Docs updated

Fixed issue where alpha not being set correctly in canvas spriteBatch
Fixed issue where previous stage events did not get removed correctly
This commit is contained in:
Mat Groves 2014-01-28 00:08:50 +00:00
parent 9dbf8b47c1
commit 847eb6c48e
140 changed files with 12651 additions and 2435 deletions

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -180,8 +186,16 @@
PIXI.WebGLShaderManager = function(gl)
{
this.setContext(gl);
this.maxAttibs = 10;
this.attribState = [];
this.tempAttribState = [];
for (var i = 0; i &lt; this.maxAttibs; i++) {
this.attribState[i] = false;
}
this.setContext(gl);
// the final one is used for the rendering strips
//this.stripShader = new PIXI.StripShader(gl);
};
@ -196,15 +210,66 @@ PIXI.WebGLShaderManager.prototype.setContext = function(gl)
// this shader is used for the default sprite rendering
this.defaultShader = new PIXI.PixiShader(gl);
var shaderProgram = this.defaultShader.program;
// this shader is used for the fast sprite rendering
this.fastShader = new PIXI.PixiFastShader(gl);
gl.useProgram(shaderProgram);
gl.enableVertexAttribArray(this.defaultShader.aVertexPosition);
gl.enableVertexAttribArray(this.defaultShader.colorAttribute);
gl.enableVertexAttribArray(this.defaultShader.aTextureCoord);
this.activateShader(this.defaultShader);
};
PIXI.WebGLShaderManager.prototype.setAttribs = function(attribs)
{
// reset temp state
var i;
for (i = 0; i &lt; this.tempAttribState.length; i++)
{
this.tempAttribState[i] = false;
}
// set the new attribs
for (i = 0; i &lt; attribs.length; i++)
{
var attribId = attribs[i];
this.tempAttribState[attribId] = true;
}
var gl = this.gl;
for (i = 0; i &lt; this.attribState.length; i++)
{
if(this.attribState[i] !== this.tempAttribState[i])
{
this.attribState[i] = this.tempAttribState[i];
if(this.tempAttribState[i])
{
gl.enableVertexAttribArray(i);
}
else
{
gl.disableVertexAttribArray(i);
}
}
}
// console.log(this.tempAttribState)
};
PIXI.WebGLShaderManager.prototype.activateShader = function(shader)
{
//if(this.currentShader == shader)return;
this.currentShader = shader;
// console.log(shader.program)
this.gl.useProgram(shader.program);
this.setAttribs(shader.attributes);
// console.log(shader.attributes)
};
PIXI.WebGLShaderManager.prototype.activatePrimitiveShader = function()
@ -213,12 +278,8 @@ PIXI.WebGLShaderManager.prototype.activatePrimitiveShader = function()
gl.useProgram(this.primitiveShader.program);
gl.disableVertexAttribArray(this.defaultShader.aVertexPosition);
gl.disableVertexAttribArray(this.defaultShader.colorAttribute);
gl.disableVertexAttribArray(this.defaultShader.aTextureCoord);
gl.enableVertexAttribArray(this.primitiveShader.aVertexPosition);
gl.enableVertexAttribArray(this.primitiveShader.colorAttribute);
this.setAttribs(this.primitiveShader.attributes);
};
PIXI.WebGLShaderManager.prototype.deactivatePrimitiveShader = function()
@ -227,13 +288,25 @@ PIXI.WebGLShaderManager.prototype.deactivatePrimitiveShader = function()
gl.useProgram(this.defaultShader.program);
gl.disableVertexAttribArray(this.primitiveShader.aVertexPosition);
gl.disableVertexAttribArray(this.primitiveShader.colorAttribute);
gl.enableVertexAttribArray(this.defaultShader.aVertexPosition);
gl.enableVertexAttribArray(this.defaultShader.colorAttribute);
gl.enableVertexAttribArray(this.defaultShader.aTextureCoord);
this.setAttribs(this.defaultShader.attributes);
};
PIXI.WebGLShaderManager.prototype.destroy = function()
{
this.attribState = null;
this.tempAttribState = null;
this.primitiveShader.destroy();
this.defaultShader.destroy();
this.fastShader.destroy();
this.gl = null;
};
</pre>
</div>