Docs updated

Fixed issue where alpha not being set correctly in canvas spriteBatch
Fixed issue where previous stage events did not get removed correctly
This commit is contained in:
Mat Groves 2014-01-28 00:08:50 +00:00
parent 9dbf8b47c1
commit 847eb6c48e
140 changed files with 12651 additions and 2435 deletions

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@ -17,6 +17,7 @@ YUI.add("yuidoc-meta", function(Y) {
"DisplacementFilter",
"DisplayObject",
"DisplayObjectContainer",
"DotScreenFilter",
"Ellipse",
"EventTarget",
"Graphics",
@ -25,6 +26,7 @@ YUI.add("yuidoc-meta", function(Y) {
"InvertFilter",
"JsonLoader",
"MovieClip",
"PIXI.PixiFastShader",
"PIXI.PixiShader",
"PixelateFilter",
"Point",
@ -38,12 +40,13 @@ YUI.add("yuidoc-meta", function(Y) {
"RenderTexture",
"SepiaFilter",
"Spine",
"Sprite",
"SpriteSheetLoader",
"Sprite™",
"Stage",
"Text",
"Texture",
"TilingSprite",
"TwistFilter",
"WebGLRenderer"
],
"modules": [

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@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>

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@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -231,20 +237,6 @@
</li>
<li class="index-item property">
<a href="#property_offset">offset</a>
</li>
<li class="index-item property">
<a href="#property_scale">scale</a>
</li>
</ul>
@ -286,7 +278,7 @@
<a href="../files/src_pixi_filters_AlphaMaskFilter.js.html#l86"><code>src&#x2F;pixi&#x2F;filters&#x2F;AlphaMaskFilter.js:86</code></a>
<a href="../files/src_pixi_filters_AlphaMaskFilter.js.html#l79"><code>src&#x2F;pixi&#x2F;filters&#x2F;AlphaMaskFilter.js:79</code></a>
</p>
@ -305,96 +297,6 @@
</div>
<div id="property_offset" class="property item">
<h3 class="name"><code>offset</code></h3>
<span class="type"><a href="../classes/Point.html" class="crosslink">Point</a></span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_filters_AlphaMaskFilter.js.html#l116"><code>src&#x2F;pixi&#x2F;filters&#x2F;AlphaMaskFilter.js:116</code></a>
</p>
</div>
<div class="description">
<p>The offset used to move the displacement map.</p>
</div>
</div>
<div id="property_scale" class="property item">
<h3 class="name"><code>scale</code></h3>
<span class="type"><a href="../classes/Point.html" class="crosslink">Point</a></span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_filters_AlphaMaskFilter.js.html#l101"><code>src&#x2F;pixi&#x2F;filters&#x2F;AlphaMaskFilter.js:101</code></a>
</p>
</div>
<div class="description">
<p>The multiplier used to scale the displacement result from the map calculation.</p>
</div>
</div>

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@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>

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@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -198,9 +204,9 @@
<div class="box intro">
<p>The atlas file loader is used to load in Atlas data and parsing it
<p>The atlas file loader is used to load in Atlas data and parse it
When loaded this class will dispatch a &#39;loaded&#39; event
If load failed this class will dispatch a &#39;error&#39; event</p>
If loading fails this class will dispatch an &#39;error&#39; event</p>
</div>

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@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -187,7 +193,7 @@
<div class="foundat">
Defined in: <a href="../files/src_pixi_textures_BaseTexture.js.html#l9"><code>src&#x2F;pixi&#x2F;textures&#x2F;BaseTexture.js:9</code></a>
Defined in: <a href="../files/src_pixi_textures_BaseTexture.js.html#l11"><code>src&#x2F;pixi&#x2F;textures&#x2F;BaseTexture.js:11</code></a>
</div>
@ -252,7 +258,7 @@
<a href="../files/src_pixi_textures_BaseTexture.js.html#l9"><code>src&#x2F;pixi&#x2F;textures&#x2F;BaseTexture.js:9</code></a>
<a href="../files/src_pixi_textures_BaseTexture.js.html#l11"><code>src&#x2F;pixi&#x2F;textures&#x2F;BaseTexture.js:11</code></a>
</p>
@ -438,7 +444,7 @@
<a href="../files/src_pixi_textures_BaseTexture.js.html#l113"><code>src&#x2F;pixi&#x2F;textures&#x2F;BaseTexture.js:113</code></a>
<a href="../files/src_pixi_textures_BaseTexture.js.html#l117"><code>src&#x2F;pixi&#x2F;textures&#x2F;BaseTexture.js:117</code></a>
</p>
@ -493,7 +499,7 @@
<a href="../files/src_pixi_textures_BaseTexture.js.html#l131"><code>src&#x2F;pixi&#x2F;textures&#x2F;BaseTexture.js:131</code></a>
<a href="../files/src_pixi_textures_BaseTexture.js.html#l135"><code>src&#x2F;pixi&#x2F;textures&#x2F;BaseTexture.js:135</code></a>
</p>
@ -563,7 +569,7 @@
<a href="../files/src_pixi_textures_BaseTexture.js.html#l144"><code>src&#x2F;pixi&#x2F;textures&#x2F;BaseTexture.js:144</code></a>
<a href="../files/src_pixi_textures_BaseTexture.js.html#l148"><code>src&#x2F;pixi&#x2F;textures&#x2F;BaseTexture.js:148</code></a>
</p>
@ -654,7 +660,7 @@ If the image is not in the base texture cache it will be created and loaded</p>
<a href="../files/src_pixi_textures_BaseTexture.js.html#l47"><code>src&#x2F;pixi&#x2F;textures&#x2F;BaseTexture.js:47</code></a>
<a href="../files/src_pixi_textures_BaseTexture.js.html#l49"><code>src&#x2F;pixi&#x2F;textures&#x2F;BaseTexture.js:49</code></a>
</p>
@ -699,7 +705,7 @@ If the image is not in the base texture cache it will be created and loaded</p>
<a href="../files/src_pixi_textures_BaseTexture.js.html#l30"><code>src&#x2F;pixi&#x2F;textures&#x2F;BaseTexture.js:30</code></a>
<a href="../files/src_pixi_textures_BaseTexture.js.html#l32"><code>src&#x2F;pixi&#x2F;textures&#x2F;BaseTexture.js:32</code></a>
</p>
@ -723,7 +729,7 @@ If the image is not in the base texture cache it will be created and loaded</p>
<div id="property_scaleMode" class="property item">
<h3 class="name"><code>scaleMode</code></h3>
<span class="type">PIXI.BaseTexture.SCALE_MODE</span>
<span class="type">PIXI.scaleModes</span>
@ -744,7 +750,7 @@ If the image is not in the base texture cache it will be created and loaded</p>
<a href="../files/src_pixi_textures_BaseTexture.js.html#l39"><code>src&#x2F;pixi&#x2F;textures&#x2F;BaseTexture.js:39</code></a>
<a href="../files/src_pixi_textures_BaseTexture.js.html#l41"><code>src&#x2F;pixi&#x2F;textures&#x2F;BaseTexture.js:41</code></a>
</p>
@ -759,7 +765,7 @@ If the image is not in the base texture cache it will be created and loaded</p>
</div>
<p><strong>Default:</strong> PIXI.BaseTexture.SCALE_MODE.LINEAR</p>
<p><strong>Default:</strong> PIXI.scaleModes.LINEAR</p>
@ -791,7 +797,7 @@ If the image is not in the base texture cache it will be created and loaded</p>
<a href="../files/src_pixi_textures_BaseTexture.js.html#l56"><code>src&#x2F;pixi&#x2F;textures&#x2F;BaseTexture.js:56</code></a>
<a href="../files/src_pixi_textures_BaseTexture.js.html#l58"><code>src&#x2F;pixi&#x2F;textures&#x2F;BaseTexture.js:58</code></a>
</p>
@ -836,7 +842,7 @@ If the image is not in the base texture cache it will be created and loaded</p>
<a href="../files/src_pixi_textures_BaseTexture.js.html#l21"><code>src&#x2F;pixi&#x2F;textures&#x2F;BaseTexture.js:21</code></a>
<a href="../files/src_pixi_textures_BaseTexture.js.html#l23"><code>src&#x2F;pixi&#x2F;textures&#x2F;BaseTexture.js:23</code></a>
</p>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -511,7 +517,7 @@ When loaded this class will dispatch a &#39;loaded&#39; event</p>
<a href="../files/src_pixi_loaders_BitmapFontLoader.js.html#l153"><code>src&#x2F;pixi&#x2F;loaders&#x2F;BitmapFontLoader.js:153</code></a>
<a href="../files/src_pixi_loaders_BitmapFontLoader.js.html#l165"><code>src&#x2F;pixi&#x2F;loaders&#x2F;BitmapFontLoader.js:165</code></a>
</p>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -330,7 +336,7 @@ You can generate the fnt files using
<div class="param-description">
<p>An alignment of the multiline text (&#39;left&#39;, &#39;center&#39; or &#39;right&#39;)</p>
<p>Alignment for multiline text (&#39;left&#39;, &#39;center&#39; or &#39;right&#39;), does not affect single line text</p>
</div>
@ -849,7 +855,7 @@ You can generate the fnt files using
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l95"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:95</code></a>
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l81"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:81</code></a>
</p>
@ -951,7 +957,7 @@ You can generate the fnt files using
<a href="../files/src_pixi_display_DisplayObject.js.html#l193"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:193</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l188"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:188</code></a>
</p>
@ -1036,7 +1042,7 @@ You can generate the fnt files using
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l149"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:149</code></a>
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l135"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:135</code></a>
</p>
@ -1047,7 +1053,7 @@ You can generate the fnt files using
</div>
<div class="description">
<p>Returns the Child at the specified index</p>
<p>Returns the child at the specified index</p>
</div>
@ -1122,7 +1128,7 @@ You can generate the fnt files using
<a href="../files/src_pixi_display_DisplayObject.js.html#l199"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:199</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l194"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:194</code></a>
</p>
@ -1207,7 +1213,7 @@ You can generate the fnt files using
<a href="../files/src_pixi_display_DisplayObject.js.html#l225"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:225</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l220"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:220</code></a>
</p>
@ -1292,7 +1298,7 @@ You can generate the fnt files using
<a href="../files/src_pixi_display_DisplayObject.js.html#l219"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:219</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l214"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:214</code></a>
</p>
@ -1377,7 +1383,7 @@ You can generate the fnt files using
<a href="../files/src_pixi_display_DisplayObject.js.html#l205"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:205</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l200"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:200</code></a>
</p>
@ -1463,7 +1469,7 @@ for this callback to be fired the mouse must have been pressed down over the dis
<a href="../files/src_pixi_display_DisplayObject.js.html#l212"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:212</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l207"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:207</code></a>
</p>
@ -1549,7 +1555,7 @@ for this callback to be fired, The touch must have started over the displayObjec
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l167"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:167</code></a>
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l153"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:153</code></a>
</p>
@ -1637,7 +1643,7 @@ for this callback to be fired, The touch must have started over the displayObjec
<a href="../files/src_pixi_display_DisplayObject.js.html#l266"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:266</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l261"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:261</code></a>
</p>
@ -1787,7 +1793,7 @@ Instead of using this function you can now simply set the interactive property t
<div class="param-description">
<p>An alignment of the multiline text (&#39;left&#39;, &#39;center&#39; or &#39;right&#39;)</p>
<p>Alignment for multiline text (&#39;left&#39;, &#39;center&#39; or &#39;right&#39;), does not affect single line text</p>
</div>
@ -1944,7 +1950,7 @@ Instead of using this function you can now simply set the interactive property t
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l123"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:123</code></a>
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l109"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:109</code></a>
</p>
@ -2044,7 +2050,7 @@ Instead of using this function you can now simply set the interactive property t
<a href="../files/src_pixi_display_DisplayObject.js.html#l236"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:236</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l231"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:231</code></a>
</p>
@ -2130,7 +2136,7 @@ basically a touch version of click</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l249"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:249</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l244"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:244</code></a>
</p>
@ -2215,7 +2221,7 @@ basically a touch version of click</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l255"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:255</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l250"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:250</code></a>
</p>
@ -2301,7 +2307,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l243"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:243</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l238"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:238</code></a>
</p>
@ -2312,7 +2318,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
</div>
<div class="description">
<p>A callback that is used when the user touch&#39;s over the displayObject</p>
<p>A callback that is used when the user touches over the displayObject</p>
</div>
@ -2449,7 +2455,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
</div>
<div class="description">
<p>Updates the transfor of this object</p>
<p>Updates the transform of this object</p>
</div>
@ -2671,7 +2677,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
</div>
<div class="description">
<p>[NYI] Unkown</p>
<p>[NYI] Unknown</p>
</div>
@ -2713,7 +2719,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
</div>
<div class="description">
<p>This is the curser that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true</p>
<p>This is the cursor that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true</p>
</div>
@ -2789,7 +2795,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l340"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:340</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l335"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:335</code></a>
</p>
@ -2845,7 +2851,7 @@ To remove filters simply set this property to &#39;null&#39;</li>
</div>
<div class="description">
<p>The height of the displayObjectContainer, setting this will actually modify the scale to acheive the value set</p>
<p>The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set</p>
</div>
@ -2920,7 +2926,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<a href="../files/src_pixi_display_DisplayObject.js.html#l279"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:279</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l274"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:274</code></a>
</p>
@ -3008,7 +3014,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<a href="../files/src_pixi_display_DisplayObject.js.html#l320"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:320</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l315"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:315</code></a>
</p>
@ -3019,7 +3025,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<div class="description">
<p>Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it.
In PIXI a regular mask must be a PIXI.Ggraphics object. This allows for much faster masking in canvas as it utilises shape clipping.
In PIXI a regular mask must be a PIXI.Graphics object. This allows for much faster masking in canvas as it utilises shape clipping.
To remove a mask, set this property to null.</p>
</div>
@ -3398,7 +3404,7 @@ To remove a mask, set this property to null.</p>
</div>
<div class="description">
<p>The width of the displayObjectContainer, setting this will actually modify the scale to acheive the value set</p>
<p>The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set</p>
</div>
@ -3440,7 +3446,7 @@ To remove a mask, set this property to null.</p>
</div>
<div class="description">
<p>[read-only] The multiplied alpha of the displayobject</p>
<p>[read-only] The multiplied alpha of the displayObject</p>
</div>
@ -3516,7 +3522,7 @@ To remove a mask, set this property to null.</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l299"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:299</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l294"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:294</code></a>
</p>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -342,7 +348,7 @@
</div>
<div class="description">
<p>Sets the strength of the blurX property simultaneously</p>
<p>Sets the strength of the blurX property</p>
</div>
@ -389,7 +395,7 @@
</div>
<div class="description">
<p>Sets the strength of the blurX property simultaneously</p>
<p>Sets the strength of the blurX property</p>
</div>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -344,7 +350,7 @@
<a href="../files/src_pixi_renderers_webgl_utils_WebGLGraphics.js.html#l206"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;utils&#x2F;WebGLGraphics.js:206</code></a>
<a href="../files/src_pixi_renderers_webgl_utils_WebGLGraphics.js.html#l211"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;utils&#x2F;WebGLGraphics.js:211</code></a>
</p>
@ -457,7 +463,7 @@
<a href="../files/src_pixi_renderers_webgl_utils_WebGLGraphics.js.html#l275"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;utils&#x2F;WebGLGraphics.js:275</code></a>
<a href="../files/src_pixi_renderers_webgl_utils_WebGLGraphics.js.html#l284"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;utils&#x2F;WebGLGraphics.js:284</code></a>
</p>
@ -570,7 +576,7 @@
<a href="../files/src_pixi_renderers_webgl_utils_WebGLGraphics.js.html#l485"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;utils&#x2F;WebGLGraphics.js:485</code></a>
<a href="../files/src_pixi_renderers_webgl_utils_WebGLGraphics.js.html#l494"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;utils&#x2F;WebGLGraphics.js:494</code></a>
</p>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -511,7 +517,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<a href="../files/src_pixi_renderers_canvas_CanvasRenderer.js.html#l111"><code>src&#x2F;pixi&#x2F;renderers&#x2F;canvas&#x2F;CanvasRenderer.js:111</code></a>
<a href="../files/src_pixi_renderers_canvas_CanvasRenderer.js.html#l134"><code>src&#x2F;pixi&#x2F;renderers&#x2F;canvas&#x2F;CanvasRenderer.js:134</code></a>
</p>
@ -602,7 +608,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<a href="../files/src_pixi_renderers_canvas_CanvasRenderer.js.html#l172"><code>src&#x2F;pixi&#x2F;renderers&#x2F;canvas&#x2F;CanvasRenderer.js:172</code></a>
<a href="../files/src_pixi_renderers_canvas_CanvasRenderer.js.html#l208"><code>src&#x2F;pixi&#x2F;renderers&#x2F;canvas&#x2F;CanvasRenderer.js:208</code></a>
</p>
@ -693,7 +699,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<a href="../files/src_pixi_renderers_canvas_CanvasRenderer.js.html#l223"><code>src&#x2F;pixi&#x2F;renderers&#x2F;canvas&#x2F;CanvasRenderer.js:223</code></a>
<a href="../files/src_pixi_renderers_canvas_CanvasRenderer.js.html#l259"><code>src&#x2F;pixi&#x2F;renderers&#x2F;canvas&#x2F;CanvasRenderer.js:259</code></a>
</p>
@ -784,7 +790,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<a href="../files/src_pixi_renderers_canvas_CanvasRenderer.js.html#l189"><code>src&#x2F;pixi&#x2F;renderers&#x2F;canvas&#x2F;CanvasRenderer.js:189</code></a>
<a href="../files/src_pixi_renderers_canvas_CanvasRenderer.js.html#l225"><code>src&#x2F;pixi&#x2F;renderers&#x2F;canvas&#x2F;CanvasRenderer.js:225</code></a>
</p>
@ -879,7 +885,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<a href="../files/src_pixi_renderers_canvas_CanvasRenderer.js.html#l156"><code>src&#x2F;pixi&#x2F;renderers&#x2F;canvas&#x2F;CanvasRenderer.js:156</code></a>
<a href="../files/src_pixi_renderers_canvas_CanvasRenderer.js.html#l192"><code>src&#x2F;pixi&#x2F;renderers&#x2F;canvas&#x2F;CanvasRenderer.js:192</code></a>
</p>
@ -973,7 +979,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<a href="../files/src_pixi_renderers_canvas_CanvasRenderer.js.html#l71"><code>src&#x2F;pixi&#x2F;renderers&#x2F;canvas&#x2F;CanvasRenderer.js:71</code></a>
<a href="../files/src_pixi_renderers_canvas_CanvasRenderer.js.html#l97"><code>src&#x2F;pixi&#x2F;renderers&#x2F;canvas&#x2F;CanvasRenderer.js:97</code></a>
</p>
@ -1018,7 +1024,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<a href="../files/src_pixi_renderers_canvas_CanvasRenderer.js.html#l54"><code>src&#x2F;pixi&#x2F;renderers&#x2F;canvas&#x2F;CanvasRenderer.js:54</code></a>
<a href="../files/src_pixi_renderers_canvas_CanvasRenderer.js.html#l80"><code>src&#x2F;pixi&#x2F;renderers&#x2F;canvas&#x2F;CanvasRenderer.js:80</code></a>
</p>
@ -1065,7 +1071,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<a href="../files/src_pixi_renderers_canvas_CanvasRenderer.js.html#l63"><code>src&#x2F;pixi&#x2F;renderers&#x2F;canvas&#x2F;CanvasRenderer.js:63</code></a>
<a href="../files/src_pixi_renderers_canvas_CanvasRenderer.js.html#l89"><code>src&#x2F;pixi&#x2F;renderers&#x2F;canvas&#x2F;CanvasRenderer.js:89</code></a>
</p>
@ -1110,7 +1116,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<a href="../files/src_pixi_renderers_canvas_CanvasRenderer.js.html#l45"><code>src&#x2F;pixi&#x2F;renderers&#x2F;canvas&#x2F;CanvasRenderer.js:45</code></a>
<a href="../files/src_pixi_renderers_canvas_CanvasRenderer.js.html#l71"><code>src&#x2F;pixi&#x2F;renderers&#x2F;canvas&#x2F;CanvasRenderer.js:71</code></a>
</p>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -194,7 +200,7 @@
<div class="box intro">
<p>The Circle object can be used to specify a hit area for displayobjects</p>
<p>The Circle object can be used to specify a hit area for displayObjects</p>
</div>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -194,7 +200,7 @@
<div class="box intro">
<p>This turns your displayObjects to black and white.</p>
<p>This lowers the color depth of your image by the given amount, producing an image with a smaller palette.</p>
</div>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -580,7 +586,7 @@
<a href="../files/src_pixi_display_DisplayObject.js.html#l193"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:193</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l188"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:188</code></a>
</p>
@ -668,7 +674,7 @@
<a href="../files/src_pixi_display_DisplayObject.js.html#l199"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:199</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l194"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:194</code></a>
</p>
@ -756,7 +762,7 @@
<a href="../files/src_pixi_display_DisplayObject.js.html#l225"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:225</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l220"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:220</code></a>
</p>
@ -844,7 +850,7 @@
<a href="../files/src_pixi_display_DisplayObject.js.html#l219"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:219</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l214"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:214</code></a>
</p>
@ -932,7 +938,7 @@
<a href="../files/src_pixi_display_DisplayObject.js.html#l205"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:205</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l200"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:200</code></a>
</p>
@ -1021,7 +1027,7 @@ for this callback to be fired the mouse must have been pressed down over the dis
<a href="../files/src_pixi_display_DisplayObject.js.html#l212"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:212</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l207"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:207</code></a>
</p>
@ -1112,7 +1118,7 @@ for this callback to be fired, The touch must have started over the displayObjec
<a href="../files/src_pixi_display_DisplayObject.js.html#l266"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:266</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l261"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:261</code></a>
</p>
@ -1203,7 +1209,7 @@ Instead of using this function you can now simply set the interactive property t
<a href="../files/src_pixi_display_DisplayObject.js.html#l236"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:236</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l231"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:231</code></a>
</p>
@ -1292,7 +1298,7 @@ basically a touch version of click</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l249"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:249</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l244"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:244</code></a>
</p>
@ -1380,7 +1386,7 @@ basically a touch version of click</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l255"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:255</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l250"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:250</code></a>
</p>
@ -1469,7 +1475,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l243"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:243</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l238"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:238</code></a>
</p>
@ -1480,7 +1486,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
</div>
<div class="description">
<p>A callback that is used when the user touch&#39;s over the displayObject</p>
<p>A callback that is used when the user touches over the displayObject</p>
</div>
@ -1695,7 +1701,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
</div>
<div class="description">
<p>[NYI] Unkown</p>
<p>[NYI] Unknown</p>
</div>
@ -1740,7 +1746,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
</div>
<div class="description">
<p>This is the curser that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true</p>
<p>This is the cursor that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true</p>
</div>
@ -1822,7 +1828,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l340"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:340</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l335"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:335</code></a>
</p>
@ -1917,7 +1923,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<a href="../files/src_pixi_display_DisplayObject.js.html#l279"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:279</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l274"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:274</code></a>
</p>
@ -2011,7 +2017,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<a href="../files/src_pixi_display_DisplayObject.js.html#l320"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:320</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l315"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:315</code></a>
</p>
@ -2022,7 +2028,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<div class="description">
<p>Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it.
In PIXI a regular mask must be a PIXI.Ggraphics object. This allows for much faster masking in canvas as it utilises shape clipping.
In PIXI a regular mask must be a PIXI.Graphics object. This allows for much faster masking in canvas as it utilises shape clipping.
To remove a mask, set this property to null.</p>
</div>
@ -2428,7 +2434,7 @@ To remove a mask, set this property to null.</p>
</div>
<div class="description">
<p>[read-only] The multiplied alpha of the displayobject</p>
<p>[read-only] The multiplied alpha of the displayObject</p>
</div>
@ -2510,7 +2516,7 @@ To remove a mask, set this property to null.</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l299"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:299</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l294"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:294</code></a>
</p>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -736,7 +742,7 @@ It is the base class of all display objects that act as a container for other ob
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l95"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:95</code></a>
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l81"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:81</code></a>
</p>
@ -838,7 +844,7 @@ It is the base class of all display objects that act as a container for other ob
<a href="../files/src_pixi_display_DisplayObject.js.html#l193"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:193</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l188"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:188</code></a>
</p>
@ -926,7 +932,7 @@ It is the base class of all display objects that act as a container for other ob
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l149"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:149</code></a>
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l135"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:135</code></a>
</p>
@ -937,7 +943,7 @@ It is the base class of all display objects that act as a container for other ob
</div>
<div class="description">
<p>Returns the Child at the specified index</p>
<p>Returns the child at the specified index</p>
</div>
@ -1012,7 +1018,7 @@ It is the base class of all display objects that act as a container for other ob
<a href="../files/src_pixi_display_DisplayObject.js.html#l199"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:199</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l194"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:194</code></a>
</p>
@ -1097,7 +1103,7 @@ It is the base class of all display objects that act as a container for other ob
<a href="../files/src_pixi_display_DisplayObject.js.html#l225"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:225</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l220"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:220</code></a>
</p>
@ -1182,7 +1188,7 @@ It is the base class of all display objects that act as a container for other ob
<a href="../files/src_pixi_display_DisplayObject.js.html#l219"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:219</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l214"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:214</code></a>
</p>
@ -1267,7 +1273,7 @@ It is the base class of all display objects that act as a container for other ob
<a href="../files/src_pixi_display_DisplayObject.js.html#l205"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:205</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l200"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:200</code></a>
</p>
@ -1353,7 +1359,7 @@ for this callback to be fired the mouse must have been pressed down over the dis
<a href="../files/src_pixi_display_DisplayObject.js.html#l212"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:212</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l207"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:207</code></a>
</p>
@ -1442,7 +1448,7 @@ for this callback to be fired, The touch must have started over the displayObjec
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l167"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:167</code></a>
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l153"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:153</code></a>
</p>
@ -1530,7 +1536,7 @@ for this callback to be fired, The touch must have started over the displayObjec
<a href="../files/src_pixi_display_DisplayObject.js.html#l266"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:266</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l261"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:261</code></a>
</p>
@ -1629,7 +1635,7 @@ Instead of using this function you can now simply set the interactive property t
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l123"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:123</code></a>
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l109"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:109</code></a>
</p>
@ -1729,7 +1735,7 @@ Instead of using this function you can now simply set the interactive property t
<a href="../files/src_pixi_display_DisplayObject.js.html#l236"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:236</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l231"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:231</code></a>
</p>
@ -1815,7 +1821,7 @@ basically a touch version of click</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l249"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:249</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l244"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:244</code></a>
</p>
@ -1900,7 +1906,7 @@ basically a touch version of click</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l255"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:255</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l250"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:250</code></a>
</p>
@ -1986,7 +1992,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l243"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:243</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l238"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:238</code></a>
</p>
@ -1997,7 +2003,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
</div>
<div class="description">
<p>A callback that is used when the user touch&#39;s over the displayObject</p>
<p>A callback that is used when the user touches over the displayObject</p>
</div>
@ -2245,7 +2251,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
</div>
<div class="description">
<p>[NYI] Unkown</p>
<p>[NYI] Unknown</p>
</div>
@ -2287,7 +2293,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
</div>
<div class="description">
<p>This is the curser that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true</p>
<p>This is the cursor that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true</p>
</div>
@ -2363,7 +2369,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l340"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:340</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l335"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:335</code></a>
</p>
@ -2422,7 +2428,7 @@ To remove filters simply set this property to &#39;null&#39;</li>
</div>
<div class="description">
<p>The height of the displayObjectContainer, setting this will actually modify the scale to acheive the value set</p>
<p>The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set</p>
</div>
@ -2497,7 +2503,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<a href="../files/src_pixi_display_DisplayObject.js.html#l279"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:279</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l274"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:274</code></a>
</p>
@ -2585,7 +2591,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<a href="../files/src_pixi_display_DisplayObject.js.html#l320"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:320</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l315"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:315</code></a>
</p>
@ -2596,7 +2602,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<div class="description">
<p>Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it.
In PIXI a regular mask must be a PIXI.Ggraphics object. This allows for much faster masking in canvas as it utilises shape clipping.
In PIXI a regular mask must be a PIXI.Graphics object. This allows for much faster masking in canvas as it utilises shape clipping.
To remove a mask, set this property to null.</p>
</div>
@ -2978,7 +2984,7 @@ To remove a mask, set this property to null.</p>
</div>
<div class="description">
<p>The width of the displayObjectContainer, setting this will actually modify the scale to acheive the value set</p>
<p>The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set</p>
</div>
@ -3020,7 +3026,7 @@ To remove a mask, set this property to null.</p>
</div>
<div class="description">
<p>[read-only] The multiplied alpha of the displayobject</p>
<p>[read-only] The multiplied alpha of the displayObject</p>
</div>
@ -3096,7 +3102,7 @@ To remove a mask, set this property to null.</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l299"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:299</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l294"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:294</code></a>
</p>

View file

@ -0,0 +1,377 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>DotScreenFilter - pixi.js</title>
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<em>API Docs for: 1.4.3</em>
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<h1>DotScreenFilter Class</h1>
<div class="box meta">
<div class="foundat">
Defined in: <a href="../files/src_pixi_filters_DotScreenFilter.js.html#l6"><code>src&#x2F;pixi&#x2F;filters&#x2F;DotScreenFilter.js:6</code></a>
</div>
Module: <a href="../modules/PIXI.html">PIXI</a>
</div>
<div class="box intro">
<p>This filter applies a dotscreen effect making display objects appear to be made out of black and white halftone dots like an old printer</p>
</div>
<div id="classdocs" class="tabview">
<ul class="api-class-tabs">
<li class="api-class-tab index"><a href="#index">Index</a></li>
<li class="api-class-tab properties"><a href="#properties">Properties</a></li>
</ul>
<div>
<div id="index" class="api-class-tabpanel index">
<h2 class="off-left">Item Index</h2>
<div class="index-section properties">
<h3>Properties</h3>
<ul class="index-list properties">
<li class="index-item property">
<a href="#property_angle">angle</a>
</li>
<li class="index-item property">
<a href="#property_scale">scale</a>
</li>
</ul>
</div>
</div>
<div id="properties" class="api-class-tabpanel">
<h2 class="off-left">Properties</h2>
<div id="property_angle" class="property item">
<h3 class="name"><code>angle</code></h3>
<span class="type">Number</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_filters_DotScreenFilter.js.html#l72"><code>src&#x2F;pixi&#x2F;filters&#x2F;DotScreenFilter.js:72</code></a>
</p>
</div>
<div class="description">
<p>This radius describes angle</p>
</div>
</div>
<div id="property_scale" class="property item">
<h3 class="name"><code>scale</code></h3>
<span class="type">Number</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_filters_DotScreenFilter.js.html#l56"><code>src&#x2F;pixi&#x2F;filters&#x2F;DotScreenFilter.js:56</code></a>
</p>
</div>
<div class="description">
<p>This describes the the scale</p>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
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<script src="../assets/vendor/prettify/prettify-min.js"></script>
<script>prettyPrint();</script>
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</body>
</html>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -194,7 +200,7 @@
<div class="box intro">
<p>The Ellipse object can be used to specify a hit area for displayobjects</p>
<p>The Ellipse object can be used to specify a hit area for displayObjects</p>
</div>
@ -583,7 +589,7 @@
</div>
<div class="description">
<p>Checks if the x, and y coords passed to this function are contained within this ellipse</p>
<p>Checks if the x and y coords passed to this function are contained within this ellipse</p>
</div>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -327,7 +333,7 @@
<div class="description">
<p>This helper function will automatically detect which renderer you should be using.
WebGL is the preferred renderer as it is a lot fastest. If webGL is not supported by
WebGL is the preferred renderer as it is a lot faster. If webGL is not supported by
the browser then this function will return a canvas renderer</p>
</div>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -348,6 +354,13 @@ Complex polys will not be filled. Heres an example of a complex poly: <a href="h
</li>
<li class="index-item method">
<a href="#method_generateTexture">generateTexture</a>
</li>
<li class="index-item method inherited">
@ -493,6 +506,13 @@ Complex polys will not be filled. Heres an example of a complex poly: <a href="h
</li>
<li class="index-item property private">
<a href="#property_cacheAsBitmap">cacheAsBitmap</a>
</li>
<li class="index-item property inherited">
@ -829,7 +849,7 @@ Complex polys will not be filled. Heres an example of a complex poly: <a href="h
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l95"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:95</code></a>
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l81"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:81</code></a>
</p>
@ -940,7 +960,7 @@ Complex polys will not be filled. Heres an example of a complex poly: <a href="h
<a href="../files/src_pixi_primitives_Graphics.js.html#l144"><code>src&#x2F;pixi&#x2F;primitives&#x2F;Graphics.js:144</code></a>
<a href="../files/src_pixi_primitives_Graphics.js.html#l167"><code>src&#x2F;pixi&#x2F;primitives&#x2F;Graphics.js:167</code></a>
</p>
@ -1036,7 +1056,7 @@ Complex polys will not be filled. Heres an example of a complex poly: <a href="h
<a href="../files/src_pixi_primitives_Graphics.js.html#l235"><code>src&#x2F;pixi&#x2F;primitives&#x2F;Graphics.js:235</code></a>
<a href="../files/src_pixi_primitives_Graphics.js.html#l258"><code>src&#x2F;pixi&#x2F;primitives&#x2F;Graphics.js:258</code></a>
</p>
@ -1098,7 +1118,7 @@ Complex polys will not be filled. Heres an example of a complex poly: <a href="h
<a href="../files/src_pixi_display_DisplayObject.js.html#l193"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:193</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l188"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:188</code></a>
</p>
@ -1198,7 +1218,7 @@ Complex polys will not be filled. Heres an example of a complex poly: <a href="h
<a href="../files/src_pixi_primitives_Graphics.js.html#l192"><code>src&#x2F;pixi&#x2F;primitives&#x2F;Graphics.js:192</code></a>
<a href="../files/src_pixi_primitives_Graphics.js.html#l215"><code>src&#x2F;pixi&#x2F;primitives&#x2F;Graphics.js:215</code></a>
</p>
@ -1337,7 +1357,7 @@ Complex polys will not be filled. Heres an example of a complex poly: <a href="h
<a href="../files/src_pixi_primitives_Graphics.js.html#l213"><code>src&#x2F;pixi&#x2F;primitives&#x2F;Graphics.js:213</code></a>
<a href="../files/src_pixi_primitives_Graphics.js.html#l236"><code>src&#x2F;pixi&#x2F;primitives&#x2F;Graphics.js:236</code></a>
</p>
@ -1488,7 +1508,7 @@ Complex polys will not be filled. Heres an example of a complex poly: <a href="h
<a href="../files/src_pixi_primitives_Graphics.js.html#l172"><code>src&#x2F;pixi&#x2F;primitives&#x2F;Graphics.js:172</code></a>
<a href="../files/src_pixi_primitives_Graphics.js.html#l195"><code>src&#x2F;pixi&#x2F;primitives&#x2F;Graphics.js:195</code></a>
</p>
@ -1614,7 +1634,7 @@ Complex polys will not be filled. Heres an example of a complex poly: <a href="h
<a href="../files/src_pixi_primitives_Graphics.js.html#l160"><code>src&#x2F;pixi&#x2F;primitives&#x2F;Graphics.js:160</code></a>
<a href="../files/src_pixi_primitives_Graphics.js.html#l183"><code>src&#x2F;pixi&#x2F;primitives&#x2F;Graphics.js:183</code></a>
</p>
@ -1634,6 +1654,80 @@ Complex polys will not be filled. Heres an example of a complex poly: <a href="h
</div>
<div id="method_generateTexture" class="method item">
<h3 class="name"><code>generateTexture</code></h3>
<span class="paren">()</span>
<span class="returns-inline">
<span class="type"><a href="../classes/Texture.html" class="crosslink">Texture</a></span>
</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_primitives_Graphics.js.html#l275"><code>src&#x2F;pixi&#x2F;primitives&#x2F;Graphics.js:275</code></a>
</p>
</div>
<div class="description">
<p>Useful function that returns a texture of the graphics object that can then be used to create sprites
This can be quite useful if your geometry is complicated and needs to be reused multiple times.</p>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type"><a href="../classes/Texture.html" class="crosslink">Texture</a></span>:
<p>a texture of the graphics object</p>
</div>
</div>
</div>
@ -1676,7 +1770,7 @@ Complex polys will not be filled. Heres an example of a complex poly: <a href="h
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l149"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:149</code></a>
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l135"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:135</code></a>
</p>
@ -1687,7 +1781,7 @@ Complex polys will not be filled. Heres an example of a complex poly: <a href="h
</div>
<div class="description">
<p>Returns the Child at the specified index</p>
<p>Returns the child at the specified index</p>
</div>
@ -1777,7 +1871,7 @@ Complex polys will not be filled. Heres an example of a complex poly: <a href="h
<a href="../files/src_pixi_primitives_Graphics.js.html#l89"><code>src&#x2F;pixi&#x2F;primitives&#x2F;Graphics.js:89</code></a>
<a href="../files/src_pixi_primitives_Graphics.js.html#l112"><code>src&#x2F;pixi&#x2F;primitives&#x2F;Graphics.js:112</code></a>
</p>
@ -1904,7 +1998,7 @@ Complex polys will not be filled. Heres an example of a complex poly: <a href="h
<a href="../files/src_pixi_primitives_Graphics.js.html#l130"><code>src&#x2F;pixi&#x2F;primitives&#x2F;Graphics.js:130</code></a>
<a href="../files/src_pixi_primitives_Graphics.js.html#l153"><code>src&#x2F;pixi&#x2F;primitives&#x2F;Graphics.js:153</code></a>
</p>
@ -2007,7 +2101,7 @@ the current drawing position is then set to (x, y).</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l199"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:199</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l194"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:194</code></a>
</p>
@ -2092,7 +2186,7 @@ the current drawing position is then set to (x, y).</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l225"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:225</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l220"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:220</code></a>
</p>
@ -2177,7 +2271,7 @@ the current drawing position is then set to (x, y).</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l219"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:219</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l214"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:214</code></a>
</p>
@ -2262,7 +2356,7 @@ the current drawing position is then set to (x, y).</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l205"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:205</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l200"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:200</code></a>
</p>
@ -2348,7 +2442,7 @@ for this callback to be fired the mouse must have been pressed down over the dis
<a href="../files/src_pixi_display_DisplayObject.js.html#l212"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:212</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l207"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:207</code></a>
</p>
@ -2443,7 +2537,7 @@ for this callback to be fired, The touch must have started over the displayObjec
<a href="../files/src_pixi_primitives_Graphics.js.html#l111"><code>src&#x2F;pixi&#x2F;primitives&#x2F;Graphics.js:111</code></a>
<a href="../files/src_pixi_primitives_Graphics.js.html#l134"><code>src&#x2F;pixi&#x2F;primitives&#x2F;Graphics.js:134</code></a>
</p>
@ -2545,7 +2639,7 @@ for this callback to be fired, The touch must have started over the displayObjec
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l167"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:167</code></a>
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l153"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:153</code></a>
</p>
@ -2633,7 +2727,7 @@ for this callback to be fired, The touch must have started over the displayObjec
<a href="../files/src_pixi_display_DisplayObject.js.html#l266"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:266</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l261"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:261</code></a>
</p>
@ -2729,7 +2823,7 @@ Instead of using this function you can now simply set the interactive property t
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l123"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:123</code></a>
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l109"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:109</code></a>
</p>
@ -2829,7 +2923,7 @@ Instead of using this function you can now simply set the interactive property t
<a href="../files/src_pixi_display_DisplayObject.js.html#l236"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:236</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l231"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:231</code></a>
</p>
@ -2915,7 +3009,7 @@ basically a touch version of click</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l249"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:249</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l244"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:244</code></a>
</p>
@ -3000,7 +3094,7 @@ basically a touch version of click</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l255"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:255</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l250"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:250</code></a>
</p>
@ -3086,7 +3180,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l243"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:243</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l238"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:238</code></a>
</p>
@ -3097,7 +3191,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
</div>
<div class="description">
<p>A callback that is used when the user touch&#39;s over the displayObject</p>
<p>A callback that is used when the user touches over the displayObject</p>
</div>
@ -3265,6 +3359,58 @@ for this callback to be fired, The touch must have started over the sprite</p>
</div>
<div id="property_cacheAsBitmap" class="property item private">
<h3 class="name"><code>cacheAsBitmap</code></h3>
<span class="type">Boolean</span>
<span class="flag private">private</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_primitives_Graphics.js.html#l80"><code>src&#x2F;pixi&#x2F;primitives&#x2F;Graphics.js:80</code></a>
</p>
</div>
<div class="description">
<p>If cacheAsBitmap is true the graphics object will then be rendered as if it was a sprite.
This is useful if your graphics element does not change often as it will speed up the rendering of the object
It is also usful as the graphics object will always be antialiased because it will be rendered using canvas
Not recommended if you are constanly redrawing the graphics element.</p>
</div>
<p><strong>Default:</strong> false</p>
</div>
@ -3342,7 +3488,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
</div>
<div class="description">
<p>[NYI] Unkown</p>
<p>[NYI] Unknown</p>
</div>
@ -3431,7 +3577,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
</div>
<div class="description">
<p>This is the curser that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true</p>
<p>This is the cursor that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true</p>
</div>
@ -3552,7 +3698,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l340"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:340</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l335"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:335</code></a>
</p>
@ -3655,7 +3801,7 @@ To remove filters simply set this property to &#39;null&#39;</li>
</div>
<div class="description">
<p>The height of the displayObjectContainer, setting this will actually modify the scale to acheive the value set</p>
<p>The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set</p>
</div>
@ -3730,7 +3876,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<a href="../files/src_pixi_display_DisplayObject.js.html#l279"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:279</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l274"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:274</code></a>
</p>
@ -3908,7 +4054,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<a href="../files/src_pixi_display_DisplayObject.js.html#l320"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:320</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l315"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:315</code></a>
</p>
@ -3919,7 +4065,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<div class="description">
<p>Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it.
In PIXI a regular mask must be a PIXI.Ggraphics object. This allows for much faster masking in canvas as it utilises shape clipping.
In PIXI a regular mask must be a PIXI.Graphics object. This allows for much faster masking in canvas as it utilises shape clipping.
To remove a mask, set this property to null.</p>
</div>
@ -4298,7 +4444,7 @@ To remove a mask, set this property to null.</p>
</div>
<div class="description">
<p>The width of the displayObjectContainer, setting this will actually modify the scale to acheive the value set</p>
<p>The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set</p>
</div>
@ -4340,7 +4486,7 @@ To remove a mask, set this property to null.</p>
</div>
<div class="description">
<p>[read-only] The multiplied alpha of the displayobject</p>
<p>[read-only] The multiplied alpha of the displayObject</p>
</div>
@ -4416,7 +4562,7 @@ To remove a mask, set this property to null.</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l299"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:299</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l294"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:294</code></a>
</p>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -204,7 +210,7 @@
<div class="box intro">
<p>The image loader class is responsible for loading images file formats (&#39;jpeg&#39;, &#39;jpg&#39;, &#39;png&#39; and &#39;gif&#39;)
Once the image has been loaded it is stored in the PIXI texture cache and can be accessed though PIXI.Texture.fromFrameId() and PIXI.Sprite.fromFromeId()
Once the image has been loaded it is stored in the PIXI texture cache and can be accessed though PIXI.Texture.fromFrameId() and PIXI.Sprite.fromFrameId()
When loaded this class will dispatch a &#39;loaded&#39; event</p>
</div>
@ -539,7 +545,7 @@ When loaded this class will dispatch a &#39;loaded&#39; event</p>
<div class="param-description">
<p>with of each frame</p>
<p>width of each frame</p>
</div>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -203,9 +209,9 @@
<div class="box intro">
<p>The json file loader is used to load in JSON data and parsing it
<p>The json file loader is used to load in JSON data and parse it
When loaded this class will dispatch a &#39;loaded&#39; event
If load failed this class will dispatch a &#39;error&#39; event</p>
If loading fails this class will dispatch an &#39;error&#39; event</p>
</div>

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,559 @@
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<h1>PIXI.PixiFastShader Class</h1>
<div class="box meta">
<div class="foundat">
Defined in: <a href="../files/src_pixi_renderers_webgl_shaders_PixiFastShader.js.html#l6"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;shaders&#x2F;PixiFastShader.js:6</code></a>
</div>
Module: <a href="../modules/PIXI.html">PIXI</a>
</div>
<div class="box intro">
</div>
<div class="constructor">
<h2>Constructor</h2>
<div id="method_PIXI.PixiFastShader" class="method item">
<h3 class="name"><code>PIXI.PixiFastShader</code></h3>
<span class="paren">()</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_renderers_webgl_shaders_PixiFastShader.js.html#l6"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;shaders&#x2F;PixiFastShader.js:6</code></a>
</p>
</div>
<div class="description">
</div>
</div>
</div>
<div id="classdocs" class="tabview">
<ul class="api-class-tabs">
<li class="api-class-tab index"><a href="#index">Index</a></li>
<li class="api-class-tab methods"><a href="#methods">Methods</a></li>
<li class="api-class-tab properties"><a href="#properties">Properties</a></li>
</ul>
<div>
<div id="index" class="api-class-tabpanel index">
<h2 class="off-left">Item Index</h2>
<div class="index-section methods">
<h3>Methods</h3>
<ul class="index-list methods">
<li class="index-item method">
<a href="#method_PIXI.PixiFastShader#init">PIXI.PixiFastShader#init</a>
</li>
</ul>
</div>
<div class="index-section properties">
<h3>Properties</h3>
<ul class="index-list properties">
<li class="index-item property">
<a href="#property_fragmentSrc - The fragment shader.">fragmentSrc - The fragment shader.</a>
</li>
<li class="index-item property">
<a href="#property_program - The WebGL program.">program - The WebGL program.</a>
</li>
<li class="index-item property">
<a href="#property_textureCount - A local texture counter for multi-texture shaders.">textureCount - A local texture counter for multi-texture shaders.</a>
</li>
</ul>
</div>
</div>
<div id="methods" class="api-class-tabpanel">
<h2 class="off-left">Methods</h2>
<div id="method_PIXI.PixiFastShader#init" class="method item">
<h3 class="name"><code>PIXI.PixiFastShader#init</code></h3>
<span class="paren">()</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_renderers_webgl_shaders_PixiFastShader.js.html#l72"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;shaders&#x2F;PixiFastShader.js:72</code></a>
</p>
</div>
<div class="description">
</div>
</div>
</div>
<div id="properties" class="api-class-tabpanel">
<h2 class="off-left">Properties</h2>
<div id="property_fragmentSrc - The fragment shader." class="property item">
<h3 class="name"><code>fragmentSrc - The fragment shader.</code></h3>
<span class="type">Array</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_renderers_webgl_shaders_PixiFastShader.js.html#l19"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;shaders&#x2F;PixiFastShader.js:19</code></a>
</p>
</div>
<div class="description">
</div>
</div>
<div id="property_program - The WebGL program." class="property item">
<h3 class="name"><code>program - The WebGL program.</code></h3>
<span class="type">Any</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_renderers_webgl_shaders_PixiFastShader.js.html#l14"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;shaders&#x2F;PixiFastShader.js:14</code></a>
</p>
</div>
<div class="description">
</div>
</div>
<div id="property_textureCount - A local texture counter for multi-texture shaders." class="property item">
<h3 class="name"><code>textureCount - A local texture counter for multi-texture shaders.</code></h3>
<span class="type">Number</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_renderers_webgl_shaders_PixiFastShader.js.html#l63"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;shaders&#x2F;PixiFastShader.js:63</code></a>
</p>
</div>
<div class="description">
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<script src="../assets/vendor/prettify/prettify-min.js"></script>
<script>prettyPrint();</script>
<script src="../assets/js/yui-prettify.js"></script>
<script src="../assets/../api.js"></script>
<script src="../assets/js/api-filter.js"></script>
<script src="../assets/js/api-list.js"></script>
<script src="../assets/js/api-search.js"></script>
<script src="../assets/js/apidocs.js"></script>
</body>
</html>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -385,7 +391,7 @@
<a href="../files/src_pixi_renderers_webgl_shaders_PixiShader.js.html#l42"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;shaders&#x2F;PixiShader.js:42</code></a>
<a href="../files/src_pixi_renderers_webgl_shaders_PixiShader.js.html#l43"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;shaders&#x2F;PixiShader.js:43</code></a>
</p>
@ -439,7 +445,7 @@
<a href="../files/src_pixi_renderers_webgl_shaders_PixiShader.js.html#l164"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;shaders&#x2F;PixiShader.js:164</code></a>
<a href="../files/src_pixi_renderers_webgl_shaders_PixiShader.js.html#l167"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;shaders&#x2F;PixiShader.js:167</code></a>
</p>
@ -450,7 +456,7 @@
</div>
<div class="description">
<p>Initialises a Sampler2D uniform (which may only be available later on after initUniforms once the texture is has loaded)</p>
<p>Initialises a Sampler2D uniform (which may only be available later on after initUniforms once the texture has loaded)</p>
</div>
@ -494,7 +500,7 @@
<a href="../files/src_pixi_renderers_webgl_shaders_PixiShader.js.html#l91"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;shaders&#x2F;PixiShader.js:91</code></a>
<a href="../files/src_pixi_renderers_webgl_shaders_PixiShader.js.html#l94"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;shaders&#x2F;PixiShader.js:94</code></a>
</p>
@ -551,7 +557,7 @@ Uniforms are specified in the GLSL_ES Specification: <a href="http://www.khronos
<a href="../files/src_pixi_renderers_webgl_shaders_PixiShader.js.html#l239"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;shaders&#x2F;PixiShader.js:239</code></a>
<a href="../files/src_pixi_renderers_webgl_shaders_PixiShader.js.html#l242"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;shaders&#x2F;PixiShader.js:242</code></a>
</p>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -178,7 +184,7 @@
<div class="foundat">
Defined in: <a href="../files/src_pixi_filters_TwistFilter.js.html#l5"><code>src&#x2F;pixi&#x2F;filters&#x2F;TwistFilter.js:5</code></a>
Defined in: <a href="../files/src_pixi_filters_PixelateFilter.js.html#l5"><code>src&#x2F;pixi&#x2F;filters&#x2F;PixelateFilter.js:5</code></a>
</div>
@ -194,7 +200,7 @@
<div class="box intro">
<p>This filter applies a pixlate effect making display objects appear &#39;blocky&#39;</p>
<p>This filter applies a pixelate effect making display objects appear &#39;blocky&#39;</p>
</div>
@ -224,41 +230,6 @@
<ul class="index-list properties">
<li class="index-item property">
<a href="#property_angle">angle</a>
</li>
<li class="index-item property">
<a href="#property_angle">angle</a>
</li>
<li class="index-item property">
<a href="#property_scale">scale</a>
</li>
<li class="index-item property">
<a href="#property_size">size</a>
</li>
<li class="index-item property">
<a href="#property_size">size</a>
</li>
<li class="index-item property">
<a href="#property_size">size</a>
@ -282,141 +253,6 @@
<h2 class="off-left">Properties</h2>
<div id="property_angle" class="property item">
<h3 class="name"><code>angle</code></h3>
<span class="type">Number</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_filters_DotScreenFilter.js.html#l72"><code>src&#x2F;pixi&#x2F;filters&#x2F;DotScreenFilter.js:72</code></a>
</p>
</div>
<div class="description">
<p>This radius describes angle</p>
</div>
</div>
<div id="property_angle" class="property item">
<h3 class="name"><code>angle</code></h3>
<span class="type">Number</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_filters_TwistFilter.js.html#l87"><code>src&#x2F;pixi&#x2F;filters&#x2F;TwistFilter.js:87</code></a>
</p>
</div>
<div class="description">
<p>This radius describes angle of the twist</p>
</div>
</div>
<div id="property_scale" class="property item">
<h3 class="name"><code>scale</code></h3>
<span class="type">Number</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_filters_DotScreenFilter.js.html#l56"><code>src&#x2F;pixi&#x2F;filters&#x2F;DotScreenFilter.js:56</code></a>
</p>
</div>
<div class="description">
<p>This describes the the scale</p>
</div>
</div>
<div id="property_size" class="property item">
<h3 class="name"><code>size</code></h3>
<span class="type"><a href="../classes/Point.html" class="crosslink">Point</a></span>
@ -459,96 +295,6 @@
</div>
<div id="property_size" class="property item">
<h3 class="name"><code>size</code></h3>
<span class="type"><a href="../classes/Point.html" class="crosslink">Point</a></span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_filters_TwistFilter.js.html#l55"><code>src&#x2F;pixi&#x2F;filters&#x2F;TwistFilter.js:55</code></a>
</p>
</div>
<div class="description">
<p>This point describes the the offset of the twist</p>
</div>
</div>
<div id="property_size" class="property item">
<h3 class="name"><code>size</code></h3>
<span class="type">Number</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_filters_TwistFilter.js.html#l71"><code>src&#x2F;pixi&#x2F;filters&#x2F;TwistFilter.js:71</code></a>
</p>
</div>
<div class="description">
<p>This radius describes size of the twist</p>
</div>
</div>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -178,7 +184,7 @@
<div class="foundat">
Defined in: <a href="../files/src_pixi_InteractionManager.js.html#l640"><code>src&#x2F;pixi&#x2F;InteractionManager.js:640</code></a>
Defined in: <a href="../files/src_pixi_InteractionManager.js.html#l665"><code>src&#x2F;pixi&#x2F;InteractionManager.js:665</code></a>
</div>
@ -233,7 +239,7 @@
<a href="../files/src_pixi_InteractionManager.js.html#l640"><code>src&#x2F;pixi&#x2F;InteractionManager.js:640</code></a>
<a href="../files/src_pixi_InteractionManager.js.html#l665"><code>src&#x2F;pixi&#x2F;InteractionManager.js:665</code></a>
</p>
@ -379,7 +385,7 @@
<a href="../files/src_pixi_InteractionManager.js.html#l676"><code>src&#x2F;pixi&#x2F;InteractionManager.js:676</code></a>
<a href="../files/src_pixi_InteractionManager.js.html#l701"><code>src&#x2F;pixi&#x2F;InteractionManager.js:701</code></a>
</p>
@ -471,7 +477,7 @@
<a href="../files/src_pixi_InteractionManager.js.html#l648"><code>src&#x2F;pixi&#x2F;InteractionManager.js:648</code></a>
<a href="../files/src_pixi_InteractionManager.js.html#l673"><code>src&#x2F;pixi&#x2F;InteractionManager.js:673</code></a>
</p>
@ -516,7 +522,7 @@
<a href="../files/src_pixi_InteractionManager.js.html#l667"><code>src&#x2F;pixi&#x2F;InteractionManager.js:667</code></a>
<a href="../files/src_pixi_InteractionManager.js.html#l692"><code>src&#x2F;pixi&#x2F;InteractionManager.js:692</code></a>
</p>
@ -540,7 +546,7 @@
<div id="property_target" class="property item">
<h3 class="name"><code>target</code></h3>
<span class="type">Sprite</span>
<span class="type"><a href="../classes/Sprite.html" class="crosslink">Sprite</a></span>
@ -561,7 +567,7 @@
<a href="../files/src_pixi_InteractionManager.js.html#l659"><code>src&#x2F;pixi&#x2F;InteractionManager.js:659</code></a>
<a href="../files/src_pixi_InteractionManager.js.html#l684"><code>src&#x2F;pixi&#x2F;InteractionManager.js:684</code></a>
</p>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -600,7 +606,7 @@ This manager also supports multitouch.</p>
<a href="../files/src_pixi_InteractionManager.js.html#l409"><code>src&#x2F;pixi&#x2F;InteractionManager.js:409</code></a>
<a href="../files/src_pixi_InteractionManager.js.html#l420"><code>src&#x2F;pixi&#x2F;InteractionManager.js:420</code></a>
</p>
@ -646,7 +652,7 @@ This manager also supports multitouch.</p>
<div class="param-description">
<p>The interactiondata object to update in the case of a hit</p>
<p>The interactionData object to update in the case of a hit</p>
</div>
@ -707,7 +713,7 @@ This manager also supports multitouch.</p>
<a href="../files/src_pixi_InteractionManager.js.html#l299"><code>src&#x2F;pixi&#x2F;InteractionManager.js:299</code></a>
<a href="../files/src_pixi_InteractionManager.js.html#l307"><code>src&#x2F;pixi&#x2F;InteractionManager.js:307</code></a>
</p>
@ -798,7 +804,7 @@ This manager also supports multitouch.</p>
<a href="../files/src_pixi_InteractionManager.js.html#l269"><code>src&#x2F;pixi&#x2F;InteractionManager.js:269</code></a>
<a href="../files/src_pixi_InteractionManager.js.html#l277"><code>src&#x2F;pixi&#x2F;InteractionManager.js:277</code></a>
</p>
@ -809,7 +815,7 @@ This manager also supports multitouch.</p>
</div>
<div class="description">
<p>Is called when the mouse moves accross the renderer element</p>
<p>Is called when the mouse moves across the renderer element</p>
</div>
@ -889,7 +895,7 @@ This manager also supports multitouch.</p>
<a href="../files/src_pixi_InteractionManager.js.html#l360"><code>src&#x2F;pixi&#x2F;InteractionManager.js:360</code></a>
<a href="../files/src_pixi_InteractionManager.js.html#l370"><code>src&#x2F;pixi&#x2F;InteractionManager.js:370</code></a>
</p>
@ -980,7 +986,7 @@ This manager also supports multitouch.</p>
<a href="../files/src_pixi_InteractionManager.js.html#l567"><code>src&#x2F;pixi&#x2F;InteractionManager.js:567</code></a>
<a href="../files/src_pixi_InteractionManager.js.html#l588"><code>src&#x2F;pixi&#x2F;InteractionManager.js:588</code></a>
</p>
@ -1071,7 +1077,7 @@ This manager also supports multitouch.</p>
<a href="../files/src_pixi_InteractionManager.js.html#l484"><code>src&#x2F;pixi&#x2F;InteractionManager.js:484</code></a>
<a href="../files/src_pixi_InteractionManager.js.html#l495"><code>src&#x2F;pixi&#x2F;InteractionManager.js:495</code></a>
</p>
@ -1082,7 +1088,7 @@ This manager also supports multitouch.</p>
</div>
<div class="description">
<p>Is called when a touch is moved accross the renderer element</p>
<p>Is called when a touch is moved across the renderer element</p>
</div>
@ -1101,7 +1107,7 @@ This manager also supports multitouch.</p>
<div class="param-description">
<p>The DOM event of a touch moving accross the renderer view</p>
<p>The DOM event of a touch moving across the renderer view</p>
</div>
@ -1162,7 +1168,7 @@ This manager also supports multitouch.</p>
<a href="../files/src_pixi_InteractionManager.js.html#l518"><code>src&#x2F;pixi&#x2F;InteractionManager.js:518</code></a>
<a href="../files/src_pixi_InteractionManager.js.html#l533"><code>src&#x2F;pixi&#x2F;InteractionManager.js:533</code></a>
</p>
@ -1536,7 +1542,7 @@ to receive those events</p>
</div>
<div class="description">
<p>a refference to the stage</p>
<p>a reference to the stage</p>
</div>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -484,7 +490,7 @@
</div>
<div class="description">
<p>Checks if the x, and y coords passed to this function are contained within this polygon</p>
<p>Checks if the x and y coords passed to this function are contained within this polygon</p>
</div>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -583,7 +589,7 @@
</div>
<div class="description">
<p>Checks if the x, and y coords passed to this function are contained within this Rectangle</p>
<p>Checks if the x and y coords passed to this function are contained within this Rectangle</p>
</div>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -199,7 +205,7 @@
<div class="box intro">
<p>A RenderTexture is a special texture that allows any pixi displayObject to be rendered to it.</p>
<p><strong>Hint</strong>: All DisplayObjects (exmpl. Sprites) that renders on RenderTexture should be preloaded.
<p><strong>Hint</strong>: All DisplayObjects (exmpl. Sprites) that render on RenderTexture should be preloaded.
Otherwise black rectangles will be drawn instead.</p>
<p>RenderTexture takes snapshot of DisplayObject passed to render method. If DisplayObject is passed to render method, position and rotation of it will be ignored. For example:</p>
<p> var renderTexture = new PIXI.RenderTexture(800, 600);
@ -474,7 +480,7 @@ Otherwise black rectangles will be drawn instead.</p>
<a href="../files/src_pixi_textures_Texture.js.html#l91"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:91</code></a>
<a href="../files/src_pixi_textures_Texture.js.html#l93"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:93</code></a>
</p>
@ -562,7 +568,7 @@ Otherwise black rectangles will be drawn instead.</p>
<a href="../files/src_pixi_textures_Texture.js.html#l72"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:72</code></a>
<a href="../files/src_pixi_textures_Texture.js.html#l74"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:74</code></a>
</p>
@ -658,7 +664,7 @@ Otherwise black rectangles will be drawn instead.</p>
<a href="../files/src_pixi_textures_RenderTexture.js.html#l154"><code>src&#x2F;pixi&#x2F;textures&#x2F;RenderTexture.js:154</code></a>
<a href="../files/src_pixi_textures_RenderTexture.js.html#l153"><code>src&#x2F;pixi&#x2F;textures&#x2F;RenderTexture.js:153</code></a>
</p>
@ -873,7 +879,7 @@ Otherwise black rectangles will be drawn instead.</p>
<a href="../files/src_pixi_textures_Texture.js.html#l102"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:102</code></a>
<a href="../files/src_pixi_textures_Texture.js.html#l104"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:104</code></a>
</p>
@ -948,7 +954,7 @@ Otherwise black rectangles will be drawn instead.</p>
<a href="../files/src_pixi_textures_Texture.js.html#l31"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:31</code></a>
<a href="../files/src_pixi_textures_Texture.js.html#l33"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:33</code></a>
</p>
@ -990,7 +996,7 @@ Otherwise black rectangles will be drawn instead.</p>
<a href="../files/src_pixi_textures_Texture.js.html#l39"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:39</code></a>
<a href="../files/src_pixi_textures_Texture.js.html#l41"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:41</code></a>
</p>
@ -1032,7 +1038,7 @@ Otherwise black rectangles will be drawn instead.</p>
<a href="../files/src_pixi_textures_Texture.js.html#l47"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:47</code></a>
<a href="../files/src_pixi_textures_Texture.js.html#l49"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:49</code></a>
</p>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -208,7 +214,7 @@
<div class="box intro">
<p>The Spine loader is used to load in JSON spine data
To generate the data you need to use <a href="http://esotericsoftware.com/">http://esotericsoftware.com/</a> and export the &quot;JSON&quot; format
To generate the data you need to use <a href="http://esotericsoftware.com/">http://esotericsoftware.com/</a> and export in the &quot;JSON&quot; format
Due to a clash of names You will need to change the extension of the spine file from <em>.json to </em>.anim for it to load
See example 12 (<a href="http://www.goodboydigital.com/pixijs/examples/12/">http://www.goodboydigital.com/pixijs/examples/12/</a>) to see a working example and check out the source
You will need to generate a sprite sheet to accompany the spine data
@ -401,13 +407,6 @@ When loaded this class will dispatch a &quot;loaded&quot; event</p>
</li>
<li class="index-item method private">
<a href="#method_onJSONLoaded">onJSONLoaded</a>
</li>
<li class="index-item method private">
@ -819,7 +818,7 @@ When loaded this class will dispatch a &quot;loaded&quot; event</p>
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l95"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:95</code></a>
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l81"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:81</code></a>
</p>
@ -921,7 +920,7 @@ When loaded this class will dispatch a &quot;loaded&quot; event</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l193"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:193</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l188"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:188</code></a>
</p>
@ -1006,7 +1005,7 @@ When loaded this class will dispatch a &quot;loaded&quot; event</p>
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l149"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:149</code></a>
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l135"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:135</code></a>
</p>
@ -1017,7 +1016,7 @@ When loaded this class will dispatch a &quot;loaded&quot; event</p>
</div>
<div class="description">
<p>Returns the Child at the specified index</p>
<p>Returns the child at the specified index</p>
</div>
@ -1147,7 +1146,7 @@ When loaded this class will dispatch a &quot;loaded&quot; event</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l199"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:199</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l194"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:194</code></a>
</p>
@ -1232,7 +1231,7 @@ When loaded this class will dispatch a &quot;loaded&quot; event</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l225"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:225</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l220"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:220</code></a>
</p>
@ -1317,7 +1316,7 @@ When loaded this class will dispatch a &quot;loaded&quot; event</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l219"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:219</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l214"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:214</code></a>
</p>
@ -1402,7 +1401,7 @@ When loaded this class will dispatch a &quot;loaded&quot; event</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l205"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:205</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l200"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:200</code></a>
</p>
@ -1488,7 +1487,7 @@ for this callback to be fired the mouse must have been pressed down over the dis
<a href="../files/src_pixi_display_DisplayObject.js.html#l212"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:212</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l207"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:207</code></a>
</p>
@ -1532,63 +1531,6 @@ for this callback to be fired, The touch must have started over the displayObjec
</div>
<div id="method_onJSONLoaded" class="method item private">
<h3 class="name"><code>onJSONLoaded</code></h3>
<span class="paren">()</span>
<span class="flag private">private</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_loaders_SpineLoader.js.html#l72"><code>src&#x2F;pixi&#x2F;loaders&#x2F;SpineLoader.js:72</code></a>
</p>
</div>
<div class="description">
<p>Invoke when JSON file is loaded</p>
</div>
</div>
@ -1626,7 +1568,7 @@ for this callback to be fired, The touch must have started over the displayObjec
<a href="../files/src_pixi_loaders_SpineLoader.js.html#l87"><code>src&#x2F;pixi&#x2F;loaders&#x2F;SpineLoader.js:87</code></a>
<a href="../files/src_pixi_loaders_SpineLoader.js.html#l72"><code>src&#x2F;pixi&#x2F;loaders&#x2F;SpineLoader.js:72</code></a>
</p>
@ -1688,7 +1630,7 @@ for this callback to be fired, The touch must have started over the displayObjec
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l167"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:167</code></a>
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l153"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:153</code></a>
</p>
@ -1776,7 +1718,7 @@ for this callback to be fired, The touch must have started over the displayObjec
<a href="../files/src_pixi_display_DisplayObject.js.html#l266"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:266</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l261"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:261</code></a>
</p>
@ -1872,7 +1814,7 @@ Instead of using this function you can now simply set the interactive property t
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l123"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:123</code></a>
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l109"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:109</code></a>
</p>
@ -1972,7 +1914,7 @@ Instead of using this function you can now simply set the interactive property t
<a href="../files/src_pixi_display_DisplayObject.js.html#l236"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:236</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l231"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:231</code></a>
</p>
@ -2058,7 +2000,7 @@ basically a touch version of click</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l249"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:249</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l244"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:244</code></a>
</p>
@ -2143,7 +2085,7 @@ basically a touch version of click</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l255"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:255</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l250"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:250</code></a>
</p>
@ -2229,7 +2171,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l243"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:243</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l238"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:238</code></a>
</p>
@ -2240,7 +2182,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
</div>
<div class="description">
<p>A callback that is used when the user touch&#39;s over the displayObject</p>
<p>A callback that is used when the user touches over the displayObject</p>
</div>
@ -2485,7 +2427,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
</div>
<div class="description">
<p>[NYI] Unkown</p>
<p>[NYI] Unknown</p>
</div>
@ -2572,7 +2514,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
</div>
<div class="description">
<p>This is the curser that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true</p>
<p>This is the cursor that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true</p>
</div>
@ -2648,7 +2590,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l340"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:340</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l335"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:335</code></a>
</p>
@ -2704,7 +2646,7 @@ To remove filters simply set this property to &#39;null&#39;</li>
</div>
<div class="description">
<p>The height of the displayObjectContainer, setting this will actually modify the scale to acheive the value set</p>
<p>The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set</p>
</div>
@ -2779,7 +2721,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<a href="../files/src_pixi_display_DisplayObject.js.html#l279"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:279</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l274"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:274</code></a>
</p>
@ -2912,7 +2854,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<a href="../files/src_pixi_display_DisplayObject.js.html#l320"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:320</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l315"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:315</code></a>
</p>
@ -2923,7 +2865,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<div class="description">
<p>Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it.
In PIXI a regular mask must be a PIXI.Ggraphics object. This allows for much faster masking in canvas as it utilises shape clipping.
In PIXI a regular mask must be a PIXI.Graphics object. This allows for much faster masking in canvas as it utilises shape clipping.
To remove a mask, set this property to null.</p>
</div>
@ -3347,7 +3289,7 @@ To remove a mask, set this property to null.</p>
</div>
<div class="description">
<p>The width of the displayObjectContainer, setting this will actually modify the scale to acheive the value set</p>
<p>The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set</p>
</div>
@ -3389,7 +3331,7 @@ To remove a mask, set this property to null.</p>
</div>
<div class="description">
<p>[read-only] The multiplied alpha of the displayobject</p>
<p>[read-only] The multiplied alpha of the displayObject</p>
</div>
@ -3465,7 +3407,7 @@ To remove a mask, set this property to null.</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l299"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:299</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l294"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:294</code></a>
</p>

View file

@ -2,7 +2,7 @@
<html lang="en">
<head>
<meta charset="utf-8">
<title>Sprite - pixi.js</title>
<title>Sprite - pixi.js</title>
<link rel="stylesheet" href="http://yui.yahooapis.com/3.9.1/build/cssgrids/cssgrids-min.css">
<link rel="stylesheet" href="../assets/vendor/prettify/prettify-min.css">
<link rel="stylesheet" href="../assets/css/main.css" id="site_styles">
@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -170,7 +176,7 @@
<div class="apidocs">
<div id="docs-main">
<div class="content">
<h1>Sprite Class</h1>
<h1>Sprite Class</h1>
<div class="box meta">
@ -182,7 +188,7 @@
<div class="foundat">
Defined in: <a href="../files/src_pixi_display_Sprite.js.html#l11"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:11</code></a>
Defined in: <a href="../files/src_pixi_display_Sprite.js.html#l3"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:3</code></a>
</div>
@ -198,15 +204,15 @@
<div class="box intro">
<p>The SPrite object is the base for all textured objects that are rendered to the screen</p>
<p>The Sprite object is the base for all textured objects that are rendered to the screen</p>
</div>
<div class="constructor">
<h2>Constructor</h2>
<div id="method_Sprite" class="method item">
<h3 class="name"><code>Sprite</code></h3>
<div id="method_Sprite" class="method item">
<h3 class="name"><code>Sprite</code></h3>
<div class="args">
@ -247,7 +253,7 @@
<a href="../files/src_pixi_display_Sprite.js.html#l11"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:11</code></a>
<a href="../files/src_pixi_display_Sprite.js.html#l3"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:3</code></a>
</p>
@ -837,7 +843,7 @@
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l95"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:95</code></a>
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l81"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:81</code></a>
</p>
@ -939,7 +945,7 @@
<a href="../files/src_pixi_display_DisplayObject.js.html#l193"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:193</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l188"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:188</code></a>
</p>
@ -1004,7 +1010,7 @@
<span class="returns-inline">
<span class="type">Sprite</span>
<span class="type"><a href="../classes/Sprite.html" class="crosslink">Sprite</a></span>
</span>
@ -1033,7 +1039,7 @@
<a href="../files/src_pixi_display_Sprite.js.html#l415"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:415</code></a>
<a href="../files/src_pixi_display_Sprite.js.html#l407"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:407</code></a>
</p>
@ -1082,7 +1088,7 @@
<div class="returns-description">
<span class="type">Sprite</span>:
<span class="type"><a href="../classes/Sprite.html" class="crosslink">Sprite</a></span>:
<p>A new Sprite using a texture from the texture cache matching the frameId</p>
@ -1114,7 +1120,7 @@
<span class="returns-inline">
<span class="type">Sprite</span>
<span class="type"><a href="../classes/Sprite.html" class="crosslink">Sprite</a></span>
</span>
@ -1143,7 +1149,7 @@
<a href="../files/src_pixi_display_Sprite.js.html#l432"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:432</code></a>
<a href="../files/src_pixi_display_Sprite.js.html#l424"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:424</code></a>
</p>
@ -1192,7 +1198,7 @@
<div class="returns-description">
<span class="type">Sprite</span>:
<span class="type"><a href="../classes/Sprite.html" class="crosslink">Sprite</a></span>:
<p>A new Sprite using a texture from the texture cache matching the image id</p>
@ -1244,7 +1250,7 @@
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l149"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:149</code></a>
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l135"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:135</code></a>
</p>
@ -1255,7 +1261,7 @@
</div>
<div class="description">
<p>Returns the Child at the specified index</p>
<p>Returns the child at the specified index</p>
</div>
@ -1330,7 +1336,7 @@
<a href="../files/src_pixi_display_DisplayObject.js.html#l199"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:199</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l194"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:194</code></a>
</p>
@ -1415,7 +1421,7 @@
<a href="../files/src_pixi_display_DisplayObject.js.html#l225"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:225</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l220"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:220</code></a>
</p>
@ -1500,7 +1506,7 @@
<a href="../files/src_pixi_display_DisplayObject.js.html#l219"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:219</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l214"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:214</code></a>
</p>
@ -1585,7 +1591,7 @@
<a href="../files/src_pixi_display_DisplayObject.js.html#l205"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:205</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l200"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:200</code></a>
</p>
@ -1671,7 +1677,7 @@ for this callback to be fired the mouse must have been pressed down over the dis
<a href="../files/src_pixi_display_DisplayObject.js.html#l212"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:212</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l207"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:207</code></a>
</p>
@ -1762,7 +1768,7 @@ for this callback to be fired, The touch must have started over the displayObjec
<a href="../files/src_pixi_display_Sprite.js.html#l152"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:152</code></a>
<a href="../files/src_pixi_display_Sprite.js.html#l144"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:144</code></a>
</p>
@ -1847,7 +1853,7 @@ for this callback to be fired, The touch must have started over the displayObjec
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l167"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:167</code></a>
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l153"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:153</code></a>
</p>
@ -1935,7 +1941,7 @@ for this callback to be fired, The touch must have started over the displayObjec
<a href="../files/src_pixi_display_DisplayObject.js.html#l266"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:266</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l261"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:261</code></a>
</p>
@ -2026,7 +2032,7 @@ Instead of using this function you can now simply set the interactive property t
<a href="../files/src_pixi_display_Sprite.js.html#l129"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:129</code></a>
<a href="../files/src_pixi_display_Sprite.js.html#l121"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:121</code></a>
</p>
@ -2120,7 +2126,7 @@ Instead of using this function you can now simply set the interactive property t
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l123"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:123</code></a>
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l109"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:109</code></a>
</p>
@ -2220,7 +2226,7 @@ Instead of using this function you can now simply set the interactive property t
<a href="../files/src_pixi_display_DisplayObject.js.html#l236"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:236</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l231"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:231</code></a>
</p>
@ -2306,7 +2312,7 @@ basically a touch version of click</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l249"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:249</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l244"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:244</code></a>
</p>
@ -2391,7 +2397,7 @@ basically a touch version of click</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l255"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:255</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l250"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:250</code></a>
</p>
@ -2477,7 +2483,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l243"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:243</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l238"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:238</code></a>
</p>
@ -2488,7 +2494,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
</div>
<div class="description">
<p>A callback that is used when the user touch&#39;s over the displayObject</p>
<p>A callback that is used when the user touches over the displayObject</p>
</div>
@ -2556,7 +2562,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
<a href="../files/src_pixi_display_Sprite.js.html#l52"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:52</code></a>
<a href="../files/src_pixi_display_Sprite.js.html#l44"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:44</code></a>
</p>
@ -2647,7 +2653,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
<a href="../files/src_pixi_display_Sprite.js.html#l43"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:43</code></a>
<a href="../files/src_pixi_display_Sprite.js.html#l35"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:35</code></a>
</p>
@ -2734,7 +2740,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
<a href="../files/src_pixi_display_Sprite.js.html#l24"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:24</code></a>
<a href="../files/src_pixi_display_Sprite.js.html#l16"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:16</code></a>
</p>
@ -2782,7 +2788,7 @@ Setting the anchor to 1,1 would mean the textures origin points will be the bott
<a href="../files/src_pixi_display_Sprite.js.html#l71"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:71</code></a>
<a href="../files/src_pixi_display_Sprite.js.html#l63"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:63</code></a>
</p>
@ -2922,7 +2928,7 @@ Setting the anchor to 1,1 would mean the textures origin points will be the bott
</div>
<div class="description">
<p>[NYI] Unkown</p>
<p>[NYI] Unknown</p>
</div>
@ -2964,7 +2970,7 @@ Setting the anchor to 1,1 would mean the textures origin points will be the bott
</div>
<div class="description">
<p>This is the curser that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true</p>
<p>This is the cursor that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true</p>
</div>
@ -3040,7 +3046,7 @@ Setting the anchor to 1,1 would mean the textures origin points will be the bott
<a href="../files/src_pixi_display_DisplayObject.js.html#l340"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:340</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l335"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:335</code></a>
</p>
@ -3089,7 +3095,7 @@ To remove filters simply set this property to &#39;null&#39;</li>
<a href="../files/src_pixi_display_Sprite.js.html#l113"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:113</code></a>
<a href="../files/src_pixi_display_Sprite.js.html#l105"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:105</code></a>
</p>
@ -3099,7 +3105,7 @@ To remove filters simply set this property to &#39;null&#39;</li>
</div>
<div class="description">
<p>The height of the sprite, setting this will actually modify the scale to acheive the value set</p>
<p>The height of the sprite, setting this will actually modify the scale to achieve the value set</p>
</div>
@ -3174,7 +3180,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<a href="../files/src_pixi_display_DisplayObject.js.html#l279"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:279</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l274"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:274</code></a>
</p>
@ -3262,7 +3268,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<a href="../files/src_pixi_display_DisplayObject.js.html#l320"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:320</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l315"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:315</code></a>
</p>
@ -3273,7 +3279,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<div class="description">
<p>Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it.
In PIXI a regular mask must be a PIXI.Ggraphics object. This allows for much faster masking in canvas as it utilises shape clipping.
In PIXI a regular mask must be a PIXI.Graphics object. This allows for much faster masking in canvas as it utilises shape clipping.
To remove a mask, set this property to null.</p>
</div>
@ -3603,7 +3609,7 @@ To remove a mask, set this property to null.</p>
<a href="../files/src_pixi_display_Sprite.js.html#l35"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:35</code></a>
<a href="../files/src_pixi_display_Sprite.js.html#l27"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:27</code></a>
</p>
@ -3648,7 +3654,7 @@ To remove a mask, set this property to null.</p>
<a href="../files/src_pixi_display_Sprite.js.html#l62"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:62</code></a>
<a href="../files/src_pixi_display_Sprite.js.html#l54"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:54</code></a>
</p>
@ -3737,7 +3743,7 @@ To remove a mask, set this property to null.</p>
<a href="../files/src_pixi_display_Sprite.js.html#l97"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:97</code></a>
<a href="../files/src_pixi_display_Sprite.js.html#l89"><code>src&#x2F;pixi&#x2F;display&#x2F;Sprite.js:89</code></a>
</p>
@ -3747,7 +3753,7 @@ To remove a mask, set this property to null.</p>
</div>
<div class="description">
<p>The width of the sprite, setting this will actually modify the scale to acheive the value set</p>
<p>The width of the sprite, setting this will actually modify the scale to achieve the value set</p>
</div>
@ -3789,7 +3795,7 @@ To remove a mask, set this property to null.</p>
</div>
<div class="description">
<p>[read-only] The multiplied alpha of the displayobject</p>
<p>[read-only] The multiplied alpha of the displayObject</p>
</div>
@ -3865,7 +3871,7 @@ To remove a mask, set this property to null.</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l299"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:299</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l294"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:294</code></a>
</p>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -204,11 +210,11 @@
<div class="box intro">
<p>The sprite sheet loader is used to load in JSON sprite sheet data
To generate the data you can use <a href="http://www.codeandweb.com/texturepacker">http://www.codeandweb.com/texturepacker</a> and publish the &#39;JSON&#39; format
To generate the data you can use <a href="http://www.codeandweb.com/texturepacker">http://www.codeandweb.com/texturepacker</a> and publish in the &#39;JSON&#39; format
There is a free version so thats nice, although the paid version is great value for money.
It is highly recommended to use Sprite sheets (also know as texture atlas&#39;) as it means sprite&#39;s can be batched and drawn together for highly increased rendering speed.
Once the data has been loaded the frames are stored in the PIXI texture cache and can be accessed though PIXI.Texture.fromFrameId() and PIXI.Sprite.fromFromeId()
This loader will also load the image file that the Spritesheet points to as well as the data.
It is highly recommended to use Sprite sheets (also know as a &#39;texture atlas&#39;) as it means sprites can be batched and drawn together for highly increased rendering speed.
Once the data has been loaded the frames are stored in the PIXI texture cache and can be accessed though PIXI.Texture.fromFrameId() and PIXI.Sprite.fromFrameId()
This loader will load the image file that the Spritesheet points to as well as the data.
When loaded this class will dispatch a &#39;loaded&#39; event</p>
</div>
@ -357,13 +363,6 @@ When loaded this class will dispatch a &#39;loaded&#39; event</p>
</li>
<li class="index-item method private">
<a href="#method_onJSONLoaded">onJSONLoaded</a>
</li>
<li class="index-item method private">
@ -484,63 +483,6 @@ When loaded this class will dispatch a &#39;loaded&#39; event</p>
</div>
<div id="method_onJSONLoaded" class="method item private">
<h3 class="name"><code>onJSONLoaded</code></h3>
<span class="paren">()</span>
<span class="flag private">private</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_loaders_SpriteSheetLoader.js.html#l88"><code>src&#x2F;pixi&#x2F;loaders&#x2F;SpriteSheetLoader.js:88</code></a>
</p>
</div>
<div class="description">
<p>Invoke when JSON file is loaded</p>
</div>
</div>
@ -578,7 +520,7 @@ When loaded this class will dispatch a &#39;loaded&#39; event</p>
<a href="../files/src_pixi_loaders_SpriteSheetLoader.js.html#l126"><code>src&#x2F;pixi&#x2F;loaders&#x2F;SpriteSheetLoader.js:126</code></a>
<a href="../files/src_pixi_loaders_SpriteSheetLoader.js.html#l88"><code>src&#x2F;pixi&#x2F;loaders&#x2F;SpriteSheetLoader.js:88</code></a>
</p>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -799,7 +805,7 @@
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l95"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:95</code></a>
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l81"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:81</code></a>
</p>
@ -901,7 +907,7 @@
<a href="../files/src_pixi_display_DisplayObject.js.html#l193"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:193</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l188"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:188</code></a>
</p>
@ -986,7 +992,7 @@
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l149"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:149</code></a>
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l135"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:135</code></a>
</p>
@ -997,7 +1003,7 @@
</div>
<div class="description">
<p>Returns the Child at the specified index</p>
<p>Returns the child at the specified index</p>
</div>
@ -1069,7 +1075,7 @@
<a href="../files/src_pixi_display_Stage.js.html#l124"><code>src&#x2F;pixi&#x2F;display&#x2F;Stage.js:124</code></a>
<a href="../files/src_pixi_display_Stage.js.html#l119"><code>src&#x2F;pixi&#x2F;display&#x2F;Stage.js:119</code></a>
</p>
@ -1145,7 +1151,7 @@
<a href="../files/src_pixi_display_DisplayObject.js.html#l199"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:199</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l194"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:194</code></a>
</p>
@ -1230,7 +1236,7 @@
<a href="../files/src_pixi_display_DisplayObject.js.html#l225"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:225</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l220"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:220</code></a>
</p>
@ -1315,7 +1321,7 @@
<a href="../files/src_pixi_display_DisplayObject.js.html#l219"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:219</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l214"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:214</code></a>
</p>
@ -1400,7 +1406,7 @@
<a href="../files/src_pixi_display_DisplayObject.js.html#l205"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:205</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l200"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:200</code></a>
</p>
@ -1486,7 +1492,7 @@ for this callback to be fired the mouse must have been pressed down over the dis
<a href="../files/src_pixi_display_DisplayObject.js.html#l212"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:212</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l207"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:207</code></a>
</p>
@ -1572,7 +1578,7 @@ for this callback to be fired, The touch must have started over the displayObjec
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l167"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:167</code></a>
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l153"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:153</code></a>
</p>
@ -1661,7 +1667,7 @@ for this callback to be fired, The touch must have started over the displayObjec
<a href="../files/src_pixi_display_Stage.js.html#l108"><code>src&#x2F;pixi&#x2F;display&#x2F;Stage.js:108</code></a>
<a href="../files/src_pixi_display_Stage.js.html#l103"><code>src&#x2F;pixi&#x2F;display&#x2F;Stage.js:103</code></a>
</p>
@ -1751,7 +1757,7 @@ for this callback to be fired, The touch must have started over the displayObjec
<a href="../files/src_pixi_display_Stage.js.html#l70"><code>src&#x2F;pixi&#x2F;display&#x2F;Stage.js:70</code></a>
<a href="../files/src_pixi_display_Stage.js.html#l66"><code>src&#x2F;pixi&#x2F;display&#x2F;Stage.js:66</code></a>
</p>
@ -1763,7 +1769,7 @@ for this callback to be fired, The touch must have started over the displayObjec
<div class="description">
<p>Sets another DOM element which can receive mouse/touch interactions instead of the default Canvas element.
This is useful for when you have other DOM elements ontop of the Canvas element.</p>
This is useful for when you have other DOM elements on top of the Canvas element.</p>
</div>
@ -1840,7 +1846,7 @@ This is useful for when you have other DOM elements ontop of the Canvas element.
<a href="../files/src_pixi_display_DisplayObject.js.html#l266"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:266</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l261"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:261</code></a>
</p>
@ -1936,7 +1942,7 @@ Instead of using this function you can now simply set the interactive property t
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l123"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:123</code></a>
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l109"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:109</code></a>
</p>
@ -2036,7 +2042,7 @@ Instead of using this function you can now simply set the interactive property t
<a href="../files/src_pixi_display_DisplayObject.js.html#l236"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:236</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l231"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:231</code></a>
</p>
@ -2122,7 +2128,7 @@ basically a touch version of click</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l249"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:249</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l244"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:244</code></a>
</p>
@ -2207,7 +2213,7 @@ basically a touch version of click</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l255"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:255</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l250"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:250</code></a>
</p>
@ -2293,7 +2299,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l243"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:243</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l238"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:238</code></a>
</p>
@ -2304,7 +2310,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
</div>
<div class="description">
<p>A callback that is used when the user touch&#39;s over the displayObject</p>
<p>A callback that is used when the user touches over the displayObject</p>
</div>
@ -2549,7 +2555,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
</div>
<div class="description">
<p>[NYI] Unkown</p>
<p>[NYI] Unknown</p>
</div>
@ -2591,7 +2597,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
</div>
<div class="description">
<p>This is the curser that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true</p>
<p>This is the cursor that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true</p>
</div>
@ -2714,7 +2720,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l340"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:340</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l335"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:335</code></a>
</p>
@ -2770,7 +2776,7 @@ To remove filters simply set this property to &#39;null&#39;</li>
</div>
<div class="description">
<p>The height of the displayObjectContainer, setting this will actually modify the scale to acheive the value set</p>
<p>The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set</p>
</div>
@ -2979,7 +2985,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<a href="../files/src_pixi_display_DisplayObject.js.html#l320"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:320</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l315"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:315</code></a>
</p>
@ -2990,7 +2996,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<div class="description">
<p>Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it.
In PIXI a regular mask must be a PIXI.Ggraphics object. This allows for much faster masking in canvas as it utilises shape clipping.
In PIXI a regular mask must be a PIXI.Graphics object. This allows for much faster masking in canvas as it utilises shape clipping.
To remove a mask, set this property to null.</p>
</div>
@ -3369,7 +3375,7 @@ To remove a mask, set this property to null.</p>
</div>
<div class="description">
<p>The width of the displayObjectContainer, setting this will actually modify the scale to acheive the value set</p>
<p>The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set</p>
</div>
@ -3411,7 +3417,7 @@ To remove a mask, set this property to null.</p>
</div>
<div class="description">
<p>[read-only] The multiplied alpha of the displayobject</p>
<p>[read-only] The multiplied alpha of the displayObject</p>
</div>
@ -3490,7 +3496,7 @@ To remove a mask, set this property to null.</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l299"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:299</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l294"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:294</code></a>
</p>

File diff suppressed because it is too large Load diff

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -187,7 +193,7 @@
<div class="foundat">
Defined in: <a href="../files/src_pixi_textures_Texture.js.html#l8"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:8</code></a>
Defined in: <a href="../files/src_pixi_textures_Texture.js.html#l10"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:10</code></a>
</div>
@ -259,7 +265,7 @@ to the display list directly. To do this use PIXI.Sprite. If no frame is provide
<a href="../files/src_pixi_textures_Texture.js.html#l8"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:8</code></a>
<a href="../files/src_pixi_textures_Texture.js.html#l10"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:10</code></a>
</p>
@ -508,7 +514,7 @@ to the display list directly. To do this use PIXI.Sprite. If no frame is provide
<a href="../files/src_pixi_textures_Texture.js.html#l201"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:201</code></a>
<a href="../files/src_pixi_textures_Texture.js.html#l207"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:207</code></a>
</p>
@ -612,7 +618,7 @@ to the display list directly. To do this use PIXI.Sprite. If no frame is provide
<a href="../files/src_pixi_textures_Texture.js.html#l91"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:91</code></a>
<a href="../files/src_pixi_textures_Texture.js.html#l93"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:93</code></a>
</p>
@ -707,7 +713,7 @@ to the display list directly. To do this use PIXI.Sprite. If no frame is provide
<a href="../files/src_pixi_textures_Texture.js.html#l185"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:185</code></a>
<a href="../files/src_pixi_textures_Texture.js.html#l189"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:189</code></a>
</p>
@ -815,7 +821,7 @@ If the canvas is not in the texture cache it will be created and loaded</p>
<a href="../files/src_pixi_textures_Texture.js.html#l169"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:169</code></a>
<a href="../files/src_pixi_textures_Texture.js.html#l173"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:173</code></a>
</p>
@ -929,7 +935,7 @@ If the frame id is not in the texture cache an error will be thrown</p>
<a href="../files/src_pixi_textures_Texture.js.html#l146"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:146</code></a>
<a href="../files/src_pixi_textures_Texture.js.html#l150"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:150</code></a>
</p>
@ -1049,7 +1055,7 @@ If the image is not in the texture cache it will be created and loaded</p>
<a href="../files/src_pixi_textures_Texture.js.html#l72"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:72</code></a>
<a href="../files/src_pixi_textures_Texture.js.html#l74"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:74</code></a>
</p>
@ -1143,7 +1149,7 @@ If the image is not in the texture cache it will be created and loaded</p>
<a href="../files/src_pixi_textures_Texture.js.html#l214"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:214</code></a>
<a href="../files/src_pixi_textures_Texture.js.html#l220"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:220</code></a>
</p>
@ -1246,7 +1252,7 @@ If the image is not in the texture cache it will be created and loaded</p>
<a href="../files/src_pixi_textures_Texture.js.html#l102"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:102</code></a>
<a href="../files/src_pixi_textures_Texture.js.html#l104"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:104</code></a>
</p>
@ -1324,7 +1330,7 @@ If the image is not in the texture cache it will be created and loaded</p>
<a href="../files/src_pixi_textures_Texture.js.html#l31"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:31</code></a>
<a href="../files/src_pixi_textures_Texture.js.html#l33"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:33</code></a>
</p>
@ -1369,7 +1375,7 @@ If the image is not in the texture cache it will be created and loaded</p>
<a href="../files/src_pixi_textures_Texture.js.html#l39"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:39</code></a>
<a href="../files/src_pixi_textures_Texture.js.html#l41"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:41</code></a>
</p>
@ -1414,7 +1420,7 @@ If the image is not in the texture cache it will be created and loaded</p>
<a href="../files/src_pixi_textures_Texture.js.html#l47"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:47</code></a>
<a href="../files/src_pixi_textures_Texture.js.html#l49"><code>src&#x2F;pixi&#x2F;textures&#x2F;Texture.js:49</code></a>
</p>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -821,7 +827,7 @@
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l95"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:95</code></a>
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l81"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:81</code></a>
</p>
@ -923,7 +929,7 @@
<a href="../files/src_pixi_display_DisplayObject.js.html#l193"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:193</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l188"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:188</code></a>
</p>
@ -1008,7 +1014,7 @@
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l149"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:149</code></a>
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l135"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:135</code></a>
</p>
@ -1019,7 +1025,7 @@
</div>
<div class="description">
<p>Returns the Child at the specified index</p>
<p>Returns the child at the specified index</p>
</div>
@ -1094,7 +1100,7 @@
<a href="../files/src_pixi_display_DisplayObject.js.html#l199"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:199</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l194"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:194</code></a>
</p>
@ -1179,7 +1185,7 @@
<a href="../files/src_pixi_display_DisplayObject.js.html#l225"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:225</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l220"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:220</code></a>
</p>
@ -1264,7 +1270,7 @@
<a href="../files/src_pixi_display_DisplayObject.js.html#l219"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:219</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l214"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:214</code></a>
</p>
@ -1349,7 +1355,7 @@
<a href="../files/src_pixi_display_DisplayObject.js.html#l205"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:205</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l200"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:200</code></a>
</p>
@ -1435,7 +1441,7 @@ for this callback to be fired the mouse must have been pressed down over the dis
<a href="../files/src_pixi_display_DisplayObject.js.html#l212"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:212</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l207"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:207</code></a>
</p>
@ -1521,7 +1527,7 @@ for this callback to be fired, The touch must have started over the displayObjec
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l167"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:167</code></a>
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l153"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:153</code></a>
</p>
@ -1609,7 +1615,7 @@ for this callback to be fired, The touch must have started over the displayObjec
<a href="../files/src_pixi_display_DisplayObject.js.html#l266"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:266</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l261"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:261</code></a>
</p>
@ -1705,7 +1711,7 @@ Instead of using this function you can now simply set the interactive property t
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l123"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:123</code></a>
<a href="../files/src_pixi_display_DisplayObjectContainer.js.html#l109"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObjectContainer.js:109</code></a>
</p>
@ -1805,7 +1811,7 @@ Instead of using this function you can now simply set the interactive property t
<a href="../files/src_pixi_display_DisplayObject.js.html#l236"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:236</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l231"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:231</code></a>
</p>
@ -1891,7 +1897,7 @@ basically a touch version of click</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l249"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:249</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l244"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:244</code></a>
</p>
@ -1976,7 +1982,7 @@ basically a touch version of click</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l255"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:255</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l250"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:250</code></a>
</p>
@ -2062,7 +2068,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l243"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:243</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l238"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:238</code></a>
</p>
@ -2073,7 +2079,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
</div>
<div class="description">
<p>A callback that is used when the user touch&#39;s over the displayObject</p>
<p>A callback that is used when the user touches over the displayObject</p>
</div>
@ -2318,7 +2324,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
</div>
<div class="description">
<p>[NYI] Unkown</p>
<p>[NYI] Unknown</p>
</div>
@ -2360,7 +2366,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
</div>
<div class="description">
<p>This is the curser that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true</p>
<p>This is the cursor that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true</p>
</div>
@ -2436,7 +2442,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l340"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:340</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l335"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:335</code></a>
</p>
@ -2485,7 +2491,7 @@ To remove filters simply set this property to &#39;null&#39;</li>
<a href="../files/src_pixi_extras_TilingSprite.js.html#l67"><code>src&#x2F;pixi&#x2F;extras&#x2F;TilingSprite.js:67</code></a>
<a href="../files/src_pixi_extras_TilingSprite.js.html#l68"><code>src&#x2F;pixi&#x2F;extras&#x2F;TilingSprite.js:68</code></a>
</p>
@ -2495,7 +2501,7 @@ To remove filters simply set this property to &#39;null&#39;</li>
</div>
<div class="description">
<p>The height of the TilingSprite, setting this will actually modify the scale to acheive the value set</p>
<p>The height of the TilingSprite, setting this will actually modify the scale to achieve the value set</p>
</div>
@ -2570,7 +2576,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<a href="../files/src_pixi_display_DisplayObject.js.html#l279"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:279</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l274"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:274</code></a>
</p>
@ -2658,7 +2664,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<a href="../files/src_pixi_display_DisplayObject.js.html#l320"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:320</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l315"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:315</code></a>
</p>
@ -2669,7 +2675,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<div class="description">
<p>Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it.
In PIXI a regular mask must be a PIXI.Ggraphics object. This allows for much faster masking in canvas as it utilises shape clipping.
In PIXI a regular mask must be a PIXI.Graphics object. This allows for much faster masking in canvas as it utilises shape clipping.
To remove a mask, set this property to null.</p>
</div>
@ -2999,7 +3005,7 @@ To remove a mask, set this property to null.</p>
<a href="../files/src_pixi_extras_TilingSprite.js.html#l32"><code>src&#x2F;pixi&#x2F;extras&#x2F;TilingSprite.js:32</code></a>
<a href="../files/src_pixi_extras_TilingSprite.js.html#l33"><code>src&#x2F;pixi&#x2F;extras&#x2F;TilingSprite.js:33</code></a>
</p>
@ -3044,7 +3050,7 @@ To remove a mask, set this property to null.</p>
<a href="../files/src_pixi_extras_TilingSprite.js.html#l24"><code>src&#x2F;pixi&#x2F;extras&#x2F;TilingSprite.js:24</code></a>
<a href="../files/src_pixi_extras_TilingSprite.js.html#l22"><code>src&#x2F;pixi&#x2F;extras&#x2F;TilingSprite.js:22</code></a>
</p>
@ -3131,7 +3137,7 @@ To remove a mask, set this property to null.</p>
<a href="../files/src_pixi_extras_TilingSprite.js.html#l51"><code>src&#x2F;pixi&#x2F;extras&#x2F;TilingSprite.js:51</code></a>
<a href="../files/src_pixi_extras_TilingSprite.js.html#l52"><code>src&#x2F;pixi&#x2F;extras&#x2F;TilingSprite.js:52</code></a>
</p>
@ -3141,7 +3147,7 @@ To remove a mask, set this property to null.</p>
</div>
<div class="description">
<p>The width of the sprite, setting this will actually modify the scale to acheive the value set</p>
<p>The width of the sprite, setting this will actually modify the scale to achieve the value set</p>
</div>
@ -3183,7 +3189,7 @@ To remove a mask, set this property to null.</p>
</div>
<div class="description">
<p>[read-only] The multiplied alpha of the displayobject</p>
<p>[read-only] The multiplied alpha of the displayObject</p>
</div>
@ -3259,7 +3265,7 @@ To remove a mask, set this property to null.</p>
<a href="../files/src_pixi_display_DisplayObject.js.html#l299"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:299</code></a>
<a href="../files/src_pixi_display_DisplayObject.js.html#l294"><code>src&#x2F;pixi&#x2F;display&#x2F;DisplayObject.js:294</code></a>
</p>

View file

@ -0,0 +1,429 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>TwistFilter - pixi.js</title>
<link rel="stylesheet" href="http://yui.yahooapis.com/3.9.1/build/cssgrids/cssgrids-min.css">
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<link rel="shortcut icon" type="image/png" href="../assets/favicon.png">
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</head>
<body class="yui3-skin-sam">
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<h1><img src="http://www.goodboydigital.com/pixijs/logo_small.png" title="pixi.js"></h1>
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
<div class="yui3-u-1-4">
<div id="docs-sidebar" class="sidebar apidocs">
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<input type="search" id="api-filter" placeholder="Type to filter APIs">
</div>
<div id="api-tabview-panel">
<ul id="api-classes" class="apis classes">
<li><a href="../classes/AbstractFilter.html">AbstractFilter</a></li>
<li><a href="../classes/AlphaMaskFilter.html">AlphaMaskFilter</a></li>
<li><a href="../classes/AssetLoader.html">AssetLoader</a></li>
<li><a href="../classes/AtlasLoader.html">AtlasLoader</a></li>
<li><a href="../classes/BaseTexture.html">BaseTexture</a></li>
<li><a href="../classes/BitmapFontLoader.html">BitmapFontLoader</a></li>
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<li><a href="../classes/PolyK.AjaxRequest.html">PolyK.AjaxRequest</a></li>
<li><a href="../classes/PolyK.InteractionData.html">PolyK.InteractionData</a></li>
<li><a href="../classes/PolyK.InteractionManager.html">PolyK.InteractionManager</a></li>
<li><a href="../classes/Rectangle.html">Rectangle</a></li>
<li><a href="../classes/RenderTexture.html">RenderTexture</a></li>
<li><a href="../classes/SepiaFilter.html">SepiaFilter</a></li>
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
<li><a href="../classes/Text.html">Text</a></li>
<li><a href="../classes/Texture.html">Texture</a></li>
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
<ul id="api-modules" class="apis modules">
<li><a href="../modules/PIXI.html">PIXI</a></li>
</ul>
</div>
</div>
</div>
</div>
</div>
<div class="yui3-u-3-4">
<div id="api-options">
Show:
<label for="api-show-inherited">
<input type="checkbox" id="api-show-inherited" checked>
Inherited
</label>
<label for="api-show-protected">
<input type="checkbox" id="api-show-protected">
Protected
</label>
<label for="api-show-private">
<input type="checkbox" id="api-show-private">
Private
</label>
<label for="api-show-deprecated">
<input type="checkbox" id="api-show-deprecated">
Deprecated
</label>
</div>
<div class="apidocs">
<div id="docs-main">
<div class="content">
<h1>TwistFilter Class</h1>
<div class="box meta">
<div class="foundat">
Defined in: <a href="../files/src_pixi_filters_TwistFilter.js.html#l5"><code>src&#x2F;pixi&#x2F;filters&#x2F;TwistFilter.js:5</code></a>
</div>
Module: <a href="../modules/PIXI.html">PIXI</a>
</div>
<div class="box intro">
<p>This filter applies a twist effect making display objects appear twisted in the given direction</p>
</div>
<div id="classdocs" class="tabview">
<ul class="api-class-tabs">
<li class="api-class-tab index"><a href="#index">Index</a></li>
<li class="api-class-tab properties"><a href="#properties">Properties</a></li>
</ul>
<div>
<div id="index" class="api-class-tabpanel index">
<h2 class="off-left">Item Index</h2>
<div class="index-section properties">
<h3>Properties</h3>
<ul class="index-list properties">
<li class="index-item property">
<a href="#property_angle">angle</a>
</li>
<li class="index-item property">
<a href="#property_size">size</a>
</li>
<li class="index-item property">
<a href="#property_size">size</a>
</li>
</ul>
</div>
</div>
<div id="properties" class="api-class-tabpanel">
<h2 class="off-left">Properties</h2>
<div id="property_angle" class="property item">
<h3 class="name"><code>angle</code></h3>
<span class="type">Number</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_filters_TwistFilter.js.html#l87"><code>src&#x2F;pixi&#x2F;filters&#x2F;TwistFilter.js:87</code></a>
</p>
</div>
<div class="description">
<p>This radius describes angle of the twist</p>
</div>
</div>
<div id="property_size" class="property item">
<h3 class="name"><code>size</code></h3>
<span class="type"><a href="../classes/Point.html" class="crosslink">Point</a></span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_filters_TwistFilter.js.html#l55"><code>src&#x2F;pixi&#x2F;filters&#x2F;TwistFilter.js:55</code></a>
</p>
</div>
<div class="description">
<p>This point describes the the offset of the twist</p>
</div>
</div>
<div id="property_size" class="property item">
<h3 class="name"><code>size</code></h3>
<span class="type">Number</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_filters_TwistFilter.js.html#l71"><code>src&#x2F;pixi&#x2F;filters&#x2F;TwistFilter.js:71</code></a>
</p>
</div>
<div class="description">
<p>This radius describes size of the twist</p>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<script src="../assets/vendor/prettify/prettify-min.js"></script>
<script>prettyPrint();</script>
<script src="../assets/js/yui-prettify.js"></script>
<script src="../assets/../api.js"></script>
<script src="../assets/js/api-filter.js"></script>
<script src="../assets/js/api-list.js"></script>
<script src="../assets/js/api-search.js"></script>
<script src="../assets/js/apidocs.js"></script>
</body>
</html>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -178,7 +184,7 @@
<div class="foundat">
Defined in: <a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l13"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:13</code></a>
Defined in: <a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l7"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:7</code></a>
</div>
@ -194,8 +200,8 @@
<div class="box intro">
<p>the WebGLRenderer is draws the stage and all its content onto a webGL enabled canvas. This renderer
should be used for browsers support webGL. This Render works by automatically managing webGLBatchs.
<p>the WebGLRenderer draws the stage and all its content onto a webGL enabled canvas. This renderer
should be used for browsers that support webGL. This Render works by automatically managing webGLBatch&#39;s.
So no need for Sprite Batch&#39;s or Sprite Cloud&#39;s
Dont forget to add the view to your DOM or you will not see anything :)</p>
@ -270,7 +276,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l13"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:13</code></a>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l7"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:7</code></a>
</p>
@ -347,7 +353,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<div class="param-description">
<p>the transparency of the render view, default false</p>
<p>If the render view is transparent, default false</p>
</div>
@ -437,15 +443,6 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
</li>
<li class="index-item method private">
<a href="#method_updateTexture">updateTexture</a>
<span class="flag static">static</span>
</li>
<li class="index-item method private">
@ -517,7 +514,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l297"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:297</code></a>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l267"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:267</code></a>
</p>
@ -608,7 +605,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l378"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:378</code></a>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l385"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:385</code></a>
</p>
@ -698,7 +695,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l391"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:391</code></a>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l398"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:398</code></a>
</p>
@ -786,7 +783,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l126"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:126</code></a>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l134"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:134</code></a>
</p>
@ -881,7 +878,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l325"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:325</code></a>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l301"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:301</code></a>
</p>
@ -941,99 +938,6 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
</div>
<div id="method_updateTexture" class="method item private">
<h3 class="name"><code>updateTexture</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>texture</code>
</li>
</ul><span class="paren">)</span>
</div>
<span class="flag private">private</span>
<span class="flag static">static</span>
<div class="meta">
<p>
Defined in
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l250"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:250</code></a>
</p>
</div>
<div class="description">
<p>Updates a loaded webgl texture</p>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">texture</code>
<span class="type"><a href="../classes/Texture.html" class="crosslink">Texture</a></span>
<div class="param-description">
<p>The texture to update</p>
</div>
</li>
</ul>
</div>
</div>
@ -1073,7 +977,7 @@ Dont forget to add the view to your DOM or you will not see anything :)</p>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l223"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:223</code></a>
<a href="../files/src_pixi_renderers_webgl_WebGLRenderer.js.html#l240"><code>src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLRenderer.js:240</code></a>
</p>

File diff suppressed because it is too large Load diff

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -189,7 +195,7 @@
PIXI.InteractionManager = function(stage)
{
/**
* a refference to the stage
* a reference to the stage
*
* @property stage
* @type Stage
@ -366,7 +372,7 @@ PIXI.InteractionManager.prototype.update = function()
// frequency of 30fps??
var now = Date.now();
var diff = now - this.last;
diff = (diff * 30) / 1000;
diff = (diff * PIXI.INTERACTION_FREQUENCY ) / 1000;
if(diff &lt; 1)return;
this.last = now;
//
@ -375,7 +381,7 @@ PIXI.InteractionManager.prototype.update = function()
// ok.. so mouse events??
// yes for now :)
// OPTIMSE - how often to check??
// OPTIMISE - how often to check??
if(this.dirty)
{
this.dirty = false;
@ -398,6 +404,8 @@ PIXI.InteractionManager.prototype.update = function()
this.interactionDOMElement.style.cursor = &#x27;inherit&#x27;;
var over = false;
for (i = 0; i &lt; length; i++)
{
var item = this.interactiveItems[i];
@ -408,25 +416,31 @@ PIXI.InteractionManager.prototype.update = function()
// OPTIMISATION - only calculate every time if the mousemove function exists..
// OK so.. does the object have any other interactive functions?
// hit-test the clip!
if(item.mouseover || item.mouseout || item.buttonMode)
{
// if(item.mouseover || item.mouseout || item.buttonMode)
// {
// ok so there are some functions so lets hit test it..
item.__hit = this.hitTest(item, this.mouse);
this.mouse.target = item;
// ok so deal with interactions..
// loks like there was a hit!
if(item.__hit)
// looks like there was a hit!
if(item.__hit &amp;&amp; !over)
{
if(item.buttonMode) this.interactionDOMElement.style.cursor = item.defaultCursor;
if(!item.interactiveChildren)over = true;
if(!item.__isOver)
{
if(item.mouseover)item.mouseover(this.mouse);
item.__isOver = true;
// just the one!
//break;
}
//break;
}
else
{
@ -437,13 +451,13 @@ PIXI.InteractionManager.prototype.update = function()
item.__isOver = false;
}
}
}
// }
// ---&gt;
}
};
/**
* Is called when the mouse moves accross the renderer element
* Is called when the mouse moves across the renderer element
*
* @method onMouseMove
* @param event {Event} The DOM event of the mouse moving
@ -483,7 +497,9 @@ PIXI.InteractionManager.prototype.onMouseDown = function(event)
{
this.mouse.originalEvent = event || window.event; //IE uses window.event
// loop through inteaction tree...
if(PIXI.AUTO_PREVENT_DEFULT)this.mouse.originalEvent.preventDefault();
// loop through interaction tree...
// hit test each item! -&gt;
// get interactive items under point??
//stage.__i
@ -542,6 +558,7 @@ PIXI.InteractionManager.prototype.onMouseOut = function()
*/
PIXI.InteractionManager.prototype.onMouseUp = function(event)
{
this.mouse.originalEvent = event || window.event; //IE uses window.event
var length = this.interactiveItems.length;
@ -551,8 +568,8 @@ PIXI.InteractionManager.prototype.onMouseUp = function(event)
{
var item = this.interactiveItems[i];
if(item.mouseup || item.mouseupoutside || item.click)
{
//if(item.mouseup || item.mouseupoutside || item.click)
//{
item.__hit = this.hitTest(item, this.mouse);
if(item.__hit &amp;&amp; !up)
@ -578,7 +595,7 @@ PIXI.InteractionManager.prototype.onMouseUp = function(event)
}
item.__isDown = false;
}
//}
}
};
@ -587,7 +604,7 @@ PIXI.InteractionManager.prototype.onMouseUp = function(event)
*
* @method hitTest
* @param item {DisplayObject} The displayObject to test for a hit
* @param interactionData {InteractionData} The interactiondata object to update in the case of a hit
* @param interactionData {InteractionData} The interactionData object to update in the case of a hit
* @private
*/
PIXI.InteractionManager.prototype.hitTest = function(item, interactionData)
@ -658,10 +675,10 @@ PIXI.InteractionManager.prototype.hitTest = function(item, interactionData)
};
/**
* Is called when a touch is moved accross the renderer element
* Is called when a touch is moved across the renderer element
*
* @method onTouchMove
* @param event {Event} The DOM event of a touch moving accross the renderer view
* @param event {Event} The DOM event of a touch moving across the renderer view
* @private
*/
PIXI.InteractionManager.prototype.onTouchMove = function(event)
@ -680,6 +697,10 @@ PIXI.InteractionManager.prototype.onTouchMove = function(event)
// update the touch position
touchData.global.x = (touchEvent.clientX - rect.left) * (this.target.width / rect.width);
touchData.global.y = (touchEvent.clientY - rect.top) * (this.target.height / rect.height);
if(navigator.isCocoonJS) {
touchData.global.x = touchEvent.clientX;
touchData.global.y = touchEvent.clientY;
}
}
var length = this.interactiveItems.length;
@ -702,6 +723,8 @@ PIXI.InteractionManager.prototype.onTouchStart = function(event)
{
var rect = this.interactionDOMElement.getBoundingClientRect();
if(PIXI.AUTO_PREVENT_DEFULT)event.preventDefault();
var changedTouches = event.changedTouches;
for (var i=0; i &lt; changedTouches.length; i++)
{
@ -715,6 +738,10 @@ PIXI.InteractionManager.prototype.onTouchStart = function(event)
this.touchs[touchEvent.identifier] = touchData;
touchData.global.x = (touchEvent.clientX - rect.left) * (this.target.width / rect.width);
touchData.global.y = (touchEvent.clientY - rect.top) * (this.target.height / rect.height);
if(navigator.isCocoonJS) {
touchData.global.x = touchEvent.clientX;
touchData.global.y = touchEvent.clientY;
}
var length = this.interactiveItems.length;
@ -760,6 +787,10 @@ PIXI.InteractionManager.prototype.onTouchEnd = function(event)
var up = false;
touchData.global.x = (touchEvent.clientX - rect.left) * (this.target.width / rect.width);
touchData.global.y = (touchEvent.clientY - rect.top) * (this.target.height / rect.height);
if(navigator.isCocoonJS) {
touchData.global.x = touchEvent.clientX;
touchData.global.y = touchEvent.clientY;
}
var length = this.interactiveItems.length;
for (var j = 0; j &lt; length; j++)

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -186,6 +192,40 @@ var PIXI = PIXI || {};
PIXI.WEBGL_RENDERER = 0;
PIXI.CANVAS_RENDERER = 1;
// useful for testing against if your lib is using pixi.
PIXI.VERSION = &quot;v1.4.4&quot;;
// the various blend modes supported by pixi
PIXI.blendModes = {
NORMAL:0,
ADD:1,
MULTIPLY:2,
SCREEN:3,
OVERLAY:4,
DARKEN:5,
LIGHTEN:6,
COLOR_DODGE:7,
COLOR_BURN:8,
HARD_LIGHT:9,
SOFT_LIGHT:10,
DIFFERENCE:11,
EXCLUSION:12,
HUE:13,
SATURATION:14,
COLOR:15,
LUMINOSITY:16
};
// the scale modes
PIXI.scaleModes = {
DEFAULT:0,
LINEAR:0,
NEAREST:1
};
// interaction frequancy
PIXI.INTERACTION_FREQUENCY = 30;
PIXI.AUTO_PREVENT_DEFULT = true;
</pre>
</div>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -179,7 +185,7 @@
*/
/**
* The Circle object can be used to specify a hit area for displayobjects
* The Circle object can be used to specify a hit area for displayObjects
*
* @class Circle
* @constructor

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -179,7 +185,7 @@
*/
/**
* The Ellipse object can be used to specify a hit area for displayobjects
* The Ellipse object can be used to specify a hit area for displayObjects
*
* @class Ellipse
* @constructor
@ -231,7 +237,7 @@ PIXI.Ellipse.prototype.clone = function()
};
/**
* Checks if the x, and y coords passed to this function are contained within this ellipse
* Checks if the x and y coords passed to this function are contained within this ellipse
*
* @method contains
* @param x {Number} The X coord of the point to test

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -217,6 +223,12 @@ PIXI.Point.prototype.clone = function()
// constructor
PIXI.Point.prototype.constructor = PIXI.Point;
PIXI.Point.prototype.set = function(x, y)
{
this.x = x || 0;
this.y = y || ( (y !== 0) ? this.x : 0 ) ;
};
</pre>
</div>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -225,7 +231,7 @@ PIXI.Polygon.prototype.clone = function()
};
/**
* Checks if the x, and y coords passed to this function are contained within this polygon
* Checks if the x and y coords passed to this function are contained within this polygon
*
* @method contains
* @param x {Number} The X coord of the point to test

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -231,7 +237,7 @@ PIXI.Rectangle.prototype.clone = function()
};
/**
* Checks if the x, and y coords passed to this function are contained within this Rectangle
* Checks if the x and y coords passed to this function are contained within this Rectangle
*
* @method contains
* @param x {Number} The X coord of the point to test

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -280,7 +286,7 @@ PIXI.DisplayObject = function()
this.stage = null;
/**
* [read-only] The multiplied alpha of the displayobject
* [read-only] The multiplied alpha of the displayObject
*
* @property worldAlpha
* @type Number
@ -299,7 +305,7 @@ PIXI.DisplayObject = function()
this._interactive = false;
/**
* This is the curser that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true
* This is the cursor that will be used when the mouse is over this object. To enable this the element must have interaction = true and buttonMode = true
*
* @property defaultCursor
* @type String
@ -328,7 +334,7 @@ PIXI.DisplayObject = function()
this.localTransform = PIXI.mat3.create(); //mat3.identity();
/**
* [NYI] Unkown
* [NYI] Unknown
*
* @property color
* @type Array&lt;&gt;
@ -345,7 +351,7 @@ PIXI.DisplayObject = function()
*/
this.dynamic = true;
// chach that puppy!
// cached sin rotation and cos rotation
this._sr = 0;
this._cr = 1;
@ -353,11 +359,6 @@ PIXI.DisplayObject = function()
this.filterArea = new PIXI.Rectangle(0,0,1,1);
/**
*
*
*
*/
this._bounds = new PIXI.Rectangle(0, 0, 1, 1);
this._currentBounds = null;
this._mask = null;
@ -417,7 +418,7 @@ PIXI.DisplayObject = function()
*/
/**
* A callback that is used when the user touch&#x27;s over the displayObject
* A callback that is used when the user touches over the displayObject
* @method touchstart
* @param interactionData {InteractionData}
*/
@ -487,7 +488,7 @@ Object.defineProperty(PIXI.DisplayObject.prototype, &#x27;worldVisible&#x27;, {
if(!item.visible)return false;
item = item.parent;
}
while(item &amp;&amp; item.parent);
while(item);
return true;
}
@ -495,7 +496,7 @@ Object.defineProperty(PIXI.DisplayObject.prototype, &#x27;worldVisible&#x27;, {
/**
* Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it.
* In PIXI a regular mask must be a PIXI.Ggraphics object. This allows for much faster masking in canvas as it utilises shape clipping.
* In PIXI a regular mask must be a PIXI.Graphics object. This allows for much faster masking in canvas as it utilises shape clipping.
* To remove a mask, set this property to null.
*
* @property mask
@ -598,8 +599,6 @@ PIXI.DisplayObject.prototype.updateTransform = function()
// because we are using affine transformation, we can optimise the matrix concatenation process.. wooo!
// mat3.multiply(this.localTransform, this.parent.worldTransform, this.worldTransform);
this.worldAlpha = this.alpha * this.parent.worldAlpha;
this.vcount = PIXI.visibleCount;
};
PIXI.DisplayObject.prototype.getBounds = function()
@ -622,6 +621,11 @@ PIXI.DisplayObject.prototype.getLocalBounds = function()
return bounds;
};
PIXI.DisplayObject.prototype.setStageReference = function(stage)
{
this.stage = stage;
if(this._interactive)this.stage.dirty = true;
};
PIXI.DisplayObject.prototype._renderWebGL = function(renderSession)
{
@ -639,7 +643,6 @@ PIXI.DisplayObject.prototype._renderCanvas = function(renderSession)
PIXI.EmptyRectangle = new PIXI.Rectangle(0,0,0,0);
PIXI.visibleCount = 0;
</pre>
</div>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -206,7 +212,7 @@ PIXI.DisplayObjectContainer.prototype = Object.create( PIXI.DisplayObject.protot
PIXI.DisplayObjectContainer.prototype.constructor = PIXI.DisplayObjectContainer;
/**
* The width of the displayObjectContainer, setting this will actually modify the scale to acheive the value set
* The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
*
* @property width
* @type Number
@ -225,7 +231,7 @@ Object.defineProperty(PIXI.DisplayObjectContainer.prototype, &#x27;width&#x27;,
*/
/**
* The height of the displayObjectContainer, setting this will actually modify the scale to acheive the value set
* The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
*
* @property height
* @type Number
@ -251,21 +257,7 @@ Object.defineProperty(PIXI.DisplayObjectContainer.prototype, &#x27;height&#x27;,
*/
PIXI.DisplayObjectContainer.prototype.addChild = function(child)
{
if(child.parent &amp;&amp; child.parent !== this)
{
//// COULD BE THIS???
child.parent.removeChild(child);
// return;
}
child.parent = this;
this.children.push(child);
// update the stage refference..
if(this.stage)this.setStageReference(this.stage);
this.addChildAt(child, this.children.length);
};
/**
@ -288,7 +280,7 @@ PIXI.DisplayObjectContainer.prototype.addChildAt = function(child, index)
this.children.splice(index, 0, child);
if(this.stage)this.setStageReference(this.stage);
if(this.stage)child.setStageReference(this.stage);
}
else
{
@ -323,7 +315,7 @@ PIXI.DisplayObjectContainer.prototype.swapChildren = function(child, child2)
};
/**
* Returns the Child at the specified index
* Returns the child at the specified index
*
* @method getChildAt
* @param index {Number} The index to get the child from
@ -352,7 +344,7 @@ PIXI.DisplayObjectContainer.prototype.removeChild = function(child)
if ( index !== -1 )
{
// update the stage reference..
if(this.stage)this.removeStageReference();
if(this.stage)child.removeStageReference();
child.parent = undefined;
this.children.splice( index, 1 );
@ -364,7 +356,7 @@ PIXI.DisplayObjectContainer.prototype.removeChild = function(child)
};
/*
* Updates the container&#x27;s children&#x27;s transform for rendering
* Updates the container&#x27;s childrens transform for rendering
*
* @method updateTransform
* @private
@ -425,7 +417,7 @@ PIXI.DisplayObjectContainer.prototype.getBounds = function()
bounds.width = maxX - minX;
bounds.height = maxY - minY;
// TODO: store a refferance so that if this function gets called again in the render cycle we do not have to recacalculate
// TODO: store a reference so that if this function gets called again in the render cycle we do not have to recalculate
//this._currentBounds = bounds;
return bounds;
@ -434,29 +426,32 @@ PIXI.DisplayObjectContainer.prototype.getBounds = function()
PIXI.DisplayObjectContainer.prototype.setStageReference = function(stage)
{
this.stage = stage;
if(this._interactive)this.stage.dirty = true;
for(var i=0,j=this.children.length; i&lt;j; i++)
{
var child = this.children[i];
if(child.interactive)this.stage.dirty = true;
child.setStageReference(stage);
}
};
PIXI.DisplayObjectContainer.prototype.removeStageReference = function()
{
for(var i=0,j=this.children.length; i&lt;j; i++)
{
var child = this.children[i];
child.removeStageReference();
}
if(this._interactive)this.stage.dirty = true;
this.stage = null;
};
PIXI.DisplayObjectContainer.prototype._renderWebGL = function(renderSession)
{
if(this.visible === false || this.alpha === 0)return;
if(!this.visible || this.alpha &lt;= 0)return;
var i,j;

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -225,7 +231,7 @@ PIXI.MovieClip = function(textures)
this.onComplete = null;
/**
* [read-only] The index MovieClips current frame (this may not have to be a whole number)
* [read-only] The MovieClips current frame index (this may not have to be a whole number)
*
* @property currentFrame
* @type Number

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -174,20 +180,12 @@
<div class="file">
<pre class="code prettyprint linenums">
/**
* @author Mat Groves http://matgroves.com/ @Doormat23
*/
PIXI.blendModes = {};
PIXI.blendModes.NORMAL = 0;
PIXI.blendModes.ADD = 1;
PIXI.blendModes.MULTIPLY = 2;
PIXI.blendModes.SCREEN = 3;
/**
* The SPrite object is the base for all textured objects that are rendered to the screen
* The Sprite object is the base for all textured objects that are rendered to the screen
*
* @class Sprite
* @class Sprite
* @extends DisplayObjectContainer
* @constructor
* @param texture {Texture} The texture for this sprite
@ -271,7 +269,7 @@ PIXI.Sprite.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
PIXI.Sprite.prototype.constructor = PIXI.Sprite;
/**
* The width of the sprite, setting this will actually modify the scale to acheive the value set
* The width of the sprite, setting this will actually modify the scale to achieve the value set
*
* @property width
* @type Number
@ -287,7 +285,7 @@ Object.defineProperty(PIXI.Sprite.prototype, &#x27;width&#x27;, {
});
/**
* The height of the sprite, setting this will actually modify the scale to acheive the value set
* The height of the sprite, setting this will actually modify the scale to achieve the value set
*
* @property height
* @type Number
@ -409,7 +407,7 @@ PIXI.Sprite.prototype.getBounds = function()
bounds.y = minY;
bounds.height = maxY - minY;
// store a refferance so that if this function gets called again in the render cycle we do not have to recacalculate
// store a reference so that if this function gets called again in the render cycle we do not have to recalculate
this._currentBounds = bounds;
return bounds;
@ -419,7 +417,7 @@ PIXI.Sprite.prototype.getBounds = function()
PIXI.Sprite.prototype._renderWebGL = function(renderSession)
{
// if the sprite is not visible or the alpha is 0 then no need to render this element
if(this.visible === false || this.alpha === 0)return;
if(!this.visible || this.alpha &lt;= 0)return;
var i,j;
@ -478,14 +476,22 @@ PIXI.Sprite.prototype._renderCanvas = function(renderSession)
// if the sprite is not visible or the alpha is 0 then no need to render this element
if(this.visible === false || this.alpha === 0)return;
var frame = this.texture.frame;
var context = renderSession.context;
var texture = this.texture;
if(this.blendMode !== renderSession.currentBlendMode)
{
renderSession.currentBlendMode = this.blendMode;
context.globalCompositeOperation = PIXI.blendModesCanvas[renderSession.currentBlendMode];
}
if(this._mask)
{
renderSession.maskManager.pushMask(this._mask, renderSession.context);
}
var frame = this.texture.frame;
var context = renderSession.context;
var texture = this.texture;
//ignore null sources
if(frame &amp;&amp; frame.width &amp;&amp; frame.height &amp;&amp; texture.baseTexture.source)
@ -494,27 +500,19 @@ PIXI.Sprite.prototype._renderCanvas = function(renderSession)
var transform = this.worldTransform;
// alow for trimming
// allow for trimming
context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5]);
// check blend mode
if(this.blendMode !== renderSession.currentBlendMode)
{
renderSession.currentBlendMode = this.blendMode;
context.globalCompositeOperation = PIXI.blendModesCanvas[renderSession.currentBlendMode];
}
//if smoothingEnabled is supported and we need to change the smoothing property for this texture
// if(this.smoothProperty &amp;&amp; this.scaleMode !== displayObject.texture.baseTexture.scaleMode) {
// this.scaleMode = displayObject.texture.baseTexture.scaleMode;
// context[this.smoothProperty] = (this.scaleMode === PIXI.BaseTexture.SCALE_MODE.LINEAR);
//}
if(renderSession.smoothProperty &amp;&amp; renderSession.scaleMode !== this.texture.baseTexture.scaleMode) {
renderSession.scaleMode = this.texture.baseTexture.scaleMode;
context[renderSession.smoothProperty] = (renderSession.scaleMode === PIXI.scaleModes.LINEAR);
}
if(this.tint !== 0xFFFFFF)
{
if(this.cachedTint !== this.tint)
{
// no point tinting an image that has not loaded yet!
@ -522,7 +520,7 @@ PIXI.Sprite.prototype._renderCanvas = function(renderSession)
this.cachedTint = this.tint;
//TODO clean up cacheing - how to clean up the caches?
//TODO clean up caching - how to clean up the caches?
this.tintedTexture = PIXI.CanvasTinter.getTintedTexture(this, this.tint);
}

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -226,17 +232,13 @@ PIXI.Stage = function(backgroundColor)
*/
this.dirty = true;
this.__childrenAdded = [];
this.__childrenRemoved = [];
//the stage is it&#x27;s own stage
//the stage is its own stage
this.stage = this;
//optimize hit detection a bit
this.stage.hitArea = new PIXI.Rectangle(0,0,100000, 100000);
this.setBackgroundColor(backgroundColor);
this.worldVisible = true;
};
// constructor
@ -245,7 +247,7 @@ PIXI.Stage.prototype.constructor = PIXI.Stage;
/**
* Sets another DOM element which can receive mouse/touch interactions instead of the default Canvas element.
* This is useful for when you have other DOM elements ontop of the Canvas element.
* This is useful for when you have other DOM elements on top of the Canvas element.
*
* @method setInteractionDelegate
* @param domElement {DOMElement} This new domElement which will receive mouse/touch events
@ -264,7 +266,6 @@ PIXI.Stage.prototype.setInteractionDelegate = function(domElement)
PIXI.Stage.prototype.updateTransform = function()
{
this.worldAlpha = 1;
this.vcount = PIXI.visibleCount;
for(var i=0,j=this.children.length; i&lt;j; i++)
{

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -195,8 +201,6 @@ PIXI.TilingSprite = function(texture, width, height)
this.width = width || 100;
this.height = height || 100;
texture.baseTexture._powerOf2 = true;
/**
* The scaling of the image that is being tiled
*
@ -205,6 +209,9 @@ PIXI.TilingSprite = function(texture, width, height)
*/
this.tileScale = new PIXI.Point(1,1);
this.tileScaleOffset = new PIXI.Point(1,1);
/**
* The offset position of the image that is being tiled
*
@ -225,7 +232,7 @@ PIXI.TilingSprite.prototype.constructor = PIXI.TilingSprite;
/**
* The width of the sprite, setting this will actually modify the scale to acheive the value set
* The width of the sprite, setting this will actually modify the scale to achieve the value set
*
* @property width
* @type Number
@ -241,7 +248,7 @@ Object.defineProperty(PIXI.TilingSprite.prototype, &#x27;width&#x27;, {
});
/**
* The height of the TilingSprite, setting this will actually modify the scale to acheive the value set
* The height of the TilingSprite, setting this will actually modify the scale to achieve the value set
*
* @property height
* @type Number
@ -258,9 +265,9 @@ Object.defineProperty(PIXI.TilingSprite.prototype, &#x27;height&#x27;, {
PIXI.TilingSprite.prototype.onTextureUpdate = function()
{
// so if _width is 0 then width was not set..
//if(this._width)this.scale.x = this._width / this.texture.frame.width;
//if(this._height)this.scale.y = this._height / this.texture.frame.height;
// alert(this._width)
//console.log(&quot;HI MUM&quot;)
this.updateFrame = true;
};
@ -276,7 +283,7 @@ PIXI.TilingSprite.prototype._renderWebGL = function(renderSession)
if(this.mask)
{
renderSession.spriteBatch.stop();
renderSession.maskManager.pushMask(this.mask, renderSession.projection);
renderSession.maskManager.pushMask(this.mask, renderSession);
renderSession.spriteBatch.start();
}
@ -286,8 +293,8 @@ PIXI.TilingSprite.prototype._renderWebGL = function(renderSession)
renderSession.filterManager.pushFilter(this._filterBlock);
}
renderSession.spriteBatch.renderTilingSprite(this);
if(!this.tilingTexture)this.generateTilingTexture(true);
else renderSession.spriteBatch.renderTilingSprite(this);
// simple render children!
for(i=0,j=this.children.length; i&lt;j; i++)
@ -298,13 +305,14 @@ PIXI.TilingSprite.prototype._renderWebGL = function(renderSession)
renderSession.spriteBatch.stop();
if(this.filters)renderSession.filterManager.popFilter();
if(this.mask)renderSession.maskManager.popMask(renderSession.projection);
if(this.mask)renderSession.maskManager.popMask(renderSession);
renderSession.spriteBatch.start();
}
else
{
renderSession.spriteBatch.renderTilingSprite(this);
if(!this.tilingTexture)this.generateTilingTexture(true);
else renderSession.spriteBatch.renderTilingSprite(this);
// simple render children!
for(i=0,j=this.children.length; i&lt;j; i++)
@ -314,24 +322,38 @@ PIXI.TilingSprite.prototype._renderWebGL = function(renderSession)
}
};
PIXI.TilingSprite.prototype._renderCanvas = function(renderSession)
{
if(this.visible === false || this.alpha === 0)return;
var context = renderSession.context;
if(this._mask)
{
renderSession.maskManager.pushMask(this._mask, context);
}
context.globalAlpha = this.worldAlpha;
var transform = this.worldTransform;
// alow for trimming
// allow for trimming
context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5]);
if(!this.__tilePattern)
this.__tilePattern = context.createPattern(this.texture.baseTexture.source, &#x27;repeat&#x27;);
{
this.generateTilingTexture(false);
if(this.tilingTexture)
{
this.__tilePattern = context.createPattern(this.tilingTexture.baseTexture.source, &#x27;repeat&#x27;);
}
}
// check blend mode
if(this.blendMode !== renderSession.currentBlendMode)
@ -344,7 +366,7 @@ PIXI.TilingSprite.prototype._renderCanvas = function(renderSession)
var tilePosition = this.tilePosition;
var tileScale = this.tileScale;
// console.log(tileScale.x)
// offset
context.scale(tileScale.x,tileScale.y);
context.translate(tilePosition.x, tilePosition.y);
@ -356,6 +378,11 @@ PIXI.TilingSprite.prototype._renderCanvas = function(renderSession)
context.translate(-tilePosition.x, -tilePosition.y);
context.closePath();
if(this._mask)
{
renderSession.maskManager.popMask(renderSession.context);
}
};
PIXI.TilingSprite.prototype.getBounds = function()
@ -425,11 +452,73 @@ PIXI.TilingSprite.prototype.getBounds = function()
bounds.y = minY;
bounds.height = maxY - minY;
// store a refferance so that if this function gets called again in the render cycle we do not have to recacalculate
// store a reference so that if this function gets called again in the render cycle we do not have to recalculate
this._currentBounds = bounds;
return bounds;
};
PIXI.TilingSprite.prototype.generateTilingTexture = function(forcePowerOfTwo)
{
var texture = this.texture;
if(!texture.baseTexture.hasLoaded)return;
var baseTexture = texture.baseTexture;
var frame = texture.frame;
var targetWidth, targetHeight;
// check that the frame is the same size as the base texture.
var isFrame = frame.width !== baseTexture.width || frame.height !== baseTexture.height;
this.tilingTexture = texture;
var newTextureRequired = false;
if(!forcePowerOfTwo)
{
if(isFrame)
{
targetWidth = frame.width;
targetHeight = frame.height;
newTextureRequired = true;
}
}
else
{
targetWidth = PIXI.getNextPowerOfTwo(texture.frame.width);
targetHeight = PIXI.getNextPowerOfTwo(texture.frame.height);
if(frame.width !== targetWidth &amp;&amp; frame.height !== targetHeight)newTextureRequired = true;
}
if(newTextureRequired)
{
var canvasBuffer = new PIXI.CanvasBuffer(targetWidth, targetHeight);
canvasBuffer.context.drawImage(texture.baseTexture.source,
frame.x,
frame.y,
frame.width,
frame.height,
0,
0,
targetWidth,
targetHeight);
this.tilingTexture = PIXI.Texture.fromCanvas(canvasBuffer.canvas);
this.tileScaleOffset.x = frame.width / targetWidth;
this.tileScaleOffset.y = frame.height / targetHeight;
}
this.tilingTexture.baseTexture._powerOf2 = true;
};
</pre>
</div>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -197,17 +203,15 @@ PIXI.AlphaMaskFilter = function(texture)
// set the uniforms
//console.log()
this.uniforms = {
displacementMap: {type: &#x27;sampler2D&#x27;, value:texture},
scale: {type: &#x27;2f&#x27;, value:{x:30, y:30}},
offset: {type: &#x27;2f&#x27;, value:{x:0, y:0}},
mask: {type: &#x27;sampler2D&#x27;, value:texture},
mapDimensions: {type: &#x27;2f&#x27;, value:{x:1, y:5112}},
dimensions: {type: &#x27;4fv&#x27;, value:[0,0,0,0]}
};
if(texture.baseTexture.hasLoaded)
{
this.uniforms.mapDimensions.value.x = texture.width;
this.uniforms.mapDimensions.value.y = texture.height;
this.uniforms.mask.value.x = texture.width;
this.uniforms.mask.value.y = texture.height;
}
else
{
@ -220,30 +224,25 @@ PIXI.AlphaMaskFilter = function(texture)
&#x27;precision mediump float;&#x27;,
&#x27;varying vec2 vTextureCoord;&#x27;,
&#x27;varying vec4 vColor;&#x27;,
&#x27;uniform sampler2D displacementMap;&#x27;,
&#x27;uniform sampler2D mask;&#x27;,
&#x27;uniform sampler2D uSampler;&#x27;,
&#x27;uniform vec2 scale;&#x27;,
&#x27;uniform vec2 offset;&#x27;,
&#x27;uniform vec4 dimensions;&#x27;,
&#x27;uniform vec2 mapDimensions;&#x27;,// = vec2(256.0, 256.0);&#x27;,
// &#x27;const vec2 textureDimensions = vec2(750.0, 750.0);&#x27;,
&#x27;uniform vec2 mapDimensions;&#x27;,
&#x27;void main(void) {&#x27;,
&#x27; vec2 mapCords = vTextureCoord.xy;&#x27;,
//&#x27; mapCords -= ;&#x27;,
&#x27; mapCords += (dimensions.zw + offset)/ dimensions.xy ;&#x27;,
&#x27; mapCords.y *= -1.0;&#x27;,
&#x27; mapCords.y += 1.0;&#x27;,
&#x27; vec2 matSample = texture2D(displacementMap, mapCords).xy;&#x27;,
&#x27; matSample -= 0.5;&#x27;,
&#x27; matSample *= scale;&#x27;,
&#x27; matSample /= mapDimensions;&#x27;,
&#x27; gl_FragColor = texture2D(uSampler, vec2(vTextureCoord.x + matSample.x, vTextureCoord.y + matSample.y));&#x27;,
&#x27; gl_FragColor.rgb = mix( gl_FragColor.rgb, gl_FragColor.rgb, 1.0);&#x27;,
&#x27; vec2 cord = vTextureCoord;&#x27;,
&#x27; mapCords *= dimensions.xy / mapDimensions;&#x27;,
//&#x27; gl_FragColor = texture2D(displacementMap, cord);&#x27;,
// &#x27; gl_FragColor = gl_FragColor;&#x27;,
&#x27; vec4 original = texture2D(uSampler, vTextureCoord);&#x27;,
&#x27; float maskAlpha = texture2D(mask, mapCords).r;&#x27;,
&#x27; original *= maskAlpha;&#x27;,
//&#x27; original.rgb *= maskAlpha;&#x27;,
&#x27; gl_FragColor = original;&#x27;,
//&#x27; gl_FragColor = gl_FragColor;&#x27;,
&#x27;}&#x27;
];
};
@ -253,10 +252,10 @@ PIXI.AlphaMaskFilter.prototype.constructor = PIXI.AlphaMaskFilter;
PIXI.AlphaMaskFilter.prototype.onTextureLoaded = function()
{
this.uniforms.mapDimensions.value.x = this.uniforms.displacementMap.value.width;
this.uniforms.mapDimensions.value.y = this.uniforms.displacementMap.value.height;
this.uniforms.mapDimensions.value.x = this.uniforms.mask.value.width;
this.uniforms.mapDimensions.value.y = this.uniforms.mask.value.height;
this.uniforms.displacementMap.value.baseTexture.off(&#x27;loaded&#x27;, this.boundLoadedFunction);
this.uniforms.mask.value.baseTexture.off(&#x27;loaded&#x27;, this.boundLoadedFunction);
};
/**
@ -267,42 +266,13 @@ PIXI.AlphaMaskFilter.prototype.onTextureLoaded = function()
*/
Object.defineProperty(PIXI.AlphaMaskFilter.prototype, &#x27;map&#x27;, {
get: function() {
return this.uniforms.displacementMap.value;
return this.uniforms.mask.value;
},
set: function(value) {
this.uniforms.displacementMap.value = value;
this.uniforms.mask.value = value;
}
});
/**
* The multiplier used to scale the displacement result from the map calculation.
*
* @property scale
* @type Point
*/
Object.defineProperty(PIXI.AlphaMaskFilter.prototype, &#x27;scale&#x27;, {
get: function() {
return this.uniforms.scale.value;
},
set: function(value) {
this.uniforms.scale.value = value;
}
});
/**
* The offset used to move the displacement map.
*
* @property offset
* @type Point
*/
Object.defineProperty(PIXI.AlphaMaskFilter.prototype, &#x27;offset&#x27;, {
get: function() {
return this.uniforms.offset.value;
},
set: function(value) {
this.uniforms.offset.value = value;
}
});
</pre>
</div>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -211,7 +217,7 @@ Object.defineProperty(PIXI.BlurFilter.prototype, &#x27;blur&#x27;, {
});
/**
* Sets the strength of the blurX property simultaneously
* Sets the strength of the blurX property
*
* @property blurX
* @type Number the strength of the blurX
@ -227,7 +233,7 @@ Object.defineProperty(PIXI.BlurFilter.prototype, &#x27;blurX&#x27;, {
});
/**
* Sets the strength of the blurX property simultaneously
* Sets the strength of the blurX property
*
* @property blurY
* @type Number the strength of the blurY

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -180,7 +186,7 @@
/**
*
* This turns your displayObjects to black and white.
* This lowers the color depth of your image by the given amount, producing an image with a smaller palette.
* @class ColorStepFilter
* @contructor
*/

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -181,8 +187,8 @@
/**
*
* This filter applies a pixlate effect making display objects appear &#x27;blocky&#x27;
* @class PixelateFilter
* This filter applies a dotscreen effect making display objects appear to be made out of black and white halftone dots like an old printer
* @class DotScreenFilter
* @contructor
*/
PIXI.DotScreenFilter = function()

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>
@ -180,7 +186,7 @@
/**
*
* This filter applies a pixlate effect making display objects appear &#x27;blocky&#x27;
* This filter applies a pixelate effect making display objects appear &#x27;blocky&#x27;
* @class PixelateFilter
* @contructor
*/

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>

View file

@ -19,7 +19,7 @@
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 1.4.0</em>
<em>API Docs for: 1.4.3</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -73,6 +73,8 @@
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
@ -91,6 +93,8 @@
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
<li><a href="../classes/Point.html">Point</a></li>
@ -115,9 +119,9 @@
<li><a href="../classes/Spine.html">Spine</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Sprite.html">Sprite</a></li>
<li><a href="../classes/Sprite™.html">Sprite™</a></li>
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
<li><a href="../classes/Stage.html">Stage</a></li>
@ -127,6 +131,8 @@
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
</ul>

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