Docs updated

Fixed issue where alpha not being set correctly in canvas spriteBatch
Fixed issue where previous stage events did not get removed correctly
This commit is contained in:
Mat Groves 2014-01-28 00:08:50 +00:00
parent 9dbf8b47c1
commit 847eb6c48e
140 changed files with 12651 additions and 2435 deletions

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -192,8 +198,8 @@ PIXI.CanvasTinter = function()
PIXI.CanvasTinter.getTintedTexture = function(sprite, color)
{
//
// cach on sprite
// cach on texture
// cache on sprite
// cache on texture
// no cache
var texture = sprite.texture;
@ -226,7 +232,7 @@ PIXI.CanvasTinter.getTintedTexture = function(sprite, color)
{
texture.tintCache[stringColor] = canvas;
// if we are not converting the texture to an image then we need to lose the refferance to the canvas
// if we are not converting the texture to an image then we need to lose the reference to the canvas
PIXI.CanvasTinter.canvas = null;
}
@ -347,9 +353,9 @@ PIXI.CanvasTinter.roundColor = function(color)
var rgbValues = PIXI.hex2rgb(color);
rgbValues[0] = Math.round(rgbValues[0] * step) / step;
rgbValues[1] = Math.round(rgbValues[1] * step) / step;
rgbValues[2] = Math.round(rgbValues[2] * step) / step;
rgbValues[0] = Math.min(255, (rgbValues[0] / step) * step);
rgbValues[1] = Math.min(255, (rgbValues[1] / step) * step);
rgbValues[2] = Math.min(255, (rgbValues[2] / step) * step);
return PIXI.rgb2hex(rgbValues);
};