WebGL masking issue fixed
WebGL mask objects can now be nested within masked objects
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parent
932ca80032
commit
85f1bd6557
9 changed files with 233 additions and 36 deletions
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@ -27,14 +27,14 @@
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bg.position.x = 620/2;
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bg.position.y = 380/2;
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stage.addChild(bg);
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//stage.addChild(bg);
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var bgFront = PIXI.Sprite.fromImage("SceneRotate.jpg");
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bgFront.anchor.x = 0.5;
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bgFront.anchor.y = 0.5;
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stage.addChild(bgFront);
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//stage.addChild(bgFront);
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// create a renderer instance
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var renderer = PIXI.autoDetectRenderer(620, 380);
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@ -53,15 +53,21 @@
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var mask1 = new PIXI.Graphics();
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mask1.beginFill(0);
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mask1.drawRect(0, 0, 100, 100)
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mask1.drawRect(0, 0, 150, 100)
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bgFront.mask = mask1;
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var mask2 = new PIXI.Graphics();
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mask2.beginFill(0);
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mask2.drawRect(500, 100, 100, 100)
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mask2.drawRect(20, 50, 300, 100)
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bg.mask = mask2;
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var container = new PIXI.DisplayObjectContainer();
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stage.addChild(container);
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container.addChild(bg);
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container.addChild(bgFront)
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container.mask = mask2;
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var count = 0;
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stage.click = stage.tap = function()
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138
examples/example 14 - Masking/index nested masks.html
Normal file
138
examples/example 14 - Masking/index nested masks.html
Normal file
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@ -0,0 +1,138 @@
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<!DOCTYPE HTML>
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<html>
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<head>
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<title>pixi.js example 14 - Masking</title>
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<style>
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body {
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margin: 0;
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padding: 0;
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background-color: #000000;
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}
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</style>
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<script src="../../bin/pixi.dev.js"></script>
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</head>
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<body>
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<script>
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// create an new instance of a pixi stage
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var stage = new PIXI.Stage(0xFFFFFF, true);
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stage.interactive = true;
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var bg = PIXI.Sprite.fromImage("BGrotate.jpg");
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bg.anchor.x = 0.5;
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bg.anchor.y = 0.5;
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bg.position.x = 620/2;
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bg.position.y = 380/2;
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//stage.addChild(bg);
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//stage.addChild(bgFront);
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// create a renderer instance
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var renderer = PIXI.autoDetectRenderer(620, 380);
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renderer.view.style.position = "absolute"
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renderer.view.style.marginLeft = "-310px";
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renderer.view.style.marginTop = "-190px";
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renderer.view.style.top = "50%";
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renderer.view.style.left = "50%";
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renderer.view.style.display = "block";
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// add render view to DOM
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document.body.appendChild(renderer.view);
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// lets create moving shape
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var mask2 = new PIXI.Graphics();
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mask2.beginFill(0);
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mask2.drawCircle(620/2, 380/2, 300)
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var container = new PIXI.DisplayObjectContainer();
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stage.addChild(container);
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container.addChild(bg);
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container.mask = mask2;
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for (var i = 0; i < 4; i++)
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{
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var bear = PIXI.Sprite.fromImage("panda.png");
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var mask1 = new PIXI.Graphics();
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mask1.beginFill(0);
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mask1.drawRect(20, 40, 100, 100)
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bear.mask = mask1;
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bear.addChild(mask1);
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container.addChild(bear);
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bear.position.x = i * 50;
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};
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var count = 0;
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stage.click = stage.tap = function()
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{
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if(!container.filter)
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{
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container.mask = thing;
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PIXI.runList(stage);
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}
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else
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{
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container.mask = null;
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}
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}
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/*
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* Add a pixi Logo!
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*/
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var logo = PIXI.Sprite.fromImage("../../logo_small.png")
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stage.addChild(logo);
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logo.anchor.x = 1;
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logo.position.x = 620
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logo.scale.x = logo.scale.y = 0.5;
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logo.position.y = 320
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logo.interactive = true;
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logo.buttonMode = true;
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logo.click = logo.tap = function()
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{
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window.open("https://github.com/GoodBoyDigital/pixi.js", "_blank")
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}
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var help = new PIXI.Text("Click to turn masking on / off.", {font:"bold 12pt Arial", fill:"white"});
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help.position.y = 350;
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help.position.x = 10;
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stage.addChild(help);
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requestAnimFrame(animate);
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function animate() {
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bg.rotation += 0.01;
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count += 0.1;
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renderer.render(stage);
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requestAnimFrame( animate );
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}
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</script>
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</body>
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</html>
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@ -133,7 +133,7 @@
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count += 0.1;
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thing.clear();
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thing.lineStyle(5, 0x16f1ff, 1);
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thing.beginFill(0x8bc5ff, 0.4);
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thing.moveTo(-120 + Math.sin(count) * 20, -100 + Math.cos(count)* 20);
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thing.lineTo(120 + Math.cos(count) * 20, -100 + Math.sin(count)* 20);
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@ -142,6 +142,9 @@
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thing.lineTo(-120 + Math.sin(count) * 20, -100 + Math.cos(count)* 20);
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thing.rotation = count * 0.1;
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//var mask1 = new PIXI.Graphics();
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renderer.render(stage);
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requestAnimFrame( animate );
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}
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