Docs updated

Fixed issue where alpha not being set correctly in canvas spriteBatch
Fixed issue where previous stage events did not get removed correctly
This commit is contained in:
Mat Groves 2014-01-28 00:08:50 +00:00
parent 9dbf8b47c1
commit 847eb6c48e
140 changed files with 12651 additions and 2435 deletions

File diff suppressed because it is too large Load diff

File diff suppressed because one or more lines are too long

View file

@ -17,6 +17,7 @@ YUI.add("yuidoc-meta", function(Y) {
"DisplacementFilter", "DisplacementFilter",
"DisplayObject", "DisplayObject",
"DisplayObjectContainer", "DisplayObjectContainer",
"DotScreenFilter",
"Ellipse", "Ellipse",
"EventTarget", "EventTarget",
"Graphics", "Graphics",
@ -25,6 +26,7 @@ YUI.add("yuidoc-meta", function(Y) {
"InvertFilter", "InvertFilter",
"JsonLoader", "JsonLoader",
"MovieClip", "MovieClip",
"PIXI.PixiFastShader",
"PIXI.PixiShader", "PIXI.PixiShader",
"PixelateFilter", "PixelateFilter",
"Point", "Point",
@ -38,12 +40,13 @@ YUI.add("yuidoc-meta", function(Y) {
"RenderTexture", "RenderTexture",
"SepiaFilter", "SepiaFilter",
"Spine", "Spine",
"Sprite",
"SpriteSheetLoader", "SpriteSheetLoader",
"Sprite™",
"Stage", "Stage",
"Text", "Text",
"Texture", "Texture",
"TilingSprite", "TilingSprite",
"TwistFilter",
"WebGLRenderer" "WebGLRenderer"
], ],
"modules": [ "modules": [

0
docs/assets/css/external-small.png Executable file → Normal file
View file

Before

Width:  |  Height:  |  Size: 491 B

After

Width:  |  Height:  |  Size: 491 B

Before After
Before After

0
docs/assets/css/logo.png Executable file → Normal file
View file

Before

Width:  |  Height:  |  Size: 6.2 KiB

After

Width:  |  Height:  |  Size: 6.2 KiB

Before After
Before After

0
docs/assets/favicon.png Executable file → Normal file
View file

Before

Width:  |  Height:  |  Size: 740 B

After

Width:  |  Height:  |  Size: 740 B

Before After
Before After

0
docs/assets/img/spinner.gif Executable file → Normal file
View file

Before

Width:  |  Height:  |  Size: 2.6 KiB

After

Width:  |  Height:  |  Size: 2.6 KiB

Before After
Before After

0
docs/assets/index.html Executable file → Normal file
View file

0
docs/assets/js/api-filter.js Executable file → Normal file
View file

0
docs/assets/js/api-list.js Executable file → Normal file
View file

0
docs/assets/js/api-search.js Executable file → Normal file
View file

0
docs/assets/js/apidocs.js Executable file → Normal file
View file

0
docs/assets/js/yui-prettify.js vendored Executable file → Normal file
View file

0
docs/assets/vendor/prettify/CHANGES.html vendored Executable file → Normal file
View file

0
docs/assets/vendor/prettify/COPYING vendored Executable file → Normal file
View file

0
docs/assets/vendor/prettify/README.html vendored Executable file → Normal file
View file

0
docs/assets/vendor/prettify/prettify-min.css vendored Executable file → Normal file
View file

0
docs/assets/vendor/prettify/prettify-min.js vendored Executable file → Normal file
View file

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>
@ -231,20 +237,6 @@
</li>
<li class="index-item property">
<a href="#property_offset">offset</a>
</li>
<li class="index-item property">
<a href="#property_scale">scale</a>
</li> </li>
</ul> </ul>
@ -286,7 +278,7 @@
<a href="../files/src_pixi_filters_AlphaMaskFilter.js.html#l86"><code>src&#x2F;pixi&#x2F;filters&#x2F;AlphaMaskFilter.js:86</code></a> <a href="../files/src_pixi_filters_AlphaMaskFilter.js.html#l79"><code>src&#x2F;pixi&#x2F;filters&#x2F;AlphaMaskFilter.js:79</code></a>
</p> </p>
@ -305,96 +297,6 @@
</div>
<div id="property_offset" class="property item">
<h3 class="name"><code>offset</code></h3>
<span class="type"><a href="../classes/Point.html" class="crosslink">Point</a></span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_filters_AlphaMaskFilter.js.html#l116"><code>src&#x2F;pixi&#x2F;filters&#x2F;AlphaMaskFilter.js:116</code></a>
</p>
</div>
<div class="description">
<p>The offset used to move the displacement map.</p>
</div>
</div>
<div id="property_scale" class="property item">
<h3 class="name"><code>scale</code></h3>
<span class="type"><a href="../classes/Point.html" class="crosslink">Point</a></span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_filters_AlphaMaskFilter.js.html#l101"><code>src&#x2F;pixi&#x2F;filters&#x2F;AlphaMaskFilter.js:101</code></a>
</p>
</div>
<div class="description">
<p>The multiplier used to scale the displacement result from the map calculation.</p>
</div>
</div> </div>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>
@ -198,9 +204,9 @@
<div class="box intro"> <div class="box intro">
<p>The atlas file loader is used to load in Atlas data and parsing it <p>The atlas file loader is used to load in Atlas data and parse it
When loaded this class will dispatch a &#39;loaded&#39; event When loaded this class will dispatch a &#39;loaded&#39; event
If load failed this class will dispatch a &#39;error&#39; event</p> If loading fails this class will dispatch an &#39;error&#39; event</p>
</div> </div>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>
@ -187,7 +193,7 @@
<div class="foundat"> <div class="foundat">
Defined in: <a href="../files/src_pixi_textures_BaseTexture.js.html#l9"><code>src&#x2F;pixi&#x2F;textures&#x2F;BaseTexture.js:9</code></a> Defined in: <a href="../files/src_pixi_textures_BaseTexture.js.html#l11"><code>src&#x2F;pixi&#x2F;textures&#x2F;BaseTexture.js:11</code></a>
</div> </div>
@ -252,7 +258,7 @@
<a href="../files/src_pixi_textures_BaseTexture.js.html#l9"><code>src&#x2F;pixi&#x2F;textures&#x2F;BaseTexture.js:9</code></a> <a href="../files/src_pixi_textures_BaseTexture.js.html#l11"><code>src&#x2F;pixi&#x2F;textures&#x2F;BaseTexture.js:11</code></a>
</p> </p>
@ -438,7 +444,7 @@
<a href="../files/src_pixi_textures_BaseTexture.js.html#l113"><code>src&#x2F;pixi&#x2F;textures&#x2F;BaseTexture.js:113</code></a> <a href="../files/src_pixi_textures_BaseTexture.js.html#l117"><code>src&#x2F;pixi&#x2F;textures&#x2F;BaseTexture.js:117</code></a>
</p> </p>
@ -493,7 +499,7 @@
<a href="../files/src_pixi_textures_BaseTexture.js.html#l131"><code>src&#x2F;pixi&#x2F;textures&#x2F;BaseTexture.js:131</code></a> <a href="../files/src_pixi_textures_BaseTexture.js.html#l135"><code>src&#x2F;pixi&#x2F;textures&#x2F;BaseTexture.js:135</code></a>
</p> </p>
@ -563,7 +569,7 @@
<a href="../files/src_pixi_textures_BaseTexture.js.html#l144"><code>src&#x2F;pixi&#x2F;textures&#x2F;BaseTexture.js:144</code></a> <a href="../files/src_pixi_textures_BaseTexture.js.html#l148"><code>src&#x2F;pixi&#x2F;textures&#x2F;BaseTexture.js:148</code></a>
</p> </p>
@ -654,7 +660,7 @@ If the image is not in the base texture cache it will be created and loaded</p>
<a href="../files/src_pixi_textures_BaseTexture.js.html#l47"><code>src&#x2F;pixi&#x2F;textures&#x2F;BaseTexture.js:47</code></a> <a href="../files/src_pixi_textures_BaseTexture.js.html#l49"><code>src&#x2F;pixi&#x2F;textures&#x2F;BaseTexture.js:49</code></a>
</p> </p>
@ -699,7 +705,7 @@ If the image is not in the base texture cache it will be created and loaded</p>
<a href="../files/src_pixi_textures_BaseTexture.js.html#l30"><code>src&#x2F;pixi&#x2F;textures&#x2F;BaseTexture.js:30</code></a> <a href="../files/src_pixi_textures_BaseTexture.js.html#l32"><code>src&#x2F;pixi&#x2F;textures&#x2F;BaseTexture.js:32</code></a>
</p> </p>
@ -723,7 +729,7 @@ If the image is not in the base texture cache it will be created and loaded</p>
<div id="property_scaleMode" class="property item"> <div id="property_scaleMode" class="property item">
<h3 class="name"><code>scaleMode</code></h3> <h3 class="name"><code>scaleMode</code></h3>
<span class="type">PIXI.BaseTexture.SCALE_MODE</span> <span class="type">PIXI.scaleModes</span>
@ -744,7 +750,7 @@ If the image is not in the base texture cache it will be created and loaded</p>
<a href="../files/src_pixi_textures_BaseTexture.js.html#l39"><code>src&#x2F;pixi&#x2F;textures&#x2F;BaseTexture.js:39</code></a> <a href="../files/src_pixi_textures_BaseTexture.js.html#l41"><code>src&#x2F;pixi&#x2F;textures&#x2F;BaseTexture.js:41</code></a>
</p> </p>
@ -759,7 +765,7 @@ If the image is not in the base texture cache it will be created and loaded</p>
</div> </div>
<p><strong>Default:</strong> PIXI.BaseTexture.SCALE_MODE.LINEAR</p> <p><strong>Default:</strong> PIXI.scaleModes.LINEAR</p>
@ -791,7 +797,7 @@ If the image is not in the base texture cache it will be created and loaded</p>
<a href="../files/src_pixi_textures_BaseTexture.js.html#l56"><code>src&#x2F;pixi&#x2F;textures&#x2F;BaseTexture.js:56</code></a> <a href="../files/src_pixi_textures_BaseTexture.js.html#l58"><code>src&#x2F;pixi&#x2F;textures&#x2F;BaseTexture.js:58</code></a>
</p> </p>
@ -836,7 +842,7 @@ If the image is not in the base texture cache it will be created and loaded</p>
<a href="../files/src_pixi_textures_BaseTexture.js.html#l21"><code>src&#x2F;pixi&#x2F;textures&#x2F;BaseTexture.js:21</code></a> <a href="../files/src_pixi_textures_BaseTexture.js.html#l23"><code>src&#x2F;pixi&#x2F;textures&#x2F;BaseTexture.js:23</code></a>
</p> </p>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>
@ -511,7 +517,7 @@ When loaded this class will dispatch a &#39;loaded&#39; event</p>
<a href="../files/src_pixi_loaders_BitmapFontLoader.js.html#l153"><code>src&#x2F;pixi&#x2F;loaders&#x2F;BitmapFontLoader.js:153</code></a> <a href="../files/src_pixi_loaders_BitmapFontLoader.js.html#l165"><code>src&#x2F;pixi&#x2F;loaders&#x2F;BitmapFontLoader.js:165</code></a>
</p> </p>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>
@ -330,7 +336,7 @@ You can generate the fnt files using
<div class="param-description"> <div class="param-description">
<p>An alignment of the multiline text (&#39;left&#39;, &#39;center&#39; or &#39;right&#39;)</p> <p>Alignment for multiline text (&#39;left&#39;, &#39;center&#39; or &#39;right&#39;), does not affect single line text</p>
</div> </div>
@ -849,7 +855,7 @@ You can generate the fnt files using
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l95"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:95</code></a> <a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l81"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:81</code></a>
</p> </p>
@ -951,7 +957,7 @@ You can generate the fnt files using
<a href="../files/src_pixi_display_DisplayObject.js.html#l193"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:193</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l188"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:188</code></a>
</p> </p>
@ -1036,7 +1042,7 @@ You can generate the fnt files using
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l149"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:149</code></a> <a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l135"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:135</code></a>
</p> </p>
@ -1047,7 +1053,7 @@ You can generate the fnt files using
</div> </div>
<div class="description"> <div class="description">
<p>Returns the Child at the specified index</p> <p>Returns the child at the specified index</p>
</div> </div>
@ -1122,7 +1128,7 @@ You can generate the fnt files using
<a href="../files/src_pixi_display_DisplayObject.js.html#l199"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:199</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l194"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:194</code></a>
</p> </p>
@ -1207,7 +1213,7 @@ You can generate the fnt files using
<a href="../files/src_pixi_display_DisplayObject.js.html#l225"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:225</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l220"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:220</code></a>
</p> </p>
@ -1292,7 +1298,7 @@ You can generate the fnt files using
<a href="../files/src_pixi_display_DisplayObject.js.html#l219"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:219</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l214"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:214</code></a>
</p> </p>
@ -1377,7 +1383,7 @@ You can generate the fnt files using
<a href="../files/src_pixi_display_DisplayObject.js.html#l205"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:205</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l200"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:200</code></a>
</p> </p>
@ -1463,7 +1469,7 @@ for this callback to be fired the mouse must have been pressed down over the dis
<a href="../files/src_pixi_display_DisplayObject.js.html#l212"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:212</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l207"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:207</code></a>
</p> </p>
@ -1549,7 +1555,7 @@ for this callback to be fired, The touch must have started over the displayObjec
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l167"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:167</code></a> <a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l153"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:153</code></a>
</p> </p>
@ -1637,7 +1643,7 @@ for this callback to be fired, The touch must have started over the displayObjec
<a href="../files/src_pixi_display_DisplayObject.js.html#l266"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:266</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l261"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:261</code></a>
</p> </p>
@ -1787,7 +1793,7 @@ Instead of using this function you can now simply set the interactive property t
<div class="param-description"> <div class="param-description">
<p>An alignment of the multiline text (&#39;left&#39;, &#39;center&#39; or &#39;right&#39;)</p> <p>Alignment for multiline text (&#39;left&#39;, &#39;center&#39; or &#39;right&#39;), does not affect single line text</p>
</div> </div>
@ -1944,7 +1950,7 @@ Instead of using this function you can now simply set the interactive property t
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l123"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:123</code></a> <a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l109"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:109</code></a>
</p> </p>
@ -2044,7 +2050,7 @@ Instead of using this function you can now simply set the interactive property t
<a href="../files/src_pixi_display_DisplayObject.js.html#l236"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:236</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l231"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:231</code></a>
</p> </p>
@ -2130,7 +2136,7 @@ basically a touch version of click</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l249"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:249</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l244"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:244</code></a>
</p> </p>
@ -2215,7 +2221,7 @@ basically a touch version of click</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l255"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:255</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l250"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:250</code></a>
</p> </p>
@ -2301,7 +2307,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l243"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:243</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l238"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:238</code></a>
</p> </p>
@ -2312,7 +2318,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
</div> </div>
<div class="description"> <div class="description">
<p>A callback that is used when the user touch&#39;s over the displayObject</p> <p>A callback that is used when the user touches over the displayObject</p>
</div> </div>
@ -2449,7 +2455,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
</div> </div>
<div class="description"> <div class="description">
<p>Updates the transfor of this object</p> <p>Updates the transform of this object</p>
</div> </div>
@ -2671,7 +2677,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
</div> </div>
<div class="description"> <div class="description">
<p>[NYI] Unkown</p> <p>[NYI] Unknown</p>
</div> </div>
@ -2713,7 +2719,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
</div> </div>
<div class="description"> <div class="description">
<p>This is the curser that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true</p> <p>This is the cursor that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true</p>
</div> </div>
@ -2789,7 +2795,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l340"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:340</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l335"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:335</code></a>
</p> </p>
@ -2845,7 +2851,7 @@ To remove filters simply set this property to &#39;null&#39;</li>
</div> </div>
<div class="description"> <div class="description">
<p>The height of the displayObjectContainer, setting this will actually modify the scale to acheive the value set</p> <p>The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set</p>
</div> </div>
@ -2920,7 +2926,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<a href="../files/src_pixi_display_DisplayObject.js.html#l279"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:279</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l274"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:274</code></a>
</p> </p>
@ -3008,7 +3014,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<a href="../files/src_pixi_display_DisplayObject.js.html#l320"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:320</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l315"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:315</code></a>
</p> </p>
@ -3019,7 +3025,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<div class="description"> <div class="description">
<p>Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. <p>Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it.
In PIXI a regular mask must be a PIXI.Ggraphics object. This allows for much faster masking in canvas as it utilises shape clipping. In PIXI a regular mask must be a PIXI.Graphics object. This allows for much faster masking in canvas as it utilises shape clipping.
To remove a mask, set this property to null.</p> To remove a mask, set this property to null.</p>
</div> </div>
@ -3398,7 +3404,7 @@ To remove a mask, set this property to null.</p>
</div> </div>
<div class="description"> <div class="description">
<p>The width of the displayObjectContainer, setting this will actually modify the scale to acheive the value set</p> <p>The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set</p>
</div> </div>
@ -3440,7 +3446,7 @@ To remove a mask, set this property to null.</p>
</div> </div>
<div class="description"> <div class="description">
<p>[read-only] The multiplied alpha of the displayobject</p> <p>[read-only] The multiplied alpha of the displayObject</p>
</div> </div>
@ -3516,7 +3522,7 @@ To remove a mask, set this property to null.</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l299"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:299</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l294"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:294</code></a>
</p> </p>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>
@ -342,7 +348,7 @@
</div> </div>
<div class="description"> <div class="description">
<p>Sets the strength of the blurX property simultaneously</p> <p>Sets the strength of the blurX property</p>
</div> </div>
@ -389,7 +395,7 @@
</div> </div>
<div class="description"> <div class="description">
<p>Sets the strength of the blurX property simultaneously</p> <p>Sets the strength of the blurX property</p>
</div> </div>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>
@ -344,7 +350,7 @@
<a href="../files/src_pixi_renderers_webgl_utils_WebGLGraphics.js.html#l206"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;utils&#x2F;WebGLGraphics.js:206</code></a> <a href="../files/src_pixi_renderers_webgl_utils_WebGLGraphics.js.html#l211"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;utils&#x2F;WebGLGraphics.js:211</code></a>
</p> </p>
@ -457,7 +463,7 @@
<a href="../files/src_pixi_renderers_webgl_utils_WebGLGraphics.js.html#l275"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;utils&#x2F;WebGLGraphics.js:275</code></a> <a href="../files/src_pixi_renderers_webgl_utils_WebGLGraphics.js.html#l284"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;utils&#x2F;WebGLGraphics.js:284</code></a>
</p> </p>
@ -570,7 +576,7 @@
<a href="../files/src_pixi_renderers_webgl_utils_WebGLGraphics.js.html#l485"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;utils&#x2F;WebGLGraphics.js:485</code></a> <a href="../files/src_pixi_renderers_webgl_utils_WebGLGraphics.js.html#l494"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;utils&#x2F;WebGLGraphics.js:494</code></a>
</p> </p>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>
@ -511,7 +517,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<a href="../files/src_pixi_renderers_canvas_CanvasRenderer.js.html#l111"><code>src&#x2F;pixi&#x2F;renderers&#x2F;canvas&#x2F;CanvasRenderer.js:111</code></a> <a href="../files/src_pixi_renderers_canvas_CanvasRenderer.js.html#l134"><code>src&#x2F;pixi&#x2F;renderers&#x2F;canvas&#x2F;CanvasRenderer.js:134</code></a>
</p> </p>
@ -602,7 +608,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<a href="../files/src_pixi_renderers_canvas_CanvasRenderer.js.html#l172"><code>src&#x2F;pixi&#x2F;renderers&#x2F;canvas&#x2F;CanvasRenderer.js:172</code></a> <a href="../files/src_pixi_renderers_canvas_CanvasRenderer.js.html#l208"><code>src&#x2F;pixi&#x2F;renderers&#x2F;canvas&#x2F;CanvasRenderer.js:208</code></a>
</p> </p>
@ -693,7 +699,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<a href="../files/src_pixi_renderers_canvas_CanvasRenderer.js.html#l223"><code>src&#x2F;pixi&#x2F;renderers&#x2F;canvas&#x2F;CanvasRenderer.js:223</code></a> <a href="../files/src_pixi_renderers_canvas_CanvasRenderer.js.html#l259"><code>src&#x2F;pixi&#x2F;renderers&#x2F;canvas&#x2F;CanvasRenderer.js:259</code></a>
</p> </p>
@ -784,7 +790,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<a href="../files/src_pixi_renderers_canvas_CanvasRenderer.js.html#l189"><code>src&#x2F;pixi&#x2F;renderers&#x2F;canvas&#x2F;CanvasRenderer.js:189</code></a> <a href="../files/src_pixi_renderers_canvas_CanvasRenderer.js.html#l225"><code>src&#x2F;pixi&#x2F;renderers&#x2F;canvas&#x2F;CanvasRenderer.js:225</code></a>
</p> </p>
@ -879,7 +885,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<a href="../files/src_pixi_renderers_canvas_CanvasRenderer.js.html#l156"><code>src&#x2F;pixi&#x2F;renderers&#x2F;canvas&#x2F;CanvasRenderer.js:156</code></a> <a href="../files/src_pixi_renderers_canvas_CanvasRenderer.js.html#l192"><code>src&#x2F;pixi&#x2F;renderers&#x2F;canvas&#x2F;CanvasRenderer.js:192</code></a>
</p> </p>
@ -973,7 +979,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<a href="../files/src_pixi_renderers_canvas_CanvasRenderer.js.html#l71"><code>src&#x2F;pixi&#x2F;renderers&#x2F;canvas&#x2F;CanvasRenderer.js:71</code></a> <a href="../files/src_pixi_renderers_canvas_CanvasRenderer.js.html#l97"><code>src&#x2F;pixi&#x2F;renderers&#x2F;canvas&#x2F;CanvasRenderer.js:97</code></a>
</p> </p>
@ -1018,7 +1024,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<a href="../files/src_pixi_renderers_canvas_CanvasRenderer.js.html#l54"><code>src&#x2F;pixi&#x2F;renderers&#x2F;canvas&#x2F;CanvasRenderer.js:54</code></a> <a href="../files/src_pixi_renderers_canvas_CanvasRenderer.js.html#l80"><code>src&#x2F;pixi&#x2F;renderers&#x2F;canvas&#x2F;CanvasRenderer.js:80</code></a>
</p> </p>
@ -1065,7 +1071,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<a href="../files/src_pixi_renderers_canvas_CanvasRenderer.js.html#l63"><code>src&#x2F;pixi&#x2F;renderers&#x2F;canvas&#x2F;CanvasRenderer.js:63</code></a> <a href="../files/src_pixi_renderers_canvas_CanvasRenderer.js.html#l89"><code>src&#x2F;pixi&#x2F;renderers&#x2F;canvas&#x2F;CanvasRenderer.js:89</code></a>
</p> </p>
@ -1110,7 +1116,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<a href="../files/src_pixi_renderers_canvas_CanvasRenderer.js.html#l45"><code>src&#x2F;pixi&#x2F;renderers&#x2F;canvas&#x2F;CanvasRenderer.js:45</code></a> <a href="../files/src_pixi_renderers_canvas_CanvasRenderer.js.html#l71"><code>src&#x2F;pixi&#x2F;renderers&#x2F;canvas&#x2F;CanvasRenderer.js:71</code></a>
</p> </p>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>
@ -194,7 +200,7 @@
<div class="box intro"> <div class="box intro">
<p>The Circle object can be used to specify a hit area for displayobjects</p> <p>The Circle object can be used to specify a hit area for displayObjects</p>
</div> </div>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>
@ -194,7 +200,7 @@
<div class="box intro"> <div class="box intro">
<p>This turns your displayObjects to black and white.</p> <p>This lowers the color depth of your image by the given amount, producing an image with a smaller palette.</p>
</div> </div>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>
@ -580,7 +586,7 @@
<a href="../files/src_pixi_display_DisplayObject.js.html#l193"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:193</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l188"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:188</code></a>
</p> </p>
@ -668,7 +674,7 @@
<a href="../files/src_pixi_display_DisplayObject.js.html#l199"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:199</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l194"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:194</code></a>
</p> </p>
@ -756,7 +762,7 @@
<a href="../files/src_pixi_display_DisplayObject.js.html#l225"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:225</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l220"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:220</code></a>
</p> </p>
@ -844,7 +850,7 @@
<a href="../files/src_pixi_display_DisplayObject.js.html#l219"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:219</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l214"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:214</code></a>
</p> </p>
@ -932,7 +938,7 @@
<a href="../files/src_pixi_display_DisplayObject.js.html#l205"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:205</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l200"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:200</code></a>
</p> </p>
@ -1021,7 +1027,7 @@ for this callback to be fired the mouse must have been pressed down over the dis
<a href="../files/src_pixi_display_DisplayObject.js.html#l212"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:212</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l207"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:207</code></a>
</p> </p>
@ -1112,7 +1118,7 @@ for this callback to be fired, The touch must have started over the displayObjec
<a href="../files/src_pixi_display_DisplayObject.js.html#l266"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:266</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l261"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:261</code></a>
</p> </p>
@ -1203,7 +1209,7 @@ Instead of using this function you can now simply set the interactive property t
<a href="../files/src_pixi_display_DisplayObject.js.html#l236"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:236</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l231"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:231</code></a>
</p> </p>
@ -1292,7 +1298,7 @@ basically a touch version of click</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l249"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:249</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l244"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:244</code></a>
</p> </p>
@ -1380,7 +1386,7 @@ basically a touch version of click</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l255"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:255</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l250"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:250</code></a>
</p> </p>
@ -1469,7 +1475,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l243"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:243</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l238"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:238</code></a>
</p> </p>
@ -1480,7 +1486,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
</div> </div>
<div class="description"> <div class="description">
<p>A callback that is used when the user touch&#39;s over the displayObject</p> <p>A callback that is used when the user touches over the displayObject</p>
</div> </div>
@ -1695,7 +1701,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
</div> </div>
<div class="description"> <div class="description">
<p>[NYI] Unkown</p> <p>[NYI] Unknown</p>
</div> </div>
@ -1740,7 +1746,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
</div> </div>
<div class="description"> <div class="description">
<p>This is the curser that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true</p> <p>This is the cursor that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true</p>
</div> </div>
@ -1822,7 +1828,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l340"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:340</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l335"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:335</code></a>
</p> </p>
@ -1917,7 +1923,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<a href="../files/src_pixi_display_DisplayObject.js.html#l279"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:279</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l274"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:274</code></a>
</p> </p>
@ -2011,7 +2017,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<a href="../files/src_pixi_display_DisplayObject.js.html#l320"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:320</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l315"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:315</code></a>
</p> </p>
@ -2022,7 +2028,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<div class="description"> <div class="description">
<p>Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. <p>Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it.
In PIXI a regular mask must be a PIXI.Ggraphics object. This allows for much faster masking in canvas as it utilises shape clipping. In PIXI a regular mask must be a PIXI.Graphics object. This allows for much faster masking in canvas as it utilises shape clipping.
To remove a mask, set this property to null.</p> To remove a mask, set this property to null.</p>
</div> </div>
@ -2428,7 +2434,7 @@ To remove a mask, set this property to null.</p>
</div> </div>
<div class="description"> <div class="description">
<p>[read-only] The multiplied alpha of the displayobject</p> <p>[read-only] The multiplied alpha of the displayObject</p>
</div> </div>
@ -2510,7 +2516,7 @@ To remove a mask, set this property to null.</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l299"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:299</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l294"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:294</code></a>
</p> </p>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>
@ -736,7 +742,7 @@ It is the base class of all display objects that act as a container for other ob
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l95"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:95</code></a> <a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l81"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:81</code></a>
</p> </p>
@ -838,7 +844,7 @@ It is the base class of all display objects that act as a container for other ob
<a href="../files/src_pixi_display_DisplayObject.js.html#l193"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:193</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l188"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:188</code></a>
</p> </p>
@ -926,7 +932,7 @@ It is the base class of all display objects that act as a container for other ob
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l149"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:149</code></a> <a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l135"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:135</code></a>
</p> </p>
@ -937,7 +943,7 @@ It is the base class of all display objects that act as a container for other ob
</div> </div>
<div class="description"> <div class="description">
<p>Returns the Child at the specified index</p> <p>Returns the child at the specified index</p>
</div> </div>
@ -1012,7 +1018,7 @@ It is the base class of all display objects that act as a container for other ob
<a href="../files/src_pixi_display_DisplayObject.js.html#l199"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:199</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l194"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:194</code></a>
</p> </p>
@ -1097,7 +1103,7 @@ It is the base class of all display objects that act as a container for other ob
<a href="../files/src_pixi_display_DisplayObject.js.html#l225"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:225</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l220"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:220</code></a>
</p> </p>
@ -1182,7 +1188,7 @@ It is the base class of all display objects that act as a container for other ob
<a href="../files/src_pixi_display_DisplayObject.js.html#l219"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:219</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l214"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:214</code></a>
</p> </p>
@ -1267,7 +1273,7 @@ It is the base class of all display objects that act as a container for other ob
<a href="../files/src_pixi_display_DisplayObject.js.html#l205"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:205</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l200"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:200</code></a>
</p> </p>
@ -1353,7 +1359,7 @@ for this callback to be fired the mouse must have been pressed down over the dis
<a href="../files/src_pixi_display_DisplayObject.js.html#l212"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:212</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l207"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:207</code></a>
</p> </p>
@ -1442,7 +1448,7 @@ for this callback to be fired, The touch must have started over the displayObjec
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l167"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:167</code></a> <a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l153"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:153</code></a>
</p> </p>
@ -1530,7 +1536,7 @@ for this callback to be fired, The touch must have started over the displayObjec
<a href="../files/src_pixi_display_DisplayObject.js.html#l266"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:266</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l261"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:261</code></a>
</p> </p>
@ -1629,7 +1635,7 @@ Instead of using this function you can now simply set the interactive property t
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l123"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:123</code></a> <a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l109"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:109</code></a>
</p> </p>
@ -1729,7 +1735,7 @@ Instead of using this function you can now simply set the interactive property t
<a href="../files/src_pixi_display_DisplayObject.js.html#l236"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:236</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l231"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:231</code></a>
</p> </p>
@ -1815,7 +1821,7 @@ basically a touch version of click</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l249"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:249</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l244"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:244</code></a>
</p> </p>
@ -1900,7 +1906,7 @@ basically a touch version of click</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l255"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:255</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l250"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:250</code></a>
</p> </p>
@ -1986,7 +1992,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l243"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:243</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l238"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:238</code></a>
</p> </p>
@ -1997,7 +2003,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
</div> </div>
<div class="description"> <div class="description">
<p>A callback that is used when the user touch&#39;s over the displayObject</p> <p>A callback that is used when the user touches over the displayObject</p>
</div> </div>
@ -2245,7 +2251,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
</div> </div>
<div class="description"> <div class="description">
<p>[NYI] Unkown</p> <p>[NYI] Unknown</p>
</div> </div>
@ -2287,7 +2293,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
</div> </div>
<div class="description"> <div class="description">
<p>This is the curser that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true</p> <p>This is the cursor that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true</p>
</div> </div>
@ -2363,7 +2369,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l340"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:340</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l335"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:335</code></a>
</p> </p>
@ -2422,7 +2428,7 @@ To remove filters simply set this property to &#39;null&#39;</li>
</div> </div>
<div class="description"> <div class="description">
<p>The height of the displayObjectContainer, setting this will actually modify the scale to acheive the value set</p> <p>The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set</p>
</div> </div>
@ -2497,7 +2503,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<a href="../files/src_pixi_display_DisplayObject.js.html#l279"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:279</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l274"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:274</code></a>
</p> </p>
@ -2585,7 +2591,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<a href="../files/src_pixi_display_DisplayObject.js.html#l320"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:320</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l315"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:315</code></a>
</p> </p>
@ -2596,7 +2602,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<div class="description"> <div class="description">
<p>Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. <p>Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it.
In PIXI a regular mask must be a PIXI.Ggraphics object. This allows for much faster masking in canvas as it utilises shape clipping. In PIXI a regular mask must be a PIXI.Graphics object. This allows for much faster masking in canvas as it utilises shape clipping.
To remove a mask, set this property to null.</p> To remove a mask, set this property to null.</p>
</div> </div>
@ -2978,7 +2984,7 @@ To remove a mask, set this property to null.</p>
</div> </div>
<div class="description"> <div class="description">
<p>The width of the displayObjectContainer, setting this will actually modify the scale to acheive the value set</p> <p>The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set</p>
</div> </div>
@ -3020,7 +3026,7 @@ To remove a mask, set this property to null.</p>
</div> </div>
<div class="description"> <div class="description">
<p>[read-only] The multiplied alpha of the displayobject</p> <p>[read-only] The multiplied alpha of the displayObject</p>
</div> </div>
@ -3096,7 +3102,7 @@ To remove a mask, set this property to null.</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l299"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:299</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l294"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:294</code></a>
</p> </p>

View file

@ -0,0 +1,377 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>DotScreenFilter - pixi.js</title>
<link rel="stylesheet" href="http://yui.yahooapis.com/3.9.1/build/cssgrids/cssgrids-min.css">
<link rel="stylesheet" href="../assets/vendor/prettify/prettify-min.css">
<link rel="stylesheet" href="../assets/css/main.css" id="site_styles">
<link rel="shortcut icon" type="image/png" href="../assets/favicon.png">
<script src="http://yui.yahooapis.com/combo?3.9.1/build/yui/yui-min.js"></script>
</head>
<body class="yui3-skin-sam">
<div id="doc">
<div id="hd" class="yui3-g header">
<div class="yui3-u-3-4">
<h1><img src="http://www.goodboydigital.com/pixijs/logo_small.png" title="pixi.js"></h1>
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
<div class="yui3-u-1-4">
<div id="docs-sidebar" class="sidebar apidocs">
<div id="api-list">
<h2 class="off-left">APIs</h2>
<div id="api-tabview" class="tabview">
<ul class="tabs">
<li><a href="#api-classes">Classes</a></li>
<li><a href="#api-modules">Modules</a></li>
</ul>
<div id="api-tabview-filter">
<input type="search" id="api-filter" placeholder="Type to filter APIs">
</div>
<div id="api-tabview-panel">
<ul id="api-classes" class="apis classes">
<li><a href="../classes/AbstractFilter.html">AbstractFilter</a></li>
<li><a href="../classes/AlphaMaskFilter.html">AlphaMaskFilter</a></li>
<li><a href="../classes/AssetLoader.html">AssetLoader</a></li>
<li><a href="../classes/AtlasLoader.html">AtlasLoader</a></li>
<li><a href="../classes/BaseTexture.html">BaseTexture</a></li>
<li><a href="../classes/BitmapFontLoader.html">BitmapFontLoader</a></li>
<li><a href="../classes/BitmapText.html">BitmapText</a></li>
<li><a href="../classes/BlurFilter.html">BlurFilter</a></li>
<li><a href="../classes/CanvasGraphics.html">CanvasGraphics</a></li>
<li><a href="../classes/CanvasRenderer.html">CanvasRenderer</a></li>
<li><a href="../classes/Circle.html">Circle</a></li>
<li><a href="../classes/ColorMatrixFilter.html">ColorMatrixFilter</a></li>
<li><a href="../classes/ColorStepFilter.html">ColorStepFilter</a></li>
<li><a href="../classes/DisplacementFilter.html">DisplacementFilter</a></li>
<li><a href="../classes/DisplayObject.html">DisplayObject</a></li>
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
<li><a href="../classes/Graphics.html">Graphics</a></li>
<li><a href="../classes/GrayFilter.html">GrayFilter</a></li>
<li><a href="../classes/ImageLoader.html">ImageLoader</a></li>
<li><a href="../classes/InvertFilter.html">InvertFilter</a></li>
<li><a href="../classes/JsonLoader.html">JsonLoader</a></li>
<li><a href="../classes/MovieClip.html">MovieClip</a></li>
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
<li><a href="../classes/Polygon.html">Polygon</a></li>
<li><a href="../classes/PolyK._convex.html">PolyK._convex</a></li>
<li><a href="../classes/PolyK._PointInTriangle.html">PolyK._PointInTriangle</a></li>
<li><a href="../classes/PolyK.AjaxRequest.html">PolyK.AjaxRequest</a></li>
<li><a href="../classes/PolyK.InteractionData.html">PolyK.InteractionData</a></li>
<li><a href="../classes/PolyK.InteractionManager.html">PolyK.InteractionManager</a></li>
<li><a href="../classes/Rectangle.html">Rectangle</a></li>
<li><a href="../classes/RenderTexture.html">RenderTexture</a></li>
<li><a href="../classes/SepiaFilter.html">SepiaFilter</a></li>
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
<li><a href="../classes/Text.html">Text</a></li>
<li><a href="../classes/Texture.html">Texture</a></li>
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
<ul id="api-modules" class="apis modules">
<li><a href="../modules/PIXI.html">PIXI</a></li>
</ul>
</div>
</div>
</div>
</div>
</div>
<div class="yui3-u-3-4">
<div id="api-options">
Show:
<label for="api-show-inherited">
<input type="checkbox" id="api-show-inherited" checked>
Inherited
</label>
<label for="api-show-protected">
<input type="checkbox" id="api-show-protected">
Protected
</label>
<label for="api-show-private">
<input type="checkbox" id="api-show-private">
Private
</label>
<label for="api-show-deprecated">
<input type="checkbox" id="api-show-deprecated">
Deprecated
</label>
</div>
<div class="apidocs">
<div id="docs-main">
<div class="content">
<h1>DotScreenFilter Class</h1>
<div class="box meta">
<div class="foundat">
Defined in: <a href="../files/src_pixi_filters_DotScreenFilter.js.html#l6"><code>src&#x2F;pixi&#x2F;filters&#x2F;DotScreenFilter.js:6</code></a>
</div>
Module: <a href="../modules/PIXI.html">PIXI</a>
</div>
<div class="box intro">
<p>This filter applies a dotscreen effect making display objects appear to be made out of black and white halftone dots like an old printer</p>
</div>
<div id="classdocs" class="tabview">
<ul class="api-class-tabs">
<li class="api-class-tab index"><a href="#index">Index</a></li>
<li class="api-class-tab properties"><a href="#properties">Properties</a></li>
</ul>
<div>
<div id="index" class="api-class-tabpanel index">
<h2 class="off-left">Item Index</h2>
<div class="index-section properties">
<h3>Properties</h3>
<ul class="index-list properties">
<li class="index-item property">
<a href="#property_angle">angle</a>
</li>
<li class="index-item property">
<a href="#property_scale">scale</a>
</li>
</ul>
</div>
</div>
<div id="properties" class="api-class-tabpanel">
<h2 class="off-left">Properties</h2>
<div id="property_angle" class="property item">
<h3 class="name"><code>angle</code></h3>
<span class="type">Number</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_filters_DotScreenFilter.js.html#l72"><code>src&#x2F;pixi&#x2F;filters&#x2F;DotScreenFilter.js:72</code></a>
</p>
</div>
<div class="description">
<p>This radius describes angle</p>
</div>
</div>
<div id="property_scale" class="property item">
<h3 class="name"><code>scale</code></h3>
<span class="type">Number</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_filters_DotScreenFilter.js.html#l56"><code>src&#x2F;pixi&#x2F;filters&#x2F;DotScreenFilter.js:56</code></a>
</p>
</div>
<div class="description">
<p>This describes the the scale</p>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<script src="../assets/vendor/prettify/prettify-min.js"></script>
<script>prettyPrint();</script>
<script src="../assets/js/yui-prettify.js"></script>
<script src="../assets/../api.js"></script>
<script src="../assets/js/api-filter.js"></script>
<script src="../assets/js/api-list.js"></script>
<script src="../assets/js/api-search.js"></script>
<script src="../assets/js/apidocs.js"></script>
</body>
</html>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>
@ -194,7 +200,7 @@
<div class="box intro"> <div class="box intro">
<p>The Ellipse object can be used to specify a hit area for displayobjects</p> <p>The Ellipse object can be used to specify a hit area for displayObjects</p>
</div> </div>
@ -583,7 +589,7 @@
</div> </div>
<div class="description"> <div class="description">
<p>Checks if the x, and y coords passed to this function are contained within this ellipse</p> <p>Checks if the x and y coords passed to this function are contained within this ellipse</p>
</div> </div>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>
@ -327,7 +333,7 @@
<div class="description"> <div class="description">
<p>This helper function will automatically detect which renderer you should be using. <p>This helper function will automatically detect which renderer you should be using.
WebGL is the preferred renderer as it is a lot fastest. If webGL is not supported by WebGL is the preferred renderer as it is a lot faster. If webGL is not supported by
the browser then this function will return a canvas renderer</p> the browser then this function will return a canvas renderer</p>
</div> </div>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>
@ -348,6 +354,13 @@ Complex polys will not be filled. Heres an example of a complex poly: <a href="h
</li>
<li class="index-item method">
<a href="#method_generateTexture">generateTexture</a>
</li> </li>
<li class="index-item method inherited"> <li class="index-item method inherited">
@ -493,6 +506,13 @@ Complex polys will not be filled. Heres an example of a complex poly: <a href="h
</li>
<li class="index-item property private">
<a href="#property_cacheAsBitmap">cacheAsBitmap</a>
</li> </li>
<li class="index-item property inherited"> <li class="index-item property inherited">
@ -829,7 +849,7 @@ Complex polys will not be filled. Heres an example of a complex poly: <a href="h
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l95"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:95</code></a> <a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l81"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:81</code></a>
</p> </p>
@ -940,7 +960,7 @@ Complex polys will not be filled. Heres an example of a complex poly: <a href="h
<a href="../files/src_pixi_primitives_Graphics.js.html#l144"><code>src&#x2F;pixi&#x2F;primitives&#x2F;Graphics.js:144</code></a> <a href="../files/src_pixi_primitives_Graphics.js.html#l167"><code>src&#x2F;pixi&#x2F;primitives&#x2F;Graphics.js:167</code></a>
</p> </p>
@ -1036,7 +1056,7 @@ Complex polys will not be filled. Heres an example of a complex poly: <a href="h
<a href="../files/src_pixi_primitives_Graphics.js.html#l235"><code>src&#x2F;pixi&#x2F;primitives&#x2F;Graphics.js:235</code></a> <a href="../files/src_pixi_primitives_Graphics.js.html#l258"><code>src&#x2F;pixi&#x2F;primitives&#x2F;Graphics.js:258</code></a>
</p> </p>
@ -1098,7 +1118,7 @@ Complex polys will not be filled. Heres an example of a complex poly: <a href="h
<a href="../files/src_pixi_display_DisplayObject.js.html#l193"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:193</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l188"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:188</code></a>
</p> </p>
@ -1198,7 +1218,7 @@ Complex polys will not be filled. Heres an example of a complex poly: <a href="h
<a href="../files/src_pixi_primitives_Graphics.js.html#l192"><code>src&#x2F;pixi&#x2F;primitives&#x2F;Graphics.js:192</code></a> <a href="../files/src_pixi_primitives_Graphics.js.html#l215"><code>src&#x2F;pixi&#x2F;primitives&#x2F;Graphics.js:215</code></a>
</p> </p>
@ -1337,7 +1357,7 @@ Complex polys will not be filled. Heres an example of a complex poly: <a href="h
<a href="../files/src_pixi_primitives_Graphics.js.html#l213"><code>src&#x2F;pixi&#x2F;primitives&#x2F;Graphics.js:213</code></a> <a href="../files/src_pixi_primitives_Graphics.js.html#l236"><code>src&#x2F;pixi&#x2F;primitives&#x2F;Graphics.js:236</code></a>
</p> </p>
@ -1488,7 +1508,7 @@ Complex polys will not be filled. Heres an example of a complex poly: <a href="h
<a href="../files/src_pixi_primitives_Graphics.js.html#l172"><code>src&#x2F;pixi&#x2F;primitives&#x2F;Graphics.js:172</code></a> <a href="../files/src_pixi_primitives_Graphics.js.html#l195"><code>src&#x2F;pixi&#x2F;primitives&#x2F;Graphics.js:195</code></a>
</p> </p>
@ -1614,7 +1634,7 @@ Complex polys will not be filled. Heres an example of a complex poly: <a href="h
<a href="../files/src_pixi_primitives_Graphics.js.html#l160"><code>src&#x2F;pixi&#x2F;primitives&#x2F;Graphics.js:160</code></a> <a href="../files/src_pixi_primitives_Graphics.js.html#l183"><code>src&#x2F;pixi&#x2F;primitives&#x2F;Graphics.js:183</code></a>
</p> </p>
@ -1634,6 +1654,80 @@ Complex polys will not be filled. Heres an example of a complex poly: <a href="h
</div>
<div id="method_generateTexture" class="method item">
<h3 class="name"><code>generateTexture</code></h3>
<span class="paren">()</span>
<span class="returns-inline">
<span class="type"><a href="../classes/Texture.html" class="crosslink">Texture</a></span>
</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_primitives_Graphics.js.html#l275"><code>src&#x2F;pixi&#x2F;primitives&#x2F;Graphics.js:275</code></a>
</p>
</div>
<div class="description">
<p>Useful function that returns a texture of the graphics object that can then be used to create sprites
This can be quite useful if your geometry is complicated and needs to be reused multiple times.</p>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type"><a href="../classes/Texture.html" class="crosslink">Texture</a></span>:
<p>a texture of the graphics object</p>
</div>
</div>
</div> </div>
@ -1676,7 +1770,7 @@ Complex polys will not be filled. Heres an example of a complex poly: <a href="h
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l149"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:149</code></a> <a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l135"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:135</code></a>
</p> </p>
@ -1687,7 +1781,7 @@ Complex polys will not be filled. Heres an example of a complex poly: <a href="h
</div> </div>
<div class="description"> <div class="description">
<p>Returns the Child at the specified index</p> <p>Returns the child at the specified index</p>
</div> </div>
@ -1777,7 +1871,7 @@ Complex polys will not be filled. Heres an example of a complex poly: <a href="h
<a href="../files/src_pixi_primitives_Graphics.js.html#l89"><code>src&#x2F;pixi&#x2F;primitives&#x2F;Graphics.js:89</code></a> <a href="../files/src_pixi_primitives_Graphics.js.html#l112"><code>src&#x2F;pixi&#x2F;primitives&#x2F;Graphics.js:112</code></a>
</p> </p>
@ -1904,7 +1998,7 @@ Complex polys will not be filled. Heres an example of a complex poly: <a href="h
<a href="../files/src_pixi_primitives_Graphics.js.html#l130"><code>src&#x2F;pixi&#x2F;primitives&#x2F;Graphics.js:130</code></a> <a href="../files/src_pixi_primitives_Graphics.js.html#l153"><code>src&#x2F;pixi&#x2F;primitives&#x2F;Graphics.js:153</code></a>
</p> </p>
@ -2007,7 +2101,7 @@ the current drawing position is then set to (x, y).</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l199"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:199</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l194"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:194</code></a>
</p> </p>
@ -2092,7 +2186,7 @@ the current drawing position is then set to (x, y).</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l225"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:225</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l220"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:220</code></a>
</p> </p>
@ -2177,7 +2271,7 @@ the current drawing position is then set to (x, y).</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l219"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:219</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l214"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:214</code></a>
</p> </p>
@ -2262,7 +2356,7 @@ the current drawing position is then set to (x, y).</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l205"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:205</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l200"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:200</code></a>
</p> </p>
@ -2348,7 +2442,7 @@ for this callback to be fired the mouse must have been pressed down over the dis
<a href="../files/src_pixi_display_DisplayObject.js.html#l212"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:212</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l207"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:207</code></a>
</p> </p>
@ -2443,7 +2537,7 @@ for this callback to be fired, The touch must have started over the displayObjec
<a href="../files/src_pixi_primitives_Graphics.js.html#l111"><code>src&#x2F;pixi&#x2F;primitives&#x2F;Graphics.js:111</code></a> <a href="../files/src_pixi_primitives_Graphics.js.html#l134"><code>src&#x2F;pixi&#x2F;primitives&#x2F;Graphics.js:134</code></a>
</p> </p>
@ -2545,7 +2639,7 @@ for this callback to be fired, The touch must have started over the displayObjec
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l167"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:167</code></a> <a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l153"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:153</code></a>
</p> </p>
@ -2633,7 +2727,7 @@ for this callback to be fired, The touch must have started over the displayObjec
<a href="../files/src_pixi_display_DisplayObject.js.html#l266"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:266</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l261"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:261</code></a>
</p> </p>
@ -2729,7 +2823,7 @@ Instead of using this function you can now simply set the interactive property t
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l123"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:123</code></a> <a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l109"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:109</code></a>
</p> </p>
@ -2829,7 +2923,7 @@ Instead of using this function you can now simply set the interactive property t
<a href="../files/src_pixi_display_DisplayObject.js.html#l236"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:236</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l231"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:231</code></a>
</p> </p>
@ -2915,7 +3009,7 @@ basically a touch version of click</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l249"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:249</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l244"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:244</code></a>
</p> </p>
@ -3000,7 +3094,7 @@ basically a touch version of click</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l255"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:255</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l250"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:250</code></a>
</p> </p>
@ -3086,7 +3180,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l243"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:243</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l238"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:238</code></a>
</p> </p>
@ -3097,7 +3191,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
</div> </div>
<div class="description"> <div class="description">
<p>A callback that is used when the user touch&#39;s over the displayObject</p> <p>A callback that is used when the user touches over the displayObject</p>
</div> </div>
@ -3265,6 +3359,58 @@ for this callback to be fired, The touch must have started over the sprite</p>
</div>
<div id="property_cacheAsBitmap" class="property item private">
<h3 class="name"><code>cacheAsBitmap</code></h3>
<span class="type">Boolean</span>
<span class="flag private">private</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_primitives_Graphics.js.html#l80"><code>src&#x2F;pixi&#x2F;primitives&#x2F;Graphics.js:80</code></a>
</p>
</div>
<div class="description">
<p>If cacheAsBitmap is true the graphics object will then be rendered as if it was a sprite.
This is useful if your graphics element does not change often as it will speed up the rendering of the object
It is also usful as the graphics object will always be antialiased because it will be rendered using canvas
Not recommended if you are constanly redrawing the graphics element.</p>
</div>
<p><strong>Default:</strong> false</p>
</div> </div>
@ -3342,7 +3488,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
</div> </div>
<div class="description"> <div class="description">
<p>[NYI] Unkown</p> <p>[NYI] Unknown</p>
</div> </div>
@ -3431,7 +3577,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
</div> </div>
<div class="description"> <div class="description">
<p>This is the curser that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true</p> <p>This is the cursor that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true</p>
</div> </div>
@ -3552,7 +3698,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l340"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:340</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l335"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:335</code></a>
</p> </p>
@ -3655,7 +3801,7 @@ To remove filters simply set this property to &#39;null&#39;</li>
</div> </div>
<div class="description"> <div class="description">
<p>The height of the displayObjectContainer, setting this will actually modify the scale to acheive the value set</p> <p>The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set</p>
</div> </div>
@ -3730,7 +3876,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<a href="../files/src_pixi_display_DisplayObject.js.html#l279"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:279</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l274"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:274</code></a>
</p> </p>
@ -3908,7 +4054,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<a href="../files/src_pixi_display_DisplayObject.js.html#l320"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:320</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l315"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:315</code></a>
</p> </p>
@ -3919,7 +4065,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<div class="description"> <div class="description">
<p>Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. <p>Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it.
In PIXI a regular mask must be a PIXI.Ggraphics object. This allows for much faster masking in canvas as it utilises shape clipping. In PIXI a regular mask must be a PIXI.Graphics object. This allows for much faster masking in canvas as it utilises shape clipping.
To remove a mask, set this property to null.</p> To remove a mask, set this property to null.</p>
</div> </div>
@ -4298,7 +4444,7 @@ To remove a mask, set this property to null.</p>
</div> </div>
<div class="description"> <div class="description">
<p>The width of the displayObjectContainer, setting this will actually modify the scale to acheive the value set</p> <p>The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set</p>
</div> </div>
@ -4340,7 +4486,7 @@ To remove a mask, set this property to null.</p>
</div> </div>
<div class="description"> <div class="description">
<p>[read-only] The multiplied alpha of the displayobject</p> <p>[read-only] The multiplied alpha of the displayObject</p>
</div> </div>
@ -4416,7 +4562,7 @@ To remove a mask, set this property to null.</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l299"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:299</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l294"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:294</code></a>
</p> </p>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>
@ -204,7 +210,7 @@
<div class="box intro"> <div class="box intro">
<p>The image loader class is responsible for loading images file formats (&#39;jpeg&#39;, &#39;jpg&#39;, &#39;png&#39; and &#39;gif&#39;) <p>The image loader class is responsible for loading images file formats (&#39;jpeg&#39;, &#39;jpg&#39;, &#39;png&#39; and &#39;gif&#39;)
Once the image has been loaded it is stored in the PIXI texture cache and can be accessed though PIXI.Texture.fromFrameId() and PIXI.Sprite.fromFromeId() Once the image has been loaded it is stored in the PIXI texture cache and can be accessed though PIXI.Texture.fromFrameId() and PIXI.Sprite.fromFrameId()
When loaded this class will dispatch a &#39;loaded&#39; event</p> When loaded this class will dispatch a &#39;loaded&#39; event</p>
</div> </div>
@ -539,7 +545,7 @@ When loaded this class will dispatch a &#39;loaded&#39; event</p>
<div class="param-description"> <div class="param-description">
<p>with of each frame</p> <p>width of each frame</p>
</div> </div>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>
@ -203,9 +209,9 @@
<div class="box intro"> <div class="box intro">
<p>The json file loader is used to load in JSON data and parsing it <p>The json file loader is used to load in JSON data and parse it
When loaded this class will dispatch a &#39;loaded&#39; event When loaded this class will dispatch a &#39;loaded&#39; event
If load failed this class will dispatch a &#39;error&#39; event</p> If loading fails this class will dispatch an &#39;error&#39; event</p>
</div> </div>

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,559 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>PIXI.PixiFastShader - pixi.js</title>
<link rel="stylesheet" href="http://yui.yahooapis.com/3.9.1/build/cssgrids/cssgrids-min.css">
<link rel="stylesheet" href="../assets/vendor/prettify/prettify-min.css">
<link rel="stylesheet" href="../assets/css/main.css" id="site_styles">
<link rel="shortcut icon" type="image/png" href="../assets/favicon.png">
<script src="http://yui.yahooapis.com/combo?3.9.1/build/yui/yui-min.js"></script>
</head>
<body class="yui3-skin-sam">
<div id="doc">
<div id="hd" class="yui3-g header">
<div class="yui3-u-3-4">
<h1><img src="http://www.goodboydigital.com/pixijs/logo_small.png" title="pixi.js"></h1>
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
<div class="yui3-u-1-4">
<div id="docs-sidebar" class="sidebar apidocs">
<div id="api-list">
<h2 class="off-left">APIs</h2>
<div id="api-tabview" class="tabview">
<ul class="tabs">
<li><a href="#api-classes">Classes</a></li>
<li><a href="#api-modules">Modules</a></li>
</ul>
<div id="api-tabview-filter">
<input type="search" id="api-filter" placeholder="Type to filter APIs">
</div>
<div id="api-tabview-panel">
<ul id="api-classes" class="apis classes">
<li><a href="../classes/AbstractFilter.html">AbstractFilter</a></li>
<li><a href="../classes/AlphaMaskFilter.html">AlphaMaskFilter</a></li>
<li><a href="../classes/AssetLoader.html">AssetLoader</a></li>
<li><a href="../classes/AtlasLoader.html">AtlasLoader</a></li>
<li><a href="../classes/BaseTexture.html">BaseTexture</a></li>
<li><a href="../classes/BitmapFontLoader.html">BitmapFontLoader</a></li>
<li><a href="../classes/BitmapText.html">BitmapText</a></li>
<li><a href="../classes/BlurFilter.html">BlurFilter</a></li>
<li><a href="../classes/CanvasGraphics.html">CanvasGraphics</a></li>
<li><a href="../classes/CanvasRenderer.html">CanvasRenderer</a></li>
<li><a href="../classes/Circle.html">Circle</a></li>
<li><a href="../classes/ColorMatrixFilter.html">ColorMatrixFilter</a></li>
<li><a href="../classes/ColorStepFilter.html">ColorStepFilter</a></li>
<li><a href="../classes/DisplacementFilter.html">DisplacementFilter</a></li>
<li><a href="../classes/DisplayObject.html">DisplayObject</a></li>
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
<li><a href="../classes/Graphics.html">Graphics</a></li>
<li><a href="../classes/GrayFilter.html">GrayFilter</a></li>
<li><a href="../classes/ImageLoader.html">ImageLoader</a></li>
<li><a href="../classes/InvertFilter.html">InvertFilter</a></li>
<li><a href="../classes/JsonLoader.html">JsonLoader</a></li>
<li><a href="../classes/MovieClip.html">MovieClip</a></li>
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
<li><a href="../classes/Polygon.html">Polygon</a></li>
<li><a href="../classes/PolyK._convex.html">PolyK._convex</a></li>
<li><a href="../classes/PolyK._PointInTriangle.html">PolyK._PointInTriangle</a></li>
<li><a href="../classes/PolyK.AjaxRequest.html">PolyK.AjaxRequest</a></li>
<li><a href="../classes/PolyK.InteractionData.html">PolyK.InteractionData</a></li>
<li><a href="../classes/PolyK.InteractionManager.html">PolyK.InteractionManager</a></li>
<li><a href="../classes/Rectangle.html">Rectangle</a></li>
<li><a href="../classes/RenderTexture.html">RenderTexture</a></li>
<li><a href="../classes/SepiaFilter.html">SepiaFilter</a></li>
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
<li><a href="../classes/Text.html">Text</a></li>
<li><a href="../classes/Texture.html">Texture</a></li>
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
<ul id="api-modules" class="apis modules">
<li><a href="../modules/PIXI.html">PIXI</a></li>
</ul>
</div>
</div>
</div>
</div>
</div>
<div class="yui3-u-3-4">
<div id="api-options">
Show:
<label for="api-show-inherited">
<input type="checkbox" id="api-show-inherited" checked>
Inherited
</label>
<label for="api-show-protected">
<input type="checkbox" id="api-show-protected">
Protected
</label>
<label for="api-show-private">
<input type="checkbox" id="api-show-private">
Private
</label>
<label for="api-show-deprecated">
<input type="checkbox" id="api-show-deprecated">
Deprecated
</label>
</div>
<div class="apidocs">
<div id="docs-main">
<div class="content">
<h1>PIXI.PixiFastShader Class</h1>
<div class="box meta">
<div class="foundat">
Defined in: <a href="../files/src_pixi_renderers_webgl_shaders_PixiFastShader.js.html#l6"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;shaders&#x2F;PixiFastShader.js:6</code></a>
</div>
Module: <a href="../modules/PIXI.html">PIXI</a>
</div>
<div class="box intro">
</div>
<div class="constructor">
<h2>Constructor</h2>
<div id="method_PIXI.PixiFastShader" class="method item">
<h3 class="name"><code>PIXI.PixiFastShader</code></h3>
<span class="paren">()</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_renderers_webgl_shaders_PixiFastShader.js.html#l6"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;shaders&#x2F;PixiFastShader.js:6</code></a>
</p>
</div>
<div class="description">
</div>
</div>
</div>
<div id="classdocs" class="tabview">
<ul class="api-class-tabs">
<li class="api-class-tab index"><a href="#index">Index</a></li>
<li class="api-class-tab methods"><a href="#methods">Methods</a></li>
<li class="api-class-tab properties"><a href="#properties">Properties</a></li>
</ul>
<div>
<div id="index" class="api-class-tabpanel index">
<h2 class="off-left">Item Index</h2>
<div class="index-section methods">
<h3>Methods</h3>
<ul class="index-list methods">
<li class="index-item method">
<a href="#method_PIXI.PixiFastShader#init">PIXI.PixiFastShader#init</a>
</li>
</ul>
</div>
<div class="index-section properties">
<h3>Properties</h3>
<ul class="index-list properties">
<li class="index-item property">
<a href="#property_fragmentSrc - The fragment shader.">fragmentSrc - The fragment shader.</a>
</li>
<li class="index-item property">
<a href="#property_program - The WebGL program.">program - The WebGL program.</a>
</li>
<li class="index-item property">
<a href="#property_textureCount - A local texture counter for multi-texture shaders.">textureCount - A local texture counter for multi-texture shaders.</a>
</li>
</ul>
</div>
</div>
<div id="methods" class="api-class-tabpanel">
<h2 class="off-left">Methods</h2>
<div id="method_PIXI.PixiFastShader#init" class="method item">
<h3 class="name"><code>PIXI.PixiFastShader#init</code></h3>
<span class="paren">()</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_renderers_webgl_shaders_PixiFastShader.js.html#l72"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;shaders&#x2F;PixiFastShader.js:72</code></a>
</p>
</div>
<div class="description">
</div>
</div>
</div>
<div id="properties" class="api-class-tabpanel">
<h2 class="off-left">Properties</h2>
<div id="property_fragmentSrc - The fragment shader." class="property item">
<h3 class="name"><code>fragmentSrc - The fragment shader.</code></h3>
<span class="type">Array</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_renderers_webgl_shaders_PixiFastShader.js.html#l19"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;shaders&#x2F;PixiFastShader.js:19</code></a>
</p>
</div>
<div class="description">
</div>
</div>
<div id="property_program - The WebGL program." class="property item">
<h3 class="name"><code>program - The WebGL program.</code></h3>
<span class="type">Any</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_renderers_webgl_shaders_PixiFastShader.js.html#l14"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;shaders&#x2F;PixiFastShader.js:14</code></a>
</p>
</div>
<div class="description">
</div>
</div>
<div id="property_textureCount - A local texture counter for multi-texture shaders." class="property item">
<h3 class="name"><code>textureCount - A local texture counter for multi-texture shaders.</code></h3>
<span class="type">Number</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_renderers_webgl_shaders_PixiFastShader.js.html#l63"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;shaders&#x2F;PixiFastShader.js:63</code></a>
</p>
</div>
<div class="description">
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<script src="../assets/vendor/prettify/prettify-min.js"></script>
<script>prettyPrint();</script>
<script src="../assets/js/yui-prettify.js"></script>
<script src="../assets/../api.js"></script>
<script src="../assets/js/api-filter.js"></script>
<script src="../assets/js/api-list.js"></script>
<script src="../assets/js/api-search.js"></script>
<script src="../assets/js/apidocs.js"></script>
</body>
</html>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>
@ -385,7 +391,7 @@
<a href="../files/src_pixi_renderers_webgl_shaders_PixiShader.js.html#l42"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;shaders&#x2F;PixiShader.js:42</code></a> <a href="../files/src_pixi_renderers_webgl_shaders_PixiShader.js.html#l43"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;shaders&#x2F;PixiShader.js:43</code></a>
</p> </p>
@ -439,7 +445,7 @@
<a href="../files/src_pixi_renderers_webgl_shaders_PixiShader.js.html#l164"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;shaders&#x2F;PixiShader.js:164</code></a> <a href="../files/src_pixi_renderers_webgl_shaders_PixiShader.js.html#l167"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;shaders&#x2F;PixiShader.js:167</code></a>
</p> </p>
@ -450,7 +456,7 @@
</div> </div>
<div class="description"> <div class="description">
<p>Initialises a Sampler2D uniform (which may only be available later on after initUniforms once the texture is has loaded)</p> <p>Initialises a Sampler2D uniform (which may only be available later on after initUniforms once the texture has loaded)</p>
</div> </div>
@ -494,7 +500,7 @@
<a href="../files/src_pixi_renderers_webgl_shaders_PixiShader.js.html#l91"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;shaders&#x2F;PixiShader.js:91</code></a> <a href="../files/src_pixi_renderers_webgl_shaders_PixiShader.js.html#l94"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;shaders&#x2F;PixiShader.js:94</code></a>
</p> </p>
@ -551,7 +557,7 @@ Uniforms are specified in the GLSL_ES Specification: <a href="http://www.khronos
<a href="../files/src_pixi_renderers_webgl_shaders_PixiShader.js.html#l239"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;shaders&#x2F;PixiShader.js:239</code></a> <a href="../files/src_pixi_renderers_webgl_shaders_PixiShader.js.html#l242"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;shaders&#x2F;PixiShader.js:242</code></a>
</p> </p>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>
@ -178,7 +184,7 @@
<div class="foundat"> <div class="foundat">
Defined in: <a href="../files/src_pixi_filters_TwistFilter.js.html#l5"><code>src&#x2F;pixi&#x2F;filters&#x2F;TwistFilter.js:5</code></a> Defined in: <a href="../files/src_pixi_filters_PixelateFilter.js.html#l5"><code>src&#x2F;pixi&#x2F;filters&#x2F;PixelateFilter.js:5</code></a>
</div> </div>
@ -194,7 +200,7 @@
<div class="box intro"> <div class="box intro">
<p>This filter applies a pixlate effect making display objects appear &#39;blocky&#39;</p> <p>This filter applies a pixelate effect making display objects appear &#39;blocky&#39;</p>
</div> </div>
@ -224,41 +230,6 @@
<ul class="index-list properties"> <ul class="index-list properties">
<li class="index-item property">
<a href="#property_angle">angle</a>
</li>
<li class="index-item property">
<a href="#property_angle">angle</a>
</li>
<li class="index-item property">
<a href="#property_scale">scale</a>
</li>
<li class="index-item property">
<a href="#property_size">size</a>
</li>
<li class="index-item property">
<a href="#property_size">size</a>
</li>
<li class="index-item property"> <li class="index-item property">
<a href="#property_size">size</a> <a href="#property_size">size</a>
@ -282,141 +253,6 @@
<h2 class="off-left">Properties</h2> <h2 class="off-left">Properties</h2>
<div id="property_angle" class="property item">
<h3 class="name"><code>angle</code></h3>
<span class="type">Number</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_filters_DotScreenFilter.js.html#l72"><code>src&#x2F;pixi&#x2F;filters&#x2F;DotScreenFilter.js:72</code></a>
</p>
</div>
<div class="description">
<p>This radius describes angle</p>
</div>
</div>
<div id="property_angle" class="property item">
<h3 class="name"><code>angle</code></h3>
<span class="type">Number</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_filters_TwistFilter.js.html#l87"><code>src&#x2F;pixi&#x2F;filters&#x2F;TwistFilter.js:87</code></a>
</p>
</div>
<div class="description">
<p>This radius describes angle of the twist</p>
</div>
</div>
<div id="property_scale" class="property item">
<h3 class="name"><code>scale</code></h3>
<span class="type">Number</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_filters_DotScreenFilter.js.html#l56"><code>src&#x2F;pixi&#x2F;filters&#x2F;DotScreenFilter.js:56</code></a>
</p>
</div>
<div class="description">
<p>This describes the the scale</p>
</div>
</div>
<div id="property_size" class="property item"> <div id="property_size" class="property item">
<h3 class="name"><code>size</code></h3> <h3 class="name"><code>size</code></h3>
<span class="type"><a href="../classes/Point.html" class="crosslink">Point</a></span> <span class="type"><a href="../classes/Point.html" class="crosslink">Point</a></span>
@ -459,96 +295,6 @@
</div>
<div id="property_size" class="property item">
<h3 class="name"><code>size</code></h3>
<span class="type"><a href="../classes/Point.html" class="crosslink">Point</a></span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_filters_TwistFilter.js.html#l55"><code>src&#x2F;pixi&#x2F;filters&#x2F;TwistFilter.js:55</code></a>
</p>
</div>
<div class="description">
<p>This point describes the the offset of the twist</p>
</div>
</div>
<div id="property_size" class="property item">
<h3 class="name"><code>size</code></h3>
<span class="type">Number</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_filters_TwistFilter.js.html#l71"><code>src&#x2F;pixi&#x2F;filters&#x2F;TwistFilter.js:71</code></a>
</p>
</div>
<div class="description">
<p>This radius describes size of the twist</p>
</div>
</div> </div>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>
@ -178,7 +184,7 @@
<div class="foundat"> <div class="foundat">
Defined in: <a href="../files/src_pixi_InteractionManager.js.html#l640"><code>src&#x2F;pixi&#x2F;InteractionManager.js:640</code></a> Defined in: <a href="../files/src_pixi_InteractionManager.js.html#l665"><code>src&#x2F;pixi&#x2F;InteractionManager.js:665</code></a>
</div> </div>
@ -233,7 +239,7 @@
<a href="../files/src_pixi_InteractionManager.js.html#l640"><code>src&#x2F;pixi&#x2F;InteractionManager.js:640</code></a> <a href="../files/src_pixi_InteractionManager.js.html#l665"><code>src&#x2F;pixi&#x2F;InteractionManager.js:665</code></a>
</p> </p>
@ -379,7 +385,7 @@
<a href="../files/src_pixi_InteractionManager.js.html#l676"><code>src&#x2F;pixi&#x2F;InteractionManager.js:676</code></a> <a href="../files/src_pixi_InteractionManager.js.html#l701"><code>src&#x2F;pixi&#x2F;InteractionManager.js:701</code></a>
</p> </p>
@ -471,7 +477,7 @@
<a href="../files/src_pixi_InteractionManager.js.html#l648"><code>src&#x2F;pixi&#x2F;InteractionManager.js:648</code></a> <a href="../files/src_pixi_InteractionManager.js.html#l673"><code>src&#x2F;pixi&#x2F;InteractionManager.js:673</code></a>
</p> </p>
@ -516,7 +522,7 @@
<a href="../files/src_pixi_InteractionManager.js.html#l667"><code>src&#x2F;pixi&#x2F;InteractionManager.js:667</code></a> <a href="../files/src_pixi_InteractionManager.js.html#l692"><code>src&#x2F;pixi&#x2F;InteractionManager.js:692</code></a>
</p> </p>
@ -540,7 +546,7 @@
<div id="property_target" class="property item"> <div id="property_target" class="property item">
<h3 class="name"><code>target</code></h3> <h3 class="name"><code>target</code></h3>
<span class="type">Sprite</span> <span class="type"><a href="../classes/Sprite.html" class="crosslink">Sprite</a></span>
@ -561,7 +567,7 @@
<a href="../files/src_pixi_InteractionManager.js.html#l659"><code>src&#x2F;pixi&#x2F;InteractionManager.js:659</code></a> <a href="../files/src_pixi_InteractionManager.js.html#l684"><code>src&#x2F;pixi&#x2F;InteractionManager.js:684</code></a>
</p> </p>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>
@ -600,7 +606,7 @@ This manager also supports multitouch.</p>
<a href="../files/src_pixi_InteractionManager.js.html#l409"><code>src&#x2F;pixi&#x2F;InteractionManager.js:409</code></a> <a href="../files/src_pixi_InteractionManager.js.html#l420"><code>src&#x2F;pixi&#x2F;InteractionManager.js:420</code></a>
</p> </p>
@ -646,7 +652,7 @@ This manager also supports multitouch.</p>
<div class="param-description"> <div class="param-description">
<p>The interactiondata object to update in the case of a hit</p> <p>The interactionData object to update in the case of a hit</p>
</div> </div>
@ -707,7 +713,7 @@ This manager also supports multitouch.</p>
<a href="../files/src_pixi_InteractionManager.js.html#l299"><code>src&#x2F;pixi&#x2F;InteractionManager.js:299</code></a> <a href="../files/src_pixi_InteractionManager.js.html#l307"><code>src&#x2F;pixi&#x2F;InteractionManager.js:307</code></a>
</p> </p>
@ -798,7 +804,7 @@ This manager also supports multitouch.</p>
<a href="../files/src_pixi_InteractionManager.js.html#l269"><code>src&#x2F;pixi&#x2F;InteractionManager.js:269</code></a> <a href="../files/src_pixi_InteractionManager.js.html#l277"><code>src&#x2F;pixi&#x2F;InteractionManager.js:277</code></a>
</p> </p>
@ -809,7 +815,7 @@ This manager also supports multitouch.</p>
</div> </div>
<div class="description"> <div class="description">
<p>Is called when the mouse moves accross the renderer element</p> <p>Is called when the mouse moves across the renderer element</p>
</div> </div>
@ -889,7 +895,7 @@ This manager also supports multitouch.</p>
<a href="../files/src_pixi_InteractionManager.js.html#l360"><code>src&#x2F;pixi&#x2F;InteractionManager.js:360</code></a> <a href="../files/src_pixi_InteractionManager.js.html#l370"><code>src&#x2F;pixi&#x2F;InteractionManager.js:370</code></a>
</p> </p>
@ -980,7 +986,7 @@ This manager also supports multitouch.</p>
<a href="../files/src_pixi_InteractionManager.js.html#l567"><code>src&#x2F;pixi&#x2F;InteractionManager.js:567</code></a> <a href="../files/src_pixi_InteractionManager.js.html#l588"><code>src&#x2F;pixi&#x2F;InteractionManager.js:588</code></a>
</p> </p>
@ -1071,7 +1077,7 @@ This manager also supports multitouch.</p>
<a href="../files/src_pixi_InteractionManager.js.html#l484"><code>src&#x2F;pixi&#x2F;InteractionManager.js:484</code></a> <a href="../files/src_pixi_InteractionManager.js.html#l495"><code>src&#x2F;pixi&#x2F;InteractionManager.js:495</code></a>
</p> </p>
@ -1082,7 +1088,7 @@ This manager also supports multitouch.</p>
</div> </div>
<div class="description"> <div class="description">
<p>Is called when a touch is moved accross the renderer element</p> <p>Is called when a touch is moved across the renderer element</p>
</div> </div>
@ -1101,7 +1107,7 @@ This manager also supports multitouch.</p>
<div class="param-description"> <div class="param-description">
<p>The DOM event of a touch moving accross the renderer view</p> <p>The DOM event of a touch moving across the renderer view</p>
</div> </div>
@ -1162,7 +1168,7 @@ This manager also supports multitouch.</p>
<a href="../files/src_pixi_InteractionManager.js.html#l518"><code>src&#x2F;pixi&#x2F;InteractionManager.js:518</code></a> <a href="../files/src_pixi_InteractionManager.js.html#l533"><code>src&#x2F;pixi&#x2F;InteractionManager.js:533</code></a>
</p> </p>
@ -1536,7 +1542,7 @@ to receive those events</p>
</div> </div>
<div class="description"> <div class="description">
<p>a refference to the stage</p> <p>a reference to the stage</p>
</div> </div>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>
@ -484,7 +490,7 @@
</div> </div>
<div class="description"> <div class="description">
<p>Checks if the x, and y coords passed to this function are contained within this polygon</p> <p>Checks if the x and y coords passed to this function are contained within this polygon</p>
</div> </div>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>
@ -583,7 +589,7 @@
</div> </div>
<div class="description"> <div class="description">
<p>Checks if the x, and y coords passed to this function are contained within this Rectangle</p> <p>Checks if the x and y coords passed to this function are contained within this Rectangle</p>
</div> </div>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>
@ -199,7 +205,7 @@
<div class="box intro"> <div class="box intro">
<p>A RenderTexture is a special texture that allows any pixi displayObject to be rendered to it.</p> <p>A RenderTexture is a special texture that allows any pixi displayObject to be rendered to it.</p>
<p><strong>Hint</strong>: All DisplayObjects (exmpl. Sprites) that renders on RenderTexture should be preloaded. <p><strong>Hint</strong>: All DisplayObjects (exmpl. Sprites) that render on RenderTexture should be preloaded.
Otherwise black rectangles will be drawn instead.</p> Otherwise black rectangles will be drawn instead.</p>
<p>RenderTexture takes snapshot of DisplayObject passed to render method. If DisplayObject is passed to render method, position and rotation of it will be ignored. For example:</p> <p>RenderTexture takes snapshot of DisplayObject passed to render method. If DisplayObject is passed to render method, position and rotation of it will be ignored. For example:</p>
<p> var renderTexture = new PIXI.RenderTexture(800, 600); <p> var renderTexture = new PIXI.RenderTexture(800, 600);
@ -474,7 +480,7 @@ Otherwise black rectangles will be drawn instead.</p>
<a href="../files/src_pixi_textures_Texture.js.html#l91"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:91</code></a> <a href="../files/src_pixi_textures_Texture.js.html#l93"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:93</code></a>
</p> </p>
@ -562,7 +568,7 @@ Otherwise black rectangles will be drawn instead.</p>
<a href="../files/src_pixi_textures_Texture.js.html#l72"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:72</code></a> <a href="../files/src_pixi_textures_Texture.js.html#l74"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:74</code></a>
</p> </p>
@ -658,7 +664,7 @@ Otherwise black rectangles will be drawn instead.</p>
<a href="../files/src_pixi_textures_RenderTexture.js.html#l154"><code>src&#x2F;pixi&#x2F;textures&#x2F;RenderTexture.js:154</code></a> <a href="../files/src_pixi_textures_RenderTexture.js.html#l153"><code>src&#x2F;pixi&#x2F;textures&#x2F;RenderTexture.js:153</code></a>
</p> </p>
@ -873,7 +879,7 @@ Otherwise black rectangles will be drawn instead.</p>
<a href="../files/src_pixi_textures_Texture.js.html#l102"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:102</code></a> <a href="../files/src_pixi_textures_Texture.js.html#l104"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:104</code></a>
</p> </p>
@ -948,7 +954,7 @@ Otherwise black rectangles will be drawn instead.</p>
<a href="../files/src_pixi_textures_Texture.js.html#l31"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:31</code></a> <a href="../files/src_pixi_textures_Texture.js.html#l33"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:33</code></a>
</p> </p>
@ -990,7 +996,7 @@ Otherwise black rectangles will be drawn instead.</p>
<a href="../files/src_pixi_textures_Texture.js.html#l39"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:39</code></a> <a href="../files/src_pixi_textures_Texture.js.html#l41"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:41</code></a>
</p> </p>
@ -1032,7 +1038,7 @@ Otherwise black rectangles will be drawn instead.</p>
<a href="../files/src_pixi_textures_Texture.js.html#l47"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:47</code></a> <a href="../files/src_pixi_textures_Texture.js.html#l49"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:49</code></a>
</p> </p>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>
@ -208,7 +214,7 @@
<div class="box intro"> <div class="box intro">
<p>The Spine loader is used to load in JSON spine data <p>The Spine loader is used to load in JSON spine data
To generate the data you need to use <a href="http://esotericsoftware.com/">http://esotericsoftware.com/</a> and export the &quot;JSON&quot; format To generate the data you need to use <a href="http://esotericsoftware.com/">http://esotericsoftware.com/</a> and export in the &quot;JSON&quot; format
Due to a clash of names You will need to change the extension of the spine file from <em>.json to </em>.anim for it to load Due to a clash of names You will need to change the extension of the spine file from <em>.json to </em>.anim for it to load
See example 12 (<a href="http://www.goodboydigital.com/pixijs/examples/12/">http://www.goodboydigital.com/pixijs/examples/12/</a>) to see a working example and check out the source See example 12 (<a href="http://www.goodboydigital.com/pixijs/examples/12/">http://www.goodboydigital.com/pixijs/examples/12/</a>) to see a working example and check out the source
You will need to generate a sprite sheet to accompany the spine data You will need to generate a sprite sheet to accompany the spine data
@ -401,13 +407,6 @@ When loaded this class will dispatch a &quot;loaded&quot; event</p>
</li>
<li class="index-item method private">
<a href="#method_onJSONLoaded">onJSONLoaded</a>
</li> </li>
<li class="index-item method private"> <li class="index-item method private">
@ -819,7 +818,7 @@ When loaded this class will dispatch a &quot;loaded&quot; event</p>
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l95"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:95</code></a> <a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l81"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:81</code></a>
</p> </p>
@ -921,7 +920,7 @@ When loaded this class will dispatch a &quot;loaded&quot; event</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l193"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:193</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l188"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:188</code></a>
</p> </p>
@ -1006,7 +1005,7 @@ When loaded this class will dispatch a &quot;loaded&quot; event</p>
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l149"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:149</code></a> <a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l135"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:135</code></a>
</p> </p>
@ -1017,7 +1016,7 @@ When loaded this class will dispatch a &quot;loaded&quot; event</p>
</div> </div>
<div class="description"> <div class="description">
<p>Returns the Child at the specified index</p> <p>Returns the child at the specified index</p>
</div> </div>
@ -1147,7 +1146,7 @@ When loaded this class will dispatch a &quot;loaded&quot; event</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l199"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:199</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l194"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:194</code></a>
</p> </p>
@ -1232,7 +1231,7 @@ When loaded this class will dispatch a &quot;loaded&quot; event</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l225"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:225</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l220"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:220</code></a>
</p> </p>
@ -1317,7 +1316,7 @@ When loaded this class will dispatch a &quot;loaded&quot; event</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l219"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:219</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l214"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:214</code></a>
</p> </p>
@ -1402,7 +1401,7 @@ When loaded this class will dispatch a &quot;loaded&quot; event</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l205"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:205</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l200"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:200</code></a>
</p> </p>
@ -1488,7 +1487,7 @@ for this callback to be fired the mouse must have been pressed down over the dis
<a href="../files/src_pixi_display_DisplayObject.js.html#l212"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:212</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l207"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:207</code></a>
</p> </p>
@ -1532,63 +1531,6 @@ for this callback to be fired, The touch must have started over the displayObjec
</div>
<div id="method_onJSONLoaded" class="method item private">
<h3 class="name"><code>onJSONLoaded</code></h3>
<span class="paren">()</span>
<span class="flag private">private</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_loaders_SpineLoader.js.html#l72"><code>src&#x2F;pixi&#x2F;loaders&#x2F;SpineLoader.js:72</code></a>
</p>
</div>
<div class="description">
<p>Invoke when JSON file is loaded</p>
</div>
</div> </div>
@ -1626,7 +1568,7 @@ for this callback to be fired, The touch must have started over the displayObjec
<a href="../files/src_pixi_loaders_SpineLoader.js.html#l87"><code>src&#x2F;pixi&#x2F;loaders&#x2F;SpineLoader.js:87</code></a> <a href="../files/src_pixi_loaders_SpineLoader.js.html#l72"><code>src&#x2F;pixi&#x2F;loaders&#x2F;SpineLoader.js:72</code></a>
</p> </p>
@ -1688,7 +1630,7 @@ for this callback to be fired, The touch must have started over the displayObjec
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l167"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:167</code></a> <a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l153"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:153</code></a>
</p> </p>
@ -1776,7 +1718,7 @@ for this callback to be fired, The touch must have started over the displayObjec
<a href="../files/src_pixi_display_DisplayObject.js.html#l266"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:266</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l261"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:261</code></a>
</p> </p>
@ -1872,7 +1814,7 @@ Instead of using this function you can now simply set the interactive property t
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l123"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:123</code></a> <a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l109"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:109</code></a>
</p> </p>
@ -1972,7 +1914,7 @@ Instead of using this function you can now simply set the interactive property t
<a href="../files/src_pixi_display_DisplayObject.js.html#l236"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:236</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l231"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:231</code></a>
</p> </p>
@ -2058,7 +2000,7 @@ basically a touch version of click</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l249"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:249</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l244"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:244</code></a>
</p> </p>
@ -2143,7 +2085,7 @@ basically a touch version of click</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l255"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:255</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l250"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:250</code></a>
</p> </p>
@ -2229,7 +2171,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l243"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:243</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l238"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:238</code></a>
</p> </p>
@ -2240,7 +2182,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
</div> </div>
<div class="description"> <div class="description">
<p>A callback that is used when the user touch&#39;s over the displayObject</p> <p>A callback that is used when the user touches over the displayObject</p>
</div> </div>
@ -2485,7 +2427,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
</div> </div>
<div class="description"> <div class="description">
<p>[NYI] Unkown</p> <p>[NYI] Unknown</p>
</div> </div>
@ -2572,7 +2514,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
</div> </div>
<div class="description"> <div class="description">
<p>This is the curser that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true</p> <p>This is the cursor that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true</p>
</div> </div>
@ -2648,7 +2590,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l340"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:340</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l335"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:335</code></a>
</p> </p>
@ -2704,7 +2646,7 @@ To remove filters simply set this property to &#39;null&#39;</li>
</div> </div>
<div class="description"> <div class="description">
<p>The height of the displayObjectContainer, setting this will actually modify the scale to acheive the value set</p> <p>The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set</p>
</div> </div>
@ -2779,7 +2721,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<a href="../files/src_pixi_display_DisplayObject.js.html#l279"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:279</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l274"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:274</code></a>
</p> </p>
@ -2912,7 +2854,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<a href="../files/src_pixi_display_DisplayObject.js.html#l320"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:320</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l315"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:315</code></a>
</p> </p>
@ -2923,7 +2865,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<div class="description"> <div class="description">
<p>Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. <p>Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it.
In PIXI a regular mask must be a PIXI.Ggraphics object. This allows for much faster masking in canvas as it utilises shape clipping. In PIXI a regular mask must be a PIXI.Graphics object. This allows for much faster masking in canvas as it utilises shape clipping.
To remove a mask, set this property to null.</p> To remove a mask, set this property to null.</p>
</div> </div>
@ -3347,7 +3289,7 @@ To remove a mask, set this property to null.</p>
</div> </div>
<div class="description"> <div class="description">
<p>The width of the displayObjectContainer, setting this will actually modify the scale to acheive the value set</p> <p>The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set</p>
</div> </div>
@ -3389,7 +3331,7 @@ To remove a mask, set this property to null.</p>
</div> </div>
<div class="description"> <div class="description">
<p>[read-only] The multiplied alpha of the displayobject</p> <p>[read-only] The multiplied alpha of the displayObject</p>
</div> </div>
@ -3465,7 +3407,7 @@ To remove a mask, set this property to null.</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l299"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:299</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l294"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:294</code></a>
</p> </p>

View file

@ -2,7 +2,7 @@
<html lang="en"> <html lang="en">
<head> <head>
<meta charset="utf-8"> <meta charset="utf-8">
<title>Sprite - pixi.js</title> <title>Sprite - pixi.js</title>
<link rel="stylesheet" href="http://yui.yahooapis.com/3.9.1/build/cssgrids/cssgrids-min.css"> <link rel="stylesheet" href="http://yui.yahooapis.com/3.9.1/build/cssgrids/cssgrids-min.css">
<link rel="stylesheet" href="../assets/vendor/prettify/prettify-min.css"> <link rel="stylesheet" href="../assets/vendor/prettify/prettify-min.css">
<link rel="stylesheet" href="../assets/css/main.css" id="site_styles"> <link rel="stylesheet" href="../assets/css/main.css" id="site_styles">
@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>
@ -170,7 +176,7 @@
<div class="apidocs"> <div class="apidocs">
<div id="docs-main"> <div id="docs-main">
<div class="content"> <div class="content">
<h1>Sprite Class</h1> <h1>Sprite Class</h1>
<div class="box meta"> <div class="box meta">
@ -182,7 +188,7 @@
<div class="foundat"> <div class="foundat">
Defined in: <a href="../files/src_pixi_display_Sprite.js.html#l11"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:11</code></a> Defined in: <a href="../files/src_pixi_display_Sprite.js.html#l3"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:3</code></a>
</div> </div>
@ -198,15 +204,15 @@
<div class="box intro"> <div class="box intro">
<p>The SPrite object is the base for all textured objects that are rendered to the screen</p> <p>The Sprite object is the base for all textured objects that are rendered to the screen</p>
</div> </div>
<div class="constructor"> <div class="constructor">
<h2>Constructor</h2> <h2>Constructor</h2>
<div id="method_Sprite" class="method item"> <div id="method_Sprite" class="method item">
<h3 class="name"><code>Sprite</code></h3> <h3 class="name"><code>Sprite</code></h3>
<div class="args"> <div class="args">
@ -247,7 +253,7 @@
<a href="../files/src_pixi_display_Sprite.js.html#l11"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:11</code></a> <a href="../files/src_pixi_display_Sprite.js.html#l3"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:3</code></a>
</p> </p>
@ -837,7 +843,7 @@
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l95"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:95</code></a> <a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l81"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:81</code></a>
</p> </p>
@ -939,7 +945,7 @@
<a href="../files/src_pixi_display_DisplayObject.js.html#l193"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:193</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l188"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:188</code></a>
</p> </p>
@ -1004,7 +1010,7 @@
<span class="returns-inline"> <span class="returns-inline">
<span class="type">Sprite</span> <span class="type"><a href="../classes/Sprite.html" class="crosslink">Sprite</a></span>
</span> </span>
@ -1033,7 +1039,7 @@
<a href="../files/src_pixi_display_Sprite.js.html#l415"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:415</code></a> <a href="../files/src_pixi_display_Sprite.js.html#l407"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:407</code></a>
</p> </p>
@ -1082,7 +1088,7 @@
<div class="returns-description"> <div class="returns-description">
<span class="type">Sprite</span>: <span class="type"><a href="../classes/Sprite.html" class="crosslink">Sprite</a></span>:
<p>A new Sprite using a texture from the texture cache matching the frameId</p> <p>A new Sprite using a texture from the texture cache matching the frameId</p>
@ -1114,7 +1120,7 @@
<span class="returns-inline"> <span class="returns-inline">
<span class="type">Sprite</span> <span class="type"><a href="../classes/Sprite.html" class="crosslink">Sprite</a></span>
</span> </span>
@ -1143,7 +1149,7 @@
<a href="../files/src_pixi_display_Sprite.js.html#l432"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:432</code></a> <a href="../files/src_pixi_display_Sprite.js.html#l424"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:424</code></a>
</p> </p>
@ -1192,7 +1198,7 @@
<div class="returns-description"> <div class="returns-description">
<span class="type">Sprite</span>: <span class="type"><a href="../classes/Sprite.html" class="crosslink">Sprite</a></span>:
<p>A new Sprite using a texture from the texture cache matching the image id</p> <p>A new Sprite using a texture from the texture cache matching the image id</p>
@ -1244,7 +1250,7 @@
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l149"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:149</code></a> <a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l135"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:135</code></a>
</p> </p>
@ -1255,7 +1261,7 @@
</div> </div>
<div class="description"> <div class="description">
<p>Returns the Child at the specified index</p> <p>Returns the child at the specified index</p>
</div> </div>
@ -1330,7 +1336,7 @@
<a href="../files/src_pixi_display_DisplayObject.js.html#l199"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:199</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l194"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:194</code></a>
</p> </p>
@ -1415,7 +1421,7 @@
<a href="../files/src_pixi_display_DisplayObject.js.html#l225"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:225</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l220"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:220</code></a>
</p> </p>
@ -1500,7 +1506,7 @@
<a href="../files/src_pixi_display_DisplayObject.js.html#l219"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:219</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l214"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:214</code></a>
</p> </p>
@ -1585,7 +1591,7 @@
<a href="../files/src_pixi_display_DisplayObject.js.html#l205"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:205</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l200"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:200</code></a>
</p> </p>
@ -1671,7 +1677,7 @@ for this callback to be fired the mouse must have been pressed down over the dis
<a href="../files/src_pixi_display_DisplayObject.js.html#l212"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:212</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l207"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:207</code></a>
</p> </p>
@ -1762,7 +1768,7 @@ for this callback to be fired, The touch must have started over the displayObjec
<a href="../files/src_pixi_display_Sprite.js.html#l152"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:152</code></a> <a href="../files/src_pixi_display_Sprite.js.html#l144"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:144</code></a>
</p> </p>
@ -1847,7 +1853,7 @@ for this callback to be fired, The touch must have started over the displayObjec
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l167"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:167</code></a> <a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l153"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:153</code></a>
</p> </p>
@ -1935,7 +1941,7 @@ for this callback to be fired, The touch must have started over the displayObjec
<a href="../files/src_pixi_display_DisplayObject.js.html#l266"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:266</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l261"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:261</code></a>
</p> </p>
@ -2026,7 +2032,7 @@ Instead of using this function you can now simply set the interactive property t
<a href="../files/src_pixi_display_Sprite.js.html#l129"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:129</code></a> <a href="../files/src_pixi_display_Sprite.js.html#l121"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:121</code></a>
</p> </p>
@ -2120,7 +2126,7 @@ Instead of using this function you can now simply set the interactive property t
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l123"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:123</code></a> <a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l109"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:109</code></a>
</p> </p>
@ -2220,7 +2226,7 @@ Instead of using this function you can now simply set the interactive property t
<a href="../files/src_pixi_display_DisplayObject.js.html#l236"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:236</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l231"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:231</code></a>
</p> </p>
@ -2306,7 +2312,7 @@ basically a touch version of click</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l249"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:249</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l244"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:244</code></a>
</p> </p>
@ -2391,7 +2397,7 @@ basically a touch version of click</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l255"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:255</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l250"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:250</code></a>
</p> </p>
@ -2477,7 +2483,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l243"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:243</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l238"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:238</code></a>
</p> </p>
@ -2488,7 +2494,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
</div> </div>
<div class="description"> <div class="description">
<p>A callback that is used when the user touch&#39;s over the displayObject</p> <p>A callback that is used when the user touches over the displayObject</p>
</div> </div>
@ -2556,7 +2562,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
<a href="../files/src_pixi_display_Sprite.js.html#l52"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:52</code></a> <a href="../files/src_pixi_display_Sprite.js.html#l44"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:44</code></a>
</p> </p>
@ -2647,7 +2653,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
<a href="../files/src_pixi_display_Sprite.js.html#l43"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:43</code></a> <a href="../files/src_pixi_display_Sprite.js.html#l35"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:35</code></a>
</p> </p>
@ -2734,7 +2740,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
<a href="../files/src_pixi_display_Sprite.js.html#l24"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:24</code></a> <a href="../files/src_pixi_display_Sprite.js.html#l16"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:16</code></a>
</p> </p>
@ -2782,7 +2788,7 @@ Setting the anchor to 1,1 would mean the textures origin points will be the bott
<a href="../files/src_pixi_display_Sprite.js.html#l71"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:71</code></a> <a href="../files/src_pixi_display_Sprite.js.html#l63"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:63</code></a>
</p> </p>
@ -2922,7 +2928,7 @@ Setting the anchor to 1,1 would mean the textures origin points will be the bott
</div> </div>
<div class="description"> <div class="description">
<p>[NYI] Unkown</p> <p>[NYI] Unknown</p>
</div> </div>
@ -2964,7 +2970,7 @@ Setting the anchor to 1,1 would mean the textures origin points will be the bott
</div> </div>
<div class="description"> <div class="description">
<p>This is the curser that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true</p> <p>This is the cursor that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true</p>
</div> </div>
@ -3040,7 +3046,7 @@ Setting the anchor to 1,1 would mean the textures origin points will be the bott
<a href="../files/src_pixi_display_DisplayObject.js.html#l340"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:340</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l335"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:335</code></a>
</p> </p>
@ -3089,7 +3095,7 @@ To remove filters simply set this property to &#39;null&#39;</li>
<a href="../files/src_pixi_display_Sprite.js.html#l113"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:113</code></a> <a href="../files/src_pixi_display_Sprite.js.html#l105"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:105</code></a>
</p> </p>
@ -3099,7 +3105,7 @@ To remove filters simply set this property to &#39;null&#39;</li>
</div> </div>
<div class="description"> <div class="description">
<p>The height of the sprite, setting this will actually modify the scale to acheive the value set</p> <p>The height of the sprite, setting this will actually modify the scale to achieve the value set</p>
</div> </div>
@ -3174,7 +3180,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<a href="../files/src_pixi_display_DisplayObject.js.html#l279"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:279</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l274"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:274</code></a>
</p> </p>
@ -3262,7 +3268,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<a href="../files/src_pixi_display_DisplayObject.js.html#l320"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:320</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l315"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:315</code></a>
</p> </p>
@ -3273,7 +3279,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<div class="description"> <div class="description">
<p>Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. <p>Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it.
In PIXI a regular mask must be a PIXI.Ggraphics object. This allows for much faster masking in canvas as it utilises shape clipping. In PIXI a regular mask must be a PIXI.Graphics object. This allows for much faster masking in canvas as it utilises shape clipping.
To remove a mask, set this property to null.</p> To remove a mask, set this property to null.</p>
</div> </div>
@ -3603,7 +3609,7 @@ To remove a mask, set this property to null.</p>
<a href="../files/src_pixi_display_Sprite.js.html#l35"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:35</code></a> <a href="../files/src_pixi_display_Sprite.js.html#l27"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:27</code></a>
</p> </p>
@ -3648,7 +3654,7 @@ To remove a mask, set this property to null.</p>
<a href="../files/src_pixi_display_Sprite.js.html#l62"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:62</code></a> <a href="../files/src_pixi_display_Sprite.js.html#l54"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:54</code></a>
</p> </p>
@ -3737,7 +3743,7 @@ To remove a mask, set this property to null.</p>
<a href="../files/src_pixi_display_Sprite.js.html#l97"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:97</code></a> <a href="../files/src_pixi_display_Sprite.js.html#l89"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:89</code></a>
</p> </p>
@ -3747,7 +3753,7 @@ To remove a mask, set this property to null.</p>
</div> </div>
<div class="description"> <div class="description">
<p>The width of the sprite, setting this will actually modify the scale to acheive the value set</p> <p>The width of the sprite, setting this will actually modify the scale to achieve the value set</p>
</div> </div>
@ -3789,7 +3795,7 @@ To remove a mask, set this property to null.</p>
</div> </div>
<div class="description"> <div class="description">
<p>[read-only] The multiplied alpha of the displayobject</p> <p>[read-only] The multiplied alpha of the displayObject</p>
</div> </div>
@ -3865,7 +3871,7 @@ To remove a mask, set this property to null.</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l299"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:299</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l294"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:294</code></a>
</p> </p>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>
@ -204,11 +210,11 @@
<div class="box intro"> <div class="box intro">
<p>The sprite sheet loader is used to load in JSON sprite sheet data <p>The sprite sheet loader is used to load in JSON sprite sheet data
To generate the data you can use <a href="http://www.codeandweb.com/texturepacker">http://www.codeandweb.com/texturepacker</a> and publish the &#39;JSON&#39; format To generate the data you can use <a href="http://www.codeandweb.com/texturepacker">http://www.codeandweb.com/texturepacker</a> and publish in the &#39;JSON&#39; format
There is a free version so thats nice, although the paid version is great value for money. There is a free version so thats nice, although the paid version is great value for money.
It is highly recommended to use Sprite sheets (also know as texture atlas&#39;) as it means sprite&#39;s can be batched and drawn together for highly increased rendering speed. It is highly recommended to use Sprite sheets (also know as a &#39;texture atlas&#39;) as it means sprites can be batched and drawn together for highly increased rendering speed.
Once the data has been loaded the frames are stored in the PIXI texture cache and can be accessed though PIXI.Texture.fromFrameId() and PIXI.Sprite.fromFromeId() Once the data has been loaded the frames are stored in the PIXI texture cache and can be accessed though PIXI.Texture.fromFrameId() and PIXI.Sprite.fromFrameId()
This loader will also load the image file that the Spritesheet points to as well as the data. This loader will load the image file that the Spritesheet points to as well as the data.
When loaded this class will dispatch a &#39;loaded&#39; event</p> When loaded this class will dispatch a &#39;loaded&#39; event</p>
</div> </div>
@ -357,13 +363,6 @@ When loaded this class will dispatch a &#39;loaded&#39; event</p>
</li>
<li class="index-item method private">
<a href="#method_onJSONLoaded">onJSONLoaded</a>
</li> </li>
<li class="index-item method private"> <li class="index-item method private">
@ -484,63 +483,6 @@ When loaded this class will dispatch a &#39;loaded&#39; event</p>
</div>
<div id="method_onJSONLoaded" class="method item private">
<h3 class="name"><code>onJSONLoaded</code></h3>
<span class="paren">()</span>
<span class="flag private">private</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_loaders_SpriteSheetLoader.js.html#l88"><code>src&#x2F;pixi&#x2F;loaders&#x2F;SpriteSheetLoader.js:88</code></a>
</p>
</div>
<div class="description">
<p>Invoke when JSON file is loaded</p>
</div>
</div> </div>
@ -578,7 +520,7 @@ When loaded this class will dispatch a &#39;loaded&#39; event</p>
<a href="../files/src_pixi_loaders_SpriteSheetLoader.js.html#l126"><code>src&#x2F;pixi&#x2F;loaders&#x2F;SpriteSheetLoader.js:126</code></a> <a href="../files/src_pixi_loaders_SpriteSheetLoader.js.html#l88"><code>src&#x2F;pixi&#x2F;loaders&#x2F;SpriteSheetLoader.js:88</code></a>
</p> </p>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>
@ -799,7 +805,7 @@
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l95"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:95</code></a> <a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l81"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:81</code></a>
</p> </p>
@ -901,7 +907,7 @@
<a href="../files/src_pixi_display_DisplayObject.js.html#l193"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:193</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l188"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:188</code></a>
</p> </p>
@ -986,7 +992,7 @@
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l149"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:149</code></a> <a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l135"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:135</code></a>
</p> </p>
@ -997,7 +1003,7 @@
</div> </div>
<div class="description"> <div class="description">
<p>Returns the Child at the specified index</p> <p>Returns the child at the specified index</p>
</div> </div>
@ -1069,7 +1075,7 @@
<a href="../files/src_pixi_display_Stage.js.html#l124"><code>src&#x2F;pixi&#x2F;display&#x2F;Stage.js:124</code></a> <a href="../files/src_pixi_display_Stage.js.html#l119"><code>src&#x2F;pixi&#x2F;display&#x2F;Stage.js:119</code></a>
</p> </p>
@ -1145,7 +1151,7 @@
<a href="../files/src_pixi_display_DisplayObject.js.html#l199"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:199</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l194"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:194</code></a>
</p> </p>
@ -1230,7 +1236,7 @@
<a href="../files/src_pixi_display_DisplayObject.js.html#l225"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:225</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l220"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:220</code></a>
</p> </p>
@ -1315,7 +1321,7 @@
<a href="../files/src_pixi_display_DisplayObject.js.html#l219"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:219</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l214"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:214</code></a>
</p> </p>
@ -1400,7 +1406,7 @@
<a href="../files/src_pixi_display_DisplayObject.js.html#l205"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:205</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l200"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:200</code></a>
</p> </p>
@ -1486,7 +1492,7 @@ for this callback to be fired the mouse must have been pressed down over the dis
<a href="../files/src_pixi_display_DisplayObject.js.html#l212"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:212</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l207"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:207</code></a>
</p> </p>
@ -1572,7 +1578,7 @@ for this callback to be fired, The touch must have started over the displayObjec
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l167"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:167</code></a> <a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l153"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:153</code></a>
</p> </p>
@ -1661,7 +1667,7 @@ for this callback to be fired, The touch must have started over the displayObjec
<a href="../files/src_pixi_display_Stage.js.html#l108"><code>src&#x2F;pixi&#x2F;display&#x2F;Stage.js:108</code></a> <a href="../files/src_pixi_display_Stage.js.html#l103"><code>src&#x2F;pixi&#x2F;display&#x2F;Stage.js:103</code></a>
</p> </p>
@ -1751,7 +1757,7 @@ for this callback to be fired, The touch must have started over the displayObjec
<a href="../files/src_pixi_display_Stage.js.html#l70"><code>src&#x2F;pixi&#x2F;display&#x2F;Stage.js:70</code></a> <a href="../files/src_pixi_display_Stage.js.html#l66"><code>src&#x2F;pixi&#x2F;display&#x2F;Stage.js:66</code></a>
</p> </p>
@ -1840,7 +1846,7 @@ This is useful for when you have other DOM elements ontop of the Canvas element.
<a href="../files/src_pixi_display_DisplayObject.js.html#l266"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:266</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l261"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:261</code></a>
</p> </p>
@ -1936,7 +1942,7 @@ Instead of using this function you can now simply set the interactive property t
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l123"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:123</code></a> <a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l109"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:109</code></a>
</p> </p>
@ -2036,7 +2042,7 @@ Instead of using this function you can now simply set the interactive property t
<a href="../files/src_pixi_display_DisplayObject.js.html#l236"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:236</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l231"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:231</code></a>
</p> </p>
@ -2122,7 +2128,7 @@ basically a touch version of click</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l249"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:249</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l244"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:244</code></a>
</p> </p>
@ -2207,7 +2213,7 @@ basically a touch version of click</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l255"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:255</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l250"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:250</code></a>
</p> </p>
@ -2293,7 +2299,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l243"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:243</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l238"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:238</code></a>
</p> </p>
@ -2304,7 +2310,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
</div> </div>
<div class="description"> <div class="description">
<p>A callback that is used when the user touch&#39;s over the displayObject</p> <p>A callback that is used when the user touches over the displayObject</p>
</div> </div>
@ -2549,7 +2555,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
</div> </div>
<div class="description"> <div class="description">
<p>[NYI] Unkown</p> <p>[NYI] Unknown</p>
</div> </div>
@ -2591,7 +2597,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
</div> </div>
<div class="description"> <div class="description">
<p>This is the curser that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true</p> <p>This is the cursor that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true</p>
</div> </div>
@ -2714,7 +2720,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l340"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:340</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l335"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:335</code></a>
</p> </p>
@ -2770,7 +2776,7 @@ To remove filters simply set this property to &#39;null&#39;</li>
</div> </div>
<div class="description"> <div class="description">
<p>The height of the displayObjectContainer, setting this will actually modify the scale to acheive the value set</p> <p>The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set</p>
</div> </div>
@ -2979,7 +2985,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<a href="../files/src_pixi_display_DisplayObject.js.html#l320"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:320</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l315"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:315</code></a>
</p> </p>
@ -2990,7 +2996,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<div class="description"> <div class="description">
<p>Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. <p>Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it.
In PIXI a regular mask must be a PIXI.Ggraphics object. This allows for much faster masking in canvas as it utilises shape clipping. In PIXI a regular mask must be a PIXI.Graphics object. This allows for much faster masking in canvas as it utilises shape clipping.
To remove a mask, set this property to null.</p> To remove a mask, set this property to null.</p>
</div> </div>
@ -3369,7 +3375,7 @@ To remove a mask, set this property to null.</p>
</div> </div>
<div class="description"> <div class="description">
<p>The width of the displayObjectContainer, setting this will actually modify the scale to acheive the value set</p> <p>The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set</p>
</div> </div>
@ -3411,7 +3417,7 @@ To remove a mask, set this property to null.</p>
</div> </div>
<div class="description"> <div class="description">
<p>[read-only] The multiplied alpha of the displayobject</p> <p>[read-only] The multiplied alpha of the displayObject</p>
</div> </div>
@ -3490,7 +3496,7 @@ To remove a mask, set this property to null.</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l299"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:299</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l294"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:294</code></a>
</p> </p>

File diff suppressed because it is too large Load diff

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>
@ -187,7 +193,7 @@
<div class="foundat"> <div class="foundat">
Defined in: <a href="../files/src_pixi_textures_Texture.js.html#l8"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:8</code></a> Defined in: <a href="../files/src_pixi_textures_Texture.js.html#l10"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:10</code></a>
</div> </div>
@ -259,7 +265,7 @@ to the display list directly. To do this use PIXI.Sprite. If no frame is provide
<a href="../files/src_pixi_textures_Texture.js.html#l8"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:8</code></a> <a href="../files/src_pixi_textures_Texture.js.html#l10"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:10</code></a>
</p> </p>
@ -508,7 +514,7 @@ to the display list directly. To do this use PIXI.Sprite. If no frame is provide
<a href="../files/src_pixi_textures_Texture.js.html#l201"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:201</code></a> <a href="../files/src_pixi_textures_Texture.js.html#l207"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:207</code></a>
</p> </p>
@ -612,7 +618,7 @@ to the display list directly. To do this use PIXI.Sprite. If no frame is provide
<a href="../files/src_pixi_textures_Texture.js.html#l91"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:91</code></a> <a href="../files/src_pixi_textures_Texture.js.html#l93"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:93</code></a>
</p> </p>
@ -707,7 +713,7 @@ to the display list directly. To do this use PIXI.Sprite. If no frame is provide
<a href="../files/src_pixi_textures_Texture.js.html#l185"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:185</code></a> <a href="../files/src_pixi_textures_Texture.js.html#l189"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:189</code></a>
</p> </p>
@ -815,7 +821,7 @@ If the canvas is not in the texture cache it will be created and loaded</p>
<a href="../files/src_pixi_textures_Texture.js.html#l169"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:169</code></a> <a href="../files/src_pixi_textures_Texture.js.html#l173"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:173</code></a>
</p> </p>
@ -929,7 +935,7 @@ If the frame id is not in the texture cache an error will be thrown</p>
<a href="../files/src_pixi_textures_Texture.js.html#l146"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:146</code></a> <a href="../files/src_pixi_textures_Texture.js.html#l150"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:150</code></a>
</p> </p>
@ -1049,7 +1055,7 @@ If the image is not in the texture cache it will be created and loaded</p>
<a href="../files/src_pixi_textures_Texture.js.html#l72"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:72</code></a> <a href="../files/src_pixi_textures_Texture.js.html#l74"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:74</code></a>
</p> </p>
@ -1143,7 +1149,7 @@ If the image is not in the texture cache it will be created and loaded</p>
<a href="../files/src_pixi_textures_Texture.js.html#l214"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:214</code></a> <a href="../files/src_pixi_textures_Texture.js.html#l220"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:220</code></a>
</p> </p>
@ -1246,7 +1252,7 @@ If the image is not in the texture cache it will be created and loaded</p>
<a href="../files/src_pixi_textures_Texture.js.html#l102"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:102</code></a> <a href="../files/src_pixi_textures_Texture.js.html#l104"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:104</code></a>
</p> </p>
@ -1324,7 +1330,7 @@ If the image is not in the texture cache it will be created and loaded</p>
<a href="../files/src_pixi_textures_Texture.js.html#l31"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:31</code></a> <a href="../files/src_pixi_textures_Texture.js.html#l33"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:33</code></a>
</p> </p>
@ -1369,7 +1375,7 @@ If the image is not in the texture cache it will be created and loaded</p>
<a href="../files/src_pixi_textures_Texture.js.html#l39"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:39</code></a> <a href="../files/src_pixi_textures_Texture.js.html#l41"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:41</code></a>
</p> </p>
@ -1414,7 +1420,7 @@ If the image is not in the texture cache it will be created and loaded</p>
<a href="../files/src_pixi_textures_Texture.js.html#l47"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:47</code></a> <a href="../files/src_pixi_textures_Texture.js.html#l49"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:49</code></a>
</p> </p>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>
@ -821,7 +827,7 @@
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l95"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:95</code></a> <a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l81"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:81</code></a>
</p> </p>
@ -923,7 +929,7 @@
<a href="../files/src_pixi_display_DisplayObject.js.html#l193"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:193</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l188"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:188</code></a>
</p> </p>
@ -1008,7 +1014,7 @@
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l149"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:149</code></a> <a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l135"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:135</code></a>
</p> </p>
@ -1019,7 +1025,7 @@
</div> </div>
<div class="description"> <div class="description">
<p>Returns the Child at the specified index</p> <p>Returns the child at the specified index</p>
</div> </div>
@ -1094,7 +1100,7 @@
<a href="../files/src_pixi_display_DisplayObject.js.html#l199"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:199</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l194"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:194</code></a>
</p> </p>
@ -1179,7 +1185,7 @@
<a href="../files/src_pixi_display_DisplayObject.js.html#l225"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:225</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l220"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:220</code></a>
</p> </p>
@ -1264,7 +1270,7 @@
<a href="../files/src_pixi_display_DisplayObject.js.html#l219"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:219</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l214"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:214</code></a>
</p> </p>
@ -1349,7 +1355,7 @@
<a href="../files/src_pixi_display_DisplayObject.js.html#l205"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:205</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l200"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:200</code></a>
</p> </p>
@ -1435,7 +1441,7 @@ for this callback to be fired the mouse must have been pressed down over the dis
<a href="../files/src_pixi_display_DisplayObject.js.html#l212"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:212</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l207"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:207</code></a>
</p> </p>
@ -1521,7 +1527,7 @@ for this callback to be fired, The touch must have started over the displayObjec
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l167"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:167</code></a> <a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l153"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:153</code></a>
</p> </p>
@ -1609,7 +1615,7 @@ for this callback to be fired, The touch must have started over the displayObjec
<a href="../files/src_pixi_display_DisplayObject.js.html#l266"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:266</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l261"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:261</code></a>
</p> </p>
@ -1705,7 +1711,7 @@ Instead of using this function you can now simply set the interactive property t
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l123"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:123</code></a> <a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l109"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:109</code></a>
</p> </p>
@ -1805,7 +1811,7 @@ Instead of using this function you can now simply set the interactive property t
<a href="../files/src_pixi_display_DisplayObject.js.html#l236"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:236</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l231"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:231</code></a>
</p> </p>
@ -1891,7 +1897,7 @@ basically a touch version of click</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l249"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:249</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l244"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:244</code></a>
</p> </p>
@ -1976,7 +1982,7 @@ basically a touch version of click</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l255"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:255</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l250"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:250</code></a>
</p> </p>
@ -2062,7 +2068,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l243"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:243</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l238"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:238</code></a>
</p> </p>
@ -2073,7 +2079,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
</div> </div>
<div class="description"> <div class="description">
<p>A callback that is used when the user touch&#39;s over the displayObject</p> <p>A callback that is used when the user touches over the displayObject</p>
</div> </div>
@ -2318,7 +2324,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
</div> </div>
<div class="description"> <div class="description">
<p>[NYI] Unkown</p> <p>[NYI] Unknown</p>
</div> </div>
@ -2360,7 +2366,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
</div> </div>
<div class="description"> <div class="description">
<p>This is the curser that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true</p> <p>This is the cursor that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true</p>
</div> </div>
@ -2436,7 +2442,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l340"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:340</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l335"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:335</code></a>
</p> </p>
@ -2485,7 +2491,7 @@ To remove filters simply set this property to &#39;null&#39;</li>
<a href="../files/src_pixi_extras_TilingSprite.js.html#l67"><code>src&#x2F;pixi&#x2F;extras&#x2F;TilingSprite.js:67</code></a> <a href="../files/src_pixi_extras_TilingSprite.js.html#l68"><code>src&#x2F;pixi&#x2F;extras&#x2F;TilingSprite.js:68</code></a>
</p> </p>
@ -2495,7 +2501,7 @@ To remove filters simply set this property to &#39;null&#39;</li>
</div> </div>
<div class="description"> <div class="description">
<p>The height of the TilingSprite, setting this will actually modify the scale to acheive the value set</p> <p>The height of the TilingSprite, setting this will actually modify the scale to achieve the value set</p>
</div> </div>
@ -2570,7 +2576,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<a href="../files/src_pixi_display_DisplayObject.js.html#l279"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:279</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l274"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:274</code></a>
</p> </p>
@ -2658,7 +2664,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<a href="../files/src_pixi_display_DisplayObject.js.html#l320"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:320</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l315"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:315</code></a>
</p> </p>
@ -2669,7 +2675,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<div class="description"> <div class="description">
<p>Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. <p>Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it.
In PIXI a regular mask must be a PIXI.Ggraphics object. This allows for much faster masking in canvas as it utilises shape clipping. In PIXI a regular mask must be a PIXI.Graphics object. This allows for much faster masking in canvas as it utilises shape clipping.
To remove a mask, set this property to null.</p> To remove a mask, set this property to null.</p>
</div> </div>
@ -2999,7 +3005,7 @@ To remove a mask, set this property to null.</p>
<a href="../files/src_pixi_extras_TilingSprite.js.html#l32"><code>src&#x2F;pixi&#x2F;extras&#x2F;TilingSprite.js:32</code></a> <a href="../files/src_pixi_extras_TilingSprite.js.html#l33"><code>src&#x2F;pixi&#x2F;extras&#x2F;TilingSprite.js:33</code></a>
</p> </p>
@ -3044,7 +3050,7 @@ To remove a mask, set this property to null.</p>
<a href="../files/src_pixi_extras_TilingSprite.js.html#l24"><code>src&#x2F;pixi&#x2F;extras&#x2F;TilingSprite.js:24</code></a> <a href="../files/src_pixi_extras_TilingSprite.js.html#l22"><code>src&#x2F;pixi&#x2F;extras&#x2F;TilingSprite.js:22</code></a>
</p> </p>
@ -3131,7 +3137,7 @@ To remove a mask, set this property to null.</p>
<a href="../files/src_pixi_extras_TilingSprite.js.html#l51"><code>src&#x2F;pixi&#x2F;extras&#x2F;TilingSprite.js:51</code></a> <a href="../files/src_pixi_extras_TilingSprite.js.html#l52"><code>src&#x2F;pixi&#x2F;extras&#x2F;TilingSprite.js:52</code></a>
</p> </p>
@ -3141,7 +3147,7 @@ To remove a mask, set this property to null.</p>
</div> </div>
<div class="description"> <div class="description">
<p>The width of the sprite, setting this will actually modify the scale to acheive the value set</p> <p>The width of the sprite, setting this will actually modify the scale to achieve the value set</p>
</div> </div>
@ -3183,7 +3189,7 @@ To remove a mask, set this property to null.</p>
</div> </div>
<div class="description"> <div class="description">
<p>[read-only] The multiplied alpha of the displayobject</p> <p>[read-only] The multiplied alpha of the displayObject</p>
</div> </div>
@ -3259,7 +3265,7 @@ To remove a mask, set this property to null.</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l299"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:299</code></a> <a href="../files/src_pixi_display_DisplayObject.js.html#l294"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:294</code></a>
</p> </p>

View file

@ -0,0 +1,429 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>TwistFilter - pixi.js</title>
<link rel="stylesheet" href="http://yui.yahooapis.com/3.9.1/build/cssgrids/cssgrids-min.css">
<link rel="stylesheet" href="../assets/vendor/prettify/prettify-min.css">
<link rel="stylesheet" href="../assets/css/main.css" id="site_styles">
<link rel="shortcut icon" type="image/png" href="../assets/favicon.png">
<script src="http://yui.yahooapis.com/combo?3.9.1/build/yui/yui-min.js"></script>
</head>
<body class="yui3-skin-sam">
<div id="doc">
<div id="hd" class="yui3-g header">
<div class="yui3-u-3-4">
<h1><img src="http://www.goodboydigital.com/pixijs/logo_small.png" title="pixi.js"></h1>
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
<div class="yui3-u-1-4">
<div id="docs-sidebar" class="sidebar apidocs">
<div id="api-list">
<h2 class="off-left">APIs</h2>
<div id="api-tabview" class="tabview">
<ul class="tabs">
<li><a href="#api-classes">Classes</a></li>
<li><a href="#api-modules">Modules</a></li>
</ul>
<div id="api-tabview-filter">
<input type="search" id="api-filter" placeholder="Type to filter APIs">
</div>
<div id="api-tabview-panel">
<ul id="api-classes" class="apis classes">
<li><a href="../classes/AbstractFilter.html">AbstractFilter</a></li>
<li><a href="../classes/AlphaMaskFilter.html">AlphaMaskFilter</a></li>
<li><a href="../classes/AssetLoader.html">AssetLoader</a></li>
<li><a href="../classes/AtlasLoader.html">AtlasLoader</a></li>
<li><a href="../classes/BaseTexture.html">BaseTexture</a></li>
<li><a href="../classes/BitmapFontLoader.html">BitmapFontLoader</a></li>
<li><a href="../classes/BitmapText.html">BitmapText</a></li>
<li><a href="../classes/BlurFilter.html">BlurFilter</a></li>
<li><a href="../classes/CanvasGraphics.html">CanvasGraphics</a></li>
<li><a href="../classes/CanvasRenderer.html">CanvasRenderer</a></li>
<li><a href="../classes/Circle.html">Circle</a></li>
<li><a href="../classes/ColorMatrixFilter.html">ColorMatrixFilter</a></li>
<li><a href="../classes/ColorStepFilter.html">ColorStepFilter</a></li>
<li><a href="../classes/DisplacementFilter.html">DisplacementFilter</a></li>
<li><a href="../classes/DisplayObject.html">DisplayObject</a></li>
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
<li><a href="../classes/Graphics.html">Graphics</a></li>
<li><a href="../classes/GrayFilter.html">GrayFilter</a></li>
<li><a href="../classes/ImageLoader.html">ImageLoader</a></li>
<li><a href="../classes/InvertFilter.html">InvertFilter</a></li>
<li><a href="../classes/JsonLoader.html">JsonLoader</a></li>
<li><a href="../classes/MovieClip.html">MovieClip</a></li>
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
<li><a href="../classes/Polygon.html">Polygon</a></li>
<li><a href="../classes/PolyK._convex.html">PolyK._convex</a></li>
<li><a href="../classes/PolyK._PointInTriangle.html">PolyK._PointInTriangle</a></li>
<li><a href="../classes/PolyK.AjaxRequest.html">PolyK.AjaxRequest</a></li>
<li><a href="../classes/PolyK.InteractionData.html">PolyK.InteractionData</a></li>
<li><a href="../classes/PolyK.InteractionManager.html">PolyK.InteractionManager</a></li>
<li><a href="../classes/Rectangle.html">Rectangle</a></li>
<li><a href="../classes/RenderTexture.html">RenderTexture</a></li>
<li><a href="../classes/SepiaFilter.html">SepiaFilter</a></li>
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
<li><a href="../classes/Text.html">Text</a></li>
<li><a href="../classes/Texture.html">Texture</a></li>
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
<ul id="api-modules" class="apis modules">
<li><a href="../modules/PIXI.html">PIXI</a></li>
</ul>
</div>
</div>
</div>
</div>
</div>
<div class="yui3-u-3-4">
<div id="api-options">
Show:
<label for="api-show-inherited">
<input type="checkbox" id="api-show-inherited" checked>
Inherited
</label>
<label for="api-show-protected">
<input type="checkbox" id="api-show-protected">
Protected
</label>
<label for="api-show-private">
<input type="checkbox" id="api-show-private">
Private
</label>
<label for="api-show-deprecated">
<input type="checkbox" id="api-show-deprecated">
Deprecated
</label>
</div>
<div class="apidocs">
<div id="docs-main">
<div class="content">
<h1>TwistFilter Class</h1>
<div class="box meta">
<div class="foundat">
Defined in: <a href="../files/src_pixi_filters_TwistFilter.js.html#l5"><code>src&#x2F;pixi&#x2F;filters&#x2F;TwistFilter.js:5</code></a>
</div>
Module: <a href="../modules/PIXI.html">PIXI</a>
</div>
<div class="box intro">
<p>This filter applies a twist effect making display objects appear twisted in the given direction</p>
</div>
<div id="classdocs" class="tabview">
<ul class="api-class-tabs">
<li class="api-class-tab index"><a href="#index">Index</a></li>
<li class="api-class-tab properties"><a href="#properties">Properties</a></li>
</ul>
<div>
<div id="index" class="api-class-tabpanel index">
<h2 class="off-left">Item Index</h2>
<div class="index-section properties">
<h3>Properties</h3>
<ul class="index-list properties">
<li class="index-item property">
<a href="#property_angle">angle</a>
</li>
<li class="index-item property">
<a href="#property_size">size</a>
</li>
<li class="index-item property">
<a href="#property_size">size</a>
</li>
</ul>
</div>
</div>
<div id="properties" class="api-class-tabpanel">
<h2 class="off-left">Properties</h2>
<div id="property_angle" class="property item">
<h3 class="name"><code>angle</code></h3>
<span class="type">Number</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_filters_TwistFilter.js.html#l87"><code>src&#x2F;pixi&#x2F;filters&#x2F;TwistFilter.js:87</code></a>
</p>
</div>
<div class="description">
<p>This radius describes angle of the twist</p>
</div>
</div>
<div id="property_size" class="property item">
<h3 class="name"><code>size</code></h3>
<span class="type"><a href="../classes/Point.html" class="crosslink">Point</a></span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_filters_TwistFilter.js.html#l55"><code>src&#x2F;pixi&#x2F;filters&#x2F;TwistFilter.js:55</code></a>
</p>
</div>
<div class="description">
<p>This point describes the the offset of the twist</p>
</div>
</div>
<div id="property_size" class="property item">
<h3 class="name"><code>size</code></h3>
<span class="type">Number</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_filters_TwistFilter.js.html#l71"><code>src&#x2F;pixi&#x2F;filters&#x2F;TwistFilter.js:71</code></a>
</p>
</div>
<div class="description">
<p>This radius describes size of the twist</p>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<script src="../assets/vendor/prettify/prettify-min.js"></script>
<script>prettyPrint();</script>
<script src="../assets/js/yui-prettify.js"></script>
<script src="../assets/../api.js"></script>
<script src="../assets/js/api-filter.js"></script>
<script src="../assets/js/api-list.js"></script>
<script src="../assets/js/api-search.js"></script>
<script src="../assets/js/apidocs.js"></script>
</body>
</html>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>
@ -178,7 +184,7 @@
<div class="foundat"> <div class="foundat">
Defined in: <a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l13"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:13</code></a> Defined in: <a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l7"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:7</code></a>
</div> </div>
@ -194,8 +200,8 @@
<div class="box intro"> <div class="box intro">
<p>the WebGLRenderer is draws the stage and all its content onto a webGL enabled canvas. This renderer <p>the WebGLRenderer draws the stage and all its content onto a webGL enabled canvas. This renderer
should be used for browsers support webGL. This Render works by automatically managing webGLBatchs. should be used for browsers that support webGL. This Render works by automatically managing webGLBatch&#39;s.
So no need for Sprite Batch&#39;s or Sprite Cloud&#39;s So no need for Sprite Batch&#39;s or Sprite Cloud&#39;s
Dont forget to add the view to your DOM or you will not see anything :)</p> Dont forget to add the view to your DOM or you will not see anything :)</p>
@ -270,7 +276,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l13"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:13</code></a> <a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l7"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:7</code></a>
</p> </p>
@ -347,7 +353,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<div class="param-description"> <div class="param-description">
<p>the transparency of the render view, default false</p> <p>If the render view is transparent, default false</p>
</div> </div>
@ -437,15 +443,6 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
</li>
<li class="index-item method private">
<a href="#method_updateTexture">updateTexture</a>
<span class="flag static">static</span>
</li> </li>
<li class="index-item method private"> <li class="index-item method private">
@ -517,7 +514,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l297"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:297</code></a> <a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l267"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:267</code></a>
</p> </p>
@ -608,7 +605,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l378"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:378</code></a> <a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l385"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:385</code></a>
</p> </p>
@ -698,7 +695,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l391"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:391</code></a> <a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l398"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:398</code></a>
</p> </p>
@ -786,7 +783,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l126"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:126</code></a> <a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l134"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:134</code></a>
</p> </p>
@ -881,7 +878,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l325"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:325</code></a> <a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l301"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:301</code></a>
</p> </p>
@ -941,99 +938,6 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
</div>
<div id="method_updateTexture" class="method item private">
<h3 class="name"><code>updateTexture</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>texture</code>
</li>
</ul><span class="paren">)</span>
</div>
<span class="flag private">private</span>
<span class="flag static">static</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l250"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:250</code></a>
</p>
</div>
<div class="description">
<p>Updates a loaded webgl texture</p>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">texture</code>
<span class="type"><a href="../classes/Texture.html" class="crosslink">Texture</a></span>
<div class="param-description">
<p>The texture to update</p>
</div>
</li>
</ul>
</div>
</div> </div>
@ -1073,7 +977,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l223"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:223</code></a> <a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l240"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:240</code></a>
</p> </p>

File diff suppressed because it is too large Load diff

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>
@ -189,7 +195,7 @@
PIXI.InteractionManager = function(stage) PIXI.InteractionManager = function(stage)
{ {
/** /**
* a refference to the stage * a reference to the stage
* *
* @property stage * @property stage
* @type Stage * @type Stage
@ -366,7 +372,7 @@ PIXI.InteractionManager.prototype.update = function()
// frequency of 30fps?? // frequency of 30fps??
var now = Date.now(); var now = Date.now();
var diff = now - this.last; var diff = now - this.last;
diff = (diff * 30) / 1000; diff = (diff * PIXI.INTERACTION_FREQUENCY ) / 1000;
if(diff &lt; 1)return; if(diff &lt; 1)return;
this.last = now; this.last = now;
// //
@ -375,7 +381,7 @@ PIXI.InteractionManager.prototype.update = function()
// ok.. so mouse events?? // ok.. so mouse events??
// yes for now :) // yes for now :)
// OPTIMSE - how often to check?? // OPTIMISE - how often to check??
if(this.dirty) if(this.dirty)
{ {
this.dirty = false; this.dirty = false;
@ -398,6 +404,8 @@ PIXI.InteractionManager.prototype.update = function()
this.interactionDOMElement.style.cursor = &#x27;inherit&#x27;; this.interactionDOMElement.style.cursor = &#x27;inherit&#x27;;
var over = false;
for (i = 0; i &lt; length; i++) for (i = 0; i &lt; length; i++)
{ {
var item = this.interactiveItems[i]; var item = this.interactiveItems[i];
@ -408,25 +416,31 @@ PIXI.InteractionManager.prototype.update = function()
// OPTIMISATION - only calculate every time if the mousemove function exists.. // OPTIMISATION - only calculate every time if the mousemove function exists..
// OK so.. does the object have any other interactive functions? // OK so.. does the object have any other interactive functions?
// hit-test the clip! // hit-test the clip!
// if(item.mouseover || item.mouseout || item.buttonMode)
// {
if(item.mouseover || item.mouseout || item.buttonMode)
{
// ok so there are some functions so lets hit test it.. // ok so there are some functions so lets hit test it..
item.__hit = this.hitTest(item, this.mouse); item.__hit = this.hitTest(item, this.mouse);
this.mouse.target = item; this.mouse.target = item;
// ok so deal with interactions.. // ok so deal with interactions..
// loks like there was a hit! // looks like there was a hit!
if(item.__hit) if(item.__hit &amp;&amp; !over)
{ {
if(item.buttonMode) this.interactionDOMElement.style.cursor = item.defaultCursor; if(item.buttonMode) this.interactionDOMElement.style.cursor = item.defaultCursor;
if(!item.interactiveChildren)over = true;
if(!item.__isOver) if(!item.__isOver)
{ {
if(item.mouseover)item.mouseover(this.mouse); if(item.mouseover)item.mouseover(this.mouse);
item.__isOver = true; item.__isOver = true;
// just the one!
//break;
} }
//break;
} }
else else
{ {
@ -437,13 +451,13 @@ PIXI.InteractionManager.prototype.update = function()
item.__isOver = false; item.__isOver = false;
} }
} }
} // }
// ---&gt; // ---&gt;
} }
}; };
/** /**
* Is called when the mouse moves accross the renderer element * Is called when the mouse moves across the renderer element
* *
* @method onMouseMove * @method onMouseMove
* @param event {Event} The DOM event of the mouse moving * @param event {Event} The DOM event of the mouse moving
@ -483,7 +497,9 @@ PIXI.InteractionManager.prototype.onMouseDown = function(event)
{ {
this.mouse.originalEvent = event || window.event; //IE uses window.event this.mouse.originalEvent = event || window.event; //IE uses window.event
// loop through inteaction tree... if(PIXI.AUTO_PREVENT_DEFULT)this.mouse.originalEvent.preventDefault();
// loop through interaction tree...
// hit test each item! -&gt; // hit test each item! -&gt;
// get interactive items under point?? // get interactive items under point??
//stage.__i //stage.__i
@ -542,6 +558,7 @@ PIXI.InteractionManager.prototype.onMouseOut = function()
*/ */
PIXI.InteractionManager.prototype.onMouseUp = function(event) PIXI.InteractionManager.prototype.onMouseUp = function(event)
{ {
this.mouse.originalEvent = event || window.event; //IE uses window.event this.mouse.originalEvent = event || window.event; //IE uses window.event
var length = this.interactiveItems.length; var length = this.interactiveItems.length;
@ -551,8 +568,8 @@ PIXI.InteractionManager.prototype.onMouseUp = function(event)
{ {
var item = this.interactiveItems[i]; var item = this.interactiveItems[i];
if(item.mouseup || item.mouseupoutside || item.click) //if(item.mouseup || item.mouseupoutside || item.click)
{ //{
item.__hit = this.hitTest(item, this.mouse); item.__hit = this.hitTest(item, this.mouse);
if(item.__hit &amp;&amp; !up) if(item.__hit &amp;&amp; !up)
@ -578,7 +595,7 @@ PIXI.InteractionManager.prototype.onMouseUp = function(event)
} }
item.__isDown = false; item.__isDown = false;
} //}
} }
}; };
@ -587,7 +604,7 @@ PIXI.InteractionManager.prototype.onMouseUp = function(event)
* *
* @method hitTest * @method hitTest
* @param item {DisplayObject} The displayObject to test for a hit * @param item {DisplayObject} The displayObject to test for a hit
* @param interactionData {InteractionData} The interactiondata object to update in the case of a hit * @param interactionData {InteractionData} The interactionData object to update in the case of a hit
* @private * @private
*/ */
PIXI.InteractionManager.prototype.hitTest = function(item, interactionData) PIXI.InteractionManager.prototype.hitTest = function(item, interactionData)
@ -658,10 +675,10 @@ PIXI.InteractionManager.prototype.hitTest = function(item, interactionData)
}; };
/** /**
* Is called when a touch is moved accross the renderer element * Is called when a touch is moved across the renderer element
* *
* @method onTouchMove * @method onTouchMove
* @param event {Event} The DOM event of a touch moving accross the renderer view * @param event {Event} The DOM event of a touch moving across the renderer view
* @private * @private
*/ */
PIXI.InteractionManager.prototype.onTouchMove = function(event) PIXI.InteractionManager.prototype.onTouchMove = function(event)
@ -680,6 +697,10 @@ PIXI.InteractionManager.prototype.onTouchMove = function(event)
// update the touch position // update the touch position
touchData.global.x = (touchEvent.clientX - rect.left) * (this.target.width / rect.width); touchData.global.x = (touchEvent.clientX - rect.left) * (this.target.width / rect.width);
touchData.global.y = (touchEvent.clientY - rect.top) * (this.target.height / rect.height); touchData.global.y = (touchEvent.clientY - rect.top) * (this.target.height / rect.height);
if(navigator.isCocoonJS) {
touchData.global.x = touchEvent.clientX;
touchData.global.y = touchEvent.clientY;
}
} }
var length = this.interactiveItems.length; var length = this.interactiveItems.length;
@ -702,6 +723,8 @@ PIXI.InteractionManager.prototype.onTouchStart = function(event)
{ {
var rect = this.interactionDOMElement.getBoundingClientRect(); var rect = this.interactionDOMElement.getBoundingClientRect();
if(PIXI.AUTO_PREVENT_DEFULT)event.preventDefault();
var changedTouches = event.changedTouches; var changedTouches = event.changedTouches;
for (var i=0; i &lt; changedTouches.length; i++) for (var i=0; i &lt; changedTouches.length; i++)
{ {
@ -715,6 +738,10 @@ PIXI.InteractionManager.prototype.onTouchStart = function(event)
this.touchs[touchEvent.identifier] = touchData; this.touchs[touchEvent.identifier] = touchData;
touchData.global.x = (touchEvent.clientX - rect.left) * (this.target.width / rect.width); touchData.global.x = (touchEvent.clientX - rect.left) * (this.target.width / rect.width);
touchData.global.y = (touchEvent.clientY - rect.top) * (this.target.height / rect.height); touchData.global.y = (touchEvent.clientY - rect.top) * (this.target.height / rect.height);
if(navigator.isCocoonJS) {
touchData.global.x = touchEvent.clientX;
touchData.global.y = touchEvent.clientY;
}
var length = this.interactiveItems.length; var length = this.interactiveItems.length;
@ -760,6 +787,10 @@ PIXI.InteractionManager.prototype.onTouchEnd = function(event)
var up = false; var up = false;
touchData.global.x = (touchEvent.clientX - rect.left) * (this.target.width / rect.width); touchData.global.x = (touchEvent.clientX - rect.left) * (this.target.width / rect.width);
touchData.global.y = (touchEvent.clientY - rect.top) * (this.target.height / rect.height); touchData.global.y = (touchEvent.clientY - rect.top) * (this.target.height / rect.height);
if(navigator.isCocoonJS) {
touchData.global.x = touchEvent.clientX;
touchData.global.y = touchEvent.clientY;
}
var length = this.interactiveItems.length; var length = this.interactiveItems.length;
for (var j = 0; j &lt; length; j++) for (var j = 0; j &lt; length; j++)

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>
@ -186,6 +192,40 @@ var PIXI = PIXI || {};
PIXI.WEBGL_RENDERER = 0; PIXI.WEBGL_RENDERER = 0;
PIXI.CANVAS_RENDERER = 1; PIXI.CANVAS_RENDERER = 1;
// useful for testing against if your lib is using pixi.
PIXI.VERSION = &quot;v1.4.4&quot;;
// the various blend modes supported by pixi
PIXI.blendModes = {
NORMAL:0,
ADD:1,
MULTIPLY:2,
SCREEN:3,
OVERLAY:4,
DARKEN:5,
LIGHTEN:6,
COLOR_DODGE:7,
COLOR_BURN:8,
HARD_LIGHT:9,
SOFT_LIGHT:10,
DIFFERENCE:11,
EXCLUSION:12,
HUE:13,
SATURATION:14,
COLOR:15,
LUMINOSITY:16
};
// the scale modes
PIXI.scaleModes = {
DEFAULT:0,
LINEAR:0,
NEAREST:1
};
// interaction frequancy
PIXI.INTERACTION_FREQUENCY = 30;
PIXI.AUTO_PREVENT_DEFULT = true;
</pre> </pre>
</div> </div>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>
@ -179,7 +185,7 @@
*/ */
/** /**
* The Circle object can be used to specify a hit area for displayobjects * The Circle object can be used to specify a hit area for displayObjects
* *
* @class Circle * @class Circle
* @constructor * @constructor

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>
@ -179,7 +185,7 @@
*/ */
/** /**
* The Ellipse object can be used to specify a hit area for displayobjects * The Ellipse object can be used to specify a hit area for displayObjects
* *
* @class Ellipse * @class Ellipse
* @constructor * @constructor
@ -231,7 +237,7 @@ PIXI.Ellipse.prototype.clone = function()
}; };
/** /**
* Checks if the x, and y coords passed to this function are contained within this ellipse * Checks if the x and y coords passed to this function are contained within this ellipse
* *
* @method contains * @method contains
* @param x {Number} The X coord of the point to test * @param x {Number} The X coord of the point to test

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>
@ -217,6 +223,12 @@ PIXI.Point.prototype.clone = function()
// constructor // constructor
PIXI.Point.prototype.constructor = PIXI.Point; PIXI.Point.prototype.constructor = PIXI.Point;
PIXI.Point.prototype.set = function(x, y)
{
this.x = x || 0;
this.y = y || ( (y !== 0) ? this.x : 0 ) ;
};
</pre> </pre>
</div> </div>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>
@ -225,7 +231,7 @@ PIXI.Polygon.prototype.clone = function()
}; };
/** /**
* Checks if the x, and y coords passed to this function are contained within this polygon * Checks if the x and y coords passed to this function are contained within this polygon
* *
* @method contains * @method contains
* @param x {Number} The X coord of the point to test * @param x {Number} The X coord of the point to test

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>
@ -231,7 +237,7 @@ PIXI.Rectangle.prototype.clone = function()
}; };
/** /**
* Checks if the x, and y coords passed to this function are contained within this Rectangle * Checks if the x and y coords passed to this function are contained within this Rectangle
* *
* @method contains * @method contains
* @param x {Number} The X coord of the point to test * @param x {Number} The X coord of the point to test

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>
@ -280,7 +286,7 @@ PIXI.DisplayObject = function()
this.stage = null; this.stage = null;
/** /**
* [read-only] The multiplied alpha of the displayobject * [read-only] The multiplied alpha of the displayObject
* *
* @property worldAlpha * @property worldAlpha
* @type Number * @type Number
@ -299,7 +305,7 @@ PIXI.DisplayObject = function()
this._interactive = false; this._interactive = false;
/** /**
* This is the curser that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true * This is the cursor that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true
* *
* @property defaultCursor * @property defaultCursor
* @type String * @type String
@ -328,7 +334,7 @@ PIXI.DisplayObject = function()
this.localTransform = PIXI.mat3.create(); //mat3.identity(); this.localTransform = PIXI.mat3.create(); //mat3.identity();
/** /**
* [NYI] Unkown * [NYI] Unknown
* *
* @property color * @property color
* @type Array&lt;&gt; * @type Array&lt;&gt;
@ -345,7 +351,7 @@ PIXI.DisplayObject = function()
*/ */
this.dynamic = true; this.dynamic = true;
// chach that puppy! // cached sin rotation and cos rotation
this._sr = 0; this._sr = 0;
this._cr = 1; this._cr = 1;
@ -353,11 +359,6 @@ PIXI.DisplayObject = function()
this.filterArea = new PIXI.Rectangle(0,0,1,1); this.filterArea = new PIXI.Rectangle(0,0,1,1);
/**
*
*
*
*/
this._bounds = new PIXI.Rectangle(0, 0, 1, 1); this._bounds = new PIXI.Rectangle(0, 0, 1, 1);
this._currentBounds = null; this._currentBounds = null;
this._mask = null; this._mask = null;
@ -417,7 +418,7 @@ PIXI.DisplayObject = function()
*/ */
/** /**
* A callback that is used when the user touch&#x27;s over the displayObject * A callback that is used when the user touches over the displayObject
* @method touchstart * @method touchstart
* @param interactionData {InteractionData} * @param interactionData {InteractionData}
*/ */
@ -487,7 +488,7 @@ Object.defineProperty(PIXI.DisplayObject.prototype, &#x27;worldVisible&#x27;, {
if(!item.visible)return false; if(!item.visible)return false;
item = item.parent; item = item.parent;
} }
while(item &amp;&amp; item.parent); while(item);
return true; return true;
} }
@ -495,7 +496,7 @@ Object.defineProperty(PIXI.DisplayObject.prototype, &#x27;worldVisible&#x27;, {
/** /**
* Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. * Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it.
* In PIXI a regular mask must be a PIXI.Ggraphics object. This allows for much faster masking in canvas as it utilises shape clipping. * In PIXI a regular mask must be a PIXI.Graphics object. This allows for much faster masking in canvas as it utilises shape clipping.
* To remove a mask, set this property to null. * To remove a mask, set this property to null.
* *
* @property mask * @property mask
@ -598,8 +599,6 @@ PIXI.DisplayObject.prototype.updateTransform = function()
// because we are using affine transformation, we can optimise the matrix concatenation process.. wooo! // because we are using affine transformation, we can optimise the matrix concatenation process.. wooo!
// mat3.multiply(this.localTransform, this.parent.worldTransform, this.worldTransform); // mat3.multiply(this.localTransform, this.parent.worldTransform, this.worldTransform);
this.worldAlpha = this.alpha * this.parent.worldAlpha; this.worldAlpha = this.alpha * this.parent.worldAlpha;
this.vcount = PIXI.visibleCount;
}; };
PIXI.DisplayObject.prototype.getBounds = function() PIXI.DisplayObject.prototype.getBounds = function()
@ -622,6 +621,11 @@ PIXI.DisplayObject.prototype.getLocalBounds = function()
return bounds; return bounds;
}; };
PIXI.DisplayObject.prototype.setStageReference = function(stage)
{
this.stage = stage;
if(this._interactive)this.stage.dirty = true;
};
PIXI.DisplayObject.prototype._renderWebGL = function(renderSession) PIXI.DisplayObject.prototype._renderWebGL = function(renderSession)
{ {
@ -639,7 +643,6 @@ PIXI.DisplayObject.prototype._renderCanvas = function(renderSession)
PIXI.EmptyRectangle = new PIXI.Rectangle(0,0,0,0); PIXI.EmptyRectangle = new PIXI.Rectangle(0,0,0,0);
PIXI.visibleCount = 0;
</pre> </pre>
</div> </div>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>
@ -206,7 +212,7 @@ PIXI.DisplayObjectContainer.prototype = Object.create( PIXI.DisplayObject.protot
PIXI.DisplayObjectContainer.prototype.constructor = PIXI.DisplayObjectContainer; PIXI.DisplayObjectContainer.prototype.constructor = PIXI.DisplayObjectContainer;
/** /**
* The width of the displayObjectContainer, setting this will actually modify the scale to acheive the value set * The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
* *
* @property width * @property width
* @type Number * @type Number
@ -225,7 +231,7 @@ Object.defineProperty(PIXI.DisplayObjectContainer.prototype, &#x27;width&#x27;,
*/ */
/** /**
* The height of the displayObjectContainer, setting this will actually modify the scale to acheive the value set * The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
* *
* @property height * @property height
* @type Number * @type Number
@ -251,21 +257,7 @@ Object.defineProperty(PIXI.DisplayObjectContainer.prototype, &#x27;height&#x27;,
*/ */
PIXI.DisplayObjectContainer.prototype.addChild = function(child) PIXI.DisplayObjectContainer.prototype.addChild = function(child)
{ {
if(child.parent &amp;&amp; child.parent !== this) this.addChildAt(child, this.children.length);
{
//// COULD BE THIS???
child.parent.removeChild(child);
// return;
}
child.parent = this;
this.children.push(child);
// update the stage refference..
if(this.stage)this.setStageReference(this.stage);
}; };
/** /**
@ -288,7 +280,7 @@ PIXI.DisplayObjectContainer.prototype.addChildAt = function(child, index)
this.children.splice(index, 0, child); this.children.splice(index, 0, child);
if(this.stage)this.setStageReference(this.stage); if(this.stage)child.setStageReference(this.stage);
} }
else else
{ {
@ -323,7 +315,7 @@ PIXI.DisplayObjectContainer.prototype.swapChildren = function(child, child2)
}; };
/** /**
* Returns the Child at the specified index * Returns the child at the specified index
* *
* @method getChildAt * @method getChildAt
* @param index {Number} The index to get the child from * @param index {Number} The index to get the child from
@ -352,7 +344,7 @@ PIXI.DisplayObjectContainer.prototype.removeChild = function(child)
if ( index !== -1 ) if ( index !== -1 )
{ {
// update the stage reference.. // update the stage reference..
if(this.stage)this.removeStageReference(); if(this.stage)child.removeStageReference();
child.parent = undefined; child.parent = undefined;
this.children.splice( index, 1 ); this.children.splice( index, 1 );
@ -364,7 +356,7 @@ PIXI.DisplayObjectContainer.prototype.removeChild = function(child)
}; };
/* /*
* Updates the container&#x27;s children&#x27;s transform for rendering * Updates the container&#x27;s childrens transform for rendering
* *
* @method updateTransform * @method updateTransform
* @private * @private
@ -425,7 +417,7 @@ PIXI.DisplayObjectContainer.prototype.getBounds = function()
bounds.width = maxX - minX; bounds.width = maxX - minX;
bounds.height = maxY - minY; bounds.height = maxY - minY;
// TODO: store a refferance so that if this function gets called again in the render cycle we do not have to recacalculate // TODO: store a reference so that if this function gets called again in the render cycle we do not have to recalculate
//this._currentBounds = bounds; //this._currentBounds = bounds;
return bounds; return bounds;
@ -434,29 +426,32 @@ PIXI.DisplayObjectContainer.prototype.getBounds = function()
PIXI.DisplayObjectContainer.prototype.setStageReference = function(stage) PIXI.DisplayObjectContainer.prototype.setStageReference = function(stage)
{ {
this.stage = stage; this.stage = stage;
if(this._interactive)this.stage.dirty = true;
for(var i=0,j=this.children.length; i&lt;j; i++) for(var i=0,j=this.children.length; i&lt;j; i++)
{ {
var child = this.children[i]; var child = this.children[i];
if(child.interactive)this.stage.dirty = true;
child.setStageReference(stage); child.setStageReference(stage);
} }
}; };
PIXI.DisplayObjectContainer.prototype.removeStageReference = function() PIXI.DisplayObjectContainer.prototype.removeStageReference = function()
{ {
for(var i=0,j=this.children.length; i&lt;j; i++) for(var i=0,j=this.children.length; i&lt;j; i++)
{ {
var child = this.children[i]; var child = this.children[i];
child.removeStageReference(); child.removeStageReference();
} }
if(this._interactive)this.stage.dirty = true;
this.stage = null; this.stage = null;
}; };
PIXI.DisplayObjectContainer.prototype._renderWebGL = function(renderSession) PIXI.DisplayObjectContainer.prototype._renderWebGL = function(renderSession)
{ {
if(this.visible === false || this.alpha === 0)return; if(!this.visible || this.alpha &lt;= 0)return;
var i,j; var i,j;

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>
@ -225,7 +231,7 @@ PIXI.MovieClip = function(textures)
this.onComplete = null; this.onComplete = null;
/** /**
* [read-only] The index MovieClips current frame (this may not have to be a whole number) * [read-only] The MovieClips current frame index (this may not have to be a whole number)
* *
* @property currentFrame * @property currentFrame
* @type Number * @type Number

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>
@ -174,20 +180,12 @@
<div class="file"> <div class="file">
<pre class="code prettyprint linenums"> <pre class="code prettyprint linenums">
/**
* @author Mat Groves http://matgroves.com/ @Doormat23
*/
PIXI.blendModes = {};
PIXI.blendModes.NORMAL = 0;
PIXI.blendModes.ADD = 1;
PIXI.blendModes.MULTIPLY = 2;
PIXI.blendModes.SCREEN = 3;
/** /**
* The SPrite object is the base for all textured objects that are rendered to the screen * The Sprite object is the base for all textured objects that are rendered to the screen
* *
* @class Sprite * @class Sprite
* @extends DisplayObjectContainer * @extends DisplayObjectContainer
* @constructor * @constructor
* @param texture {Texture} The texture for this sprite * @param texture {Texture} The texture for this sprite
@ -271,7 +269,7 @@ PIXI.Sprite.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
PIXI.Sprite.prototype.constructor = PIXI.Sprite; PIXI.Sprite.prototype.constructor = PIXI.Sprite;
/** /**
* The width of the sprite, setting this will actually modify the scale to acheive the value set * The width of the sprite, setting this will actually modify the scale to achieve the value set
* *
* @property width * @property width
* @type Number * @type Number
@ -287,7 +285,7 @@ Object.defineProperty(PIXI.Sprite.prototype, &#x27;width&#x27;, {
}); });
/** /**
* The height of the sprite, setting this will actually modify the scale to acheive the value set * The height of the sprite, setting this will actually modify the scale to achieve the value set
* *
* @property height * @property height
* @type Number * @type Number
@ -409,7 +407,7 @@ PIXI.Sprite.prototype.getBounds = function()
bounds.y = minY; bounds.y = minY;
bounds.height = maxY - minY; bounds.height = maxY - minY;
// store a refferance so that if this function gets called again in the render cycle we do not have to recacalculate // store a reference so that if this function gets called again in the render cycle we do not have to recalculate
this._currentBounds = bounds; this._currentBounds = bounds;
return bounds; return bounds;
@ -419,7 +417,7 @@ PIXI.Sprite.prototype.getBounds = function()
PIXI.Sprite.prototype._renderWebGL = function(renderSession) PIXI.Sprite.prototype._renderWebGL = function(renderSession)
{ {
// if the sprite is not visible or the alpha is 0 then no need to render this element // if the sprite is not visible or the alpha is 0 then no need to render this element
if(this.visible === false || this.alpha === 0)return; if(!this.visible || this.alpha &lt;= 0)return;
var i,j; var i,j;
@ -478,14 +476,22 @@ PIXI.Sprite.prototype._renderCanvas = function(renderSession)
// if the sprite is not visible or the alpha is 0 then no need to render this element // if the sprite is not visible or the alpha is 0 then no need to render this element
if(this.visible === false || this.alpha === 0)return; if(this.visible === false || this.alpha === 0)return;
var frame = this.texture.frame;
var context = renderSession.context;
var texture = this.texture;
if(this.blendMode !== renderSession.currentBlendMode)
{
renderSession.currentBlendMode = this.blendMode;
context.globalCompositeOperation = PIXI.blendModesCanvas[renderSession.currentBlendMode];
}
if(this._mask) if(this._mask)
{ {
renderSession.maskManager.pushMask(this._mask, renderSession.context); renderSession.maskManager.pushMask(this._mask, renderSession.context);
} }
var frame = this.texture.frame;
var context = renderSession.context;
var texture = this.texture;
//ignore null sources //ignore null sources
if(frame &amp;&amp; frame.width &amp;&amp; frame.height &amp;&amp; texture.baseTexture.source) if(frame &amp;&amp; frame.width &amp;&amp; frame.height &amp;&amp; texture.baseTexture.source)
@ -494,27 +500,19 @@ PIXI.Sprite.prototype._renderCanvas = function(renderSession)
var transform = this.worldTransform; var transform = this.worldTransform;
// alow for trimming // allow for trimming
context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5]); context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5]);
// check blend mode
if(this.blendMode !== renderSession.currentBlendMode)
{
renderSession.currentBlendMode = this.blendMode;
context.globalCompositeOperation = PIXI.blendModesCanvas[renderSession.currentBlendMode];
}
//if smoothingEnabled is supported and we need to change the smoothing property for this texture //if smoothingEnabled is supported and we need to change the smoothing property for this texture
// if(this.smoothProperty &amp;&amp; this.scaleMode !== displayObject.texture.baseTexture.scaleMode) { if(renderSession.smoothProperty &amp;&amp; renderSession.scaleMode !== this.texture.baseTexture.scaleMode) {
// this.scaleMode = displayObject.texture.baseTexture.scaleMode; renderSession.scaleMode = this.texture.baseTexture.scaleMode;
// context[this.smoothProperty] = (this.scaleMode === PIXI.BaseTexture.SCALE_MODE.LINEAR); context[renderSession.smoothProperty] = (renderSession.scaleMode === PIXI.scaleModes.LINEAR);
//} }
if(this.tint !== 0xFFFFFF) if(this.tint !== 0xFFFFFF)
{ {
if(this.cachedTint !== this.tint) if(this.cachedTint !== this.tint)
{ {
// no point tinting an image that has not loaded yet! // no point tinting an image that has not loaded yet!
@ -522,7 +520,7 @@ PIXI.Sprite.prototype._renderCanvas = function(renderSession)
this.cachedTint = this.tint; this.cachedTint = this.tint;
//TODO clean up cacheing - how to clean up the caches? //TODO clean up caching - how to clean up the caches?
this.tintedTexture = PIXI.CanvasTinter.getTintedTexture(this, this.tint); this.tintedTexture = PIXI.CanvasTinter.getTintedTexture(this, this.tint);
} }

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>
@ -226,17 +232,13 @@ PIXI.Stage = function(backgroundColor)
*/ */
this.dirty = true; this.dirty = true;
this.__childrenAdded = []; //the stage is its own stage
this.__childrenRemoved = [];
//the stage is it&#x27;s own stage
this.stage = this; this.stage = this;
//optimize hit detection a bit //optimize hit detection a bit
this.stage.hitArea = new PIXI.Rectangle(0,0,100000, 100000); this.stage.hitArea = new PIXI.Rectangle(0,0,100000, 100000);
this.setBackgroundColor(backgroundColor); this.setBackgroundColor(backgroundColor);
this.worldVisible = true;
}; };
// constructor // constructor
@ -264,7 +266,6 @@ PIXI.Stage.prototype.setInteractionDelegate = function(domElement)
PIXI.Stage.prototype.updateTransform = function() PIXI.Stage.prototype.updateTransform = function()
{ {
this.worldAlpha = 1; this.worldAlpha = 1;
this.vcount = PIXI.visibleCount;
for(var i=0,j=this.children.length; i&lt;j; i++) for(var i=0,j=this.children.length; i&lt;j; i++)
{ {

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>
@ -195,8 +201,6 @@ PIXI.TilingSprite = function(texture, width, height)
this.width = width || 100; this.width = width || 100;
this.height = height || 100; this.height = height || 100;
texture.baseTexture._powerOf2 = true;
/** /**
* The scaling of the image that is being tiled * The scaling of the image that is being tiled
* *
@ -205,6 +209,9 @@ PIXI.TilingSprite = function(texture, width, height)
*/ */
this.tileScale = new PIXI.Point(1,1); this.tileScale = new PIXI.Point(1,1);
this.tileScaleOffset = new PIXI.Point(1,1);
/** /**
* The offset position of the image that is being tiled * The offset position of the image that is being tiled
* *
@ -225,7 +232,7 @@ PIXI.TilingSprite.prototype.constructor = PIXI.TilingSprite;
/** /**
* The width of the sprite, setting this will actually modify the scale to acheive the value set * The width of the sprite, setting this will actually modify the scale to achieve the value set
* *
* @property width * @property width
* @type Number * @type Number
@ -241,7 +248,7 @@ Object.defineProperty(PIXI.TilingSprite.prototype, &#x27;width&#x27;, {
}); });
/** /**
* The height of the TilingSprite, setting this will actually modify the scale to acheive the value set * The height of the TilingSprite, setting this will actually modify the scale to achieve the value set
* *
* @property height * @property height
* @type Number * @type Number
@ -258,9 +265,9 @@ Object.defineProperty(PIXI.TilingSprite.prototype, &#x27;height&#x27;, {
PIXI.TilingSprite.prototype.onTextureUpdate = function() PIXI.TilingSprite.prototype.onTextureUpdate = function()
{ {
// so if _width is 0 then width was not set.. // so if _width is 0 then width was not set..
//if(this._width)this.scale.x = this._width / this.texture.frame.width; //console.log(&quot;HI MUM&quot;)
//if(this._height)this.scale.y = this._height / this.texture.frame.height;
// alert(this._width)
this.updateFrame = true; this.updateFrame = true;
}; };
@ -276,7 +283,7 @@ PIXI.TilingSprite.prototype._renderWebGL = function(renderSession)
if(this.mask) if(this.mask)
{ {
renderSession.spriteBatch.stop(); renderSession.spriteBatch.stop();
renderSession.maskManager.pushMask(this.mask, renderSession.projection); renderSession.maskManager.pushMask(this.mask, renderSession);
renderSession.spriteBatch.start(); renderSession.spriteBatch.start();
} }
@ -286,8 +293,8 @@ PIXI.TilingSprite.prototype._renderWebGL = function(renderSession)
renderSession.filterManager.pushFilter(this._filterBlock); renderSession.filterManager.pushFilter(this._filterBlock);
} }
if(!this.tilingTexture)this.generateTilingTexture(true);
renderSession.spriteBatch.renderTilingSprite(this); else renderSession.spriteBatch.renderTilingSprite(this);
// simple render children! // simple render children!
for(i=0,j=this.children.length; i&lt;j; i++) for(i=0,j=this.children.length; i&lt;j; i++)
@ -298,13 +305,14 @@ PIXI.TilingSprite.prototype._renderWebGL = function(renderSession)
renderSession.spriteBatch.stop(); renderSession.spriteBatch.stop();
if(this.filters)renderSession.filterManager.popFilter(); if(this.filters)renderSession.filterManager.popFilter();
if(this.mask)renderSession.maskManager.popMask(renderSession.projection); if(this.mask)renderSession.maskManager.popMask(renderSession);
renderSession.spriteBatch.start(); renderSession.spriteBatch.start();
} }
else else
{ {
renderSession.spriteBatch.renderTilingSprite(this); if(!this.tilingTexture)this.generateTilingTexture(true);
else renderSession.spriteBatch.renderTilingSprite(this);
// simple render children! // simple render children!
for(i=0,j=this.children.length; i&lt;j; i++) for(i=0,j=this.children.length; i&lt;j; i++)
@ -314,24 +322,38 @@ PIXI.TilingSprite.prototype._renderWebGL = function(renderSession)
} }
}; };
PIXI.TilingSprite.prototype._renderCanvas = function(renderSession) PIXI.TilingSprite.prototype._renderCanvas = function(renderSession)
{ {
if(this.visible === false || this.alpha === 0)return; if(this.visible === false || this.alpha === 0)return;
var context = renderSession.context; var context = renderSession.context;
if(this._mask)
{
renderSession.maskManager.pushMask(this._mask, context);
}
context.globalAlpha = this.worldAlpha; context.globalAlpha = this.worldAlpha;
var transform = this.worldTransform; var transform = this.worldTransform;
// alow for trimming // allow for trimming
context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5]); context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5]);
if(!this.__tilePattern) if(!this.__tilePattern)
this.__tilePattern = context.createPattern(this.texture.baseTexture.source, &#x27;repeat&#x27;); {
this.generateTilingTexture(false);
if(this.tilingTexture)
{
this.__tilePattern = context.createPattern(this.tilingTexture.baseTexture.source, &#x27;repeat&#x27;);
}
}
// check blend mode // check blend mode
if(this.blendMode !== renderSession.currentBlendMode) if(this.blendMode !== renderSession.currentBlendMode)
@ -344,7 +366,7 @@ PIXI.TilingSprite.prototype._renderCanvas = function(renderSession)
var tilePosition = this.tilePosition; var tilePosition = this.tilePosition;
var tileScale = this.tileScale; var tileScale = this.tileScale;
// console.log(tileScale.x)
// offset // offset
context.scale(tileScale.x,tileScale.y); context.scale(tileScale.x,tileScale.y);
context.translate(tilePosition.x, tilePosition.y); context.translate(tilePosition.x, tilePosition.y);
@ -356,6 +378,11 @@ PIXI.TilingSprite.prototype._renderCanvas = function(renderSession)
context.translate(-tilePosition.x, -tilePosition.y); context.translate(-tilePosition.x, -tilePosition.y);
context.closePath(); context.closePath();
if(this._mask)
{
renderSession.maskManager.popMask(renderSession.context);
}
}; };
PIXI.TilingSprite.prototype.getBounds = function() PIXI.TilingSprite.prototype.getBounds = function()
@ -425,11 +452,73 @@ PIXI.TilingSprite.prototype.getBounds = function()
bounds.y = minY; bounds.y = minY;
bounds.height = maxY - minY; bounds.height = maxY - minY;
// store a refferance so that if this function gets called again in the render cycle we do not have to recacalculate // store a reference so that if this function gets called again in the render cycle we do not have to recalculate
this._currentBounds = bounds; this._currentBounds = bounds;
return bounds; return bounds;
}; };
PIXI.TilingSprite.prototype.generateTilingTexture = function(forcePowerOfTwo)
{
var texture = this.texture;
if(!texture.baseTexture.hasLoaded)return;
var baseTexture = texture.baseTexture;
var frame = texture.frame;
var targetWidth, targetHeight;
// check that the frame is the same size as the base texture.
var isFrame = frame.width !== baseTexture.width || frame.height !== baseTexture.height;
this.tilingTexture = texture;
var newTextureRequired = false;
if(!forcePowerOfTwo)
{
if(isFrame)
{
targetWidth = frame.width;
targetHeight = frame.height;
newTextureRequired = true;
}
}
else
{
targetWidth = PIXI.getNextPowerOfTwo(texture.frame.width);
targetHeight = PIXI.getNextPowerOfTwo(texture.frame.height);
if(frame.width !== targetWidth &amp;&amp; frame.height !== targetHeight)newTextureRequired = true;
}
if(newTextureRequired)
{
var canvasBuffer = new PIXI.CanvasBuffer(targetWidth, targetHeight);
canvasBuffer.context.drawImage(texture.baseTexture.source,
frame.x,
frame.y,
frame.width,
frame.height,
0,
0,
targetWidth,
targetHeight);
this.tilingTexture = PIXI.Texture.fromCanvas(canvasBuffer.canvas);
this.tileScaleOffset.x = frame.width / targetWidth;
this.tileScaleOffset.y = frame.height / targetHeight;
}
this.tilingTexture.baseTexture._powerOf2 = true;
};
</pre> </pre>
</div> </div>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>
@ -197,17 +203,15 @@ PIXI.AlphaMaskFilter = function(texture)
// set the uniforms // set the uniforms
//console.log() //console.log()
this.uniforms = { this.uniforms = {
displacementMap: {type: &#x27;sampler2D&#x27;, value:texture}, mask: {type: &#x27;sampler2D&#x27;, value:texture},
scale: {type: &#x27;2f&#x27;, value:{x:30, y:30}},
offset: {type: &#x27;2f&#x27;, value:{x:0, y:0}},
mapDimensions: {type: &#x27;2f&#x27;, value:{x:1, y:5112}}, mapDimensions: {type: &#x27;2f&#x27;, value:{x:1, y:5112}},
dimensions: {type: &#x27;4fv&#x27;, value:[0,0,0,0]} dimensions: {type: &#x27;4fv&#x27;, value:[0,0,0,0]}
}; };
if(texture.baseTexture.hasLoaded) if(texture.baseTexture.hasLoaded)
{ {
this.uniforms.mapDimensions.value.x = texture.width; this.uniforms.mask.value.x = texture.width;
this.uniforms.mapDimensions.value.y = texture.height; this.uniforms.mask.value.y = texture.height;
} }
else else
{ {
@ -220,29 +224,24 @@ PIXI.AlphaMaskFilter = function(texture)
&#x27;precision mediump float;&#x27;, &#x27;precision mediump float;&#x27;,
&#x27;varying vec2 vTextureCoord;&#x27;, &#x27;varying vec2 vTextureCoord;&#x27;,
&#x27;varying vec4 vColor;&#x27;, &#x27;varying vec4 vColor;&#x27;,
&#x27;uniform sampler2D displacementMap;&#x27;, &#x27;uniform sampler2D mask;&#x27;,
&#x27;uniform sampler2D uSampler;&#x27;, &#x27;uniform sampler2D uSampler;&#x27;,
&#x27;uniform vec2 scale;&#x27;,
&#x27;uniform vec2 offset;&#x27;, &#x27;uniform vec2 offset;&#x27;,
&#x27;uniform vec4 dimensions;&#x27;, &#x27;uniform vec4 dimensions;&#x27;,
&#x27;uniform vec2 mapDimensions;&#x27;,// = vec2(256.0, 256.0);&#x27;, &#x27;uniform vec2 mapDimensions;&#x27;,
// &#x27;const vec2 textureDimensions = vec2(750.0, 750.0);&#x27;,
&#x27;void main(void) {&#x27;, &#x27;void main(void) {&#x27;,
&#x27; vec2 mapCords = vTextureCoord.xy;&#x27;, &#x27; vec2 mapCords = vTextureCoord.xy;&#x27;,
//&#x27; mapCords -= ;&#x27;,
&#x27; mapCords += (dimensions.zw + offset)/ dimensions.xy ;&#x27;, &#x27; mapCords += (dimensions.zw + offset)/ dimensions.xy ;&#x27;,
&#x27; mapCords.y *= -1.0;&#x27;, &#x27; mapCords.y *= -1.0;&#x27;,
&#x27; mapCords.y += 1.0;&#x27;, &#x27; mapCords.y += 1.0;&#x27;,
&#x27; vec2 matSample = texture2D(displacementMap, mapCords).xy;&#x27;, &#x27; mapCords *= dimensions.xy / mapDimensions;&#x27;,
&#x27; matSample -= 0.5;&#x27;,
&#x27; matSample *= scale;&#x27;,
&#x27; matSample /= mapDimensions;&#x27;,
&#x27; gl_FragColor = texture2D(uSampler, vec2(vTextureCoord.x + matSample.x, vTextureCoord.y + matSample.y));&#x27;,
&#x27; gl_FragColor.rgb = mix( gl_FragColor.rgb, gl_FragColor.rgb, 1.0);&#x27;,
&#x27; vec2 cord = vTextureCoord;&#x27;,
//&#x27; gl_FragColor = texture2D(displacementMap, cord);&#x27;, &#x27; vec4 original = texture2D(uSampler, vTextureCoord);&#x27;,
&#x27; float maskAlpha = texture2D(mask, mapCords).r;&#x27;,
&#x27; original *= maskAlpha;&#x27;,
//&#x27; original.rgb *= maskAlpha;&#x27;,
&#x27; gl_FragColor = original;&#x27;,
//&#x27; gl_FragColor = gl_FragColor;&#x27;, //&#x27; gl_FragColor = gl_FragColor;&#x27;,
&#x27;}&#x27; &#x27;}&#x27;
]; ];
@ -253,10 +252,10 @@ PIXI.AlphaMaskFilter.prototype.constructor = PIXI.AlphaMaskFilter;
PIXI.AlphaMaskFilter.prototype.onTextureLoaded = function() PIXI.AlphaMaskFilter.prototype.onTextureLoaded = function()
{ {
this.uniforms.mapDimensions.value.x = this.uniforms.displacementMap.value.width; this.uniforms.mapDimensions.value.x = this.uniforms.mask.value.width;
this.uniforms.mapDimensions.value.y = this.uniforms.displacementMap.value.height; this.uniforms.mapDimensions.value.y = this.uniforms.mask.value.height;
this.uniforms.displacementMap.value.baseTexture.off(&#x27;loaded&#x27;, this.boundLoadedFunction); this.uniforms.mask.value.baseTexture.off(&#x27;loaded&#x27;, this.boundLoadedFunction);
}; };
/** /**
@ -267,42 +266,13 @@ PIXI.AlphaMaskFilter.prototype.onTextureLoaded = function()
*/ */
Object.defineProperty(PIXI.AlphaMaskFilter.prototype, &#x27;map&#x27;, { Object.defineProperty(PIXI.AlphaMaskFilter.prototype, &#x27;map&#x27;, {
get: function() { get: function() {
return this.uniforms.displacementMap.value; return this.uniforms.mask.value;
}, },
set: function(value) { set: function(value) {
this.uniforms.displacementMap.value = value; this.uniforms.mask.value = value;
} }
}); });
/**
* The multiplier used to scale the displacement result from the map calculation.
*
* @property scale
* @type Point
*/
Object.defineProperty(PIXI.AlphaMaskFilter.prototype, &#x27;scale&#x27;, {
get: function() {
return this.uniforms.scale.value;
},
set: function(value) {
this.uniforms.scale.value = value;
}
});
/**
* The offset used to move the displacement map.
*
* @property offset
* @type Point
*/
Object.defineProperty(PIXI.AlphaMaskFilter.prototype, &#x27;offset&#x27;, {
get: function() {
return this.uniforms.offset.value;
},
set: function(value) {
this.uniforms.offset.value = value;
}
});
</pre> </pre>
</div> </div>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>
@ -211,7 +217,7 @@ Object.defineProperty(PIXI.BlurFilter.prototype, &#x27;blur&#x27;, {
}); });
/** /**
* Sets the strength of the blurX property simultaneously * Sets the strength of the blurX property
* *
* @property blurX * @property blurX
* @type Number the strength of the blurX * @type Number the strength of the blurX
@ -227,7 +233,7 @@ Object.defineProperty(PIXI.BlurFilter.prototype, &#x27;blurX&#x27;, {
}); });
/** /**
* Sets the strength of the blurX property simultaneously * Sets the strength of the blurX property
* *
* @property blurY * @property blurY
* @type Number the strength of the blurY * @type Number the strength of the blurY

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>
@ -180,7 +186,7 @@
/** /**
* *
* This turns your displayObjects to black and white. * This lowers the color depth of your image by the given amount, producing an image with a smaller palette.
* @class ColorStepFilter * @class ColorStepFilter
* @contructor * @contructor
*/ */

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>
@ -181,8 +187,8 @@
/** /**
* *
* This filter applies a pixlate effect making display objects appear &#x27;blocky&#x27; * This filter applies a dotscreen effect making display objects appear to be made out of black and white halftone dots like an old printer
* @class PixelateFilter * @class DotScreenFilter
* @contructor * @contructor
*/ */
PIXI.DotScreenFilter = function() PIXI.DotScreenFilter = function()

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>
@ -180,7 +186,7 @@
/** /**
* *
* This filter applies a pixlate effect making display objects appear &#x27;blocky&#x27; * This filter applies a pixelate effect making display objects appear &#x27;blocky&#x27;
* @class PixelateFilter * @class PixelateFilter
* @contructor * @contructor
*/ */

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>

View file

@ -19,7 +19,7 @@
</div> </div>
<div class="yui3-u-1-4 version"> <div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em> <em>API Docs for: 1.4.3</em>
</div> </div>
</div> </div>
<div id="bd" class="yui3-g"> <div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li> <li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li> <li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li> <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li> <li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul> </ul>

Some files were not shown because too many files have changed in this diff Show more