RenderTexture update
RenderTexture added (webGL and Canvas) WebGL Render rearchitected - a little faster :) Pivot added to DisplayObject docs updated grunt file updated
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@ -67,6 +67,8 @@
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<li><a href="../classes/Rectangle.html">Rectangle</a></li>
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<li><a href="../classes/RenderTexture.html">RenderTexture</a></li>
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<li><a href="../classes/Sprite.html">Sprite</a></li>
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<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
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@ -288,6 +290,7 @@ PIXI.Texture.fromCanvas = function(canvas)
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/**
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*
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* Adds a texture to the textureCache.
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* @static
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* @method addTextureToCache
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* @param texture {Texture}
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* @param id {String} the id that the texture will be stored against.
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@ -300,6 +303,7 @@ PIXI.Texture.addTextureToCache = function(texture, id)
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/**
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*
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* Remove a texture from the textureCache.
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* @static
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* @method removeTextureFromCache
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* @param id {String} the id of the texture to be removed
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* @return {Texture} the texture that was removed
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