Bitmap Fonts added
Docs updated
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@ -45,12 +45,18 @@
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<li><a href="../classes/BaseTexture.html">BaseTexture</a></li>
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<li><a href="../classes/BitmapFontLoader.html">BitmapFontLoader</a></li>
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<li><a href="../classes/BitmapText.html">BitmapText</a></li>
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<li><a href="../classes/CanvasRenderer.html">CanvasRenderer</a></li>
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<li><a href="../classes/DisplayObject.html">DisplayObject</a></li>
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<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
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<li><a href="../classes/ImageLoader.html">ImageLoader</a></li>
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<li><a href="../classes/InteractionData.html">InteractionData</a></li>
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<li><a href="../classes/InteractionManager.html">InteractionManager</a></li>
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@ -146,9 +152,9 @@
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<div class="box intro">
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<p>A Class that loads a bunch of images / sprite sheet files. Once the assets have been loaded they are added to the PIXI Texture cache and can be accessed easily through PIXI.Texture.fromFrame(), PIXI.Texture.fromImage() and PIXI.Sprite.fromImage(), PIXI.Sprite.fromFromeId()
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When all items have been loaded this class will dispatch a 'loaded' event
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As each individual item is loaded this class will dispatch a 'progress' event</p>
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<p>A Class that loads a bunch of images / sprite sheet / bitmap font files. Once the assets have been loaded they are added to the PIXI Texture cache and can be accessed easily through PIXI.Texture.fromImage() and PIXI.Sprite.fromImage()
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When all items have been loaded this class will dispatch a "onLoaded" event
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As each individual item is loaded this class will dispatch a "onProgress" event</p>
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</div>
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@ -225,7 +231,7 @@ As each individual item is loaded this class will dispatch a 'progress' event</p
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<div class="param-description">
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<p>an array of image/sprite sheet urls that you would like loaded supported. Supported image formats include "jpeg", "jpg", "png", "gif". Supported sprite sheet data formats only include "JSON" at this time</p>
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<p>an array of image/sprite sheet urls that you would like loaded supported. Supported image formats include "jpeg", "jpg", "png", "gif". Supported sprite sheet data formats only include "JSON" at this time. Supported bitmap font data formats include "xml" and "fnt".</p>
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</div>
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@ -391,7 +397,7 @@ As each individual item is loaded this class will dispatch a 'progress' event</p
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<a href="../files/src_pixi_loaders_AssetLoader.js.html#l35"><code>src/pixi/loaders/AssetLoader.js:35</code></a>
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<a href="../files/src_pixi_loaders_AssetLoader.js.html#l43"><code>src/pixi/loaders/AssetLoader.js:43</code></a>
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</p>
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<a href="../files/src_pixi_loaders_AssetLoader.js.html#l30"><code>src/pixi/loaders/AssetLoader.js:30</code></a>
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<a href="../files/src_pixi_loaders_AssetLoader.js.html#l38"><code>src/pixi/loaders/AssetLoader.js:38</code></a>
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</p>
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