Added PIXI.canvas global object which allows for tighter configuration of the canvas renderer. Allows the dev to control if fillRect / clearRect is called (as it's not needed for lots of games and can help perf slightly on legacy devices). Also added PX_ROUND boolean. If true (default is false) it will Math.floor the x/y values on the transform, this stops interpolation when Sprites are rendered at non-pixel values, keeping pixel art crisp. Also helps performance on older mobiles. I removed the view.style.backgroundColor as it was never set, mostly commented-out and is unreliable as hell on Android anyway :( (which I guess is why it had been replaced with the fillRect instead).

This commit is contained in:
photonstorm 2014-02-09 02:24:02 +00:00
parent 3bfa2e2455
commit b757e652e9
4 changed files with 41 additions and 22 deletions

View file

@ -41,6 +41,21 @@ PIXI.scaleModes = {
NEAREST:1
};
// Canvas specific controls
PIXI.canvas = {
// If the Stage is NOT transparent Pixi will use a canvas sized fillRect operation every frame to set the canvas background color.
// Disable this by setting this to false. For example if your game has a canvas filling background image you often don't need this set.
FILL_RECT: true,
// If the Stage is transparent Pixi will use clearRect to clear the canvas every frame.
// Disable this by setting this to false. For example if your game has a canvas filling background image you often don't need this set.
CLEAR_RECT: true,
// If true Pixi will Math.floor() x/y values when rendering, stopping pixel interpolation. Handy for crisp pixel art and speed on legacy devices.
PX_ROUND: false
}
// interaction frequency
PIXI.INTERACTION_FREQUENCY = 30;
PIXI.AUTO_PREVENT_DEFAULT = true;

View file

@ -345,7 +345,15 @@ PIXI.Sprite.prototype._renderCanvas = function(renderSession)
// allow for trimming
context.setTransform(transform.a, transform.c, transform.b, transform.d, transform.tx, transform.ty);
if (PIXI.canvas.PX_ROUND)
{
context.setTransform(transform.a, transform.c, transform.b, transform.d, Math.floor(transform.tx), Math.floor(transform.ty));
}
else
{
context.setTransform(transform.a, transform.c, transform.b, transform.d, transform.tx, transform.ty);
}
//if smoothingEnabled is supported and we need to change the smoothing property for this texture
if(renderSession.smoothProperty && renderSession.scaleMode !== this.texture.baseTexture.scaleMode) {

View file

@ -91,7 +91,15 @@ PIXI.SpriteBatch.prototype._renderCanvas = function(renderSession)
// alow for trimming
context.setTransform(transform.a, transform.c, transform.b, transform.d, transform.tx, transform.ty);
if (PIXI.canvas.PX_ROUND)
{
context.setTransform(transform.a, transform.c, transform.b, transform.d, Math.floor(transform.tx), Math.floor(transform.ty));
}
else
{
context.setTransform(transform.a, transform.c, transform.b, transform.d, transform.tx, transform.ty);
}
context.save();
for (var i = 0; i < this.children.length; i++) {

View file

@ -156,37 +156,25 @@ PIXI.CanvasRenderer.prototype.constructor = PIXI.CanvasRenderer;
*/
PIXI.CanvasRenderer.prototype.render = function(stage)
{
//stage.__childrenAdded = [];
//stage.__childrenRemoved = [];
// update textures if need be
PIXI.texturesToUpdate.length = 0;
PIXI.texturesToDestroy.length = 0;
stage.updateTransform();
// update the background color
/* if(this.view.style.backgroundColor !== stage.backgroundColorString && !this.transparent)
this.view.style.backgroundColor = stage.backgroundColorString; */
this.context.setTransform(1,0,0,1,0,0);
this.context.globalAlpha = 1;
if(this.view.style.backgroundColor !== stage.backgroundColorString )
if (!this.transparent && PIXI.canvas.FILL_RECT)
{
if(!this.transparent)
{
this.context.globalAlpha = 1;
this.context.fillStyle = stage.backgroundColorString;
this.context.fillRect(0, 0, this.width, this.height);
}
else
{
this.context.clearRect(0, 0, this.width, this.height);
}
this.context.fillStyle = stage.backgroundColorString;
this.context.fillRect(0, 0, this.width, this.height);
}
else if (this.transparent && PIXI.canvas.CLEAR_RECT)
{
this.context.clearRect(0, 0, this.width, this.height);
}
//console.log(this.view.style.backgroundColor)
this.renderDisplayObject(stage);
// run interaction!