xoffset').nodeValue, 10),
|
||||
yOffset: parseInt(letters[i].attributes.getNamedItem('yoffset').nodeValue, 10),
|
||||
xAdvance: parseInt(letters[i].attributes.getNamedItem('xadvance').nodeValue, 10),
|
||||
xOffset: parseInt(letters[i].getAttribute('xoffset'), 10),
|
||||
yOffset: parseInt(letters[i].getAttribute('yoffset'), 10),
|
||||
xAdvance: parseInt(letters[i].getAttribute('xadvance'), 10),
|
||||
kerning: {},
|
||||
texture: PIXI.TextureCache[charCode] = new PIXI.Texture(this.texture, textureRect)
|
||||
|
||||
|
@ -304,12 +322,12 @@ PIXI.BitmapFontLoader.prototype.onXMLLoaded = function()
|
|||
}
|
||||
|
||||
//parse kernings
|
||||
var kernings = this.ajaxRequest.responseXML.getElementsByTagName('kerning');
|
||||
var kernings = responseXML.getElementsByTagName('kerning');
|
||||
for (i = 0; i < kernings.length; i++)
|
||||
{
|
||||
var first = parseInt(kernings[i].attributes.getNamedItem('first').nodeValue, 10);
|
||||
var second = parseInt(kernings[i].attributes.getNamedItem('second').nodeValue, 10);
|
||||
var amount = parseInt(kernings[i].attributes.getNamedItem('amount').nodeValue, 10);
|
||||
var first = parseInt(kernings[i].getAttribute('first'), 10);
|
||||
var second = parseInt(kernings[i].getAttribute('second'), 10);
|
||||
var amount = parseInt(kernings[i].getAttribute('amount'), 10);
|
||||
|
||||
data.chars[second].kerning[first] = amount;
|
||||
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
@ -180,7 +186,7 @@
|
|||
|
||||
/**
|
||||
* The image loader class is responsible for loading images file formats ('jpeg', 'jpg', 'png' and 'gif')
|
||||
* Once the image has been loaded it is stored in the PIXI texture cache and can be accessed though PIXI.Texture.fromFrameId() and PIXI.Sprite.fromFromeId()
|
||||
* Once the image has been loaded it is stored in the PIXI texture cache and can be accessed though PIXI.Texture.fromFrameId() and PIXI.Sprite.fromFrameId()
|
||||
* When loaded this class will dispatch a 'loaded' event
|
||||
*
|
||||
* @class ImageLoader
|
||||
|
@ -249,7 +255,7 @@ PIXI.ImageLoader.prototype.onLoaded = function()
|
|||
*
|
||||
*
|
||||
* @method loadFramedSpriteSheet
|
||||
* @param frameWidth {Number} with of each frame
|
||||
* @param frameWidth {Number} width of each frame
|
||||
* @param frameHeight {Number} height of each frame
|
||||
* @param textureName {String} if given, the frames will be cached in <textureName>-<ord> format
|
||||
*/
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
@ -179,9 +185,9 @@
|
|||
*/
|
||||
|
||||
/**
|
||||
* The json file loader is used to load in JSON data and parsing it
|
||||
* The json file loader is used to load in JSON data and parse it
|
||||
* When loaded this class will dispatch a 'loaded' event
|
||||
* If load failed this class will dispatch a 'error' event
|
||||
* If loading fails this class will dispatch an 'error' event
|
||||
*
|
||||
* @class JsonLoader
|
||||
* @uses EventTarget
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
@ -185,7 +191,7 @@
|
|||
|
||||
/**
|
||||
* The Spine loader is used to load in JSON spine data
|
||||
* To generate the data you need to use http://esotericsoftware.com/ and export the "JSON" format
|
||||
* To generate the data you need to use http://esotericsoftware.com/ and export in the "JSON" format
|
||||
* Due to a clash of names You will need to change the extension of the spine file from *.json to *.anim for it to load
|
||||
* See example 12 (http://www.goodboydigital.com/pixijs/examples/12/) to see a working example and check out the source
|
||||
* You will need to generate a sprite sheet to accompany the spine data
|
||||
|
@ -240,26 +246,11 @@ PIXI.SpineLoader.prototype.load = function () {
|
|||
var jsonLoader = new PIXI.JsonLoader(this.url, this.crossorigin);
|
||||
jsonLoader.addEventListener("loaded", function (event) {
|
||||
scope.json = event.content.json;
|
||||
scope.onJSONLoaded();
|
||||
scope.onLoaded();
|
||||
});
|
||||
jsonLoader.load();
|
||||
};
|
||||
|
||||
/**
|
||||
* Invoke when JSON file is loaded
|
||||
*
|
||||
* @method onJSONLoaded
|
||||
* @private
|
||||
*/
|
||||
PIXI.SpineLoader.prototype.onJSONLoaded = function () {
|
||||
var spineJsonParser = new spine.SkeletonJson();
|
||||
var skeletonData = spineJsonParser.readSkeletonData(this.json);
|
||||
|
||||
PIXI.AnimCache[this.url] = skeletonData;
|
||||
|
||||
this.onLoaded();
|
||||
};
|
||||
|
||||
/**
|
||||
* Invoke when JSON file is loaded
|
||||
*
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
@ -180,11 +186,11 @@
|
|||
|
||||
/**
|
||||
* The sprite sheet loader is used to load in JSON sprite sheet data
|
||||
* To generate the data you can use http://www.codeandweb.com/texturepacker and publish the 'JSON' format
|
||||
* To generate the data you can use http://www.codeandweb.com/texturepacker and publish in the 'JSON' format
|
||||
* There is a free version so thats nice, although the paid version is great value for money.
|
||||
* It is highly recommended to use Sprite sheets (also know as texture atlas') as it means sprite's can be batched and drawn together for highly increased rendering speed.
|
||||
* Once the data has been loaded the frames are stored in the PIXI texture cache and can be accessed though PIXI.Texture.fromFrameId() and PIXI.Sprite.fromFromeId()
|
||||
* This loader will also load the image file that the Spritesheet points to as well as the data.
|
||||
* It is highly recommended to use Sprite sheets (also know as a 'texture atlas') as it means sprites can be batched and drawn together for highly increased rendering speed.
|
||||
* Once the data has been loaded the frames are stored in the PIXI texture cache and can be accessed though PIXI.Texture.fromFrameId() and PIXI.Sprite.fromFrameId()
|
||||
* This loader will load the image file that the Spritesheet points to as well as the data.
|
||||
* When loaded this class will dispatch a 'loaded' event
|
||||
*
|
||||
* @class SpriteSheetLoader
|
||||
|
@ -256,47 +262,9 @@ PIXI.SpriteSheetLoader.prototype.load = function () {
|
|||
var jsonLoader = new PIXI.JsonLoader(this.url, this.crossorigin);
|
||||
jsonLoader.addEventListener('loaded', function (event) {
|
||||
scope.json = event.content.json;
|
||||
scope.onJSONLoaded();
|
||||
});
|
||||
jsonLoader.load();
|
||||
};
|
||||
|
||||
/**
|
||||
* Invoke when JSON file is loaded
|
||||
*
|
||||
* @method onJSONLoaded
|
||||
* @private
|
||||
*/
|
||||
PIXI.SpriteSheetLoader.prototype.onJSONLoaded = function () {
|
||||
var scope = this;
|
||||
var textureUrl = this.baseUrl + this.json.meta.image;
|
||||
var image = new PIXI.ImageLoader(textureUrl, this.crossorigin);
|
||||
var frameData = this.json.frames;
|
||||
|
||||
this.texture = image.texture.baseTexture;
|
||||
image.addEventListener('loaded', function () {
|
||||
scope.onLoaded();
|
||||
});
|
||||
|
||||
for (var i in frameData) {
|
||||
var rect = frameData[i].frame;
|
||||
if (rect) {
|
||||
PIXI.TextureCache[i] = new PIXI.Texture(this.texture, {
|
||||
x: rect.x,
|
||||
y: rect.y,
|
||||
width: rect.w,
|
||||
height: rect.h
|
||||
});
|
||||
if (frameData[i].trimmed) {
|
||||
//var realSize = frameData[i].spriteSourceSize;
|
||||
PIXI.TextureCache[i].realSize = frameData[i].spriteSourceSize;
|
||||
PIXI.TextureCache[i].trim.x = 0; // (realSize.x / rect.w)
|
||||
// calculate the offset!
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
image.load();
|
||||
jsonLoader.load();
|
||||
};
|
||||
|
||||
/**
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
@ -243,21 +249,44 @@ PIXI.Graphics = function()
|
|||
this._webGL = [];
|
||||
|
||||
this.isMask = false;
|
||||
|
||||
this.bounds = null;
|
||||
|
||||
this.boundsPadding = 10;
|
||||
};
|
||||
|
||||
// constructor
|
||||
PIXI.Graphics.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
|
||||
PIXI.Graphics.prototype.constructor = PIXI.Graphics;
|
||||
|
||||
/*
|
||||
* Not yet implemented
|
||||
*/
|
||||
/**
|
||||
* If cacheAsBitmap is true the graphics object will then be rendered as if it was a sprite.
|
||||
* This is useful if your graphics element does not change often as it will speed up the rendering of the object
|
||||
* It is also usful as the graphics object will always be antialiased because it will be rendered using canvas
|
||||
* Not recommended if you are constanly redrawing the graphics element.
|
||||
*
|
||||
* @property cacheAsBitmap
|
||||
* @default false
|
||||
* @type Boolean
|
||||
* @private
|
||||
*/
|
||||
Object.defineProperty(PIXI.Graphics.prototype, "cacheAsBitmap", {
|
||||
get: function() {
|
||||
return this._cacheAsBitmap;
|
||||
},
|
||||
set: function(value) {
|
||||
this._cacheAsBitmap = value;
|
||||
|
||||
if(this._cacheAsBitmap)
|
||||
{
|
||||
this._generateCachedSprite();
|
||||
}
|
||||
else
|
||||
{
|
||||
this.destroyCachedSprite();
|
||||
this.dirty = true;
|
||||
}
|
||||
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -425,34 +454,86 @@ PIXI.Graphics.prototype.clear = function()
|
|||
this.bounds = null; //new PIXI.Rectangle();
|
||||
};
|
||||
|
||||
/**
|
||||
* Useful function that returns a texture of the graphics object that can then be used to create sprites
|
||||
* This can be quite useful if your geometry is complicated and needs to be reused multiple times.
|
||||
*
|
||||
* @method generateTexture
|
||||
* @return {Texture} a texture of the graphics object
|
||||
*/
|
||||
PIXI.Graphics.prototype.generateTexture = function()
|
||||
{
|
||||
var bounds = this.getBounds();
|
||||
|
||||
var canvasBuffer = new PIXI.CanvasBuffer(bounds.width, bounds.height);
|
||||
var texture = PIXI.Texture.fromCanvas(canvasBuffer.canvas);
|
||||
|
||||
canvasBuffer.context.translate(-bounds.x,-bounds.y);
|
||||
|
||||
PIXI.CanvasGraphics.renderGraphics(this, canvasBuffer.context);
|
||||
|
||||
return texture;
|
||||
};
|
||||
|
||||
PIXI.Graphics.prototype._renderWebGL = function(renderSession)
|
||||
{
|
||||
// if the sprite is not visible or the alpha is 0 then no need to render this element
|
||||
if(this.visible === false || this.alpha === 0 || this.isMask === true)return;
|
||||
|
||||
|
||||
renderSession.spriteBatch.stop();
|
||||
|
||||
if(this._mask)renderSession.maskManager.pushMask(this.mask, renderSession);
|
||||
if(this._filters)renderSession.filterManager.pushFilter(this._filterBlock);
|
||||
|
||||
// check blend mode
|
||||
if(this.blendMode !== renderSession.spriteBatch.currentBlendMode)
|
||||
if(this._cacheAsBitmap)
|
||||
{
|
||||
this.spriteBatch.currentBlendMode = this.blendMode;
|
||||
var blendModeWebGL = PIXI.blendModesWebGL[renderSession.spriteBatch.currentBlendMode];
|
||||
this.spriteBatch.gl.blendFunc(blendModeWebGL[0], blendModeWebGL[1]);
|
||||
}
|
||||
|
||||
PIXI.WebGLGraphics.renderGraphics(this, renderSession);
|
||||
|
||||
if(this._filters)renderSession.filterManager.popFilter();
|
||||
if(this._mask)renderSession.maskManager.popMask(renderSession);
|
||||
|
||||
renderSession.drawCount++;
|
||||
|
||||
if(this.dirty)
|
||||
{
|
||||
this._generateCachedSprite();
|
||||
// we will also need to update the texture on the gpu too!
|
||||
PIXI.updateWebGLTexture(this._cachedSprite.texture.baseTexture, renderSession.gl);
|
||||
|
||||
this.dirty = false;
|
||||
}
|
||||
|
||||
renderSession.spriteBatch.start();
|
||||
PIXI.Sprite.prototype._renderWebGL.call(this._cachedSprite, renderSession);
|
||||
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
renderSession.spriteBatch.stop();
|
||||
|
||||
if(this._mask)renderSession.maskManager.pushMask(this.mask, renderSession);
|
||||
if(this._filters)renderSession.filterManager.pushFilter(this._filterBlock);
|
||||
|
||||
// check blend mode
|
||||
if(this.blendMode !== renderSession.spriteBatch.currentBlendMode)
|
||||
{
|
||||
this.spriteBatch.currentBlendMode = this.blendMode;
|
||||
var blendModeWebGL = PIXI.blendModesWebGL[renderSession.spriteBatch.currentBlendMode];
|
||||
this.spriteBatch.gl.blendFunc(blendModeWebGL[0], blendModeWebGL[1]);
|
||||
}
|
||||
|
||||
PIXI.WebGLGraphics.renderGraphics(this, renderSession);
|
||||
|
||||
// only render if it has children!
|
||||
if(this.children.length)
|
||||
{
|
||||
renderSession.spriteBatch.start();
|
||||
|
||||
// simple render children!
|
||||
for(var i=0, j=this.children.length; i<j; i++)
|
||||
{
|
||||
this.children[i]._renderWebGL(renderSession);
|
||||
}
|
||||
|
||||
renderSession.spriteBatch.stop();
|
||||
}
|
||||
|
||||
if(this._filters)renderSession.filterManager.popFilter();
|
||||
if(this._mask)renderSession.maskManager.popMask(renderSession);
|
||||
|
||||
renderSession.drawCount++;
|
||||
|
||||
renderSession.spriteBatch.start();
|
||||
}
|
||||
};
|
||||
|
||||
PIXI.Graphics.prototype._renderCanvas = function(renderSession)
|
||||
|
@ -471,6 +552,12 @@ PIXI.Graphics.prototype._renderCanvas = function(renderSession)
|
|||
|
||||
context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5]);
|
||||
PIXI.CanvasGraphics.renderGraphics(this, context);
|
||||
|
||||
// simple render children!
|
||||
for(var i=0, j=this.children.length; i<j; i++)
|
||||
{
|
||||
this.children[i]._renderCanvas(renderSession);
|
||||
}
|
||||
};
|
||||
|
||||
PIXI.Graphics.prototype.getBounds = function()
|
||||
|
@ -601,15 +688,58 @@ PIXI.Graphics.prototype.updateBounds = function()
|
|||
}
|
||||
}
|
||||
|
||||
this.bounds = new PIXI.Rectangle(minX, minY, maxX - minX, maxY - minY);
|
||||
var padding = this.boundsPadding;
|
||||
this.bounds = new PIXI.Rectangle(minX - padding, minY - padding, (maxX - minX) + padding * 2, (maxY - minY) + padding * 2);
|
||||
};
|
||||
|
||||
PIXI.Graphics.prototype._generateCachedSprite = function()
|
||||
{
|
||||
var bounds = this.getBounds();
|
||||
|
||||
if(!this._cachedSprite)
|
||||
{
|
||||
var canvasBuffer = new PIXI.CanvasBuffer(bounds.width, bounds.height);
|
||||
var texture = PIXI.Texture.fromCanvas(canvasBuffer.canvas);
|
||||
|
||||
this._cachedSprite = new PIXI.Sprite(texture);
|
||||
this._cachedSprite.buffer = canvasBuffer;
|
||||
|
||||
this._cachedSprite.worldTransform = this.worldTransform;
|
||||
}
|
||||
else
|
||||
{
|
||||
this._cachedSprite.buffer.resize(bounds.width, bounds.height);
|
||||
}
|
||||
|
||||
// leverage the anchor to account for the offset of the element
|
||||
this._cachedSprite.anchor.x = -( bounds.x / bounds.width );
|
||||
this._cachedSprite.anchor.y = -( bounds.y / bounds.height );
|
||||
|
||||
// this._cachedSprite.buffer.context.save();
|
||||
this._cachedSprite.buffer.context.translate(-bounds.x,-bounds.y);
|
||||
|
||||
PIXI.CanvasGraphics.renderGraphics(this, this._cachedSprite.buffer.context);
|
||||
// this._cachedSprite.buffer.context.restore();
|
||||
};
|
||||
|
||||
PIXI.Graphics.prototype.destroyCachedSprite = function()
|
||||
{
|
||||
this._cachedSprite.texture.destroy(true);
|
||||
|
||||
// let the gc collect the unused sprite
|
||||
// TODO could be object pooled!
|
||||
this._cachedSprite = null;
|
||||
};
|
||||
|
||||
|
||||
// SOME TYPES:
|
||||
PIXI.Graphics.POLY = 0;
|
||||
PIXI.Graphics.RECT = 1;
|
||||
PIXI.Graphics.CIRC = 2;
|
||||
PIXI.Graphics.ELIP = 3;
|
||||
|
||||
PIXI.tempMatrix = PIXI.mat3.create();
|
||||
|
||||
</pre>
|
||||
</div>
|
||||
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
@ -195,7 +201,7 @@ PIXI.CanvasRenderer = function(width, height, view, transparent)
|
|||
|
||||
this.type = PIXI.CANVAS_RENDERER;
|
||||
|
||||
this.transparent = transparent;
|
||||
this.transparent = !!transparent;
|
||||
|
||||
if(!PIXI.blendModesCanvas)
|
||||
{
|
||||
|
@ -207,6 +213,19 @@ PIXI.CanvasRenderer = function(width, height, view, transparent)
|
|||
PIXI.blendModesCanvas[PIXI.blendModes.ADD] = "lighter"; //IS THIS OK???
|
||||
PIXI.blendModesCanvas[PIXI.blendModes.MULTIPLY] = "multiply";
|
||||
PIXI.blendModesCanvas[PIXI.blendModes.SCREEN] = "screen";
|
||||
PIXI.blendModesCanvas[PIXI.blendModes.OVERLAY] = "overlay";
|
||||
PIXI.blendModesCanvas[PIXI.blendModes.DARKEN] = "darken";
|
||||
PIXI.blendModesCanvas[PIXI.blendModes.LIGHTEN] = "lighten";
|
||||
PIXI.blendModesCanvas[PIXI.blendModes.COLOR_DODGE] = "color-dodge";
|
||||
PIXI.blendModesCanvas[PIXI.blendModes.COLOR_BURN] = "color-burn";
|
||||
PIXI.blendModesCanvas[PIXI.blendModes.HARD_LIGHT] = "hard-light";
|
||||
PIXI.blendModesCanvas[PIXI.blendModes.SOFT_LIGHT] = "soft-light";
|
||||
PIXI.blendModesCanvas[PIXI.blendModes.DIFFERENCE] = "difference";
|
||||
PIXI.blendModesCanvas[PIXI.blendModes.EXCLUSION] = "exclusion";
|
||||
PIXI.blendModesCanvas[PIXI.blendModes.HUE] = "hue";
|
||||
PIXI.blendModesCanvas[PIXI.blendModes.SATURATION] = "saturation";
|
||||
PIXI.blendModesCanvas[PIXI.blendModes.COLOR] = "color";
|
||||
PIXI.blendModesCanvas[PIXI.blendModes.LUMINOSITY] = "luminosity";
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -215,6 +234,19 @@ PIXI.CanvasRenderer = function(width, height, view, transparent)
|
|||
PIXI.blendModesCanvas[PIXI.blendModes.ADD] = "lighter"; //IS THIS OK???
|
||||
PIXI.blendModesCanvas[PIXI.blendModes.MULTIPLY] = "source-over";
|
||||
PIXI.blendModesCanvas[PIXI.blendModes.SCREEN] = "source-over";
|
||||
PIXI.blendModesCanvas[PIXI.blendModes.OVERLAY] = "source-over";
|
||||
PIXI.blendModesCanvas[PIXI.blendModes.DARKEN] = "source-over";
|
||||
PIXI.blendModesCanvas[PIXI.blendModes.LIGHTEN] = "source-over";
|
||||
PIXI.blendModesCanvas[PIXI.blendModes.COLOR_DODGE] = "source-over";
|
||||
PIXI.blendModesCanvas[PIXI.blendModes.COLOR_BURN] = "source-over";
|
||||
PIXI.blendModesCanvas[PIXI.blendModes.HARD_LIGHT] = "source-over";
|
||||
PIXI.blendModesCanvas[PIXI.blendModes.SOFT_LIGHT] = "source-over";
|
||||
PIXI.blendModesCanvas[PIXI.blendModes.DIFFERENCE] = "source-over";
|
||||
PIXI.blendModesCanvas[PIXI.blendModes.EXCLUSION] = "source-over";
|
||||
PIXI.blendModesCanvas[PIXI.blendModes.HUE] = "source-over";
|
||||
PIXI.blendModesCanvas[PIXI.blendModes.SATURATION] = "source-over";
|
||||
PIXI.blendModesCanvas[PIXI.blendModes.COLOR] = "source-over";
|
||||
PIXI.blendModesCanvas[PIXI.blendModes.LUMINOSITY] = "source-over";
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -249,21 +281,7 @@ PIXI.CanvasRenderer = function(width, height, view, transparent)
|
|||
* @property context
|
||||
* @type Canvas 2d Context
|
||||
*/
|
||||
this.context = this.view.getContext( "2d" );
|
||||
|
||||
//some filter variables
|
||||
this.smoothProperty = null;
|
||||
|
||||
if("imageSmoothingEnabled" in this.context)
|
||||
this.smoothProperty = "imageSmoothingEnabled";
|
||||
else if("webkitImageSmoothingEnabled" in this.context)
|
||||
this.smoothProperty = "webkitImageSmoothingEnabled";
|
||||
else if("mozImageSmoothingEnabled" in this.context)
|
||||
this.smoothProperty = "mozImageSmoothingEnabled";
|
||||
else if("oImageSmoothingEnabled" in this.context)
|
||||
this.smoothProperty = "oImageSmoothingEnabled";
|
||||
|
||||
this.scaleMode = null;
|
||||
this.context = this.view.getContext( "2d", { alpha: this.transparent } );
|
||||
|
||||
this.refresh = true;
|
||||
// hack to enable some hardware acceleration!
|
||||
|
@ -275,10 +293,21 @@ PIXI.CanvasRenderer = function(width, height, view, transparent)
|
|||
|
||||
this.maskManager = new PIXI.CanvasMaskManager();
|
||||
|
||||
this.renderSession = {};
|
||||
this.renderSession.context = this.context;
|
||||
this.renderSession.maskManager = this.maskManager;
|
||||
|
||||
this.renderSession = {
|
||||
context: this.context,
|
||||
maskManager: this.maskManager,
|
||||
scaleMode: null,
|
||||
smoothProperty: null
|
||||
};
|
||||
|
||||
if("imageSmoothingEnabled" in this.context)
|
||||
this.renderSession.smoothProperty = "imageSmoothingEnabled";
|
||||
else if("webkitImageSmoothingEnabled" in this.context)
|
||||
this.renderSession.smoothProperty = "webkitImageSmoothingEnabled";
|
||||
else if("mozImageSmoothingEnabled" in this.context)
|
||||
this.renderSession.smoothProperty = "mozImageSmoothingEnabled";
|
||||
else if("oImageSmoothingEnabled" in this.context)
|
||||
this.renderSession.smoothProperty = "oImageSmoothingEnabled";
|
||||
};
|
||||
|
||||
// constructor
|
||||
|
@ -296,20 +325,33 @@ PIXI.CanvasRenderer.prototype.render = function(stage)
|
|||
//stage.__childrenRemoved = [];
|
||||
|
||||
// update textures if need be
|
||||
PIXI.texturesToUpdate = [];
|
||||
PIXI.texturesToDestroy = [];
|
||||
PIXI.texturesToUpdate.length = 0;
|
||||
PIXI.texturesToDestroy.length = 0;
|
||||
|
||||
PIXI.visibleCount++;
|
||||
stage.updateTransform();
|
||||
|
||||
// update the background color
|
||||
if(this.view.style.backgroundColor !== stage.backgroundColorString && !this.transparent)
|
||||
this.view.style.backgroundColor = stage.backgroundColorString;
|
||||
/* if(this.view.style.backgroundColor !== stage.backgroundColorString && !this.transparent)
|
||||
this.view.style.backgroundColor = stage.backgroundColorString; */
|
||||
|
||||
this.context.setTransform(1,0,0,1,0,0);
|
||||
this.context.clearRect(0, 0, this.width, this.height);
|
||||
|
||||
if(this.view.style.backgroundColor !== stage.backgroundColorString )
|
||||
{
|
||||
if(!this.transparent)
|
||||
{
|
||||
this.context.fillStyle = stage.backgroundColorString;
|
||||
this.context.fillRect(0, 0, this.width, this.height);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.context.clearRect(0, 0, this.width, this.height);
|
||||
}
|
||||
}
|
||||
|
||||
//console.log(this.view.style.backgroundColor)
|
||||
|
||||
this.renderDisplayObject(stage);
|
||||
//as
|
||||
|
||||
// run interaction!
|
||||
if(stage.interactive)
|
||||
|
@ -325,7 +367,7 @@ PIXI.CanvasRenderer.prototype.render = function(stage)
|
|||
// remove frame updates..
|
||||
if(PIXI.Texture.frameUpdates.length > 0)
|
||||
{
|
||||
PIXI.Texture.frameUpdates = [];
|
||||
PIXI.Texture.frameUpdates.length = 0;
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -354,7 +396,7 @@ PIXI.CanvasRenderer.prototype.resize = function(width, height)
|
|||
*/
|
||||
PIXI.CanvasRenderer.prototype.renderDisplayObject = function(displayObject, context)
|
||||
{
|
||||
// no loger recurrsive!
|
||||
// no longer recurrsive!
|
||||
//var transform;
|
||||
//var context = this.context;
|
||||
|
||||
|
@ -460,7 +502,6 @@ PIXI.CanvasBuffer = function(width, height)
|
|||
this.canvas = document.createElement( "canvas" );
|
||||
this.context = this.canvas.getContext( "2d" );
|
||||
|
||||
// this.context.f
|
||||
this.canvas.width = width;
|
||||
this.canvas.height = height;
|
||||
};
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
@ -192,8 +198,8 @@ PIXI.CanvasTinter = function()
|
|||
PIXI.CanvasTinter.getTintedTexture = function(sprite, color)
|
||||
{
|
||||
//
|
||||
// cach on sprite
|
||||
// cach on texture
|
||||
// cache on sprite
|
||||
// cache on texture
|
||||
// no cache
|
||||
|
||||
var texture = sprite.texture;
|
||||
|
@ -226,7 +232,7 @@ PIXI.CanvasTinter.getTintedTexture = function(sprite, color)
|
|||
{
|
||||
|
||||
texture.tintCache[stringColor] = canvas;
|
||||
// if we are not converting the texture to an image then we need to lose the refferance to the canvas
|
||||
// if we are not converting the texture to an image then we need to lose the reference to the canvas
|
||||
PIXI.CanvasTinter.canvas = null;
|
||||
|
||||
}
|
||||
|
@ -347,9 +353,9 @@ PIXI.CanvasTinter.roundColor = function(color)
|
|||
|
||||
var rgbValues = PIXI.hex2rgb(color);
|
||||
|
||||
rgbValues[0] = Math.round(rgbValues[0] * step) / step;
|
||||
rgbValues[1] = Math.round(rgbValues[1] * step) / step;
|
||||
rgbValues[2] = Math.round(rgbValues[2] * step) / step;
|
||||
rgbValues[0] = Math.min(255, (rgbValues[0] / step) * step);
|
||||
rgbValues[1] = Math.min(255, (rgbValues[1] / step) * step);
|
||||
rgbValues[2] = Math.min(255, (rgbValues[2] / step) * step);
|
||||
|
||||
return PIXI.rgb2hex(rgbValues);
|
||||
};
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
@ -178,17 +184,11 @@
|
|||
* @author Mat Groves http://matgroves.com/ @Doormat23
|
||||
*/
|
||||
|
||||
PIXI._defaultFrame = new PIXI.Rectangle(0,0,1,1);
|
||||
|
||||
// an instance of the gl context..
|
||||
// only one at the moment :/
|
||||
PIXI.gl = null;
|
||||
|
||||
|
||||
PIXI.glContexts = []; // this is where we store the webGL contexts for easy access.
|
||||
|
||||
/**
|
||||
* the WebGLRenderer is draws the stage and all its content onto a webGL enabled canvas. This renderer
|
||||
* should be used for browsers support webGL. This Render works by automatically managing webGLBatchs.
|
||||
* the WebGLRenderer draws the stage and all its content onto a webGL enabled canvas. This renderer
|
||||
* should be used for browsers that support webGL. This Render works by automatically managing webGLBatch's.
|
||||
* So no need for Sprite Batch's or Sprite Cloud's
|
||||
* Dont forget to add the view to your DOM or you will not see anything :)
|
||||
*
|
||||
|
@ -197,7 +197,7 @@ PIXI.gl = null;
|
|||
* @param width=0 {Number} the width of the canvas view
|
||||
* @param height=0 {Number} the height of the canvas view
|
||||
* @param view {Canvas} the canvas to use as a view, optional
|
||||
* @param transparent=false {Boolean} the transparency of the render view, default false
|
||||
* @param transparent=false {Boolean} If the render view is transparent, default false
|
||||
* @param antialias=false {Boolean} sets antialias (only applicable in chrome at the moment)
|
||||
*
|
||||
*/
|
||||
|
@ -218,16 +218,17 @@ PIXI.WebGLRenderer = function(width, height, view, transparent, antialias)
|
|||
this.view.height = this.height;
|
||||
|
||||
// deal with losing context..
|
||||
var scope = this;
|
||||
this.view.addEventListener('webglcontextlost', function(event) { scope.handleContextLost(event); }, false);
|
||||
this.view.addEventListener('webglcontextrestored', function(event) { scope.handleContextRestored(event); }, false);
|
||||
|
||||
this.batchs = [];
|
||||
this.contextLost = this.handleContextLost.bind(this);
|
||||
this.contextRestoredLost = this.handleContextRestored.bind(this);
|
||||
// console.log(this.handleContextRestored)
|
||||
this.view.addEventListener('webglcontextlost', this.contextLost, false);
|
||||
this.view.addEventListener('webglcontextrestored', this.contextRestoredLost, false);
|
||||
|
||||
this.options = {
|
||||
alpha: this.transparent,
|
||||
antialias:!!antialias, // SPEED UP??
|
||||
premultipliedAlpha:false,
|
||||
premultipliedAlpha:!!transparent,
|
||||
stencil:true
|
||||
};
|
||||
|
||||
|
@ -247,14 +248,29 @@ PIXI.WebGLRenderer = function(width, height, view, transparent, antialias)
|
|||
var gl = this.gl;
|
||||
this.glContextId = gl.id = PIXI.WebGLRenderer.glContextId ++;
|
||||
|
||||
PIXI.glContexts[this.glContextId] = gl;
|
||||
|
||||
if(!PIXI.blendModesWebGL)
|
||||
{
|
||||
PIXI.blendModesWebGL = [];
|
||||
|
||||
PIXI.blendModesWebGL[PIXI.blendModes.NORMAL] = [gl.ONE, gl.ONE_MINUS_SRC_ALPHA];
|
||||
PIXI.blendModesWebGL[PIXI.blendModes.ADD] = [gl.SRC_ALPHA, gl.DST_ALPHA];
|
||||
PIXI.blendModesWebGL[PIXI.blendModes.MULTIPLY] = [gl.DST_COLOR, gl.ONE_MINUS_SRC_ALPHA];
|
||||
PIXI.blendModesWebGL[PIXI.blendModes.SCREEN] = [gl.SRC_ALPHA, gl.ONE];
|
||||
PIXI.blendModesWebGL[PIXI.blendModes.NORMAL] = [gl.ONE, gl.ONE_MINUS_SRC_ALPHA];
|
||||
PIXI.blendModesWebGL[PIXI.blendModes.ADD] = [gl.SRC_ALPHA, gl.DST_ALPHA];
|
||||
PIXI.blendModesWebGL[PIXI.blendModes.MULTIPLY] = [gl.DST_COLOR, gl.ONE_MINUS_SRC_ALPHA];
|
||||
PIXI.blendModesWebGL[PIXI.blendModes.SCREEN] = [gl.SRC_ALPHA, gl.ONE];
|
||||
PIXI.blendModesWebGL[PIXI.blendModes.OVERLAY] = [gl.ONE, gl.ONE_MINUS_SRC_ALPHA];
|
||||
PIXI.blendModesWebGL[PIXI.blendModes.DARKEN] = [gl.ONE, gl.ONE_MINUS_SRC_ALPHA];
|
||||
PIXI.blendModesWebGL[PIXI.blendModes.LIGHTEN] = [gl.ONE, gl.ONE_MINUS_SRC_ALPHA];
|
||||
PIXI.blendModesWebGL[PIXI.blendModes.COLOR_DODGE] = [gl.ONE, gl.ONE_MINUS_SRC_ALPHA];
|
||||
PIXI.blendModesWebGL[PIXI.blendModes.COLOR_BURN] = [gl.ONE, gl.ONE_MINUS_SRC_ALPHA];
|
||||
PIXI.blendModesWebGL[PIXI.blendModes.HARD_LIGHT] = [gl.ONE, gl.ONE_MINUS_SRC_ALPHA];
|
||||
PIXI.blendModesWebGL[PIXI.blendModes.SOFT_LIGHT] = [gl.ONE, gl.ONE_MINUS_SRC_ALPHA];
|
||||
PIXI.blendModesWebGL[PIXI.blendModes.DIFFERENCE] = [gl.ONE, gl.ONE_MINUS_SRC_ALPHA];
|
||||
PIXI.blendModesWebGL[PIXI.blendModes.EXCLUSION] = [gl.ONE, gl.ONE_MINUS_SRC_ALPHA];
|
||||
PIXI.blendModesWebGL[PIXI.blendModes.HUE] = [gl.ONE, gl.ONE_MINUS_SRC_ALPHA];
|
||||
PIXI.blendModesWebGL[PIXI.blendModes.SATURATION] = [gl.ONE, gl.ONE_MINUS_SRC_ALPHA];
|
||||
PIXI.blendModesWebGL[PIXI.blendModes.COLOR] = [gl.ONE, gl.ONE_MINUS_SRC_ALPHA];
|
||||
PIXI.blendModesWebGL[PIXI.blendModes.LUMINOSITY] = [gl.ONE, gl.ONE_MINUS_SRC_ALPHA];
|
||||
}
|
||||
|
||||
|
||||
|
@ -287,8 +303,6 @@ PIXI.WebGLRenderer = function(width, height, view, transparent, antialias)
|
|||
|
||||
gl.useProgram(this.shaderManager.defaultShader.program);
|
||||
|
||||
PIXI.WebGLRenderer.gl = gl;
|
||||
|
||||
gl.disable(gl.DEPTH_TEST);
|
||||
gl.disable(gl.CULL_FACE);
|
||||
|
||||
|
@ -310,7 +324,7 @@ PIXI.WebGLRenderer.prototype.render = function(stage)
|
|||
if(this.contextLost)return;
|
||||
|
||||
|
||||
// if rendering a new stage clear the batchs..
|
||||
// if rendering a new stage clear the batches..
|
||||
if(this.__stage !== stage)
|
||||
{
|
||||
// TODO make this work
|
||||
|
@ -327,13 +341,22 @@ PIXI.WebGLRenderer.prototype.render = function(stage)
|
|||
var gl = this.gl;
|
||||
|
||||
// -- Does this need to be set every frame? -- //
|
||||
gl.colorMask(true, true, true, this.transparent);
|
||||
//gl.colorMask(true, true, true, this.transparent);
|
||||
gl.viewport(0, 0, this.width, this.height);
|
||||
|
||||
// make sure we are bound to the main frame buffer
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
||||
|
||||
gl.clearColor(stage.backgroundColorSplit[0],stage.backgroundColorSplit[1],stage.backgroundColorSplit[2], !this.transparent);
|
||||
if(this.transparent)
|
||||
{
|
||||
gl.clearColor(0, 0, 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
gl.clearColor(stage.backgroundColorSplit[0],stage.backgroundColorSplit[1],stage.backgroundColorSplit[2], 1);
|
||||
}
|
||||
|
||||
|
||||
gl.clear(gl.COLOR_BUFFER_BIT);
|
||||
|
||||
// this.projection.x = this.width/2;
|
||||
|
@ -374,7 +397,7 @@ PIXI.WebGLRenderer.prototype.render = function(stage)
|
|||
*/
|
||||
};
|
||||
|
||||
PIXI.WebGLRenderer.prototype.renderDisplayObject = function(displayObject, projection)
|
||||
PIXI.WebGLRenderer.prototype.renderDisplayObject = function(displayObject, projection, buffer)
|
||||
{
|
||||
// reset the render session data..
|
||||
this.renderSession.drawCount = 0;
|
||||
|
@ -387,7 +410,7 @@ PIXI.WebGLRenderer.prototype.renderDisplayObject = function(displayObject, proje
|
|||
this.spriteBatch.begin(this.renderSession);
|
||||
|
||||
// start the filter manager
|
||||
this.filterManager.begin(this.renderSession, null);
|
||||
this.filterManager.begin(this.renderSession, buffer);
|
||||
|
||||
// render the scene!
|
||||
displayObject._renderWebGL(this.renderSession);
|
||||
|
@ -418,58 +441,11 @@ PIXI.WebGLRenderer.updateTextures = function()
|
|||
for (i = 0; i < PIXI.texturesToDestroy.length; i++)
|
||||
PIXI.WebGLRenderer.destroyTexture(PIXI.texturesToDestroy[i]);
|
||||
|
||||
PIXI.texturesToUpdate = [];
|
||||
PIXI.texturesToDestroy = [];
|
||||
PIXI.Texture.frameUpdates = [];
|
||||
PIXI.texturesToUpdate.length = 0;
|
||||
PIXI.texturesToDestroy.length = 0;
|
||||
PIXI.Texture.frameUpdates.length = 0;
|
||||
};
|
||||
|
||||
/**
|
||||
* Updates a loaded webgl texture
|
||||
*
|
||||
* @static
|
||||
* @method updateTexture
|
||||
* @param texture {Texture} The texture to update
|
||||
* @private
|
||||
*/
|
||||
|
||||
/*
|
||||
PIXI.WebGLRenderer.updateTexture = function(texture)
|
||||
{
|
||||
//TODO break this out into a texture manager...
|
||||
var gl = this.gl;
|
||||
|
||||
if(!texture._glTexture)
|
||||
{
|
||||
texture._glTexture = gl.createTexture();
|
||||
}
|
||||
|
||||
if(texture.hasLoaded)
|
||||
{
|
||||
gl.bindTexture(gl.TEXTURE_2D, texture._glTexture);
|
||||
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
|
||||
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, texture.source);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, texture.scaleMode === PIXI.BaseTexture.SCALE_MODE.LINEAR ? gl.LINEAR : gl.NEAREST);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, texture.scaleMode === PIXI.BaseTexture.SCALE_MODE.LINEAR ? gl.LINEAR : gl.NEAREST);
|
||||
|
||||
// reguler...
|
||||
|
||||
if(!texture._powerOf2)
|
||||
{
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
||||
}
|
||||
else
|
||||
{
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT);
|
||||
}
|
||||
|
||||
gl.bindTexture(gl.TEXTURE_2D, null);
|
||||
}
|
||||
};
|
||||
*/
|
||||
|
||||
/**
|
||||
* Destroys a loaded webgl texture
|
||||
*
|
||||
|
@ -480,13 +456,19 @@ PIXI.WebGLRenderer.updateTexture = function(texture)
|
|||
PIXI.WebGLRenderer.destroyTexture = function(texture)
|
||||
{
|
||||
//TODO break this out into a texture manager...
|
||||
var gl = PIXI.gl;
|
||||
|
||||
if(texture._glTexture)
|
||||
for (var i = texture._glTextures.length - 1; i >= 0; i--)
|
||||
{
|
||||
texture._glTexture = gl.createTexture();
|
||||
gl.deleteTexture(gl.TEXTURE_2D, texture._glTexture);
|
||||
var glTexture = texture._glTextures[i];
|
||||
var gl = PIXI.glContexts[i];
|
||||
|
||||
if(gl && glTexture)
|
||||
{
|
||||
gl.deleteTexture(glTexture);
|
||||
}
|
||||
}
|
||||
|
||||
texture._glTextures.length = 0;
|
||||
};
|
||||
|
||||
PIXI.WebGLRenderer.updateTextureFrame = function(texture)
|
||||
|
@ -531,8 +513,8 @@ PIXI.createWebGLTexture = function(texture, gl)
|
|||
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
|
||||
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, texture.source);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, texture.scaleMode === PIXI.BaseTexture.SCALE_MODE.LINEAR ? gl.LINEAR : gl.NEAREST);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, texture.scaleMode === PIXI.BaseTexture.SCALE_MODE.LINEAR ? gl.LINEAR : gl.NEAREST);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, texture.scaleMode === PIXI.scaleModes.LINEAR ? gl.LINEAR : gl.NEAREST);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, texture.scaleMode === PIXI.scaleModes.LINEAR ? gl.LINEAR : gl.NEAREST);
|
||||
|
||||
// reguler...
|
||||
|
||||
|
@ -549,6 +531,37 @@ PIXI.createWebGLTexture = function(texture, gl)
|
|||
|
||||
gl.bindTexture(gl.TEXTURE_2D, null);
|
||||
}
|
||||
|
||||
return texture._glTextures[gl.id];
|
||||
};
|
||||
|
||||
PIXI.updateWebGLTexture = function(texture, gl)
|
||||
{
|
||||
if( texture._glTextures[gl.id] )
|
||||
{
|
||||
gl.bindTexture(gl.TEXTURE_2D, texture._glTextures[gl.id]);
|
||||
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
|
||||
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, texture.source);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, texture.scaleMode === PIXI.scaleModes.LINEAR ? gl.LINEAR : gl.NEAREST);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, texture.scaleMode === PIXI.scaleModes.LINEAR ? gl.LINEAR : gl.NEAREST);
|
||||
|
||||
// reguler...
|
||||
|
||||
if(!texture._powerOf2)
|
||||
{
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
||||
}
|
||||
else
|
||||
{
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT);
|
||||
}
|
||||
|
||||
gl.bindTexture(gl.TEXTURE_2D, null);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -619,6 +632,37 @@ PIXI.WebGLRenderer.prototype.handleContextRestored = function()
|
|||
|
||||
};
|
||||
|
||||
PIXI.WebGLRenderer.prototype.destroy = function()
|
||||
{
|
||||
|
||||
// deal with losing context..
|
||||
|
||||
// remove listeners
|
||||
this.view.removeEventListener('webglcontextlost', this.contextLost);
|
||||
this.view.removeEventListener('webglcontextrestored', this.contextRestoredLost);
|
||||
|
||||
PIXI.glContexts[this.glContextId] = null;
|
||||
|
||||
this.projection = null;
|
||||
this.offset = null;
|
||||
|
||||
// time to create the render managers! each one focuses on managine a state in webGL
|
||||
this.shaderManager.destroy();
|
||||
this.spriteBatch.destroy();
|
||||
this.maskManager.destroy();
|
||||
this.filterManager.destroy();
|
||||
|
||||
this.shaderManager = null;
|
||||
this.spriteBatch = null;
|
||||
this.maskManager = null;
|
||||
this.filterManager = null;
|
||||
|
||||
this.gl = null;
|
||||
//
|
||||
this.renderSession = null;
|
||||
};
|
||||
|
||||
|
||||
PIXI.WebGLRenderer.glContextId = 0;
|
||||
|
||||
</pre>
|
||||
|
|
|
@ -0,0 +1,332 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<title>src/pixi/renderers/webgl/shaders/PixiFastShader.js - pixi.js</title>
|
||||
<link rel="stylesheet" href="http://yui.yahooapis.com/3.9.1/build/cssgrids/cssgrids-min.css">
|
||||
<link rel="stylesheet" href="../assets/vendor/prettify/prettify-min.css">
|
||||
<link rel="stylesheet" href="../assets/css/main.css" id="site_styles">
|
||||
<link rel="shortcut icon" type="image/png" href="../assets/favicon.png">
|
||||
<script src="http://yui.yahooapis.com/combo?3.9.1/build/yui/yui-min.js"></script>
|
||||
</head>
|
||||
<body class="yui3-skin-sam">
|
||||
|
||||
<div id="doc">
|
||||
<div id="hd" class="yui3-g header">
|
||||
<div class="yui3-u-3-4">
|
||||
|
||||
<h1><img src="http://www.goodboydigital.com/pixijs/logo_small.png" title="pixi.js"></h1>
|
||||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
||||
<div class="yui3-u-1-4">
|
||||
<div id="docs-sidebar" class="sidebar apidocs">
|
||||
<div id="api-list">
|
||||
<h2 class="off-left">APIs</h2>
|
||||
<div id="api-tabview" class="tabview">
|
||||
<ul class="tabs">
|
||||
<li><a href="#api-classes">Classes</a></li>
|
||||
<li><a href="#api-modules">Modules</a></li>
|
||||
</ul>
|
||||
|
||||
<div id="api-tabview-filter">
|
||||
<input type="search" id="api-filter" placeholder="Type to filter APIs">
|
||||
</div>
|
||||
|
||||
<div id="api-tabview-panel">
|
||||
<ul id="api-classes" class="apis classes">
|
||||
|
||||
<li><a href="../classes/AbstractFilter.html">AbstractFilter</a></li>
|
||||
|
||||
<li><a href="../classes/AlphaMaskFilter.html">AlphaMaskFilter</a></li>
|
||||
|
||||
<li><a href="../classes/AssetLoader.html">AssetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/AtlasLoader.html">AtlasLoader</a></li>
|
||||
|
||||
<li><a href="../classes/BaseTexture.html">BaseTexture</a></li>
|
||||
|
||||
<li><a href="../classes/BitmapFontLoader.html">BitmapFontLoader</a></li>
|
||||
|
||||
<li><a href="../classes/BitmapText.html">BitmapText</a></li>
|
||||
|
||||
<li><a href="../classes/BlurFilter.html">BlurFilter</a></li>
|
||||
|
||||
<li><a href="../classes/CanvasGraphics.html">CanvasGraphics</a></li>
|
||||
|
||||
<li><a href="../classes/CanvasRenderer.html">CanvasRenderer</a></li>
|
||||
|
||||
<li><a href="../classes/Circle.html">Circle</a></li>
|
||||
|
||||
<li><a href="../classes/ColorMatrixFilter.html">ColorMatrixFilter</a></li>
|
||||
|
||||
<li><a href="../classes/ColorStepFilter.html">ColorStepFilter</a></li>
|
||||
|
||||
<li><a href="../classes/DisplacementFilter.html">DisplacementFilter</a></li>
|
||||
|
||||
<li><a href="../classes/DisplayObject.html">DisplayObject</a></li>
|
||||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
||||
<li><a href="../classes/Graphics.html">Graphics</a></li>
|
||||
|
||||
<li><a href="../classes/GrayFilter.html">GrayFilter</a></li>
|
||||
|
||||
<li><a href="../classes/ImageLoader.html">ImageLoader</a></li>
|
||||
|
||||
<li><a href="../classes/InvertFilter.html">InvertFilter</a></li>
|
||||
|
||||
<li><a href="../classes/JsonLoader.html">JsonLoader</a></li>
|
||||
|
||||
<li><a href="../classes/MovieClip.html">MovieClip</a></li>
|
||||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
||||
<li><a href="../classes/Polygon.html">Polygon</a></li>
|
||||
|
||||
<li><a href="../classes/PolyK._convex.html">PolyK._convex</a></li>
|
||||
|
||||
<li><a href="../classes/PolyK._PointInTriangle.html">PolyK._PointInTriangle</a></li>
|
||||
|
||||
<li><a href="../classes/PolyK.AjaxRequest.html">PolyK.AjaxRequest</a></li>
|
||||
|
||||
<li><a href="../classes/PolyK.InteractionData.html">PolyK.InteractionData</a></li>
|
||||
|
||||
<li><a href="../classes/PolyK.InteractionManager.html">PolyK.InteractionManager</a></li>
|
||||
|
||||
<li><a href="../classes/Rectangle.html">Rectangle</a></li>
|
||||
|
||||
<li><a href="../classes/RenderTexture.html">RenderTexture</a></li>
|
||||
|
||||
<li><a href="../classes/SepiaFilter.html">SepiaFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
<li><a href="../classes/Text.html">Text</a></li>
|
||||
|
||||
<li><a href="../classes/Texture.html">Texture</a></li>
|
||||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
||||
<ul id="api-modules" class="apis modules">
|
||||
|
||||
<li><a href="../modules/PIXI.html">PIXI</a></li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="yui3-u-3-4">
|
||||
<div id="api-options">
|
||||
Show:
|
||||
<label for="api-show-inherited">
|
||||
<input type="checkbox" id="api-show-inherited" checked>
|
||||
Inherited
|
||||
</label>
|
||||
|
||||
<label for="api-show-protected">
|
||||
<input type="checkbox" id="api-show-protected">
|
||||
Protected
|
||||
</label>
|
||||
|
||||
<label for="api-show-private">
|
||||
<input type="checkbox" id="api-show-private">
|
||||
Private
|
||||
</label>
|
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<label for="api-show-deprecated">
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||||
<input type="checkbox" id="api-show-deprecated">
|
||||
Deprecated
|
||||
</label>
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
<div class="apidocs">
|
||||
<div id="docs-main">
|
||||
<div class="content">
|
||||
<h1 class="file-heading">File: src/pixi/renderers/webgl/shaders/PixiFastShader.js</h1>
|
||||
|
||||
<div class="file">
|
||||
<pre class="code prettyprint linenums">
|
||||
/**
|
||||
* @author Mat Groves http://matgroves.com/ @Doormat23
|
||||
* @author Richard Davey http://www.photonstorm.com @photonstorm
|
||||
*/
|
||||
|
||||
/**
|
||||
* @class PIXI.PixiFastShader
|
||||
* @constructor
|
||||
*/
|
||||
PIXI.PixiFastShader = function(gl)
|
||||
{
|
||||
this.gl = gl;
|
||||
|
||||
/**
|
||||
* @property {any} program - The WebGL program.
|
||||
*/
|
||||
this.program = null;
|
||||
|
||||
/**
|
||||
* @property {array} fragmentSrc - The fragment shader.
|
||||
*/
|
||||
this.fragmentSrc = [
|
||||
'precision lowp float;',
|
||||
'varying vec2 vTextureCoord;',
|
||||
'varying float vColor;',
|
||||
'uniform sampler2D uSampler;',
|
||||
'void main(void) {',
|
||||
' gl_FragColor = texture2D(uSampler, vTextureCoord) * vColor ;',
|
||||
'}'
|
||||
];
|
||||
|
||||
this.vertexSrc = [
|
||||
'attribute vec2 aVertexPosition;',
|
||||
'attribute vec2 aPositionCoord;',
|
||||
'attribute vec2 aScale;',
|
||||
'attribute float aRotation;',
|
||||
'attribute vec2 aTextureCoord;',
|
||||
'attribute float aColor;',
|
||||
|
||||
'uniform vec2 projectionVector;',
|
||||
'uniform vec2 offsetVector;',
|
||||
'uniform mat3 uMatrix;',
|
||||
|
||||
'varying vec2 vTextureCoord;',
|
||||
'varying float vColor;',
|
||||
|
||||
'const vec2 center = vec2(-1.0, 1.0);',
|
||||
|
||||
'void main(void) {',
|
||||
' vec2 v;',
|
||||
' vec2 sv = aVertexPosition * aScale;',
|
||||
' v.x = (sv.x) * cos(aRotation) - (sv.y) * sin(aRotation);',
|
||||
' v.y = (sv.x) * sin(aRotation) + (sv.y) * cos(aRotation);',
|
||||
' v = ( uMatrix * vec3(v + aPositionCoord , 1.0) ).xy ;',
|
||||
' gl_Position = vec4( ( v / projectionVector) + center , 0.0, 1.0);',
|
||||
' vTextureCoord = aTextureCoord;',
|
||||
// ' vec3 color = mod(vec3(aColor.y/65536.0, aColor.y/256.0, aColor.y), 256.0) / 256.0;',
|
||||
' vColor = aColor;',
|
||||
'}'
|
||||
];
|
||||
|
||||
|
||||
/**
|
||||
* @property {number} textureCount - A local texture counter for multi-texture shaders.
|
||||
*/
|
||||
this.textureCount = 0;
|
||||
|
||||
|
||||
this.init();
|
||||
};
|
||||
|
||||
/**
|
||||
* @method PIXI.PixiFastShader#init
|
||||
*/
|
||||
PIXI.PixiFastShader.prototype.init = function()
|
||||
{
|
||||
|
||||
var gl = this.gl;
|
||||
|
||||
var program = PIXI.compileProgram(gl, this.vertexSrc, this.fragmentSrc);
|
||||
|
||||
gl.useProgram(program);
|
||||
|
||||
// get and store the uniforms for the shader
|
||||
this.uSampler = gl.getUniformLocation(program, 'uSampler');
|
||||
|
||||
this.projectionVector = gl.getUniformLocation(program, 'projectionVector');
|
||||
this.offsetVector = gl.getUniformLocation(program, 'offsetVector');
|
||||
this.dimensions = gl.getUniformLocation(program, 'dimensions');
|
||||
this.uMatrix = gl.getUniformLocation(program, 'uMatrix');
|
||||
|
||||
// get and store the attributes
|
||||
this.aVertexPosition = gl.getAttribLocation(program, 'aVertexPosition');
|
||||
this.aPositionCoord = gl.getAttribLocation(program, 'aPositionCoord');
|
||||
|
||||
this.aScale = gl.getAttribLocation(program, 'aScale');
|
||||
this.aRotation = gl.getAttribLocation(program, 'aRotation');
|
||||
|
||||
this.aTextureCoord = gl.getAttribLocation(program, 'aTextureCoord');
|
||||
this.colorAttribute = gl.getAttribLocation(program, 'aColor');
|
||||
|
||||
|
||||
|
||||
// Begin worst hack eva //
|
||||
|
||||
// WHY??? ONLY on my chrome pixel the line above returns -1 when using filters?
|
||||
// maybe its somthing to do with the current state of the gl context.
|
||||
// Im convinced this is a bug in the chrome browser as there is NO reason why this should be returning -1 especially as it only manifests on my chrome pixel
|
||||
// If theres any webGL people that know why could happen please help :)
|
||||
if(this.colorAttribute === -1)
|
||||
{
|
||||
this.colorAttribute = 2;
|
||||
}
|
||||
|
||||
this.attributes = [this.aVertexPosition, this.aPositionCoord, this.aScale, this.aRotation, this.aTextureCoord, this.colorAttribute];
|
||||
|
||||
// End worst hack eva //
|
||||
|
||||
|
||||
this.program = program;
|
||||
};
|
||||
|
||||
PIXI.PixiFastShader.prototype.destroy = function()
|
||||
{
|
||||
this.gl.deleteProgram( this.program );
|
||||
this.uniforms = null;
|
||||
this.gl = null;
|
||||
|
||||
this.attributes = null;
|
||||
};
|
||||
|
||||
</pre>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<script src="../assets/vendor/prettify/prettify-min.js"></script>
|
||||
<script>prettyPrint();</script>
|
||||
<script src="../assets/js/yui-prettify.js"></script>
|
||||
<script src="../assets/../api.js"></script>
|
||||
<script src="../assets/js/api-filter.js"></script>
|
||||
<script src="../assets/js/api-list.js"></script>
|
||||
<script src="../assets/js/api-search.js"></script>
|
||||
<script src="../assets/js/apidocs.js"></script>
|
||||
</body>
|
||||
</html>
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
@ -211,6 +217,7 @@ PIXI.PixiShader = function(gl)
|
|||
*/
|
||||
this.textureCount = 0;
|
||||
|
||||
this.attributes = [];
|
||||
|
||||
this.init();
|
||||
};
|
||||
|
@ -242,7 +249,7 @@ PIXI.PixiShader.prototype.init = function()
|
|||
// Begin worst hack eva //
|
||||
|
||||
// WHY??? ONLY on my chrome pixel the line above returns -1 when using filters?
|
||||
// maybe its somthing to do with the current state of the gl context.
|
||||
// maybe its something to do with the current state of the gl context.
|
||||
// Im convinced this is a bug in the chrome browser as there is NO reason why this should be returning -1 especially as it only manifests on my chrome pixel
|
||||
// If theres any webGL people that know why could happen please help :)
|
||||
if(this.colorAttribute === -1)
|
||||
|
@ -250,6 +257,8 @@ PIXI.PixiShader.prototype.init = function()
|
|||
this.colorAttribute = 2;
|
||||
}
|
||||
|
||||
this.attributes = [this.aVertexPosition, this.aTextureCoord, this.colorAttribute];
|
||||
|
||||
// End worst hack eva //
|
||||
|
||||
// add those custom shaders!
|
||||
|
@ -338,7 +347,7 @@ PIXI.PixiShader.prototype.initUniforms = function()
|
|||
};
|
||||
|
||||
/**
|
||||
* Initialises a Sampler2D uniform (which may only be available later on after initUniforms once the texture is has loaded)
|
||||
* Initialises a Sampler2D uniform (which may only be available later on after initUniforms once the texture has loaded)
|
||||
*
|
||||
* @method PIXI.PixiShader#initSampler2D
|
||||
*/
|
||||
|
@ -470,6 +479,15 @@ PIXI.PixiShader.prototype.syncUniforms = function()
|
|||
|
||||
};
|
||||
|
||||
PIXI.PixiShader.prototype.destroy = function()
|
||||
{
|
||||
this.gl.deleteProgram( this.program );
|
||||
this.uniforms = null;
|
||||
this.gl = null;
|
||||
|
||||
this.attributes = null;
|
||||
};
|
||||
|
||||
PIXI.PixiShader.defaultVertexSrc = [
|
||||
'attribute vec2 aVertexPosition;',
|
||||
'attribute vec2 aTextureCoord;',
|
||||
|
@ -493,6 +511,8 @@ PIXI.PixiShader.defaultVertexSrc = [
|
|||
|
||||
|
||||
|
||||
|
||||
|
||||
</pre>
|
||||
</div>
|
||||
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
@ -234,12 +240,23 @@ PIXI.PrimitiveShader.prototype.init = function()
|
|||
this.aVertexPosition = gl.getAttribLocation(program, 'aVertexPosition');
|
||||
this.colorAttribute = gl.getAttribLocation(program, 'aColor');
|
||||
|
||||
this.attributes = [this.aVertexPosition, this.colorAttribute];
|
||||
|
||||
this.translationMatrix = gl.getUniformLocation(program, 'translationMatrix');
|
||||
this.alpha = gl.getUniformLocation(program, 'alpha');
|
||||
|
||||
this.program = program;
|
||||
};
|
||||
|
||||
PIXI.PrimitiveShader.prototype.destroy = function()
|
||||
{
|
||||
this.gl.deleteProgram( this.program );
|
||||
this.uniforms = null;
|
||||
this.gl = null;
|
||||
|
||||
this.attribute = null;
|
||||
};
|
||||
|
||||
</pre>
|
||||
</div>
|
||||
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
|
|
@ -0,0 +1,552 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<title>src/pixi/renderers/webgl/utils/WebGLFastSpriteBatch.js - pixi.js</title>
|
||||
<link rel="stylesheet" href="http://yui.yahooapis.com/3.9.1/build/cssgrids/cssgrids-min.css">
|
||||
<link rel="stylesheet" href="../assets/vendor/prettify/prettify-min.css">
|
||||
<link rel="stylesheet" href="../assets/css/main.css" id="site_styles">
|
||||
<link rel="shortcut icon" type="image/png" href="../assets/favicon.png">
|
||||
<script src="http://yui.yahooapis.com/combo?3.9.1/build/yui/yui-min.js"></script>
|
||||
</head>
|
||||
<body class="yui3-skin-sam">
|
||||
|
||||
<div id="doc">
|
||||
<div id="hd" class="yui3-g header">
|
||||
<div class="yui3-u-3-4">
|
||||
|
||||
<h1><img src="http://www.goodboydigital.com/pixijs/logo_small.png" title="pixi.js"></h1>
|
||||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
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|
||||
<div id="docs-sidebar" class="sidebar apidocs">
|
||||
<div id="api-list">
|
||||
<h2 class="off-left">APIs</h2>
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<div id="api-tabview" class="tabview">
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<ul class="tabs">
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<li><a href="#api-classes">Classes</a></li>
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<input type="search" id="api-filter" placeholder="Type to filter APIs">
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<ul id="api-classes" class="apis classes">
|
||||
|
||||
<li><a href="../classes/AbstractFilter.html">AbstractFilter</a></li>
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|
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|
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|
||||
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|
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|
||||
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|
||||
|
||||
<li><a href="../classes/BaseTexture.html">BaseTexture</a></li>
|
||||
|
||||
<li><a href="../classes/BitmapFontLoader.html">BitmapFontLoader</a></li>
|
||||
|
||||
<li><a href="../classes/BitmapText.html">BitmapText</a></li>
|
||||
|
||||
<li><a href="../classes/BlurFilter.html">BlurFilter</a></li>
|
||||
|
||||
<li><a href="../classes/CanvasGraphics.html">CanvasGraphics</a></li>
|
||||
|
||||
<li><a href="../classes/CanvasRenderer.html">CanvasRenderer</a></li>
|
||||
|
||||
<li><a href="../classes/Circle.html">Circle</a></li>
|
||||
|
||||
<li><a href="../classes/ColorMatrixFilter.html">ColorMatrixFilter</a></li>
|
||||
|
||||
<li><a href="../classes/ColorStepFilter.html">ColorStepFilter</a></li>
|
||||
|
||||
<li><a href="../classes/DisplacementFilter.html">DisplacementFilter</a></li>
|
||||
|
||||
<li><a href="../classes/DisplayObject.html">DisplayObject</a></li>
|
||||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
||||
<li><a href="../classes/Graphics.html">Graphics</a></li>
|
||||
|
||||
<li><a href="../classes/GrayFilter.html">GrayFilter</a></li>
|
||||
|
||||
<li><a href="../classes/ImageLoader.html">ImageLoader</a></li>
|
||||
|
||||
<li><a href="../classes/InvertFilter.html">InvertFilter</a></li>
|
||||
|
||||
<li><a href="../classes/JsonLoader.html">JsonLoader</a></li>
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||||
|
||||
<li><a href="../classes/MovieClip.html">MovieClip</a></li>
|
||||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
||||
<li><a href="../classes/Polygon.html">Polygon</a></li>
|
||||
|
||||
<li><a href="../classes/PolyK._convex.html">PolyK._convex</a></li>
|
||||
|
||||
<li><a href="../classes/PolyK._PointInTriangle.html">PolyK._PointInTriangle</a></li>
|
||||
|
||||
<li><a href="../classes/PolyK.AjaxRequest.html">PolyK.AjaxRequest</a></li>
|
||||
|
||||
<li><a href="../classes/PolyK.InteractionData.html">PolyK.InteractionData</a></li>
|
||||
|
||||
<li><a href="../classes/PolyK.InteractionManager.html">PolyK.InteractionManager</a></li>
|
||||
|
||||
<li><a href="../classes/Rectangle.html">Rectangle</a></li>
|
||||
|
||||
<li><a href="../classes/RenderTexture.html">RenderTexture</a></li>
|
||||
|
||||
<li><a href="../classes/SepiaFilter.html">SepiaFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
<li><a href="../classes/Text.html">Text</a></li>
|
||||
|
||||
<li><a href="../classes/Texture.html">Texture</a></li>
|
||||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
||||
<ul id="api-modules" class="apis modules">
|
||||
|
||||
<li><a href="../modules/PIXI.html">PIXI</a></li>
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||||
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="yui3-u-3-4">
|
||||
<div id="api-options">
|
||||
Show:
|
||||
<label for="api-show-inherited">
|
||||
<input type="checkbox" id="api-show-inherited" checked>
|
||||
Inherited
|
||||
</label>
|
||||
|
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<label for="api-show-protected">
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||||
<input type="checkbox" id="api-show-protected">
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||||
Protected
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||||
</label>
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||||
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||||
<label for="api-show-private">
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||||
<input type="checkbox" id="api-show-private">
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||||
Private
|
||||
</label>
|
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<label for="api-show-deprecated">
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||||
<input type="checkbox" id="api-show-deprecated">
|
||||
Deprecated
|
||||
</label>
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
<div class="apidocs">
|
||||
<div id="docs-main">
|
||||
<div class="content">
|
||||
<h1 class="file-heading">File: src/pixi/renderers/webgl/utils/WebGLFastSpriteBatch.js</h1>
|
||||
|
||||
<div class="file">
|
||||
<pre class="code prettyprint linenums">
|
||||
/**
|
||||
* @author Mat Groves
|
||||
*
|
||||
* Big thanks to the very clever Matt DesLauriers <mattdesl> https://github.com/mattdesl/
|
||||
* for creating the original pixi version!
|
||||
*
|
||||
* Heavily inspired by LibGDX's WebGLSpriteBatch:
|
||||
* https://github.com/libgdx/libgdx/blob/master/gdx/src/com/badlogic/gdx/graphics/g2d/WebGLSpriteBatch.java
|
||||
*/
|
||||
|
||||
PIXI.WebGLFastSpriteBatch = function(gl)
|
||||
{
|
||||
|
||||
|
||||
this.vertSize = 10;
|
||||
this.maxSize = 6000;//Math.pow(2, 16) / this.vertSize;
|
||||
this.size = this.maxSize;
|
||||
|
||||
// console.log(this.size);
|
||||
//the total number of floats in our batch
|
||||
var numVerts = this.size * 4 * this.vertSize;
|
||||
//the total number of indices in our batch
|
||||
var numIndices = this.maxSize * 6;
|
||||
|
||||
//vertex data
|
||||
this.vertices = new Float32Array(numVerts);
|
||||
//index data
|
||||
this.indices = new Uint16Array(numIndices);
|
||||
|
||||
this.vertexBuffer = null;
|
||||
this.indexBuffer = null;
|
||||
|
||||
this.lastIndexCount = 0;
|
||||
|
||||
for (var i=0, j=0; i < numIndices; i += 6, j += 4)
|
||||
{
|
||||
this.indices[i + 0] = j + 0;
|
||||
this.indices[i + 1] = j + 1;
|
||||
this.indices[i + 2] = j + 2;
|
||||
this.indices[i + 3] = j + 0;
|
||||
this.indices[i + 4] = j + 2;
|
||||
this.indices[i + 5] = j + 3;
|
||||
}
|
||||
|
||||
this.drawing = false;
|
||||
this.currentBatchSize = 0;
|
||||
this.currentBaseTexture = null;
|
||||
|
||||
this.currentBlendMode = 0;
|
||||
this.renderSession = null;
|
||||
|
||||
|
||||
this.shader = null;
|
||||
|
||||
this.tempMatrix = PIXI.mat3.create();
|
||||
|
||||
this.setContext(gl);
|
||||
};
|
||||
|
||||
PIXI.WebGLFastSpriteBatch.prototype.setContext = function(gl)
|
||||
{
|
||||
this.gl = gl;
|
||||
|
||||
// create a couple of buffers
|
||||
this.vertexBuffer = gl.createBuffer();
|
||||
this.indexBuffer = gl.createBuffer();
|
||||
|
||||
// 65535 is max index, so 65535 / 6 = 10922.
|
||||
|
||||
|
||||
//upload the index data
|
||||
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer);
|
||||
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, this.indices, gl.STATIC_DRAW);
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
|
||||
gl.bufferData(gl.ARRAY_BUFFER, this.vertices, gl.DYNAMIC_DRAW);
|
||||
|
||||
this.currentBlendMode = 99999;
|
||||
};
|
||||
|
||||
PIXI.WebGLFastSpriteBatch.prototype.begin = function(spriteBatch, renderSession)
|
||||
{
|
||||
this.renderSession = renderSession;
|
||||
this.shader = this.renderSession.shaderManager.fastShader;
|
||||
|
||||
PIXI.mat3.transpose(spriteBatch.worldTransform, this.tempMatrix);
|
||||
|
||||
// console.log(this.tempMatrix)
|
||||
this.start();
|
||||
};
|
||||
|
||||
PIXI.WebGLFastSpriteBatch.prototype.end = function()
|
||||
{
|
||||
this.flush();
|
||||
};
|
||||
|
||||
|
||||
PIXI.WebGLFastSpriteBatch.prototype.render = function(spriteBatch)
|
||||
{
|
||||
|
||||
var children = spriteBatch.children;
|
||||
var sprite = children[0];
|
||||
|
||||
// if the uvs have not updated then no point rendering just yet!
|
||||
|
||||
// check texture.
|
||||
if(!sprite.texture._uvs)return;
|
||||
|
||||
this.currentBaseTexture = sprite.texture.baseTexture;
|
||||
// check blend mode
|
||||
if(sprite.blendMode !== this.currentBlendMode)
|
||||
{
|
||||
this.setBlendMode(sprite.blendMode);
|
||||
}
|
||||
|
||||
for(var i=0,j= children.length; i<j; i++)
|
||||
{
|
||||
this.renderSprite(children[i]);
|
||||
}
|
||||
|
||||
this.flush();
|
||||
};
|
||||
|
||||
PIXI.WebGLFastSpriteBatch.prototype.renderSprite = function(sprite)
|
||||
{
|
||||
//sprite = children[i];
|
||||
|
||||
// TODO trim??
|
||||
if(sprite.texture.baseTexture !== this.currentBaseTexture)
|
||||
{
|
||||
this.currentBaseTexture = sprite.texture.baseTexture;
|
||||
this.flush();
|
||||
|
||||
if(!sprite.texture._uvs)return;
|
||||
}
|
||||
|
||||
var uvs, verticies = this.vertices, width, height, w0, w1, h0, h1, index;
|
||||
|
||||
uvs = sprite.texture._uvs;
|
||||
|
||||
|
||||
width = sprite.texture.frame.width;
|
||||
height = sprite.texture.frame.height;
|
||||
|
||||
if (sprite.texture.trimmed)
|
||||
{
|
||||
// if the sprite is trimmed then we need to add the extra space before transforming the sprite coords..
|
||||
var trim = sprite.texture.trim;
|
||||
|
||||
w1 = trim.x - sprite.anchor.x * trim.realWidth;
|
||||
w0 = w1 + sprite.texture.frame.width;
|
||||
|
||||
h1 = trim.y - sprite.anchor.y * trim.realHeight;
|
||||
h0 = h1 + sprite.texture.frame.height;
|
||||
}
|
||||
else
|
||||
{
|
||||
w0 = (sprite.texture.frame.width ) * (1-sprite.anchor.x);
|
||||
w1 = (sprite.texture.frame.width ) * -sprite.anchor.x;
|
||||
|
||||
h0 = sprite.texture.frame.height * (1-sprite.anchor.y);
|
||||
h1 = sprite.texture.frame.height * -sprite.anchor.y;
|
||||
}
|
||||
|
||||
index = this.currentBatchSize * 4 * this.vertSize;
|
||||
|
||||
// xy
|
||||
verticies[index++] = w1;
|
||||
verticies[index++] = h1;
|
||||
|
||||
verticies[index++] = sprite.position.x;
|
||||
verticies[index++] = sprite.position.y;
|
||||
|
||||
//scale
|
||||
verticies[index++] = sprite.scale.x;
|
||||
verticies[index++] = sprite.scale.y;
|
||||
|
||||
//rotation
|
||||
verticies[index++] = sprite.rotation;
|
||||
|
||||
// uv
|
||||
verticies[index++] = uvs[0];
|
||||
verticies[index++] = uvs[1];
|
||||
// color
|
||||
verticies[index++] = sprite.alpha;
|
||||
|
||||
|
||||
// xy
|
||||
verticies[index++] = w0;
|
||||
verticies[index++] = h1;
|
||||
|
||||
verticies[index++] = sprite.position.x;
|
||||
verticies[index++] = sprite.position.y;
|
||||
|
||||
//scale
|
||||
verticies[index++] = sprite.scale.x;
|
||||
verticies[index++] = sprite.scale.y;
|
||||
|
||||
//rotation
|
||||
verticies[index++] = sprite.rotation;
|
||||
|
||||
// uv
|
||||
verticies[index++] = uvs[2];
|
||||
verticies[index++] = uvs[3];
|
||||
// color
|
||||
verticies[index++] = sprite.alpha;
|
||||
|
||||
|
||||
// xy
|
||||
verticies[index++] = w0;
|
||||
verticies[index++] = h0;
|
||||
|
||||
verticies[index++] = sprite.position.x;
|
||||
verticies[index++] = sprite.position.y;
|
||||
|
||||
//scale
|
||||
verticies[index++] = sprite.scale.x;
|
||||
verticies[index++] = sprite.scale.y;
|
||||
|
||||
//rotation
|
||||
verticies[index++] = sprite.rotation;
|
||||
|
||||
// uv
|
||||
verticies[index++] = uvs[4];
|
||||
verticies[index++] = uvs[5];
|
||||
// color
|
||||
verticies[index++] = sprite.alpha;
|
||||
|
||||
|
||||
|
||||
|
||||
// xy
|
||||
verticies[index++] = w1;
|
||||
verticies[index++] = h0;
|
||||
|
||||
verticies[index++] = sprite.position.x;
|
||||
verticies[index++] = sprite.position.y;
|
||||
|
||||
//scale
|
||||
verticies[index++] = sprite.scale.x;
|
||||
verticies[index++] = sprite.scale.y;
|
||||
|
||||
//rotation
|
||||
verticies[index++] = sprite.rotation;
|
||||
|
||||
// uv
|
||||
verticies[index++] = uvs[6];
|
||||
verticies[index++] = uvs[7];
|
||||
// color
|
||||
verticies[index++] = sprite.alpha;
|
||||
|
||||
// increment the batchs
|
||||
this.currentBatchSize++;
|
||||
|
||||
if(this.currentBatchSize >= this.size)
|
||||
{
|
||||
this.flush();
|
||||
}
|
||||
};
|
||||
|
||||
PIXI.WebGLFastSpriteBatch.prototype.flush = function()
|
||||
{
|
||||
// If the batch is length 0 then return as there is nothing to draw
|
||||
if (this.currentBatchSize===0)return;
|
||||
|
||||
var gl = this.gl;
|
||||
|
||||
// bind the current texture
|
||||
|
||||
if(!this.currentBaseTexture._glTextures[gl.id])PIXI.createWebGLTexture(this.currentBaseTexture, gl);
|
||||
|
||||
gl.bindTexture(gl.TEXTURE_2D, this.currentBaseTexture._glTextures[gl.id]);// || PIXI.createWebGLTexture(this.currentBaseTexture, gl));
|
||||
|
||||
// upload the verts to the buffer
|
||||
|
||||
|
||||
if(this.currentBatchSize > ( this.size * 0.5 ) )
|
||||
{
|
||||
gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.vertices);
|
||||
}
|
||||
else
|
||||
{
|
||||
var view = this.vertices.subarray(0, this.currentBatchSize * 4 * this.vertSize);
|
||||
|
||||
gl.bufferSubData(gl.ARRAY_BUFFER, 0, view);
|
||||
}
|
||||
|
||||
|
||||
// now draw those suckas!
|
||||
gl.drawElements(gl.TRIANGLES, this.currentBatchSize * 6, gl.UNSIGNED_SHORT, 0);
|
||||
|
||||
// then reset the batch!
|
||||
this.currentBatchSize = 0;
|
||||
|
||||
// increment the draw count
|
||||
this.renderSession.drawCount++;
|
||||
};
|
||||
|
||||
|
||||
PIXI.WebGLFastSpriteBatch.prototype.stop = function()
|
||||
{
|
||||
this.flush();
|
||||
};
|
||||
|
||||
PIXI.WebGLFastSpriteBatch.prototype.start = function()
|
||||
{
|
||||
var gl = this.gl;
|
||||
|
||||
// bind the main texture
|
||||
gl.activeTexture(gl.TEXTURE0);
|
||||
|
||||
// bind the buffers
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
|
||||
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer);
|
||||
|
||||
// set the projection
|
||||
var projection = this.renderSession.projection;
|
||||
gl.uniform2f(this.shader.projectionVector, projection.x, projection.y);
|
||||
|
||||
// set the matrix
|
||||
gl.uniformMatrix3fv(this.shader.uMatrix, false, this.tempMatrix);
|
||||
|
||||
// set the pointers
|
||||
var stride = this.vertSize * 4;
|
||||
|
||||
gl.vertexAttribPointer(this.shader.aVertexPosition, 2, gl.FLOAT, false, stride, 0);
|
||||
gl.vertexAttribPointer(this.shader.aPositionCoord, 2, gl.FLOAT, false, stride, 2 * 4);
|
||||
gl.vertexAttribPointer(this.shader.aScale, 2, gl.FLOAT, false, stride, 4 * 4);
|
||||
gl.vertexAttribPointer(this.shader.aRotation, 1, gl.FLOAT, false, stride, 6 * 4);
|
||||
gl.vertexAttribPointer(this.shader.aTextureCoord, 2, gl.FLOAT, false, stride, 7 * 4);
|
||||
gl.vertexAttribPointer(this.shader.colorAttribute, 1, gl.FLOAT, false, stride, 9 * 4);
|
||||
|
||||
// set the blend mode..
|
||||
if(this.currentBlendMode !== PIXI.blendModes.NORMAL)
|
||||
{
|
||||
this.setBlendMode(PIXI.blendModes.NORMAL);
|
||||
}
|
||||
};
|
||||
|
||||
PIXI.WebGLFastSpriteBatch.prototype.setBlendMode = function(blendMode)
|
||||
{
|
||||
this.flush();
|
||||
|
||||
this.currentBlendMode = blendMode;
|
||||
|
||||
var blendModeWebGL = PIXI.blendModesWebGL[this.currentBlendMode];
|
||||
this.gl.blendFunc(blendModeWebGL[0], blendModeWebGL[1]);
|
||||
};
|
||||
|
||||
|
||||
|
||||
</pre>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<script src="../assets/vendor/prettify/prettify-min.js"></script>
|
||||
<script>prettyPrint();</script>
|
||||
<script src="../assets/js/yui-prettify.js"></script>
|
||||
<script src="../assets/../api.js"></script>
|
||||
<script src="../assets/js/api-filter.js"></script>
|
||||
<script src="../assets/js/api-list.js"></script>
|
||||
<script src="../assets/js/api-search.js"></script>
|
||||
<script src="../assets/js/apidocs.js"></script>
|
||||
</body>
|
||||
</html>
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
@ -324,7 +330,7 @@ PIXI.WebGLFilterManager.prototype.popFilter = function()
|
|||
gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.vertexArray);
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this.uvBuffer);
|
||||
// nnow set the uvs..
|
||||
// now set the uvs..
|
||||
this.uvArray[2] = filterArea.width/this.width;
|
||||
this.uvArray[5] = filterArea.height/this.height;
|
||||
this.uvArray[6] = filterArea.width/this.width;
|
||||
|
@ -336,7 +342,7 @@ PIXI.WebGLFilterManager.prototype.popFilter = function()
|
|||
var outputTexture = this.texturePool.pop();
|
||||
if(!outputTexture)outputTexture = new PIXI.FilterTexture(this.gl, this.width, this.height);
|
||||
|
||||
// need to clear this FBO as it may have some left over elements from a prvious filter.
|
||||
// need to clear this FBO as it may have some left over elements from a previous filter.
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, outputTexture.frameBuffer );
|
||||
gl.clear(gl.COLOR_BUFFER_BIT);
|
||||
|
||||
|
@ -531,7 +537,7 @@ PIXI.WebGLFilterManager.prototype.initShaderBuffers = function()
|
|||
|
||||
|
||||
// bind and upload the vertexs..
|
||||
// keep a refferance to the vertexFloatData..
|
||||
// keep a reference to the vertexFloatData..
|
||||
this.vertexArray = new Float32Array([0.0, 0.0,
|
||||
1.0, 0.0,
|
||||
0.0, 1.0,
|
||||
|
@ -575,6 +581,29 @@ PIXI.WebGLFilterManager.prototype.initShaderBuffers = function()
|
|||
gl.STATIC_DRAW);
|
||||
};
|
||||
|
||||
PIXI.WebGLFilterManager.prototype.destroy = function()
|
||||
{
|
||||
var gl = this.gl;
|
||||
|
||||
this.filterStack = null;
|
||||
|
||||
this.offsetX = 0;
|
||||
this.offsetY = 0;
|
||||
|
||||
// destroy textures
|
||||
for (var i = 0; i < this.texturePool.length; i++) {
|
||||
this.texturePool.destroy();
|
||||
}
|
||||
|
||||
this.texturePool = null;
|
||||
|
||||
//destroy buffers..
|
||||
gl.deleteBuffer(this.vertexBuffer);
|
||||
gl.deleteBuffer(this.uvBuffer);
|
||||
gl.deleteBuffer(this.colorBuffer);
|
||||
gl.deleteBuffer(this.indexBuffer);
|
||||
};
|
||||
|
||||
PIXI.FilterTexture = function(gl, width, height)
|
||||
{
|
||||
this.gl = gl;
|
||||
|
@ -618,6 +647,17 @@ PIXI.FilterTexture.prototype.resize = function(width, height)
|
|||
|
||||
};
|
||||
|
||||
PIXI.FilterTexture.prototype.destroy = function()
|
||||
{
|
||||
var gl = this.gl;
|
||||
gl.deleteFramebuffer( this.frameBuffer );
|
||||
gl.deleteTexture( this.texture );
|
||||
|
||||
this.frameBuffer = null;
|
||||
this.texture = null;
|
||||
};
|
||||
|
||||
|
||||
</pre>
|
||||
</div>
|
||||
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
@ -229,15 +235,15 @@ PIXI.WebGLGraphics.renderGraphics = function(graphics, renderSession)//projectio
|
|||
|
||||
renderSession.shaderManager.activatePrimitiveShader();
|
||||
|
||||
// This could be speeded up fo sure!
|
||||
var m = PIXI.mat3.clone(graphics.worldTransform);
|
||||
// This could be speeded up for sure!
|
||||
// var m = PIXI.mat3.clone(graphics.worldTransform);
|
||||
|
||||
PIXI.mat3.transpose(m);
|
||||
PIXI.mat3.transpose(graphics.worldTransform, PIXI.tempMatrix);
|
||||
|
||||
// set the matrix transform for the
|
||||
// set the matrix transform
|
||||
gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
gl.uniformMatrix3fv(shader.translationMatrix, false, m);
|
||||
gl.uniformMatrix3fv(shader.translationMatrix, false, PIXI.tempMatrix);
|
||||
|
||||
gl.uniform2f(shader.projectionVector, projection.x, -projection.y);
|
||||
gl.uniform2f(shader.offsetVector, -offset.x, -offset.y);
|
||||
|
@ -369,13 +375,18 @@ PIXI.WebGLGraphics.buildRectangle = function(graphicsData, webGLData)
|
|||
|
||||
if(graphicsData.lineWidth)
|
||||
{
|
||||
var tempPoints = graphicsData.points;
|
||||
|
||||
graphicsData.points = [x, y,
|
||||
x + width, y,
|
||||
x + width, y + height,
|
||||
x, y + height,
|
||||
x, y];
|
||||
|
||||
|
||||
PIXI.WebGLGraphics.buildLine(graphicsData, webGLData);
|
||||
|
||||
graphicsData.points = tempPoints;
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -436,6 +447,8 @@ PIXI.WebGLGraphics.buildCircle = function(graphicsData, webGLData)
|
|||
|
||||
if(graphicsData.lineWidth)
|
||||
{
|
||||
var tempPoints = graphicsData.points;
|
||||
|
||||
graphicsData.points = [];
|
||||
|
||||
for (i = 0; i < totalSegs + 1; i++)
|
||||
|
@ -445,6 +458,8 @@ PIXI.WebGLGraphics.buildCircle = function(graphicsData, webGLData)
|
|||
}
|
||||
|
||||
PIXI.WebGLGraphics.buildLine(graphicsData, webGLData);
|
||||
|
||||
graphicsData.points = tempPoints;
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -477,7 +492,7 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
|
|||
var firstPoint = new PIXI.Point( points[0], points[1] );
|
||||
var lastPoint = new PIXI.Point( points[points.length - 2], points[points.length - 1] );
|
||||
|
||||
// if the first point is the last point - goona have issues :)
|
||||
// if the first point is the last point - gonna have issues :)
|
||||
if(firstPoint.x === lastPoint.x && firstPoint.y === lastPoint.y)
|
||||
{
|
||||
points.pop();
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
@ -205,7 +211,7 @@ PIXI.WebGLMaskManager.prototype.pushMask = function(maskData, renderSession)
|
|||
|
||||
this.maskStack.push(maskData);
|
||||
|
||||
gl.colorMask(false, false, false, false);
|
||||
gl.colorMask(false, false, false, true);
|
||||
gl.stencilOp(gl.KEEP,gl.KEEP,gl.INCR);
|
||||
|
||||
PIXI.WebGLGraphics.renderGraphics(maskData, renderSession);
|
||||
|
@ -237,6 +243,12 @@ PIXI.WebGLMaskManager.prototype.popMask = function(renderSession)
|
|||
|
||||
if(this.maskStack.length === 0)gl.disable(gl.STENCIL_TEST);
|
||||
};
|
||||
|
||||
PIXI.WebGLMaskManager.prototype.destroy = function()
|
||||
{
|
||||
this.maskStack = null;
|
||||
this.gl = null;
|
||||
};
|
||||
</pre>
|
||||
</div>
|
||||
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
@ -180,8 +186,16 @@
|
|||
|
||||
PIXI.WebGLShaderManager = function(gl)
|
||||
{
|
||||
this.setContext(gl);
|
||||
|
||||
this.maxAttibs = 10;
|
||||
this.attribState = [];
|
||||
this.tempAttribState = [];
|
||||
|
||||
for (var i = 0; i < this.maxAttibs; i++) {
|
||||
this.attribState[i] = false;
|
||||
}
|
||||
|
||||
this.setContext(gl);
|
||||
// the final one is used for the rendering strips
|
||||
//this.stripShader = new PIXI.StripShader(gl);
|
||||
};
|
||||
|
@ -196,15 +210,66 @@ PIXI.WebGLShaderManager.prototype.setContext = function(gl)
|
|||
// this shader is used for the default sprite rendering
|
||||
this.defaultShader = new PIXI.PixiShader(gl);
|
||||
|
||||
var shaderProgram = this.defaultShader.program;
|
||||
// this shader is used for the fast sprite rendering
|
||||
this.fastShader = new PIXI.PixiFastShader(gl);
|
||||
|
||||
gl.useProgram(shaderProgram);
|
||||
|
||||
gl.enableVertexAttribArray(this.defaultShader.aVertexPosition);
|
||||
gl.enableVertexAttribArray(this.defaultShader.colorAttribute);
|
||||
gl.enableVertexAttribArray(this.defaultShader.aTextureCoord);
|
||||
this.activateShader(this.defaultShader);
|
||||
};
|
||||
|
||||
|
||||
|
||||
PIXI.WebGLShaderManager.prototype.setAttribs = function(attribs)
|
||||
{
|
||||
// reset temp state
|
||||
|
||||
var i;
|
||||
|
||||
for (i = 0; i < this.tempAttribState.length; i++)
|
||||
{
|
||||
this.tempAttribState[i] = false;
|
||||
}
|
||||
|
||||
// set the new attribs
|
||||
for (i = 0; i < attribs.length; i++)
|
||||
{
|
||||
var attribId = attribs[i];
|
||||
this.tempAttribState[attribId] = true;
|
||||
}
|
||||
|
||||
var gl = this.gl;
|
||||
|
||||
for (i = 0; i < this.attribState.length; i++)
|
||||
{
|
||||
|
||||
if(this.attribState[i] !== this.tempAttribState[i])
|
||||
{
|
||||
this.attribState[i] = this.tempAttribState[i];
|
||||
|
||||
if(this.tempAttribState[i])
|
||||
{
|
||||
gl.enableVertexAttribArray(i);
|
||||
}
|
||||
else
|
||||
{
|
||||
gl.disableVertexAttribArray(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// console.log(this.tempAttribState)
|
||||
};
|
||||
|
||||
PIXI.WebGLShaderManager.prototype.activateShader = function(shader)
|
||||
{
|
||||
//if(this.currentShader == shader)return;
|
||||
|
||||
this.currentShader = shader;
|
||||
// console.log(shader.program)
|
||||
this.gl.useProgram(shader.program);
|
||||
this.setAttribs(shader.attributes);
|
||||
|
||||
// console.log(shader.attributes)
|
||||
|
||||
};
|
||||
|
||||
PIXI.WebGLShaderManager.prototype.activatePrimitiveShader = function()
|
||||
|
@ -213,12 +278,8 @@ PIXI.WebGLShaderManager.prototype.activatePrimitiveShader = function()
|
|||
|
||||
gl.useProgram(this.primitiveShader.program);
|
||||
|
||||
gl.disableVertexAttribArray(this.defaultShader.aVertexPosition);
|
||||
gl.disableVertexAttribArray(this.defaultShader.colorAttribute);
|
||||
gl.disableVertexAttribArray(this.defaultShader.aTextureCoord);
|
||||
|
||||
gl.enableVertexAttribArray(this.primitiveShader.aVertexPosition);
|
||||
gl.enableVertexAttribArray(this.primitiveShader.colorAttribute);
|
||||
this.setAttribs(this.primitiveShader.attributes);
|
||||
|
||||
};
|
||||
|
||||
PIXI.WebGLShaderManager.prototype.deactivatePrimitiveShader = function()
|
||||
|
@ -227,13 +288,25 @@ PIXI.WebGLShaderManager.prototype.deactivatePrimitiveShader = function()
|
|||
|
||||
gl.useProgram(this.defaultShader.program);
|
||||
|
||||
gl.disableVertexAttribArray(this.primitiveShader.aVertexPosition);
|
||||
gl.disableVertexAttribArray(this.primitiveShader.colorAttribute);
|
||||
|
||||
gl.enableVertexAttribArray(this.defaultShader.aVertexPosition);
|
||||
gl.enableVertexAttribArray(this.defaultShader.colorAttribute);
|
||||
gl.enableVertexAttribArray(this.defaultShader.aTextureCoord);
|
||||
this.setAttribs(this.defaultShader.attributes);
|
||||
};
|
||||
|
||||
PIXI.WebGLShaderManager.prototype.destroy = function()
|
||||
{
|
||||
this.attribState = null;
|
||||
|
||||
this.tempAttribState = null;
|
||||
|
||||
this.primitiveShader.destroy();
|
||||
|
||||
this.defaultShader.destroy();
|
||||
|
||||
this.fastShader.destroy();
|
||||
|
||||
this.gl = null;
|
||||
};
|
||||
|
||||
|
||||
</pre>
|
||||
</div>
|
||||
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
@ -188,9 +194,10 @@ PIXI.WebGLSpriteBatch = function(gl)
|
|||
{
|
||||
|
||||
|
||||
this.size = 2000;
|
||||
this.vertSize = 6;
|
||||
this.size = 10000;//Math.pow(2, 16) / this.vertSize;
|
||||
|
||||
// console.log(this.size);
|
||||
//the total number of floats in our batch
|
||||
var numVerts = this.size * 4 * this.vertSize;
|
||||
//the total number of indices in our batch
|
||||
|
@ -363,7 +370,7 @@ PIXI.WebGLSpriteBatch.prototype.render = function(sprite)
|
|||
verticies[index++] = alpha;
|
||||
verticies[index++] = tint;
|
||||
|
||||
// increment the batchs
|
||||
// increment the batchsize
|
||||
this.currentBatchSize++;
|
||||
|
||||
|
||||
|
@ -371,7 +378,7 @@ PIXI.WebGLSpriteBatch.prototype.render = function(sprite)
|
|||
|
||||
PIXI.WebGLSpriteBatch.prototype.renderTilingSprite = function(tilingSprite)
|
||||
{
|
||||
var texture = tilingSprite.texture;
|
||||
var texture = tilingSprite.tilingTexture;
|
||||
|
||||
if(texture.baseTexture !== this.currentBaseTexture || this.currentBatchSize >= this.size)
|
||||
{
|
||||
|
@ -386,7 +393,7 @@ PIXI.WebGLSpriteBatch.prototype.renderTilingSprite = function(tilingSprite)
|
|||
}
|
||||
|
||||
// set the textures uvs temporarily
|
||||
// TODO create a seperate texture so that we can tile part of a texture
|
||||
// TODO create a separate texture so that we can tile part of a texture
|
||||
|
||||
if(!tilingSprite._uvs)tilingSprite._uvs = new Float32Array(8);
|
||||
|
||||
|
@ -395,8 +402,8 @@ PIXI.WebGLSpriteBatch.prototype.renderTilingSprite = function(tilingSprite)
|
|||
var offsetX = tilingSprite.tilePosition.x/texture.baseTexture.width;
|
||||
var offsetY = tilingSprite.tilePosition.y/texture.baseTexture.height;
|
||||
|
||||
var scaleX = (tilingSprite.width / texture.baseTexture.width) / tilingSprite.tileScale.x;
|
||||
var scaleY = (tilingSprite.height / texture.baseTexture.height) / tilingSprite.tileScale.y;
|
||||
var scaleX = (tilingSprite.width / texture.baseTexture.width) / (tilingSprite.tileScale.x * tilingSprite.tileScaleOffset.x);
|
||||
var scaleY = (tilingSprite.height / texture.baseTexture.height) / (tilingSprite.tileScale.y * tilingSprite.tileScaleOffset.y);
|
||||
|
||||
uvs[0] = 0 - offsetX;
|
||||
uvs[1] = 0 - offsetY;
|
||||
|
@ -495,8 +502,20 @@ PIXI.WebGLSpriteBatch.prototype.flush = function()
|
|||
gl.bindTexture(gl.TEXTURE_2D, this.currentBaseTexture._glTextures[gl.id] || PIXI.createWebGLTexture(this.currentBaseTexture, gl));
|
||||
|
||||
// upload the verts to the buffer
|
||||
var view = this.vertices.subarray(0, this.currentBatchSize * 4 * this.vertSize);
|
||||
gl.bufferSubData(gl.ARRAY_BUFFER, 0, view);
|
||||
|
||||
if(this.currentBatchSize > ( this.size * 0.5 ) )
|
||||
{
|
||||
gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.vertices);
|
||||
}
|
||||
else
|
||||
{
|
||||
var view = this.vertices.subarray(0, this.currentBatchSize * 4 * this.vertSize);
|
||||
|
||||
gl.bufferSubData(gl.ARRAY_BUFFER, 0, view);
|
||||
}
|
||||
|
||||
// var view = this.vertices.subarray(0, this.currentBatchSize * 4 * this.vertSize);
|
||||
//gl.bufferSubData(gl.ARRAY_BUFFER, 0, view);
|
||||
|
||||
// now draw those suckas!
|
||||
gl.drawElements(gl.TRIANGLES, this.currentBatchSize * 6, gl.UNSIGNED_SHORT, 0);
|
||||
|
@ -552,6 +571,19 @@ PIXI.WebGLSpriteBatch.prototype.setBlendMode = function(blendMode)
|
|||
this.gl.blendFunc(blendModeWebGL[0], blendModeWebGL[1]);
|
||||
};
|
||||
|
||||
PIXI.WebGLSpriteBatch.prototype.destroy = function()
|
||||
{
|
||||
|
||||
this.vertices = null;
|
||||
this.indices = null;
|
||||
|
||||
this.gl.deleteBuffer( this.vertexBuffer );
|
||||
this.gl.deleteBuffer( this.indexBuffer );
|
||||
|
||||
this.currentBaseTexture = null;
|
||||
|
||||
this.gl = null;
|
||||
};
|
||||
|
||||
|
||||
</pre>
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
@ -190,7 +196,7 @@
|
|||
* @param text {String} The copy that you would like the text to display
|
||||
* @param style {Object} The style parameters
|
||||
* @param style.font {String} The size (optional) and bitmap font id (required) eq 'Arial' or '20px Arial' (must have loaded previously)
|
||||
* @param [style.align='left'] {String} An alignment of the multiline text ('left', 'center' or 'right')
|
||||
* @param [style.align='left'] {String} Alignment for multiline text ('left', 'center' or 'right'), does not affect single line text
|
||||
*/
|
||||
PIXI.BitmapText = function(text, style)
|
||||
{
|
||||
|
@ -224,7 +230,7 @@ PIXI.BitmapText.prototype.setText = function(text)
|
|||
* @method setStyle
|
||||
* @param style {Object} The style parameters
|
||||
* @param style.font {String} The size (optional) and bitmap font id (required) eq 'Arial' or '20px Arial' (must have loaded previously)
|
||||
* @param [style.align='left'] {String} An alignment of the multiline text ('left', 'center' or 'right')
|
||||
* @param [style.align='left'] {String} Alignment for multiline text ('left', 'center' or 'right'), does not affect single line text
|
||||
*/
|
||||
PIXI.BitmapText.prototype.setStyle = function(style)
|
||||
{
|
||||
|
@ -315,7 +321,7 @@ PIXI.BitmapText.prototype.updateText = function()
|
|||
};
|
||||
|
||||
/**
|
||||
* Updates the transfor of this object
|
||||
* Updates the transform of this object
|
||||
*
|
||||
* @method updateTransform
|
||||
* @private
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
@ -179,7 +185,7 @@
|
|||
*/
|
||||
|
||||
/**
|
||||
* A Text Object will create a line(s) of text to split a line you can use '\n'
|
||||
* A Text Object will create a line(s) of text. To split a line you can use '\n'
|
||||
*
|
||||
* @class Text
|
||||
* @extends Sprite
|
||||
|
@ -188,7 +194,7 @@
|
|||
* @param [style] {Object} The style parameters
|
||||
* @param [style.font] {String} default 'bold 20pt Arial' The style and size of the font
|
||||
* @param [style.fill='black'] {Object} A canvas fillstyle that will be used on the text eg 'red', '#00FF00'
|
||||
* @param [style.align='left'] {String} An alignment of the multiline text ('left', 'center' or 'right')
|
||||
* @param [style.align='left'] {String} Alignment for multiline text ('left', 'center' or 'right'), does not affect single line text
|
||||
* @param [style.stroke] {String} A canvas fillstyle that will be used on the text stroke eg 'blue', '#FCFF00'
|
||||
* @param [style.strokeThickness=0] {Number} A number that represents the thickness of the stroke. Default is 0 (no stroke)
|
||||
* @param [style.wordWrap=false] {Boolean} Indicates if word wrap should be used
|
||||
|
@ -218,7 +224,7 @@ PIXI.Text.prototype.constructor = PIXI.Text;
|
|||
* @param [style] {Object} The style parameters
|
||||
* @param [style.font='bold 20pt Arial'] {String} The style and size of the font
|
||||
* @param [style.fill='black'] {Object} A canvas fillstyle that will be used on the text eg 'red', '#00FF00'
|
||||
* @param [style.align='left'] {String} An alignment of the multiline text ('left', 'center' or 'right')
|
||||
* @param [style.align='left'] {String} Alignment for multiline text ('left', 'center' or 'right'), does not affect single line text
|
||||
* @param [style.stroke='black'] {String} A canvas fillstyle that will be used on the text stroke eg 'blue', '#FCFF00'
|
||||
* @param [style.strokeThickness=0] {Number} A number that represents the thickness of the stroke. Default is 0 (no stroke)
|
||||
* @param [style.wordWrap=false] {Boolean} Indicates if word wrap should be used
|
||||
|
@ -248,6 +254,7 @@ PIXI.Text.prototype.setText = function(text)
|
|||
{
|
||||
this.text = text.toString() || ' ';
|
||||
this.dirty = true;
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -284,6 +291,8 @@ PIXI.Text.prototype.updateText = function()
|
|||
var lineHeight = this.determineFontHeight('font: ' + this.style.font + ';') + this.style.strokeThickness;
|
||||
this.canvas.height = lineHeight * lines.length;
|
||||
|
||||
if(navigator.isCocoonJS) this.context.clearRect(0,0,this.canvas.width,this.canvas.height);
|
||||
|
||||
//set canvas text styles
|
||||
this.context.fillStyle = this.style.fill;
|
||||
this.context.font = this.style.font;
|
||||
|
@ -337,11 +346,22 @@ PIXI.Text.prototype.updateTexture = function()
|
|||
this._width = this.canvas.width;
|
||||
this._height = this.canvas.height;
|
||||
|
||||
PIXI.texturesToUpdate.push(this.texture.baseTexture);
|
||||
this.requiresUpdate = true;
|
||||
};
|
||||
|
||||
PIXI.Text.prototype._renderWebGL = function(renderSession)
|
||||
{
|
||||
if(this.requiresUpdate)
|
||||
{
|
||||
this.requiresUpdate = false;
|
||||
PIXI.updateWebGLTexture(this.texture.baseTexture, renderSession.gl);
|
||||
}
|
||||
|
||||
PIXI.Sprite.prototype._renderWebGL.call(this, renderSession);
|
||||
};
|
||||
|
||||
/**
|
||||
* Updates the transfor of this object
|
||||
* Updates the transform of this object
|
||||
*
|
||||
* @method updateTransform
|
||||
* @private
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
@ -182,6 +188,8 @@ PIXI.BaseTextureCache = {};
|
|||
PIXI.texturesToUpdate = [];
|
||||
PIXI.texturesToDestroy = [];
|
||||
|
||||
PIXI.BaseTextureCacheIdGenerator = 0;
|
||||
|
||||
/**
|
||||
* A texture stores the information that represents an image. All textures have a base texture
|
||||
*
|
||||
|
@ -215,10 +223,10 @@ PIXI.BaseTexture = function(source, scaleMode)
|
|||
/**
|
||||
* The scale mode to apply when scaling this texture
|
||||
* @property scaleMode
|
||||
* @type PIXI.BaseTexture.SCALE_MODE
|
||||
* @default PIXI.BaseTexture.SCALE_MODE.LINEAR
|
||||
* @type PIXI.scaleModes
|
||||
* @default PIXI.scaleModes.LINEAR
|
||||
*/
|
||||
this.scaleMode = scaleMode || PIXI.BaseTexture.SCALE_MODE.DEFAULT;
|
||||
this.scaleMode = scaleMode || PIXI.scaleModes.DEFAULT;
|
||||
|
||||
/**
|
||||
* [read-only] Describes if the base texture has loaded or not
|
||||
|
@ -278,6 +286,8 @@ PIXI.BaseTexture = function(source, scaleMode)
|
|||
this.imageUrl = null;
|
||||
this._powerOf2 = false;
|
||||
|
||||
//TODO will be used for futer pixi 1.5...
|
||||
this.id = PIXI.BaseTextureCacheIdGenerator++;
|
||||
|
||||
// used for webGL
|
||||
this._glTextures = [];
|
||||
|
@ -319,7 +329,7 @@ PIXI.BaseTexture.prototype.updateSourceImage = function(newSrc)
|
|||
|
||||
/**
|
||||
* Helper function that returns a base texture based on an image url
|
||||
* If the image is not in the base texture cache it will be created and loaded
|
||||
* If the image is not in the base texture cache it will be created and loaded
|
||||
*
|
||||
* @static
|
||||
* @method fromImage
|
||||
|
@ -329,6 +339,8 @@ PIXI.BaseTexture.prototype.updateSourceImage = function(newSrc)
|
|||
PIXI.BaseTexture.fromImage = function(imageUrl, crossorigin, scaleMode)
|
||||
{
|
||||
var baseTexture = PIXI.BaseTextureCache[imageUrl];
|
||||
crossorigin = !crossorigin;
|
||||
|
||||
if(!baseTexture)
|
||||
{
|
||||
// new Image() breaks tex loading in some versions of Chrome.
|
||||
|
@ -347,11 +359,26 @@ PIXI.BaseTexture.fromImage = function(imageUrl, crossorigin, scaleMode)
|
|||
return baseTexture;
|
||||
};
|
||||
|
||||
PIXI.BaseTexture.SCALE_MODE = {
|
||||
DEFAULT: 0, //default to LINEAR
|
||||
LINEAR: 0,
|
||||
NEAREST: 1
|
||||
PIXI.BaseTexture.fromCanvas = function(canvas, scaleMode)
|
||||
{
|
||||
if(!canvas._pixiId)
|
||||
{
|
||||
canvas._pixiId = 'canvas_' + PIXI.TextureCacheIdGenerator++;
|
||||
}
|
||||
|
||||
var baseTexture = PIXI.BaseTextureCache[canvas._pixiId];
|
||||
|
||||
if(!baseTexture)
|
||||
{
|
||||
baseTexture = new PIXI.BaseTexture(canvas, scaleMode);
|
||||
PIXI.BaseTextureCache[canvas._pixiId] = baseTexture;
|
||||
}
|
||||
|
||||
return baseTexture;
|
||||
};
|
||||
|
||||
|
||||
|
||||
</pre>
|
||||
</div>
|
||||
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
@ -181,7 +187,7 @@
|
|||
/**
|
||||
A RenderTexture is a special texture that allows any pixi displayObject to be rendered to it.
|
||||
|
||||
__Hint__: All DisplayObjects (exmpl. Sprites) that renders on RenderTexture should be preloaded.
|
||||
__Hint__: All DisplayObjects (exmpl. Sprites) that render on RenderTexture should be preloaded.
|
||||
Otherwise black rectangles will be drawn instead.
|
||||
|
||||
RenderTexture takes snapshot of DisplayObject passed to render method. If DisplayObject is passed to render method, position and rotation of it will be ignored. For example:
|
||||
|
@ -213,7 +219,7 @@ PIXI.RenderTexture = function(width, height, renderer)
|
|||
this.width = width || 100;
|
||||
this.height = height || 100;
|
||||
|
||||
this.indetityMatrix = PIXI.mat3.create();
|
||||
this.identityMatrix = PIXI.mat3.create();
|
||||
|
||||
this.frame = new PIXI.Rectangle(0, 0, this.width, this.height);
|
||||
|
||||
|
@ -300,7 +306,7 @@ PIXI.RenderTexture.prototype.renderWebGL = function(displayObject, position, cle
|
|||
|
||||
//TODO -? create a new one??? dont think so!
|
||||
var originalWorldTransform = displayObject.worldTransform;
|
||||
displayObject.worldTransform = PIXI.mat3.create();//sthis.indetityMatrix;
|
||||
displayObject.worldTransform = PIXI.mat3.create();//this.identityMatrix;
|
||||
// modify to flip...
|
||||
displayObject.worldTransform[4] = -1;
|
||||
displayObject.worldTransform[5] = this.projection.y * -2;
|
||||
|
@ -311,17 +317,16 @@ PIXI.RenderTexture.prototype.renderWebGL = function(displayObject, position, cle
|
|||
displayObject.worldTransform[5] -= position.y;
|
||||
}
|
||||
|
||||
PIXI.visibleCount++;
|
||||
displayObject.vcount = PIXI.visibleCount;
|
||||
|
||||
for(var i=0,j=children.length; i<j; i++)
|
||||
{
|
||||
children[i].updateTransform();
|
||||
}
|
||||
|
||||
// update the textures!
|
||||
PIXI.WebGLRenderer.updateTextures();
|
||||
|
||||
//
|
||||
this.renderer.renderDisplayObject(displayObject, this.projection);
|
||||
this.renderer.renderDisplayObject(displayObject, this.projection, this.textureBuffer.frameBuffer);
|
||||
|
||||
displayObject.worldTransform = originalWorldTransform;
|
||||
};
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
@ -181,6 +187,8 @@
|
|||
PIXI.TextureCache = {};
|
||||
PIXI.FrameCache = {};
|
||||
|
||||
PIXI.TextureCacheIdGenerator = 0;
|
||||
|
||||
/**
|
||||
* A texture stores the information that represents an image or part of an image. It cannot be added
|
||||
* to the display list directly. To do this use PIXI.Sprite. If no frame is provided then the whole image is used
|
||||
|
@ -295,6 +303,8 @@ PIXI.Texture.prototype.setFrame = function(frame)
|
|||
this.updateFrame = true;
|
||||
|
||||
PIXI.Texture.frameUpdates.push(this);
|
||||
|
||||
|
||||
//this.dispatchEvent( { type: 'update', content: this } );
|
||||
};
|
||||
|
||||
|
@ -354,7 +364,7 @@ PIXI.Texture.fromImage = function(imageUrl, crossorigin, scaleMode)
|
|||
PIXI.Texture.fromFrame = function(frameId)
|
||||
{
|
||||
var texture = PIXI.TextureCache[frameId];
|
||||
if(!texture) throw new Error('The frameId "' + frameId + '" does not exist in the texture cache ' + this);
|
||||
if(!texture) throw new Error('The frameId "' + frameId + '" does not exist in the texture cache ');
|
||||
return texture;
|
||||
};
|
||||
|
||||
|
@ -369,8 +379,10 @@ PIXI.Texture.fromFrame = function(frameId)
|
|||
*/
|
||||
PIXI.Texture.fromCanvas = function(canvas, scaleMode)
|
||||
{
|
||||
var baseTexture = new PIXI.BaseTexture(canvas, scaleMode);
|
||||
return new PIXI.Texture(baseTexture);
|
||||
var baseTexture = PIXI.BaseTexture.fromCanvas(canvas, scaleMode);
|
||||
|
||||
return new PIXI.Texture( baseTexture );
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
@ -405,8 +417,6 @@ PIXI.Texture.removeTextureFromCache = function(id)
|
|||
// this is more for webGL.. it contains updated frames..
|
||||
PIXI.Texture.frameUpdates = [];
|
||||
|
||||
PIXI.Texture.SCALE_MODE = PIXI.BaseTexture.SCALE_MODE;
|
||||
|
||||
</pre>
|
||||
</div>
|
||||
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
@ -180,7 +186,7 @@
|
|||
|
||||
/**
|
||||
* This helper function will automatically detect which renderer you should be using.
|
||||
* WebGL is the preferred renderer as it is a lot fastest. If webGL is not supported by
|
||||
* WebGL is the preferred renderer as it is a lot faster. If webGL is not supported by
|
||||
* the browser then this function will return a canvas renderer
|
||||
*
|
||||
* @method autoDetectRenderer
|
||||
|
@ -207,13 +213,15 @@ PIXI.autoDetectRenderer = function(width, height, view, transparent, antialias)
|
|||
}
|
||||
} )();
|
||||
|
||||
if(webgl)
|
||||
// used to detect ie 11 - no longer required
|
||||
/* if(webgl)
|
||||
{
|
||||
var ie = (navigator.userAgent.toLowerCase().indexOf('trident') !== -1);
|
||||
webgl = !ie;
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
//console.log(webgl);
|
||||
if( webgl )
|
||||
{
|
||||
return new PIXI.WebGLRenderer(width, height, view, transparent, antialias);
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
</div>
|
||||
<div class="yui3-u-1-4 version">
|
||||
<em>API Docs for: 1.4.0</em>
|
||||
<em>API Docs for: 1.4.3</em>
|
||||
</div>
|
||||
</div>
|
||||
<div id="bd" class="yui3-g">
|
||||
|
@ -73,6 +73,8 @@
|
|||
|
||||
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
||||
|
||||
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
||||
|
||||
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
||||
|
||||
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
||||
|
@ -91,6 +93,8 @@
|
|||
|
||||
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
||||
|
||||
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
||||
|
||||
<li><a href="../classes/Point.html">Point</a></li>
|
||||
|
@ -115,9 +119,9 @@
|
|||
|
||||
<li><a href="../classes/Spine.html">Spine</a></li>
|
||||
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
||||
|
||||
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
|
||||
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
||||
|
||||
<li><a href="../classes/Stage.html">Stage</a></li>
|
||||
|
||||
|
@ -127,6 +131,8 @@
|
|||
|
||||
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
||||
|
||||
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
||||
|
||||
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
||||
|
||||
</ul>
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue