Docs updated
Fixed issue where alpha not being set correctly in canvas spriteBatch Fixed issue where previous stage events did not get removed correctly
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140 changed files with 12651 additions and 2435 deletions
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@ -19,7 +19,7 @@
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</div>
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<div class="yui3-u-1-4 version">
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<em>API Docs for: 1.4.0</em>
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<em>API Docs for: 1.4.3</em>
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</div>
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</div>
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<div id="bd" class="yui3-g">
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@ -73,6 +73,8 @@
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<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
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<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
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<li><a href="../classes/Ellipse.html">Ellipse</a></li>
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<li><a href="../classes/EventTarget.html">EventTarget</a></li>
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@ -91,6 +93,8 @@
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<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
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<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
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<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
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<li><a href="../classes/Point.html">Point</a></li>
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@ -115,9 +119,9 @@
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<li><a href="../classes/Spine.html">Spine</a></li>
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<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
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<li><a href="../classes/Sprite.html">Sprite</a></li>
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<li><a href="../classes/Sprite™.html">Sprite™</a></li>
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<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
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<li><a href="../classes/Stage.html">Stage</a></li>
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@ -127,6 +131,8 @@
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<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
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<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
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<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
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</ul>
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@ -181,7 +187,7 @@
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/**
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A RenderTexture is a special texture that allows any pixi displayObject to be rendered to it.
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__Hint__: All DisplayObjects (exmpl. Sprites) that renders on RenderTexture should be preloaded.
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__Hint__: All DisplayObjects (exmpl. Sprites) that render on RenderTexture should be preloaded.
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Otherwise black rectangles will be drawn instead.
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RenderTexture takes snapshot of DisplayObject passed to render method. If DisplayObject is passed to render method, position and rotation of it will be ignored. For example:
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@ -213,7 +219,7 @@ PIXI.RenderTexture = function(width, height, renderer)
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this.width = width || 100;
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this.height = height || 100;
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this.indetityMatrix = PIXI.mat3.create();
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this.identityMatrix = PIXI.mat3.create();
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this.frame = new PIXI.Rectangle(0, 0, this.width, this.height);
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@ -300,7 +306,7 @@ PIXI.RenderTexture.prototype.renderWebGL = function(displayObject, position, cle
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//TODO -? create a new one??? dont think so!
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var originalWorldTransform = displayObject.worldTransform;
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displayObject.worldTransform = PIXI.mat3.create();//sthis.indetityMatrix;
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displayObject.worldTransform = PIXI.mat3.create();//this.identityMatrix;
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// modify to flip...
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displayObject.worldTransform[4] = -1;
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displayObject.worldTransform[5] = this.projection.y * -2;
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@ -311,17 +317,16 @@ PIXI.RenderTexture.prototype.renderWebGL = function(displayObject, position, cle
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displayObject.worldTransform[5] -= position.y;
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}
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PIXI.visibleCount++;
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displayObject.vcount = PIXI.visibleCount;
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for(var i=0,j=children.length; i<j; i++)
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{
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children[i].updateTransform();
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}
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// update the textures!
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PIXI.WebGLRenderer.updateTextures();
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//
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this.renderer.renderDisplayObject(displayObject, this.projection);
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this.renderer.renderDisplayObject(displayObject, this.projection, this.textureBuffer.frameBuffer);
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displayObject.worldTransform = originalWorldTransform;
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};
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