Merge pull request #7 from amadeus/master

Allowing Renderer's to accept a pre-made canvas/view
This commit is contained in:
Mat Groves 2013-03-16 17:03:53 -07:00
commit b022051124
3 changed files with 10 additions and 7 deletions

View file

@ -8,8 +8,9 @@
* @class CanvasRenderer
* @param width {Number} the width of the canvas view
* @param height {Number} the height of the canvas view
* @param view {Canvas} the canvas to use as a view, optional
*/
PIXI.CanvasRenderer = function(width, height)
PIXI.CanvasRenderer = function(width, height, view)
{
/**
* The width of the canvas view
@ -33,7 +34,7 @@ PIXI.CanvasRenderer = function(width, height)
* @property view
* @type Canvas
*/
this.view = document.createElement( 'canvas' );
this.view = view ? view : document.createElement( 'canvas' );
// hack to enable some hardware acceleration!
//this.view.style["transform"] = "translatez(0)";

View file

@ -13,13 +13,14 @@ PIXI._defaultFrame = new PIXI.Rectangle(0,0,1,1);
* @default 0
* @param height {Number} the height of the canvas view
* @default 0
* @param view {Canvas} the canvas to use as a view, optional
*/
PIXI.WebGLRenderer = function(width, height)
PIXI.WebGLRenderer = function(width, height, view)
{
this.width = width ? width : 800;
this.height = height ? height : 600;
this.view = document.createElement( 'canvas' );
this.view = view ? view : document.createElement( 'canvas' );
this.view.width = this.width;
this.view.height = this.height;
this.view.background = "#FF0000";

View file

@ -9,8 +9,9 @@
* @static
* @param width {Number} the width of the renderers view
* @param height {Number} the height of the renderers view
* @param view {Canvas} the canvas to use as a view, optional
*/
PIXI.autoDetectRenderer = function(width, height)
PIXI.autoDetectRenderer = function(width, height, view)
{
if(!width)width = 800;
if(!height)height = 600;
@ -21,10 +22,10 @@ PIXI.autoDetectRenderer = function(width, height)
//console.log(webgl);
if( webgl )
{
return new PIXI.WebGLRenderer(width, height)
return new PIXI.WebGLRenderer(width, height, view)
}
return new PIXI.CanvasRenderer(width, height);
return new PIXI.CanvasRenderer(width, height, view);
}