Docs updated

Fixed issue where alpha not being set correctly in canvas spriteBatch
Fixed issue where previous stage events did not get removed correctly
This commit is contained in:
Mat Groves 2014-01-28 00:08:50 +00:00
parent 9dbf8b47c1
commit 847eb6c48e
140 changed files with 12651 additions and 2435 deletions

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -234,12 +240,23 @@ PIXI.PrimitiveShader.prototype.init = function()
this.aVertexPosition = gl.getAttribLocation(program, &#x27;aVertexPosition&#x27;);
this.colorAttribute = gl.getAttribLocation(program, &#x27;aColor&#x27;);
this.attributes = [this.aVertexPosition, this.colorAttribute];
this.translationMatrix = gl.getUniformLocation(program, &#x27;translationMatrix&#x27;);
this.alpha = gl.getUniformLocation(program, &#x27;alpha&#x27;);
this.program = program;
};
PIXI.PrimitiveShader.prototype.destroy = function()
{
this.gl.deleteProgram( this.program );
this.uniforms = null;
this.gl = null;
this.attribute = null;
};
</pre>
</div>