Merge pull request #7 from amadeus/master
Allowing Renderer's to accept a pre-made canvas/view
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commit
b022051124
3 changed files with 10 additions and 7 deletions
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@ -8,8 +8,9 @@
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* @class CanvasRenderer
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* @param width {Number} the width of the canvas view
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* @param height {Number} the height of the canvas view
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* @param view {Canvas} the canvas to use as a view, optional
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*/
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PIXI.CanvasRenderer = function(width, height)
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PIXI.CanvasRenderer = function(width, height, view)
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{
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/**
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* The width of the canvas view
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@ -33,7 +34,7 @@ PIXI.CanvasRenderer = function(width, height)
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* @property view
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* @type Canvas
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*/
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this.view = document.createElement( 'canvas' );
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this.view = view ? view : document.createElement( 'canvas' );
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// hack to enable some hardware acceleration!
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//this.view.style["transform"] = "translatez(0)";
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@ -13,13 +13,14 @@ PIXI._defaultFrame = new PIXI.Rectangle(0,0,1,1);
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* @default 0
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* @param height {Number} the height of the canvas view
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* @default 0
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* @param view {Canvas} the canvas to use as a view, optional
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*/
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PIXI.WebGLRenderer = function(width, height)
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PIXI.WebGLRenderer = function(width, height, view)
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{
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this.width = width ? width : 800;
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this.height = height ? height : 600;
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this.view = document.createElement( 'canvas' );
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this.view = view ? view : document.createElement( 'canvas' );
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this.view.width = this.width;
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this.view.height = this.height;
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this.view.background = "#FF0000";
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@ -9,8 +9,9 @@
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* @static
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* @param width {Number} the width of the renderers view
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* @param height {Number} the height of the renderers view
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* @param view {Canvas} the canvas to use as a view, optional
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*/
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PIXI.autoDetectRenderer = function(width, height)
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PIXI.autoDetectRenderer = function(width, height, view)
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{
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if(!width)width = 800;
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if(!height)height = 600;
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@ -21,10 +22,10 @@ PIXI.autoDetectRenderer = function(width, height)
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//console.log(webgl);
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if( webgl )
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{
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return new PIXI.WebGLRenderer(width, height)
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return new PIXI.WebGLRenderer(width, height, view)
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}
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return new PIXI.CanvasRenderer(width, height);
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return new PIXI.CanvasRenderer(width, height, view);
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}
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