Fixed Masking issue with tiling texture

This commit is contained in:
Mat Groves 2014-01-16 16:09:23 +00:00
parent 7303d00d66
commit 87c0840038

View file

@ -101,7 +101,7 @@ PIXI.TilingSprite.prototype._renderWebGL = function(renderSession)
if(this.mask)
{
renderSession.spriteBatch.stop();
renderSession.maskManager.pushMask(this.mask, renderSession.projection);
renderSession.maskManager.pushMask(this.mask, renderSession);
renderSession.spriteBatch.start();
}
@ -123,7 +123,7 @@ PIXI.TilingSprite.prototype._renderWebGL = function(renderSession)
renderSession.spriteBatch.stop();
if(this.filters)renderSession.filterManager.popFilter();
if(this.mask)renderSession.maskManager.popMask(renderSession.projection);
if(this.mask)renderSession.maskManager.popMask(renderSession);
renderSession.spriteBatch.start();
}