Added PIXI.canvas global object which allows for tighter configuration of the canvas renderer. Allows the dev to control if fillRect / clearRect is called (as it's not needed for lots of games and can help perf slightly on legacy devices). Also added PX_ROUND boolean. If true (default is false) it will Math.floor the x/y values on the transform, this stops interpolation when Sprites are rendered at non-pixel values, keeping pixel art crisp. Also helps performance on older mobiles. I removed the view.style.backgroundColor as it was never set, mostly commented-out and is unreliable as hell on Android anyway :( (which I guess is why it had been replaced with the fillRect instead).
This commit is contained in:
parent
3bfa2e2455
commit
b757e652e9
4 changed files with 41 additions and 22 deletions
|
@ -41,6 +41,21 @@ PIXI.scaleModes = {
|
|||
NEAREST:1
|
||||
};
|
||||
|
||||
// Canvas specific controls
|
||||
PIXI.canvas = {
|
||||
|
||||
// If the Stage is NOT transparent Pixi will use a canvas sized fillRect operation every frame to set the canvas background color.
|
||||
// Disable this by setting this to false. For example if your game has a canvas filling background image you often don't need this set.
|
||||
FILL_RECT: true,
|
||||
|
||||
// If the Stage is transparent Pixi will use clearRect to clear the canvas every frame.
|
||||
// Disable this by setting this to false. For example if your game has a canvas filling background image you often don't need this set.
|
||||
CLEAR_RECT: true,
|
||||
|
||||
// If true Pixi will Math.floor() x/y values when rendering, stopping pixel interpolation. Handy for crisp pixel art and speed on legacy devices.
|
||||
PX_ROUND: false
|
||||
}
|
||||
|
||||
// interaction frequency
|
||||
PIXI.INTERACTION_FREQUENCY = 30;
|
||||
PIXI.AUTO_PREVENT_DEFAULT = true;
|
|
@ -345,7 +345,15 @@ PIXI.Sprite.prototype._renderCanvas = function(renderSession)
|
|||
|
||||
// allow for trimming
|
||||
|
||||
context.setTransform(transform.a, transform.c, transform.b, transform.d, transform.tx, transform.ty);
|
||||
if (PIXI.canvas.PX_ROUND)
|
||||
{
|
||||
context.setTransform(transform.a, transform.c, transform.b, transform.d, Math.floor(transform.tx), Math.floor(transform.ty));
|
||||
}
|
||||
else
|
||||
{
|
||||
context.setTransform(transform.a, transform.c, transform.b, transform.d, transform.tx, transform.ty);
|
||||
}
|
||||
|
||||
|
||||
//if smoothingEnabled is supported and we need to change the smoothing property for this texture
|
||||
if(renderSession.smoothProperty && renderSession.scaleMode !== this.texture.baseTexture.scaleMode) {
|
||||
|
|
|
@ -91,7 +91,15 @@ PIXI.SpriteBatch.prototype._renderCanvas = function(renderSession)
|
|||
|
||||
// alow for trimming
|
||||
|
||||
context.setTransform(transform.a, transform.c, transform.b, transform.d, transform.tx, transform.ty);
|
||||
if (PIXI.canvas.PX_ROUND)
|
||||
{
|
||||
context.setTransform(transform.a, transform.c, transform.b, transform.d, Math.floor(transform.tx), Math.floor(transform.ty));
|
||||
}
|
||||
else
|
||||
{
|
||||
context.setTransform(transform.a, transform.c, transform.b, transform.d, transform.tx, transform.ty);
|
||||
}
|
||||
|
||||
context.save();
|
||||
|
||||
for (var i = 0; i < this.children.length; i++) {
|
||||
|
|
|
@ -156,37 +156,25 @@ PIXI.CanvasRenderer.prototype.constructor = PIXI.CanvasRenderer;
|
|||
*/
|
||||
PIXI.CanvasRenderer.prototype.render = function(stage)
|
||||
{
|
||||
//stage.__childrenAdded = [];
|
||||
//stage.__childrenRemoved = [];
|
||||
|
||||
// update textures if need be
|
||||
PIXI.texturesToUpdate.length = 0;
|
||||
PIXI.texturesToDestroy.length = 0;
|
||||
|
||||
stage.updateTransform();
|
||||
|
||||
// update the background color
|
||||
/* if(this.view.style.backgroundColor !== stage.backgroundColorString && !this.transparent)
|
||||
this.view.style.backgroundColor = stage.backgroundColorString; */
|
||||
|
||||
this.context.setTransform(1,0,0,1,0,0);
|
||||
this.context.globalAlpha = 1;
|
||||
|
||||
if(this.view.style.backgroundColor !== stage.backgroundColorString )
|
||||
if (!this.transparent && PIXI.canvas.FILL_RECT)
|
||||
{
|
||||
if(!this.transparent)
|
||||
{
|
||||
this.context.globalAlpha = 1;
|
||||
this.context.fillStyle = stage.backgroundColorString;
|
||||
this.context.fillRect(0, 0, this.width, this.height);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.context.clearRect(0, 0, this.width, this.height);
|
||||
}
|
||||
this.context.fillStyle = stage.backgroundColorString;
|
||||
this.context.fillRect(0, 0, this.width, this.height);
|
||||
}
|
||||
else if (this.transparent && PIXI.canvas.CLEAR_RECT)
|
||||
{
|
||||
this.context.clearRect(0, 0, this.width, this.height);
|
||||
}
|
||||
|
||||
//console.log(this.view.style.backgroundColor)
|
||||
|
||||
this.renderDisplayObject(stage);
|
||||
|
||||
// run interaction!
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue