Add Circle and Ellipse, and move hit tests into shapes
This commit is contained in:
parent
845f6774be
commit
aed939b1d7
5 changed files with 214 additions and 37 deletions
81
src/pixi/core/Ellipse.js
Normal file
81
src/pixi/core/Ellipse.js
Normal file
|
@ -0,0 +1,81 @@
|
|||
/**
|
||||
* @author Chad Engler <chad@pantherdev.com>
|
||||
*/
|
||||
|
||||
/**
|
||||
* @class Ellipse
|
||||
* @constructor
|
||||
* @param x {Number} The X coord of the upper-left corner of the framing rectangle of this circle
|
||||
* @param y {Number} The Y coord of the upper-left corner of the framing rectangle of this circle
|
||||
* @param width {Number} The overall height of this ellipse
|
||||
* @param height {Number} The overall width of this ellipse
|
||||
*/
|
||||
PIXI.Ellipse = function(x, y, width, height)
|
||||
{
|
||||
/**
|
||||
* @property x
|
||||
* @type Number
|
||||
* @default 0
|
||||
*/
|
||||
this.x = x || 0;
|
||||
|
||||
/**
|
||||
* @property y
|
||||
* @type Number
|
||||
* @default 0
|
||||
*/
|
||||
this.y = y || 0;
|
||||
|
||||
/**
|
||||
* @property width
|
||||
* @type Number
|
||||
* @default 0
|
||||
*/
|
||||
this.width = width || 0;
|
||||
|
||||
/**
|
||||
* @property height
|
||||
* @type Number
|
||||
* @default 0
|
||||
*/
|
||||
this.height = height || 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* @method clone
|
||||
* @return a copy of the polygon
|
||||
*/
|
||||
PIXI.Ellipse.clone = function()
|
||||
{
|
||||
return new PIXI.Ellipse(this.x, this.y, this.width, this.height);
|
||||
}
|
||||
|
||||
/**
|
||||
* @method contains
|
||||
* @param x {Number} The X coord of the point to test
|
||||
* @param y {Number} The Y coord of the point to test
|
||||
* @return if the x/y coords are within this polygon
|
||||
*/
|
||||
PIXI.Ellipse.contains = function(x, y)
|
||||
{
|
||||
if(this.width <= 0 || this.height <= 0)
|
||||
return false;
|
||||
|
||||
//normalize the coords to an ellipse with center 0,0
|
||||
//and a radius of 0.5
|
||||
var normx = ((x - this.x) / this.width) - 0.5,
|
||||
normy = ((y - this.y) / this.height) - 0.5;
|
||||
|
||||
normx *= normx;
|
||||
normy *= normy;
|
||||
|
||||
return (normx + normy < 0.25);
|
||||
}
|
||||
|
||||
PIXI.Ellipse.getBounds = function()
|
||||
{
|
||||
return new PIXI.Rectangle(this.x, this.y, this.width, this.height);
|
||||
}
|
||||
|
||||
PIXI.Ellipse.constructor = PIXI.Ellipse;
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue