Docs updated

Fixed issue where alpha not being set correctly in canvas spriteBatch
Fixed issue where previous stage events did not get removed correctly
This commit is contained in:
Mat Groves 2014-01-28 00:08:50 +00:00
parent 9dbf8b47c1
commit 847eb6c48e
140 changed files with 12651 additions and 2435 deletions

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -182,6 +188,8 @@ PIXI.BaseTextureCache = {};
PIXI.texturesToUpdate = [];
PIXI.texturesToDestroy = [];
PIXI.BaseTextureCacheIdGenerator = 0;
/**
* A texture stores the information that represents an image. All textures have a base texture
*
@ -215,10 +223,10 @@ PIXI.BaseTexture = function(source, scaleMode)
/**
* The scale mode to apply when scaling this texture
* @property scaleMode
* @type PIXI.BaseTexture.SCALE_MODE
* @default PIXI.BaseTexture.SCALE_MODE.LINEAR
* @type PIXI.scaleModes
* @default PIXI.scaleModes.LINEAR
*/
this.scaleMode = scaleMode || PIXI.BaseTexture.SCALE_MODE.DEFAULT;
this.scaleMode = scaleMode || PIXI.scaleModes.DEFAULT;
/**
* [read-only] Describes if the base texture has loaded or not
@ -278,6 +286,8 @@ PIXI.BaseTexture = function(source, scaleMode)
this.imageUrl = null;
this._powerOf2 = false;
//TODO will be used for futer pixi 1.5...
this.id = PIXI.BaseTextureCacheIdGenerator++;
// used for webGL
this._glTextures = [];
@ -319,7 +329,7 @@ PIXI.BaseTexture.prototype.updateSourceImage = function(newSrc)
/**
* Helper function that returns a base texture based on an image url
* If the image is not in the base texture cache it will be created and loaded
* If the image is not in the base texture cache it will be created and loaded
*
* @static
* @method fromImage
@ -329,6 +339,8 @@ PIXI.BaseTexture.prototype.updateSourceImage = function(newSrc)
PIXI.BaseTexture.fromImage = function(imageUrl, crossorigin, scaleMode)
{
var baseTexture = PIXI.BaseTextureCache[imageUrl];
crossorigin = !crossorigin;
if(!baseTexture)
{
// new Image() breaks tex loading in some versions of Chrome.
@ -347,11 +359,26 @@ PIXI.BaseTexture.fromImage = function(imageUrl, crossorigin, scaleMode)
return baseTexture;
};
PIXI.BaseTexture.SCALE_MODE = {
DEFAULT: 0, //default to LINEAR
LINEAR: 0,
NEAREST: 1
PIXI.BaseTexture.fromCanvas = function(canvas, scaleMode)
{
if(!canvas._pixiId)
{
canvas._pixiId = &#x27;canvas_&#x27; + PIXI.TextureCacheIdGenerator++;
}
var baseTexture = PIXI.BaseTextureCache[canvas._pixiId];
if(!baseTexture)
{
baseTexture = new PIXI.BaseTexture(canvas, scaleMode);
PIXI.BaseTextureCache[canvas._pixiId] = baseTexture;
}
return baseTexture;
};
</pre>
</div>