RenderTexture update

RenderTexture added (webGL and Canvas)
WebGL Render rearchitected - a little faster :)
Pivot added to DisplayObject
docs updated
grunt file updated
This commit is contained in:
Mat Groves 2013-05-22 18:44:20 +01:00
parent ba5a79c606
commit 88b863155a
82 changed files with 14133 additions and 6332 deletions

View file

@ -67,6 +67,8 @@
<li><a href="..&#x2F;classes/Rectangle.html">Rectangle</a></li>
<li><a href="..&#x2F;classes/RenderTexture.html">RenderTexture</a></li>
<li><a href="..&#x2F;classes/Sprite.html">Sprite</a></li>
<li><a href="..&#x2F;classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
@ -356,6 +358,13 @@
</li>
<li class="index-item property">
<a href="#property_pivot">pivot</a>
</li>
<li class="index-item property">
@ -602,7 +611,7 @@ WebGL is the preferred renderer as it is a lot fastest. If webGL is not supporte
<a href="..&#x2F;files&#x2F;src_pixi_DisplayObject.js.html#l97"><code>src&#x2F;pixi&#x2F;DisplayObject.js:97</code></a>
<a href="..&#x2F;files&#x2F;src_pixi_DisplayObject.js.html#l104"><code>src&#x2F;pixi&#x2F;DisplayObject.js:104</code></a>
</p>
@ -689,7 +698,7 @@ WebGL is the preferred renderer as it is a lot fastest. If webGL is not supporte
<a href="..&#x2F;files&#x2F;src_pixi_DisplayObject.js.html#l103"><code>src&#x2F;pixi&#x2F;DisplayObject.js:103</code></a>
<a href="..&#x2F;files&#x2F;src_pixi_DisplayObject.js.html#l110"><code>src&#x2F;pixi&#x2F;DisplayObject.js:110</code></a>
</p>
@ -776,7 +785,7 @@ WebGL is the preferred renderer as it is a lot fastest. If webGL is not supporte
<a href="..&#x2F;files&#x2F;src_pixi_DisplayObject.js.html#l129"><code>src&#x2F;pixi&#x2F;DisplayObject.js:129</code></a>
<a href="..&#x2F;files&#x2F;src_pixi_DisplayObject.js.html#l136"><code>src&#x2F;pixi&#x2F;DisplayObject.js:136</code></a>
</p>
@ -863,7 +872,7 @@ WebGL is the preferred renderer as it is a lot fastest. If webGL is not supporte
<a href="..&#x2F;files&#x2F;src_pixi_DisplayObject.js.html#l123"><code>src&#x2F;pixi&#x2F;DisplayObject.js:123</code></a>
<a href="..&#x2F;files&#x2F;src_pixi_DisplayObject.js.html#l130"><code>src&#x2F;pixi&#x2F;DisplayObject.js:130</code></a>
</p>
@ -950,7 +959,7 @@ WebGL is the preferred renderer as it is a lot fastest. If webGL is not supporte
<a href="..&#x2F;files&#x2F;src_pixi_DisplayObject.js.html#l109"><code>src&#x2F;pixi&#x2F;DisplayObject.js:109</code></a>
<a href="..&#x2F;files&#x2F;src_pixi_DisplayObject.js.html#l116"><code>src&#x2F;pixi&#x2F;DisplayObject.js:116</code></a>
</p>
@ -1038,7 +1047,7 @@ for this callback to be fired the mouse must have been pressed down over the dis
<a href="..&#x2F;files&#x2F;src_pixi_DisplayObject.js.html#l116"><code>src&#x2F;pixi&#x2F;DisplayObject.js:116</code></a>
<a href="..&#x2F;files&#x2F;src_pixi_DisplayObject.js.html#l123"><code>src&#x2F;pixi&#x2F;DisplayObject.js:123</code></a>
</p>
@ -1126,7 +1135,7 @@ for this callback to be fired, The touch must have started over the displayObjec
<a href="..&#x2F;files&#x2F;src_pixi_DisplayObject.js.html#l170"><code>src&#x2F;pixi&#x2F;DisplayObject.js:170</code></a>
<a href="..&#x2F;files&#x2F;src_pixi_DisplayObject.js.html#l177"><code>src&#x2F;pixi&#x2F;DisplayObject.js:177</code></a>
</p>
@ -1213,7 +1222,7 @@ for this callback to be fired, The touch must have started over the displayObjec
<a href="..&#x2F;files&#x2F;src_pixi_DisplayObject.js.html#l140"><code>src&#x2F;pixi&#x2F;DisplayObject.js:140</code></a>
<a href="..&#x2F;files&#x2F;src_pixi_DisplayObject.js.html#l147"><code>src&#x2F;pixi&#x2F;DisplayObject.js:147</code></a>
</p>
@ -1301,7 +1310,7 @@ basically a touch version of click</p>
<a href="..&#x2F;files&#x2F;src_pixi_DisplayObject.js.html#l153"><code>src&#x2F;pixi&#x2F;DisplayObject.js:153</code></a>
<a href="..&#x2F;files&#x2F;src_pixi_DisplayObject.js.html#l160"><code>src&#x2F;pixi&#x2F;DisplayObject.js:160</code></a>
</p>
@ -1388,7 +1397,7 @@ basically a touch version of click</p>
<a href="..&#x2F;files&#x2F;src_pixi_DisplayObject.js.html#l159"><code>src&#x2F;pixi&#x2F;DisplayObject.js:159</code></a>
<a href="..&#x2F;files&#x2F;src_pixi_DisplayObject.js.html#l166"><code>src&#x2F;pixi&#x2F;DisplayObject.js:166</code></a>
</p>
@ -1476,7 +1485,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
<a href="..&#x2F;files&#x2F;src_pixi_DisplayObject.js.html#l147"><code>src&#x2F;pixi&#x2F;DisplayObject.js:147</code></a>
<a href="..&#x2F;files&#x2F;src_pixi_DisplayObject.js.html#l154"><code>src&#x2F;pixi&#x2F;DisplayObject.js:154</code></a>
</p>
@ -1552,7 +1561,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
<a href="..&#x2F;files&#x2F;src_pixi_DisplayObject.js.html#l33"><code>src&#x2F;pixi&#x2F;DisplayObject.js:33</code></a>
<a href="..&#x2F;files&#x2F;src_pixi_DisplayObject.js.html#l40"><code>src&#x2F;pixi&#x2F;DisplayObject.js:40</code></a>
</p>
@ -1596,7 +1605,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
<a href="..&#x2F;files&#x2F;src_pixi_DisplayObject.js.html#l86"><code>src&#x2F;pixi&#x2F;DisplayObject.js:86</code></a>
<a href="..&#x2F;files&#x2F;src_pixi_DisplayObject.js.html#l93"><code>src&#x2F;pixi&#x2F;DisplayObject.js:93</code></a>
</p>
@ -1640,7 +1649,7 @@ for this callback to be fired, The touch must have started over the sprite</p>
<a href="..&#x2F;files&#x2F;src_pixi_DisplayObject.js.html#l62"><code>src&#x2F;pixi&#x2F;DisplayObject.js:62</code></a>
<a href="..&#x2F;files&#x2F;src_pixi_DisplayObject.js.html#l69"><code>src&#x2F;pixi&#x2F;DisplayObject.js:69</code></a>
</p>
@ -1685,7 +1694,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<a href="..&#x2F;files&#x2F;src_pixi_DisplayObject.js.html#l48"><code>src&#x2F;pixi&#x2F;DisplayObject.js:48</code></a>
<a href="..&#x2F;files&#x2F;src_pixi_DisplayObject.js.html#l55"><code>src&#x2F;pixi&#x2F;DisplayObject.js:55</code></a>
</p>
@ -1703,6 +1712,50 @@ Setting it is a neat way of optimising the hitTest function that the interaction
</div>
<div id="property_pivot" class="property item">
<h3 class="name"><code>pivot</code></h3>
<span class="type"><a href="../classes/Point.html" class="crosslink">Point</a></span>
<div class="meta">
<p>
Defined in
<a href="..&#x2F;files&#x2F;src_pixi_DisplayObject.js.html#l26"><code>src&#x2F;pixi&#x2F;DisplayObject.js:26</code></a>
</p>
</div>
<div class="description">
<p>The pivot point of the displayObject that it rotates around</p>
</div>
</div>
@ -1773,7 +1826,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<a href="..&#x2F;files&#x2F;src_pixi_DisplayObject.js.html#l26"><code>src&#x2F;pixi&#x2F;DisplayObject.js:26</code></a>
<a href="..&#x2F;files&#x2F;src_pixi_DisplayObject.js.html#l33"><code>src&#x2F;pixi&#x2F;DisplayObject.js:33</code></a>
</p>
@ -1861,7 +1914,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<a href="..&#x2F;files&#x2F;src_pixi_DisplayObject.js.html#l55"><code>src&#x2F;pixi&#x2F;DisplayObject.js:55</code></a>
<a href="..&#x2F;files&#x2F;src_pixi_DisplayObject.js.html#l62"><code>src&#x2F;pixi&#x2F;DisplayObject.js:62</code></a>
</p>
@ -1905,7 +1958,7 @@ Setting it is a neat way of optimising the hitTest function that the interaction
<a href="..&#x2F;files&#x2F;src_pixi_DisplayObject.js.html#l40"><code>src&#x2F;pixi&#x2F;DisplayObject.js:40</code></a>
<a href="..&#x2F;files&#x2F;src_pixi_DisplayObject.js.html#l47"><code>src&#x2F;pixi&#x2F;DisplayObject.js:47</code></a>
</p>