Bitmap Fonts added
Docs updated
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68 changed files with 12469 additions and 3614 deletions
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@ -45,12 +45,18 @@
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<li><a href="../classes/BaseTexture.html">BaseTexture</a></li>
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<li><a href="../classes/BitmapFontLoader.html">BitmapFontLoader</a></li>
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<li><a href="../classes/BitmapText.html">BitmapText</a></li>
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<li><a href="../classes/CanvasRenderer.html">CanvasRenderer</a></li>
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<li><a href="../classes/DisplayObject.html">DisplayObject</a></li>
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<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
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<li><a href="../classes/ImageLoader.html">ImageLoader</a></li>
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<li><a href="../classes/InteractionData.html">InteractionData</a></li>
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<li><a href="../classes/InteractionManager.html">InteractionManager</a></li>
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@ -130,30 +136,31 @@
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* The sprite sheet loader is used to load in JSON sprite sheet data
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* To generate the data you can use http://www.codeandweb.com/texturepacker and publish the "JSON" format
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* There is a free version so thats nice, although the paid version is great value for money.
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* It is highly recommended to use Sprite sheets (also know as texture atlas') as it means sprite's can be batched and drawn together for highly increased rendering speed.
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* It is highly recommended to use Sprite sheets (also know as texture atlas") as it means sprite"s can be batched and drawn together for highly increased rendering speed.
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* Once the data has been loaded the frames are stored in the PIXI texture cache and can be accessed though PIXI.Texture.fromFrameId() and PIXI.Sprite.fromFromeId()
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* This loader will also load the image file that the Spritesheet points to as well as the data.
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* When loaded this class will dispatch a 'loaded' event
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* When loaded this class will dispatch a "loaded" event
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* @class SpriteSheetLoader
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* @extends EventTarget
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* @constructor
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* @param url {String} the url of the sprite sheet JSON file
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* @param {String} url the url of the sprite sheet JSON file
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* @param {Boolean} crossorigin
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*/
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PIXI.SpriteSheetLoader = function(url)
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PIXI.SpriteSheetLoader = function(url, crossorigin)
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{
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/*
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* i use texture packer to load the assets..
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* http://www.codeandweb.com/texturepacker
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* make sure to set the format as "JSON"
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*/
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PIXI.EventTarget.call( this );
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PIXI.EventTarget.call(this);
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this.url = url;
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this.baseUrl = url.replace(/[^\/]*$/, '');
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this.texture;
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this.baseUrl = url.replace(/[^\/]*$/, "");
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this.texture = null;
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this.frames = {};
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this.crossorigin = false;
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}
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this.crossorigin = crossorigin;
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};
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// constructor
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PIXI.SpriteSheetLoader.constructor = PIXI.SpriteSheetLoader;
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@ -165,32 +172,38 @@ PIXI.SpriteSheetLoader.prototype.load = function()
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{
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this.ajaxRequest = new AjaxRequest();
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var scope = this;
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this.ajaxRequest.onreadystatechange=function()
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this.ajaxRequest.onreadystatechange = function()
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{
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scope.onLoaded();
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}
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scope.onJSONLoaded();
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};
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this.ajaxRequest.open("GET", this.url, true)
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this.ajaxRequest.open("GET", this.url, true);
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if (this.ajaxRequest.overrideMimeType) this.ajaxRequest.overrideMimeType("application/json");
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this.ajaxRequest.send(null)
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}
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};
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PIXI.SpriteSheetLoader.prototype.onLoaded = function()
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/**
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* Invoke when JSON file is loaded
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* @private
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*/
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PIXI.SpriteSheetLoader.prototype.onJSONLoaded = function()
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{
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if (this.ajaxRequest.readyState==4)
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if (this.ajaxRequest.readyState == 4)
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{
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if (this.ajaxRequest.status==200 || window.location.href.indexOf("http")==-1)
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if (this.ajaxRequest.status == 200 || window.location.href.indexOf("http") == -1)
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{
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var jsondata = eval("("+this.ajaxRequest.responseText+")");
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var textureUrl = this.baseUrl + jsondata.meta.image;
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this.texture = PIXI.Texture.fromImage(textureUrl, this.crossorigin).baseTexture;
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// if(!this.texture)this.texture = new PIXI.Texture(textureUrl);
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var frameData = jsondata.frames;
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for (var i in frameData)
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var jsonData = eval("(" + this.ajaxRequest.responseText + ")");
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var textureUrl = this.baseUrl + jsonData.meta.image;
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var image = new PIXI.ImageLoader(textureUrl, this.crossorigin);
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this.texture = image.texture.baseTexture;
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var scope = this;
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image.addEventListener("loaded", function(event) {
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scope.onLoaded();
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});
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var frameData = jsonData.frames;
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for (var i in frameData)
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{
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var rect = frameData[i].frame;
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if (rect)
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@ -201,32 +214,24 @@ PIXI.SpriteSheetLoader.prototype.onLoaded = function()
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{
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//var realSize = frameData[i].spriteSourceSize;
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PIXI.TextureCache[i].realSize = frameData[i].spriteSourceSize;
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PIXI.TextureCache[i].trim.x = 0// (realSize.x / rect.w)
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PIXI.TextureCache[i].trim.x = 0;// (realSize.x / rect.w)
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// calculate the offset!
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}
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// this.frames[i] = ;
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}
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}
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if(this.texture.hasLoaded)
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{
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this.dispatchEvent( { type: 'loaded', content: this } );
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}
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else
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{
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var scope = this;
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// wait for the texture to load..
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this.texture.addEventListener('loaded', function(){
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scope.dispatchEvent( { type: 'loaded', content: scope } );
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});
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}
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}
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}
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}
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image.load();
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}
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}
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};
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/**
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* Invoke when all files are loaded (json and texture)
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* @private
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*/
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PIXI.SpriteSheetLoader.prototype.onLoaded = function()
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{
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this.dispatchEvent({type: "loaded", content: this});
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};
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</pre>
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</div>
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