Update Sprite.js
this.updateFrame = true; will be set in onTextureUpdate method
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@ -88,7 +88,6 @@ PIXI.Sprite = function(texture)
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if(texture.baseTexture.hasLoaded)
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if(texture.baseTexture.hasLoaded)
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{
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{
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this.updateFrame = true;
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this.onTextureUpdate();
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this.onTextureUpdate();
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}
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}
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else
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else
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