Bitmap Fonts added
Docs updated
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344
docs/files/src_pixi_text_Text.js.html
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344
docs/files/src_pixi_text_Text.js.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<title>src/pixi/text/Text.js - Pixi.JS</title>
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<link rel="stylesheet" href="http://yui.yahooapis.com/3.8.0/build/cssgrids/cssgrids-min.css">
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<link rel="stylesheet" href="../assets/vendor/prettify/prettify-min.css">
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<link rel="stylesheet" href="../assets/css/main.css" id="site_styles">
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<link rel="shortcut icon" type="image/png" href="../assets/favicon.png">
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<script src="http://yui.yahooapis.com/combo?3.8.0/build/yui/yui-min.js"></script>
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</head>
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<body class="yui3-skin-sam">
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<div id="doc">
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<div id="hd" class="yui3-g header">
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<div class="yui3-u-3-4">
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<h1><img src="http://www.goodboydigital.com/pixijs/logo_small.png" title="Pixi.JS"></h1>
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</div>
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<div class="yui3-u-1-4 version">
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<em>API Docs for: 1.0.0</em>
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</div>
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</div>
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<div id="bd" class="yui3-g">
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<div class="yui3-u-1-4">
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<div id="docs-sidebar" class="sidebar apidocs">
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<div id="api-list">
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<h2 class="off-left">APIs</h2>
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<div id="api-tabview" class="tabview">
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<ul class="tabs">
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<li><a href="#api-classes">Classes</a></li>
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<li><a href="#api-modules">Modules</a></li>
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</ul>
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<div id="api-tabview-filter">
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<input type="search" id="api-filter" placeholder="Type to filter APIs">
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</div>
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<div id="api-tabview-panel">
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<ul id="api-classes" class="apis classes">
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<li><a href="../classes/AssetLoader.html">AssetLoader</a></li>
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<li><a href="../classes/BaseTexture.html">BaseTexture</a></li>
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<li><a href="../classes/BitmapFontLoader.html">BitmapFontLoader</a></li>
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<li><a href="../classes/BitmapText.html">BitmapText</a></li>
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<li><a href="../classes/CanvasRenderer.html">CanvasRenderer</a></li>
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<li><a href="../classes/DisplayObject.html">DisplayObject</a></li>
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<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
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<li><a href="../classes/ImageLoader.html">ImageLoader</a></li>
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<li><a href="../classes/InteractionData.html">InteractionData</a></li>
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<li><a href="../classes/InteractionManager.html">InteractionManager</a></li>
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<li><a href="../classes/MovieClip.html">MovieClip</a></li>
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<li><a href="../classes/Point.html">Point</a></li>
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<li><a href="../classes/Rectangle.html">Rectangle</a></li>
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<li><a href="../classes/Sprite.html">Sprite</a></li>
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<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
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<li><a href="../classes/Stage.html">Stage</a></li>
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<li><a href="../classes/Text.html">Text</a></li>
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<li><a href="../classes/Texture.html">Texture</a></li>
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<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
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<li><a href="../classes/WebGLBatch.html">WebGLBatch</a></li>
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<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
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</ul>
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<ul id="api-modules" class="apis modules">
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<li><a href="../modules/PIXI.html">PIXI</a></li>
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</ul>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div class="yui3-u-3-4">
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<div id="api-options">
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Show:
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<label for="api-show-inherited">
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<input type="checkbox" id="api-show-inherited" checked>
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Inherited
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</label>
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<label for="api-show-protected">
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<input type="checkbox" id="api-show-protected">
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Protected
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</label>
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<label for="api-show-private">
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<input type="checkbox" id="api-show-private">
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Private
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</label>
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<label for="api-show-deprecated">
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<input type="checkbox" id="api-show-deprecated">
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Deprecated
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</label>
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</div>
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<div class="apidocs">
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<div id="docs-main">
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<div class="content">
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<h1 class="file-heading">File: src/pixi/text/Text.js</h1>
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<div class="file">
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<pre class="code prettyprint linenums">
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/**
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* @author Mat Groves http://matgroves.com/ @Doormat23
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*/
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/**
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* A Text Object will create a line(s) of text to split a line you can use "\n"
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* @class Text
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* @extends Sprite
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* @constructor
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* @param {String} text The copy that you would like the text to display
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* @param {Object} [style] The style parameters
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* @param {String} [style.font] default "bold 20pt Arial" The style and size of the font
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* @param {Object} [style.fill="black"] A canvas fillstyle that will be used on the text eg "red", "#00FF00"
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* @param {String} [style.align="left"] An alignment of the multiline text ("left", "center" or "right")
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* @param {String} [style.stroke] A canvas fillstyle that will be used on the text stroke eg "blue", "#FCFF00"
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* @param {Number} [style.strokeThickness=0] A number that represents the thickness of the stroke. Default is 0 (no stroke)
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*/
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PIXI.Text = function(text, style)
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{
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this.canvas = document.createElement("canvas");
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this.context = this.canvas.getContext("2d");
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PIXI.Sprite.call(this, PIXI.Texture.fromCanvas(this.canvas));
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this.setText(text);
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this.setStyle(style);
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this.updateText();
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this.dirty = false;
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};
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// constructor
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PIXI.Text.constructor = PIXI.Text;
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PIXI.Text.prototype = Object.create(PIXI.Sprite.prototype);
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/**
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* Set the style of the text
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* @method setStyle
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* @param {Object} [style] The style parameters
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* @param {String} [style.font="bold 20pt Arial"] The style and size of the font
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* @param {Object} [style.fill="black"] A canvas fillstyle that will be used on the text eg "red", "#00FF00"
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* @param {String} [style.align="left"] An alignment of the multiline text ("left", "center" or "right")
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* @param {String} [style.stroke] A canvas fillstyle that will be used on the text stroke eg "blue", "#FCFF00"
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* @param {Number} [style.strokeThickness=0] A number that represents the thickness of the stroke. Default is 0 (no stroke)
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*/
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PIXI.Text.prototype.setStyle = function(style)
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{
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style = style || {};
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style.font = style.font || "bold 20pt Arial";
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style.fill = style.fill || "black";
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style.align = style.align || "left";
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style.strokeThickness = style.strokeThickness || 0;
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this.style = style;
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this.dirty = true;
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};
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/**
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* Set the copy for the text object. To split a line you can use "\n"
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* @methos setText
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* @param {String} text The copy that you would like the text to display
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*/
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PIXI.Sprite.prototype.setText = function(text)
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{
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this.text = text || " ";
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this.dirty = true;
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};
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/**
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* Renders text
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* @private
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*/
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PIXI.Text.prototype.updateText = function()
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{
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this.context.font = this.style.font;
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//split text into lines
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var lines = this.text.split("\n");
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//calculate text width
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var lineWidths = [];
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var maxLineWidth = 0;
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for (var i = 0; i < lines.length; i++)
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{
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var lineWidth = this.context.measureText(lines[i]).width;
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lineWidths[i] = lineWidth;
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maxLineWidth = Math.max(maxLineWidth, lineWidth);
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}
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this.canvas.width = maxLineWidth + this.style.strokeThickness;
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//calculate text height
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var lineHeight = this.determineFontHeight("font: " + this.style.font + ";") + this.style.strokeThickness;
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this.canvas.height = lineHeight * lines.length;
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//set canvas text styles
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this.context.fillStyle = this.style.fill;
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this.context.font = this.style.font;
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this.context.strokeStyle = this.style.stroke;
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this.context.lineWidth = this.style.strokeThickness;
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this.context.textBaseline = "top";
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//draw lines line by line
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for (i = 0; i < lines.length; i++)
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{
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var linePosition = new PIXI.Point(this.style.strokeThickness / 2, this.style.strokeThickness / 2 + i * lineHeight);
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if(this.style.align == "right")
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{
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linePosition.x += maxLineWidth - lineWidths[i];
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}
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else if(this.style.align == "center")
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{
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linePosition.x += (maxLineWidth - lineWidths[i]) / 2;
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}
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if(this.style.stroke && this.style.strokeThickness)
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{
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this.context.strokeText(lines[i], linePosition.x, linePosition.y);
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}
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if(this.style.fill)
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{
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this.context.fillText(lines[i], linePosition.x, linePosition.y);
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}
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}
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this.updateTexture();
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};
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/**
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* Updates texture size based on canvas size
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* @private
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*/
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PIXI.Text.prototype.updateTexture = function()
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{
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this.texture.baseTexture.width = this.canvas.width;
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this.texture.baseTexture.height = this.canvas.height;
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this.texture.frame.width = this.canvas.width;
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this.texture.frame.height = this.canvas.height;
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PIXI.texturesToUpdate.push(this.texture.baseTexture);
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};
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/**
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* @private
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*/
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PIXI.Text.prototype.updateTransform = function()
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{
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if(this.dirty)
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{
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this.updateText();
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this.dirty = false;
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}
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PIXI.Sprite.prototype.updateTransform.call(this);
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};
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/*
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* http://stackoverflow.com/users/34441/ellisbben
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* great solution to the problem!
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*/
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PIXI.Text.prototype.determineFontHeight = function(fontStyle)
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{
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// build a little reference dictionary so if the font style has been used return a
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// cached version...
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var result = PIXI.Text.heightCache[fontStyle];
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if(!result)
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{
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var body = document.getElementsByTagName("body")[0];
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var dummy = document.createElement("div");
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var dummyText = document.createTextNode("M");
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dummy.appendChild(dummyText);
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dummy.setAttribute("style", fontStyle);
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body.appendChild(dummy);
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result = dummy.offsetHeight;
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PIXI.Text.heightCache[fontStyle] = result;
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body.removeChild(dummy);
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}
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return result;
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};
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PIXI.Text.prototype.destroy = function(destroyTexture)
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{
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if(destroyTexture)
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{
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this.texture.destroy();
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}
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};
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PIXI.Text.heightCache = {};
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</pre>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<script src="../assets/vendor/prettify/prettify-min.js"></script>
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<script>prettyPrint();</script>
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<script src="../assets/js/yui-prettify.js"></script>
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<script src="../assets/../api.js"></script>
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<script src="../assets/js/api-filter.js"></script>
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<script src="../assets/js/api-list.js"></script>
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<script src="../assets/js/api-search.js"></script>
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<script src="../assets/js/apidocs.js"></script>
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</body>
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</html>
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