Docs updated
Fixed issue where alpha not being set correctly in canvas spriteBatch Fixed issue where previous stage events did not get removed correctly
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140 changed files with 12651 additions and 2435 deletions
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@ -19,7 +19,7 @@
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</div>
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<div class="yui3-u-1-4 version">
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<em>API Docs for: 1.4.0</em>
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<em>API Docs for: 1.4.3</em>
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</div>
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</div>
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<div id="bd" class="yui3-g">
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@ -73,6 +73,8 @@
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<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
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<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
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<li><a href="../classes/Ellipse.html">Ellipse</a></li>
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<li><a href="../classes/EventTarget.html">EventTarget</a></li>
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@ -91,6 +93,8 @@
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<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
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<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
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<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
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<li><a href="../classes/Point.html">Point</a></li>
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@ -115,9 +119,9 @@
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<li><a href="../classes/Spine.html">Spine</a></li>
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<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
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<li><a href="../classes/Sprite.html">Sprite</a></li>
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<li><a href="../classes/Sprite™.html">Sprite™</a></li>
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<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
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<li><a href="../classes/Stage.html">Stage</a></li>
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@ -127,6 +131,8 @@
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<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
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<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
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<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
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</ul>
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@ -280,7 +286,7 @@ PIXI.DisplayObject = function()
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this.stage = null;
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/**
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* [read-only] The multiplied alpha of the displayobject
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* [read-only] The multiplied alpha of the displayObject
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*
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* @property worldAlpha
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* @type Number
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@ -299,7 +305,7 @@ PIXI.DisplayObject = function()
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this._interactive = false;
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/**
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* This is the curser that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true
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* This is the cursor that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true
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*
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* @property defaultCursor
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* @type String
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@ -328,7 +334,7 @@ PIXI.DisplayObject = function()
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this.localTransform = PIXI.mat3.create(); //mat3.identity();
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/**
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* [NYI] Unkown
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* [NYI] Unknown
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*
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* @property color
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* @type Array<>
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@ -345,7 +351,7 @@ PIXI.DisplayObject = function()
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*/
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this.dynamic = true;
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// chach that puppy!
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// cached sin rotation and cos rotation
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this._sr = 0;
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this._cr = 1;
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@ -353,11 +359,6 @@ PIXI.DisplayObject = function()
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this.filterArea = new PIXI.Rectangle(0,0,1,1);
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/**
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*
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*
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*
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*/
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this._bounds = new PIXI.Rectangle(0, 0, 1, 1);
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this._currentBounds = null;
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this._mask = null;
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@ -417,7 +418,7 @@ PIXI.DisplayObject = function()
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*/
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/**
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* A callback that is used when the user touch's over the displayObject
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* A callback that is used when the user touches over the displayObject
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* @method touchstart
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* @param interactionData {InteractionData}
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*/
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@ -487,7 +488,7 @@ Object.defineProperty(PIXI.DisplayObject.prototype, 'worldVisible', {
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if(!item.visible)return false;
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item = item.parent;
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}
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while(item && item.parent);
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while(item);
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return true;
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}
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@ -495,7 +496,7 @@ Object.defineProperty(PIXI.DisplayObject.prototype, 'worldVisible', {
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/**
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* Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it.
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* In PIXI a regular mask must be a PIXI.Ggraphics object. This allows for much faster masking in canvas as it utilises shape clipping.
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* In PIXI a regular mask must be a PIXI.Graphics object. This allows for much faster masking in canvas as it utilises shape clipping.
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* To remove a mask, set this property to null.
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*
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* @property mask
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@ -598,8 +599,6 @@ PIXI.DisplayObject.prototype.updateTransform = function()
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// because we are using affine transformation, we can optimise the matrix concatenation process.. wooo!
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// mat3.multiply(this.localTransform, this.parent.worldTransform, this.worldTransform);
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this.worldAlpha = this.alpha * this.parent.worldAlpha;
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this.vcount = PIXI.visibleCount;
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};
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PIXI.DisplayObject.prototype.getBounds = function()
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@ -622,6 +621,11 @@ PIXI.DisplayObject.prototype.getLocalBounds = function()
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return bounds;
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};
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PIXI.DisplayObject.prototype.setStageReference = function(stage)
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{
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this.stage = stage;
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if(this._interactive)this.stage.dirty = true;
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};
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PIXI.DisplayObject.prototype._renderWebGL = function(renderSession)
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{
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@ -639,7 +643,6 @@ PIXI.DisplayObject.prototype._renderCanvas = function(renderSession)
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PIXI.EmptyRectangle = new PIXI.Rectangle(0,0,0,0);
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PIXI.visibleCount = 0;
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</pre>
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</div>
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