Docs updated
Fixed issue where alpha not being set correctly in canvas spriteBatch Fixed issue where previous stage events did not get removed correctly
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140 changed files with 12651 additions and 2435 deletions
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@ -19,7 +19,7 @@
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</div>
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<div class="yui3-u-1-4 version">
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<em>API Docs for: 1.4.0</em>
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<em>API Docs for: 1.4.3</em>
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</div>
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</div>
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<div id="bd" class="yui3-g">
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@ -73,6 +73,8 @@
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<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
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<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
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<li><a href="../classes/Ellipse.html">Ellipse</a></li>
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<li><a href="../classes/EventTarget.html">EventTarget</a></li>
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@ -91,6 +93,8 @@
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<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
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<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
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<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
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<li><a href="../classes/Point.html">Point</a></li>
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@ -115,9 +119,9 @@
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<li><a href="../classes/Spine.html">Spine</a></li>
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<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
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<li><a href="../classes/Sprite.html">Sprite</a></li>
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<li><a href="../classes/Sprite™.html">Sprite™</a></li>
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<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
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<li><a href="../classes/Stage.html">Stage</a></li>
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@ -127,6 +131,8 @@
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<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
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<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
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<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
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</ul>
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@ -192,8 +198,8 @@ PIXI.CanvasTinter = function()
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PIXI.CanvasTinter.getTintedTexture = function(sprite, color)
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{
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//
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// cach on sprite
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// cach on texture
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// cache on sprite
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// cache on texture
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// no cache
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var texture = sprite.texture;
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@ -226,7 +232,7 @@ PIXI.CanvasTinter.getTintedTexture = function(sprite, color)
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{
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texture.tintCache[stringColor] = canvas;
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// if we are not converting the texture to an image then we need to lose the refferance to the canvas
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// if we are not converting the texture to an image then we need to lose the reference to the canvas
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PIXI.CanvasTinter.canvas = null;
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}
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@ -347,9 +353,9 @@ PIXI.CanvasTinter.roundColor = function(color)
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var rgbValues = PIXI.hex2rgb(color);
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rgbValues[0] = Math.round(rgbValues[0] * step) / step;
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rgbValues[1] = Math.round(rgbValues[1] * step) / step;
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rgbValues[2] = Math.round(rgbValues[2] * step) / step;
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rgbValues[0] = Math.min(255, (rgbValues[0] / step) * step);
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rgbValues[1] = Math.min(255, (rgbValues[1] / step) * step);
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rgbValues[2] = Math.min(255, (rgbValues[2] / step) * step);
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return PIXI.rgb2hex(rgbValues);
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};
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