Documentation updated
pixi build republished
This commit is contained in:
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11e047fe7b
commit
a1faefe5c7
28 changed files with 7889 additions and 2608 deletions
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@ -165,60 +165,44 @@ PIXI.InteractionManager = function(stage)
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this.pool = [];
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this.interactiveItems = [];
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this.last = 0;
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}
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// constructor
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PIXI.InteractionManager.constructor = PIXI.InteractionManager;
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/**
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* This method will disable rollover/rollout for ALL interactive items
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* You may wish to use this an optimization if your app does not require rollover/rollout funcitonality
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* @method disableMouseOver
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*/
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PIXI.InteractionManager.prototype.disableMouseOver = function()
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{
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if(!this.mouseoverEnabled)return;
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this.mouseoverEnabled = false;
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if(this.target)this.target.view.removeEventListener('mousemove', this.onMouseMove.bind(this));
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}
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/**
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* This method will enable rollover/rollout for ALL interactive items
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* It is enabled by default
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* @method enableMouseOver
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*/
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PIXI.InteractionManager.prototype.enableMouseOver = function()
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{
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if(this.mouseoverEnabled)return;
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this.mouseoverEnabled = false;
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if(this.target)this.target.view.addEventListener('mousemove', this.onMouseMove.bind(this));
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}
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PIXI.InteractionManager.prototype.collectInteractiveSprite = function(displayObject)
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PIXI.InteractionManager.prototype.collectInteractiveSprite = function(displayObject, iParent)
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{
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var children = displayObject.children;
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var length = children.length;
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for (var i = length - 1; i >= 0; i--)
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//this.interactiveItems = [];
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/// make an interaction tree... {item.__interactiveParent}
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for (var i = length-1; i >= 0; i--)
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{
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var child = children[i];
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// only sprite's right now...
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if(child instanceof PIXI.Sprite)
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// push all interactive bits
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if(child.interactive)
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{
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if(child.interactive)this.interactiveItems.push(child);
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iParent.interactiveChildren = true;
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//child.__iParent = iParent;
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this.interactiveItems.push(child);
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if(child.children.length > 0)
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{
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this.collectInteractiveSprite(child, child);
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}
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}
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else
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{
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// use this to optimize..
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if(!child.interactive)continue;
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}
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if(child.children.length > 0)
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{
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this.collectInteractiveSprite(child);
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child.__iParent = null;
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if(child.children.length > 0)
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{
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this.collectInteractiveSprite(child, iParent);
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}
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}
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}
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}
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@ -226,10 +210,10 @@ PIXI.InteractionManager.prototype.collectInteractiveSprite = function(displayObj
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PIXI.InteractionManager.prototype.setTarget = function(target)
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{
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this.target = target;
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if(this.mouseoverEnabled)target.view.addEventListener('mousemove', this.onMouseMove.bind(this), true);
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target.view.addEventListener('mousemove', this.onMouseMove.bind(this), true);
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target.view.addEventListener('mousedown', this.onMouseDown.bind(this), true);
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target.view.addEventListener('mouseup', this.onMouseUp.bind(this), true);
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target.view.addEventListener('mouseout', this.onMouseUp.bind(this), true);
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document.body.addEventListener('mouseup', this.onMouseUp.bind(this), true);
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target.view.addEventListener('mouseout', this.onMouseUp.bind(this), true);
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// aint no multi touch just yet!
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target.view.addEventListener("touchstart", this.onTouchStart.bind(this), true);
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@ -237,20 +221,37 @@ PIXI.InteractionManager.prototype.setTarget = function(target)
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target.view.addEventListener("touchmove", this.onTouchMove.bind(this), true);
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}
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PIXI.InteractionManager.prototype.hitTest = function(interactionData)
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PIXI.InteractionManager.prototype.update = function()
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{
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// frequency of 30fps??
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var now = Date.now();
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var diff = now - this.last;
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diff = (diff * 30) / 1000;
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if(diff < 1)return;
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this.last = now;
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//
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// ok.. so mouse events??
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// yes for now :)
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// OPTIMSE - how often to check??
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if(this.dirty)
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{
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this.dirty = false;
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var len = this.interactiveItems.length;
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for (var i=0; i < this.interactiveItems.length; i++) {
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this.interactiveItems[i].interactiveChildren = true;
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}
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this.interactiveItems = [];
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if(this.stage.interactive)this.interactiveItems.push(this.stage);
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// go through and collect all the objects that are interactive..
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this.collectInteractiveSprite(this.stage);
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this.collectInteractiveSprite(this.stage, this.stage);
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}
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var tempPoint = this.tempPoint;
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var tempMatrix = this.tempMatrix;
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var global = interactionData.global;
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// loop through interactive objects!
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var length = this.interactiveItems.length;
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for (var i = 0; i < length; i++)
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@ -258,42 +259,38 @@ PIXI.InteractionManager.prototype.hitTest = function(interactionData)
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var item = this.interactiveItems[i];
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if(!item.visible)continue;
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// TODO this could do with some optimizing!
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// maybe store the inverse?
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// or do a lazy check first?
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//mat3.inverse(item.worldTransform, tempMatrix);
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//tempPoint.x = tempMatrix[0] * global.x + tempMatrix[1] * global.y + tempMatrix[2];
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//tempPoint.y = tempMatrix[4] * global.y + tempMatrix[3] * global.x + tempMatrix[5];
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// OPTIMIZED! assuming the matrix transform is affine.. which it totally shold be!
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var worldTransform = item.worldTransform;
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var a00 = worldTransform[0], a01 = worldTransform[1], a02 = worldTransform[2],
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a10 = worldTransform[3], a11 = worldTransform[4], a12 = worldTransform[5],
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id = 1 / (a00 * a11 + a01 * -a10);
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tempPoint.x = a11 * id * global.x + -a01 * id * global.y + (a12 * a01 - a02 * a11) * id;
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tempPoint.y = a00 * id * global.y + -a10 * id * global.x + (-a12 * a00 + a02 * a10) * id;
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var x1 = -item.width * item.anchor.x;
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if(tempPoint.x > x1 && tempPoint.x < x1 + item.width)
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// OPTIMISATION - only calculate every time if the mousemove function exists..
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// OK so.. does the object have any other interactive functions?
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// hit-test the clip!
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if(item.mouseover || item.mouseout || item.buttonMode)
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{
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var y1 = -item.height * item.anchor.y;
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if(tempPoint.y > y1 && tempPoint.y < y1 + item.height)
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// ok so there are some functions so lets hit test it..
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item.__hit = this.hitTest(item, this.mouse);
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// ok so deal with interactions..
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// loks like there was a hit!
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if(item.__hit)
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{
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interactionData.local.x = tempPoint.x;
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interactionData.local.y = tempPoint.y;
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return item;
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if(!item.__isOver)
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{
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if(item.buttonMode)this.target.view.style.cursor = "pointer";
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if(item.mouseover)item.mouseover(this.mouse);
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item.__isOver = true;
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}
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}
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else
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{
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if(item.__isOver)
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{
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// roll out!
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if(item.buttonMode)this.target.view.style.cursor = "default";
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if(item.mouseout)item.mouseout(this.mouse);
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item.__isOver = false;
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}
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}
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}
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}
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return null;
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// --->
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}
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}
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PIXI.InteractionManager.prototype.onMouseMove = function(event)
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@ -306,66 +303,172 @@ PIXI.InteractionManager.prototype.onMouseMove = function(event)
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this.mouse.global.x = (event.clientX - rect.left) * (this.target.width / rect.width);
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this.mouse.global.y = (event.clientY - rect.top) * ( this.target.height / rect.height);
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var item = this.hitTest(this.mouse);
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var length = this.interactiveItems.length;
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var global = this.mouse.global;
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if(this.currentOver != item)
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for (var i = 0; i < length; i++)
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{
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if(this.currentOver)
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var item = this.interactiveItems[i];
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if(item.mousemove)
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{
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this.mouse.target = this.currentOver;
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if(this.currentOver.mouseout)this.currentOver.mouseout(this.mouse);
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this.currentOver = null;
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//call the function!
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item.mousemove(this.mouse);
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}
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this.target.view.style.cursor = "default";
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}
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if(item)
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{
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if(this.currentOver == item)return;
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this.currentOver = item;
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this.target.view.style.cursor = "pointer";
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this.mouse.target = item;
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if(item.mouseover)item.mouseover(this.mouse);
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}
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}
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PIXI.InteractionManager.prototype.onMouseDown = function(event)
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{
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var rect = this.target.view.getBoundingClientRect();
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this.mouse.global.x = (event.clientX - rect.left) * (this.target.width / rect.width);
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this.mouse.global.y = (event.clientY - rect.top) * (this.target.height / rect.height);
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event.preventDefault();
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var item = this.hitTest(this.mouse);
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if(item)
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// loop through inteaction tree...
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// hit test each item! ->
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// --->--->--->--->
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// get interactive items under point??
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// --->--->--->--->
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//stage.__i
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var length = this.interactiveItems.length;
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var global = this.mouse.global;
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var index = 0;
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var parent = this.stage;
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// while
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// hit test
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for (var i = 0; i < length; i++)
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{
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this.currentDown = item;
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this.mouse.target = item;
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if(item.mousedown)item.mousedown(this.mouse);
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var item = this.interactiveItems[i];
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if(item.mousedown || item.click)
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{
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item.__mouseIsDown = true;
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item.__hit = this.hitTest(item, this.mouse);
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if(item.__hit)
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{
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//call the function!
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if(item.mousedown)item.mousedown(this.mouse);
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item.__isDown = true;
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// just the one!
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if(!item.interactiveChildren)break;
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}
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}
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}
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}
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PIXI.InteractionManager.prototype.onMouseUp = function(event)
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{
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if(this.currentOver)
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{
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this.mouse.target = this.currentOver;
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if(this.currentOver.mouseup)this.currentOver.mouseup(this.mouse);
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}
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event.preventDefault();
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var global = this.mouse.global;
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if(this.currentDown)
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var length = this.interactiveItems.length;
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var up = false;
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for (var i = 0; i < length; i++)
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{
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this.mouse.target = this.currentDown;
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// click!
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if(this.currentOver == this.currentDown)if(this.currentDown.click)this.currentDown.click(this.mouse);
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var item = this.interactiveItems[i];
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this.currentDown = null;
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if(item.mouseup || item.mouseupoutside || item.click)
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{
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item.__hit = this.hitTest(item, this.mouse);
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if(item.__hit && !up)
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{
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//call the function!
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if(item.mouseup)
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{
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item.mouseup(this.mouse);
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}
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if(item.__isDown)
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{
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if(item.click)item.click(this.mouse);
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}
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if(!item.interactiveChildren)up = true;
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}
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else
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{
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if(item.__isDown)
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{
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if(item.mouseupoutside)item.mouseupoutside(this.mouse);
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}
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}
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item.__isDown = false;
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}
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}
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}
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PIXI.InteractionManager.prototype.hitTest = function(item, interactionData)
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{
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var global = interactionData.global;
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if(!item.visible)return false;
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if(item instanceof PIXI.Sprite)
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{
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var worldTransform = item.worldTransform;
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var a00 = worldTransform[0], a01 = worldTransform[1], a02 = worldTransform[2],
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a10 = worldTransform[3], a11 = worldTransform[4], a12 = worldTransform[5],
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id = 1 / (a00 * a11 + a01 * -a10);
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var x = a11 * id * global.x + -a01 * id * global.y + (a12 * a01 - a02 * a11) * id;
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var y = a00 * id * global.y + -a10 * id * global.x + (-a12 * a00 + a02 * a10) * id;
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var x1 = -item.width * item.anchor.x;
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if(x > x1 && x < x1 + item.width)
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{
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var y1 = -item.height * item.anchor.y;
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if(y > y1 && y < y1 + item.height)
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{
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return true;
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}
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}
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}
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else if(item.hitArea)
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{
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var worldTransform = item.worldTransform;
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var hitArea = item.hitArea;
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var a00 = worldTransform[0], a01 = worldTransform[1], a02 = worldTransform[2],
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a10 = worldTransform[3], a11 = worldTransform[4], a12 = worldTransform[5],
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id = 1 / (a00 * a11 + a01 * -a10);
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var x = a11 * id * global.x + -a01 * id * global.y + (a12 * a01 - a02 * a11) * id;
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var y = a00 * id * global.y + -a10 * id * global.x + (-a12 * a00 + a02 * a10) * id;
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var x1 = hitArea.x;
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if(x > x1 && x < x1 + hitArea.width)
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{
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var y1 = hitArea.y;
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if(y > y1 && y < y1 + hitArea.height)
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{
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return true;
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}
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}
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}
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var length = item.children.length;
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for (var i = 0; i < length; i++)
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{
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var item = item.children[i];
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var hit = this.hitTest(item, interactionData);
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if(hit)return true;
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}
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return false;
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}
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PIXI.InteractionManager.prototype.onTouchMove = function(event)
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{
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@ -377,21 +480,27 @@ PIXI.InteractionManager.prototype.onTouchMove = function(event)
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for (var i=0; i < changedTouches.length; i++)
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{
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var touchEvent = changedTouches[i];
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var touchData = this.touchs[touchEvent.identifier];
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// update the touch position
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touchData.global.x = (touchEvent.clientX - rect.left) * (this.target.width / rect.width);
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touchData.global.y = (touchEvent.clientY - rect.top) * (this.target.height / rect.height);
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}
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var length = this.interactiveItems.length;
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for (var i = 0; i < length; i++)
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{
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var item = this.interactiveItems[i];
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if(item.touchmove)item.touchmove(touchData);
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}
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}
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PIXI.InteractionManager.prototype.onTouchStart = function(event)
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{
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event.preventDefault();
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var rect = this.target.view.getBoundingClientRect();
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var changedTouches = event.changedTouches;
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var changedTouches = event.changedTouches;
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for (var i=0; i < changedTouches.length; i++)
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{
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var touchEvent = changedTouches[i];
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@ -400,18 +509,31 @@ PIXI.InteractionManager.prototype.onTouchStart = function(event)
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if(!touchData)touchData = new PIXI.InteractionData();
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this.touchs[touchEvent.identifier] = touchData;
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touchData.global.x = (touchEvent.clientX - rect.left) * (this.target.width / rect.width);
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touchData.global.y = (touchEvent.clientY - rect.top) * (this.target.height / rect.height);
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var item = this.hitTest(touchData);
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if(item)
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var length = this.interactiveItems.length;
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for (var j = 0; j < length; j++)
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{
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touchData.currentDown = item;
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touchData.target = item;
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if(item.touchstart)item.touchstart(touchData);
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var item = this.interactiveItems[j];
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if(item.touchstart || item.tap)
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{
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item.__hit = this.hitTest(item, touchData);
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if(item.__hit)
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{
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//call the function!
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if(item.touchstart)item.touchstart(touchData);
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item.__isDown = true;
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if(!item.interactiveChildren)break;
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}
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}
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}
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}
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}
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||||
PIXI.InteractionManager.prototype.onTouchEnd = function(event)
|
||||
|
@ -425,22 +547,53 @@ PIXI.InteractionManager.prototype.onTouchEnd = function(event)
|
|||
{
|
||||
var touchEvent = changedTouches[i];
|
||||
var touchData = this.touchs[touchEvent.identifier];
|
||||
|
||||
var up = false;
|
||||
touchData.global.x = (touchEvent.clientX - rect.left) * (this.target.width / rect.width);
|
||||
touchData.global.y = (touchEvent.clientY - rect.top) * (this.target.height / rect.height);
|
||||
|
||||
if(touchData.currentDown)
|
||||
var length = this.interactiveItems.length;
|
||||
for (var j = 0; j < length; j++)
|
||||
{
|
||||
if(touchData.currentDown.touchend)touchData.currentDown.touchend(touchData);
|
||||
|
||||
var item = this.hitTest(touchData);
|
||||
if(item == touchData.currentDown)
|
||||
{
|
||||
if(touchData.currentDown.tap)touchData.currentDown.tap(touchData);
|
||||
}
|
||||
touchData.currentDown = null;
|
||||
}
|
||||
var item = this.interactiveItems[j];
|
||||
item.__hit = this.hitTest(item, touchData);
|
||||
|
||||
if(itemTouchData == touchData)
|
||||
{
|
||||
// so this one WAS down...
|
||||
|
||||
// hitTest??
|
||||
|
||||
if(item.touchend || item.tap)
|
||||
{
|
||||
if(item.__hit && !up)
|
||||
{
|
||||
if(item.touchend)item.touchend(touchData);
|
||||
if(item.__isDown)
|
||||
{
|
||||
if(item.tap)item.tap(touchData);
|
||||
}
|
||||
|
||||
if(!item.interactiveChildren)up = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(item.__isDown)
|
||||
{
|
||||
if(item.touchendoutside)item.touchendoutside(touchData);
|
||||
}
|
||||
}
|
||||
|
||||
item.__isDown = false;
|
||||
}
|
||||
|
||||
item.__touchIdentifier = null;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
// remove the touch..
|
||||
this.pool.push(touchData);
|
||||
this.touchs[touchEvent.identifier] = null;
|
||||
|
@ -460,11 +613,7 @@ PIXI.InteractionData = function()
|
|||
*/
|
||||
this.global = new PIXI.Point();
|
||||
|
||||
/**
|
||||
* This point stores the local coords of where the touch/mouse event happened
|
||||
* @property local
|
||||
* @type Point
|
||||
*/
|
||||
// this is here for legacy... but will remove
|
||||
this.local = new PIXI.Point();
|
||||
|
||||
/**
|
||||
|
@ -475,6 +624,26 @@ PIXI.InteractionData = function()
|
|||
this.target;
|
||||
}
|
||||
|
||||
/**
|
||||
* This will return the local coords of the specified displayObject for this InteractionData
|
||||
* @method getLocalPosition
|
||||
* @param displayObject {DisplayObject} The DisplayObject that you would like the local coords off
|
||||
* @return {Point} A point containing the coords of the InteractionData position relative to the DisplayObject
|
||||
*/
|
||||
PIXI.InteractionData.prototype.getLocalPosition = function(displayObject)
|
||||
{
|
||||
var worldTransform = displayObject.worldTransform;
|
||||
var global = this.global;
|
||||
|
||||
// do a cheeky transform to get the mouse coords;
|
||||
var a00 = worldTransform[0], a01 = worldTransform[1], a02 = worldTransform[2],
|
||||
a10 = worldTransform[3], a11 = worldTransform[4], a12 = worldTransform[5],
|
||||
id = 1 / (a00 * a11 + a01 * -a10);
|
||||
// set the mouse coords...
|
||||
return new PIXI.Point(a11 * id * global.x + -a01 * id * global.y + (a12 * a01 - a02 * a11) * id,
|
||||
a00 * id * global.y + -a10 * id * global.x + (-a12 * a00 + a02 * a10) * id)
|
||||
}
|
||||
|
||||
// constructor
|
||||
PIXI.InteractionData.constructor = PIXI.InteractionData;
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue