Merge branch 'dev' of https://github.com/GoodBoyDigital/pixi.js into dev
This commit is contained in:
commit
b8a9a82680
26 changed files with 739 additions and 102 deletions
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@ -45,6 +45,7 @@ module.exports = function(grunt) {
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'<%= dirs.src %>/renderers/webgl/utils/WebGLSpriteBatch.js',
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'<%= dirs.src %>/renderers/webgl/utils/WebGLFastSpriteBatch.js',
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'<%= dirs.src %>/renderers/webgl/utils/WebGLFilterManager.js',
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'<%= dirs.src %>/renderers/webgl/utils/FilterTexture.js',
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'<%= dirs.src %>/renderers/canvas/utils/CanvasMaskManager.js',
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'<%= dirs.src %>/renderers/canvas/utils/CanvasTinter.js',
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'<%= dirs.src %>/renderers/canvas/CanvasRenderer.js',
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@ -86,7 +87,7 @@ module.exports = function(grunt) {
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'/**',
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' * @license',
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' * <%= pkg.name %> - v<%= pkg.version %>',
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' * Copyright (c) 2012, Mat Groves',
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' * Copyright (c) 2012-2014, Mat Groves',
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' * <%= pkg.homepage %>',
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' *',
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' * Compiled: <%= grunt.template.today("yyyy-mm-dd") %>',
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@ -514,4 +514,34 @@ PIXI.DisplayObject.prototype._renderCanvas = function(renderSession)
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// OVERWRITE;
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// this line is just here to pass jshinting :)
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renderSession = renderSession;
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};
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};
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/**
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* The position of the displayObject on the x axis relative to the local coordinates of the parent.
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*
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* @property x
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* @type Number
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*/
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Object.defineProperty(PIXI.DisplayObject.prototype, 'x', {
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get: function() {
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return this.position.x;
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},
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set: function(value) {
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this.position.x = value;
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}
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});
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/**
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* The position of the displayObject on the y axis relative to the local coordinates of the parent.
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*
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* @property y
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* @type Number
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*/
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Object.defineProperty(PIXI.DisplayObject.prototype, 'y', {
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get: function() {
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return this.position.y;
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},
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set: function(value) {
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this.position.y = value;
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}
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});
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@ -216,12 +216,16 @@ PIXI.DisplayObjectContainer.prototype.getBounds = function()
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var childMaxX;
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var childMaxY;
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var childVisible = false;
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for(var i=0,j=this.children.length; i<j; i++)
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{
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var child = this.children[i];
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if(!child.visible)continue;
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childVisible = true;
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childBounds = this.children[i].getBounds();
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minX = minX < childBounds.x ? minX : childBounds.x;
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@ -234,6 +238,9 @@ PIXI.DisplayObjectContainer.prototype.getBounds = function()
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maxY = maxY > childMaxY ? maxY : childMaxY;
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}
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if(!childVisible)
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return PIXI.EmptyRectangle;
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var bounds = this._bounds;
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bounds.x = minX;
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@ -21,6 +21,13 @@ PIXI.SpriteBatch = function(texture)
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PIXI.SpriteBatch.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
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PIXI.SpriteBatch.constructor = PIXI.SpriteBatch;
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/*
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* Initialises the spriteBatch
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*
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* @method initWebGL
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* @param gl {WebGLContext} the current WebGL drawing context
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*/
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PIXI.SpriteBatch.prototype.initWebGL = function(gl)
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{
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@ -11,7 +11,7 @@
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* @param backgroundColor {Number} the background color of the stage, you have to pass this in is in hex format
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* like: 0xFFFFFF for white
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*
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* @example Creating a stage is a mandatory process when you use Pixi, which is as simple as this :
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* Creating a stage is a mandatory process when you use Pixi, which is as simple as this :
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* var stage = new PIXI.Stage(0xFFFFFF);
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* where the parameter given is the background colour of the stage, in hex
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* you will use this stage instance to add your sprites to it and therefore to the renderer
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225
src/pixi/filters/NormalMapFilter.js
Normal file
225
src/pixi/filters/NormalMapFilter.js
Normal file
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@ -0,0 +1,225 @@
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/**
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* @author Mat Groves http://matgroves.com/ @Doormat23
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*/
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/**
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*
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* The NormalMapFilter class uses the pixel values from the specified texture (called the displacement map) to perform a displacement of an object.
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* You can use this filter to apply all manor of crazy warping effects
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* Currently the r property of the texture is used offset the x and the g propery of the texture is used to offset the y.
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* @class NormalMapFilter
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* @contructor
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* @param texture {Texture} The texture used for the displacemtent map * must be power of 2 texture at the moment
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*/
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PIXI.NormalMapFilter = function(texture)
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{
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PIXI.AbstractFilter.call( this );
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this.passes = [this];
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texture.baseTexture._powerOf2 = true;
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// set the uniforms
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//console.log()
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this.uniforms = {
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displacementMap: {type: 'sampler2D', value:texture},
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scale: {type: '2f', value:{x:15, y:15}},
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offset: {type: '2f', value:{x:0, y:0}},
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mapDimensions: {type: '2f', value:{x:1, y:1}},
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dimensions: {type: '4f', value:[0,0,0,0]},
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// LightDir: {type: 'f3', value:[0, 1, 0]},
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LightPos: {type: '3f', value:[0, 1, 0]}
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};
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if(texture.baseTexture.hasLoaded)
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{
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this.uniforms.mapDimensions.value.x = texture.width;
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this.uniforms.mapDimensions.value.y = texture.height;
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}
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else
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{
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this.boundLoadedFunction = this.onTextureLoaded.bind(this);
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texture.baseTexture.on("loaded", this.boundLoadedFunction);
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}
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this.fragmentSrc = [
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"precision mediump float;",
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"varying vec2 vTextureCoord;",
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"varying float vColor;",
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"uniform sampler2D displacementMap;",
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"uniform sampler2D uSampler;",
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"uniform vec4 dimensions;",
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"const vec2 Resolution = vec2(1.0,1.0);", //resolution of screen
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"uniform vec3 LightPos;", //light position, normalized
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"const vec4 LightColor = vec4(1.0, 1.0, 1.0, 1.0);", //light RGBA -- alpha is intensity
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"const vec4 AmbientColor = vec4(1.0, 1.0, 1.0, 0.5);", //ambient RGBA -- alpha is intensity
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"const vec3 Falloff = vec3(0.0, 1.0, 0.2);", //attenuation coefficients
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"uniform vec3 LightDir;",//" = vec3(1.0, 0.0, 1.0);",
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"uniform vec2 mapDimensions;",// = vec2(256.0, 256.0);",
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"void main(void) {",
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"vec2 mapCords = vTextureCoord.xy;",
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"vec4 color = texture2D(uSampler, vTextureCoord.st);",
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"vec3 nColor = texture2D(displacementMap, vTextureCoord.st).rgb;",
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"mapCords *= vec2(dimensions.x/512.0, dimensions.y/512.0);",
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"mapCords.y *= -1.0;",
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"mapCords.y += 1.0;",
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//RGBA of our diffuse color
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"vec4 DiffuseColor = texture2D(uSampler, vTextureCoord);",
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//RGB of our normal map
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"vec3 NormalMap = texture2D(displacementMap, mapCords).rgb;",
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//The delta position of light
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//"vec3 LightDir = vec3(LightPos.xy - (gl_FragCoord.xy / Resolution.xy), LightPos.z);",
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"vec3 LightDir = vec3(LightPos.xy - (mapCords.xy), LightPos.z);",
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//Correct for aspect ratio
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//"LightDir.x *= Resolution.x / Resolution.y;",
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//Determine distance (used for attenuation) BEFORE we normalize our LightDir
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"float D = length(LightDir);",
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//normalize our vectors
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"vec3 N = normalize(NormalMap * 2.0 - 1.0);",
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"vec3 L = normalize(LightDir);",
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//Pre-multiply light color with intensity
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//Then perform "N dot L" to determine our diffuse term
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"vec3 Diffuse = (LightColor.rgb * LightColor.a) * max(dot(N, L), 0.0);",
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//pre-multiply ambient color with intensity
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"vec3 Ambient = AmbientColor.rgb * AmbientColor.a;",
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//calculate attenuation
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"float Attenuation = 1.0 / ( Falloff.x + (Falloff.y*D) + (Falloff.z*D*D) );",
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//the calculation which brings it all together
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"vec3 Intensity = Ambient + Diffuse * Attenuation;",
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"vec3 FinalColor = DiffuseColor.rgb * Intensity;",
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"gl_FragColor = vColor * vec4(FinalColor, DiffuseColor.a);",
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//"gl_FragColor = vec4(1.0, 0.0, 0.0, Attenuation);",//vColor * vec4(FinalColor, DiffuseColor.a);",
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/*
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// normalise color
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"vec3 normal = normalize(nColor * 2.0 - 1.0);",
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"vec3 deltaPos = vec3( (light.xy - gl_FragCoord.xy) / resolution.xy, light.z );",
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"float lambert = clamp(dot(normal, lightDir), 0.0, 1.0);",
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"float d = sqrt(dot(deltaPos, deltaPos));",
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"float att = 1.0 / ( attenuation.x + (attenuation.y*d) + (attenuation.z*d*d) );",
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"vec3 result = (ambientColor * ambientIntensity) + (lightColor.rgb * lambert) * att;",
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"result *= color.rgb;",
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"gl_FragColor = vec4(result, 1.0);",*/
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"}"
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];
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}
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/*
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void main() {
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//sample color & normals from our textures
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vec4 color = texture2D(u_texture, v_texCoords.st);
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vec3 nColor = texture2D(u_normals, v_texCoords.st).rgb;
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//some bump map programs will need the Y value flipped..
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nColor.g = yInvert ? 1.0 - nColor.g : nColor.g;
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//this is for debugging purposes, allowing us to lower the intensity of our bump map
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vec3 nBase = vec3(0.5, 0.5, 1.0);
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nColor = mix(nBase, nColor, strength);
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//normals need to be converted to [-1.0, 1.0] range and normalized
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vec3 normal = normalize(nColor * 2.0 - 1.0);
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//here we do a simple distance calculation
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vec3 deltaPos = vec3( (light.xy - gl_FragCoord.xy) / resolution.xy, light.z );
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vec3 lightDir = normalize(deltaPos);
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float lambert = useNormals ? clamp(dot(normal, lightDir), 0.0, 1.0) : 1.0;
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//now let's get a nice little falloff
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float d = sqrt(dot(deltaPos, deltaPos));
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float att = useShadow ? 1.0 / ( attenuation.x + (attenuation.y*d) + (attenuation.z*d*d) ) : 1.0;
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vec3 result = (ambientColor * ambientIntensity) + (lightColor.rgb * lambert) * att;
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result *= color.rgb;
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gl_FragColor = v_color * vec4(result, color.a);
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}
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*/
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PIXI.NormalMapFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
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PIXI.NormalMapFilter.prototype.constructor = PIXI.NormalMapFilter;
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PIXI.NormalMapFilter.prototype.onTextureLoaded = function()
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{
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this.uniforms.mapDimensions.value.x = this.uniforms.displacementMap.value.width;
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this.uniforms.mapDimensions.value.y = this.uniforms.displacementMap.value.height;
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this.uniforms.displacementMap.value.baseTexture.off("loaded", this.boundLoadedFunction)
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}
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/**
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* The texture used for the displacemtent map * must be power of 2 texture at the moment
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*
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* @property map
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* @type Texture
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*/
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Object.defineProperty(PIXI.NormalMapFilter.prototype, 'map', {
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get: function() {
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return this.uniforms.displacementMap.value;
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},
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set: function(value) {
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this.uniforms.displacementMap.value = value;
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}
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});
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/**
|
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* The multiplier used to scale the displacement result from the map calculation.
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*
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* @property scale
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* @type Point
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||||
*/
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Object.defineProperty(PIXI.NormalMapFilter.prototype, 'scale', {
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get: function() {
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||||
return this.uniforms.scale.value;
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},
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set: function(value) {
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this.uniforms.scale.value = value;
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||||
}
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||||
});
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|
||||
/**
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||||
* The offset used to move the displacement map.
|
||||
*
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||||
* @property offset
|
||||
* @type Point
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||||
*/
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||||
Object.defineProperty(PIXI.NormalMapFilter.prototype, 'offset', {
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||||
get: function() {
|
||||
return this.uniforms.offset.value;
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||||
},
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||||
set: function(value) {
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||||
this.uniforms.offset.value = value;
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||||
}
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||||
});
|
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@ -67,7 +67,7 @@ PIXI.BitmapFontLoader.prototype.constructor = PIXI.BitmapFontLoader;
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*/
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PIXI.BitmapFontLoader.prototype.load = function()
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{
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this.ajaxRequest = new XMLHttpRequest();
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this.ajaxRequest = new PIXI.ajaxRequest();
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var scope = this;
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this.ajaxRequest.onreadystatechange = function()
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{
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||||
|
@ -80,7 +80,7 @@ PIXI.BitmapFontLoader.prototype.load = function()
|
|||
};
|
||||
|
||||
/**
|
||||
* Invoked when XML file is loaded, parses the data
|
||||
* Invoked when the XML file is loaded, parses the data
|
||||
*
|
||||
* @method onXMLLoaded
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||||
* @private
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||||
|
|
|
@ -102,7 +102,7 @@ PIXI.CanvasRenderer = function(width, height, view, transparent)
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this.view = view || document.createElement( "canvas" );
|
||||
|
||||
/**
|
||||
* The canvas 2d context that everything is drawn to
|
||||
* The canvas 2d context that everything is drawn with
|
||||
* @property context
|
||||
* @type HTMLCanvasElement 2d Context
|
||||
*/
|
||||
|
|
|
@ -6,19 +6,25 @@
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|||
/**
|
||||
* @class PIXI.PixiFastShader
|
||||
* @constructor
|
||||
* @param gl {WebGLContext} the current WebGL drawing context
|
||||
*/
|
||||
PIXI.PixiFastShader = function(gl)
|
||||
{
|
||||
|
||||
/**
|
||||
* @property gl
|
||||
* @type WebGLContext
|
||||
*/
|
||||
this.gl = gl;
|
||||
|
||||
/**
|
||||
* @property {any} program - The WebGL program.
|
||||
*/
|
||||
* @property {any} program - The WebGL program.
|
||||
*/
|
||||
this.program = null;
|
||||
|
||||
/**
|
||||
* @property {array} fragmentSrc - The fragment shader.
|
||||
*/
|
||||
* @property {array} fragmentSrc - The fragment shader.
|
||||
*/
|
||||
this.fragmentSrc = [
|
||||
'precision lowp float;',
|
||||
'varying vec2 vTextureCoord;',
|
||||
|
@ -29,6 +35,9 @@ PIXI.PixiFastShader = function(gl)
|
|||
'}'
|
||||
];
|
||||
|
||||
/**
|
||||
* @property {array} vertexSrc - The vertex shader
|
||||
*/
|
||||
this.vertexSrc = [
|
||||
'attribute vec2 aVertexPosition;',
|
||||
'attribute vec2 aPositionCoord;',
|
||||
|
@ -70,7 +79,9 @@ PIXI.PixiFastShader = function(gl)
|
|||
};
|
||||
|
||||
/**
|
||||
* @method PIXI.PixiFastShader#init
|
||||
* Initialises the shader
|
||||
* @method init
|
||||
*
|
||||
*/
|
||||
PIXI.PixiFastShader.prototype.init = function()
|
||||
{
|
||||
|
@ -120,6 +131,11 @@ PIXI.PixiFastShader.prototype.init = function()
|
|||
this.program = program;
|
||||
};
|
||||
|
||||
/**
|
||||
* Destroys the shader
|
||||
* @method destroy
|
||||
*
|
||||
*/
|
||||
PIXI.PixiFastShader.prototype.destroy = function()
|
||||
{
|
||||
this.gl.deleteProgram( this.program );
|
||||
|
|
|
@ -9,6 +9,10 @@
|
|||
*/
|
||||
PIXI.PixiShader = function(gl)
|
||||
{
|
||||
/**
|
||||
* @property gl
|
||||
* @type WebGLContext
|
||||
*/
|
||||
this.gl = gl;
|
||||
|
||||
/**
|
||||
|
@ -41,7 +45,9 @@ PIXI.PixiShader = function(gl)
|
|||
};
|
||||
|
||||
/**
|
||||
* @method PIXI.PixiShader#init
|
||||
* Initialises the shader
|
||||
* @method init
|
||||
*
|
||||
*/
|
||||
PIXI.PixiShader.prototype.init = function()
|
||||
{
|
||||
|
@ -96,7 +102,7 @@ PIXI.PixiShader.prototype.init = function()
|
|||
* Uniforms are specified in the GLSL_ES Specification: http://www.khronos.org/registry/webgl/specs/latest/1.0/
|
||||
* http://www.khronos.org/registry/gles/specs/2.0/GLSL_ES_Specification_1.0.17.pdf
|
||||
*
|
||||
* @method PIXI.PixiShader#initUniforms
|
||||
* @method initUniforms
|
||||
*/
|
||||
PIXI.PixiShader.prototype.initUniforms = function()
|
||||
{
|
||||
|
@ -167,7 +173,7 @@ PIXI.PixiShader.prototype.initUniforms = function()
|
|||
/**
|
||||
* Initialises a Sampler2D uniform (which may only be available later on after initUniforms once the texture has loaded)
|
||||
*
|
||||
* @method PIXI.PixiShader#initSampler2D
|
||||
* @method initSampler2D
|
||||
*/
|
||||
PIXI.PixiShader.prototype.initSampler2D = function(uniform)
|
||||
{
|
||||
|
@ -208,7 +214,7 @@ PIXI.PixiShader.prototype.initSampler2D = function(uniform)
|
|||
wrapT = gl.REPEAT;
|
||||
}
|
||||
|
||||
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
|
||||
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, !!data.flipY);
|
||||
|
||||
if (data.width)
|
||||
{
|
||||
|
@ -242,7 +248,7 @@ PIXI.PixiShader.prototype.initSampler2D = function(uniform)
|
|||
/**
|
||||
* Updates the shader uniform values.
|
||||
*
|
||||
* @method PIXI.PixiShader#syncUniforms
|
||||
* @method syncUniforms
|
||||
*/
|
||||
PIXI.PixiShader.prototype.syncUniforms = function()
|
||||
{
|
||||
|
@ -297,6 +303,11 @@ PIXI.PixiShader.prototype.syncUniforms = function()
|
|||
|
||||
};
|
||||
|
||||
/**
|
||||
* Destroys the shader
|
||||
* @method destroy
|
||||
*
|
||||
*/
|
||||
PIXI.PixiShader.prototype.destroy = function()
|
||||
{
|
||||
this.gl.deleteProgram( this.program );
|
||||
|
@ -306,6 +317,11 @@ PIXI.PixiShader.prototype.destroy = function()
|
|||
this.attributes = null;
|
||||
};
|
||||
|
||||
/**
|
||||
*
|
||||
* @property defaultVertexSrc
|
||||
* @type String
|
||||
*/
|
||||
PIXI.PixiShader.defaultVertexSrc = [
|
||||
'attribute vec2 aVertexPosition;',
|
||||
'attribute vec2 aTextureCoord;',
|
||||
|
|
|
@ -2,14 +2,28 @@
|
|||
* @author Mat Groves http://matgroves.com/ @Doormat23
|
||||
*/
|
||||
|
||||
|
||||
/**
|
||||
* @class PrimitiveShader
|
||||
* @constructor
|
||||
* @param gl {WebGLContext} the current WebGL drawing context
|
||||
*/
|
||||
PIXI.PrimitiveShader = function(gl)
|
||||
{
|
||||
/**
|
||||
* @property gl
|
||||
* @type WebGLContext
|
||||
*/
|
||||
this.gl = gl;
|
||||
|
||||
// the webGL program..
|
||||
/**
|
||||
* @property {any} program - The WebGL program.
|
||||
*/
|
||||
this.program = null;
|
||||
|
||||
/**
|
||||
* @property fragmentSrc
|
||||
* @type Array
|
||||
*/
|
||||
this.fragmentSrc = [
|
||||
'precision mediump float;',
|
||||
'varying vec4 vColor;',
|
||||
|
@ -19,6 +33,10 @@ PIXI.PrimitiveShader = function(gl)
|
|||
'}'
|
||||
];
|
||||
|
||||
/**
|
||||
* @property vertexSrc
|
||||
* @type Array
|
||||
*/
|
||||
this.vertexSrc = [
|
||||
'attribute vec2 aVertexPosition;',
|
||||
'attribute vec4 aColor;',
|
||||
|
@ -40,6 +58,11 @@ PIXI.PrimitiveShader = function(gl)
|
|||
this.init();
|
||||
};
|
||||
|
||||
/**
|
||||
* Initialises the shader
|
||||
* @method init
|
||||
*
|
||||
*/
|
||||
PIXI.PrimitiveShader.prototype.init = function()
|
||||
{
|
||||
|
||||
|
@ -66,6 +89,11 @@ PIXI.PrimitiveShader.prototype.init = function()
|
|||
this.program = program;
|
||||
};
|
||||
|
||||
/**
|
||||
* Destroys the shader
|
||||
* @method destroy
|
||||
*
|
||||
*/
|
||||
PIXI.PrimitiveShader.prototype.destroy = function()
|
||||
{
|
||||
this.gl.deleteProgram( this.program );
|
||||
|
|
|
@ -5,9 +5,14 @@
|
|||
|
||||
PIXI.StripShader = function()
|
||||
{
|
||||
// the webGL program..
|
||||
/**
|
||||
* @property {any} program - The WebGL program.
|
||||
*/
|
||||
this.program = null;
|
||||
|
||||
/**
|
||||
* @property {array} fragmentSrc - The fragment shader.
|
||||
*/
|
||||
this.fragmentSrc = [
|
||||
'precision mediump float;',
|
||||
'varying vec2 vTextureCoord;',
|
||||
|
@ -21,6 +26,9 @@ PIXI.StripShader = function()
|
|||
'}'
|
||||
];
|
||||
|
||||
/**
|
||||
* @property {array} fragmentSrc - The fragment shader.
|
||||
*/
|
||||
this.vertexSrc = [
|
||||
'attribute vec2 aVertexPosition;',
|
||||
'attribute vec2 aTextureCoord;',
|
||||
|
@ -41,6 +49,11 @@ PIXI.StripShader = function()
|
|||
];
|
||||
};
|
||||
|
||||
/**
|
||||
* Initialises the shader
|
||||
* @method init
|
||||
*
|
||||
*/
|
||||
PIXI.StripShader.prototype.init = function()
|
||||
{
|
||||
|
||||
|
|
84
src/pixi/renderers/webgl/utils/FilterTexture.js
Normal file
84
src/pixi/renderers/webgl/utils/FilterTexture.js
Normal file
|
@ -0,0 +1,84 @@
|
|||
/**
|
||||
* @author Mat Groves http://matgroves.com/ @Doormat23
|
||||
*/
|
||||
|
||||
/**
|
||||
* @class FilterTexture
|
||||
* @constructor
|
||||
* @param gl {WebGLContext} the current WebGL drawing context
|
||||
* @param width {Number} the horizontal range of the filter
|
||||
* @param height {Number} the vertical range of the filter
|
||||
* @private
|
||||
*/
|
||||
PIXI.FilterTexture = function(gl, width, height)
|
||||
{
|
||||
/**
|
||||
* @property gl
|
||||
* @type WebGLContext
|
||||
*/
|
||||
this.gl = gl;
|
||||
|
||||
// next time to create a frame buffer and texture
|
||||
this.frameBuffer = gl.createFramebuffer();
|
||||
this.texture = gl.createTexture();
|
||||
|
||||
gl.bindTexture(gl.TEXTURE_2D, this.texture);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer );
|
||||
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, this.frameBuffer );
|
||||
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, this.texture, 0);
|
||||
|
||||
this.resize(width, height);
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Clears the filter texture
|
||||
* @method clear
|
||||
*/
|
||||
PIXI.FilterTexture.prototype.clear = function()
|
||||
{
|
||||
var gl = this.gl;
|
||||
|
||||
gl.clearColor(0,0,0, 0);
|
||||
gl.clear(gl.COLOR_BUFFER_BIT);
|
||||
};
|
||||
|
||||
/**
|
||||
* Resizes the texture to the specified width and height
|
||||
*
|
||||
* @method resize
|
||||
* @param width {Number} the new width of the texture
|
||||
* @param height {Number} the new height of the texture
|
||||
*/
|
||||
PIXI.FilterTexture.prototype.resize = function(width, height)
|
||||
{
|
||||
if(this.width === width && this.height === height) return;
|
||||
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
|
||||
var gl = this.gl;
|
||||
|
||||
gl.bindTexture(gl.TEXTURE_2D, this.texture);
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
* Destroys the filter texture
|
||||
* @method destroy
|
||||
*/
|
||||
PIXI.FilterTexture.prototype.destroy = function()
|
||||
{
|
||||
var gl = this.gl;
|
||||
gl.deleteFramebuffer( this.frameBuffer );
|
||||
gl.deleteTexture( this.texture );
|
||||
|
||||
this.frameBuffer = null;
|
||||
this.texture = null;
|
||||
};
|
|
@ -2,7 +2,13 @@
|
|||
* @author Mat Groves http://matgroves.com/ @Doormat23
|
||||
*/
|
||||
|
||||
|
||||
/**
|
||||
* @class WebGLFilterManager
|
||||
* @constructor
|
||||
* @param gl {WebGLContext} the current WebGL drawing context
|
||||
* @param transparent {Boolean} Whether or not the drawing context should be transparent
|
||||
* @private
|
||||
*/
|
||||
PIXI.WebGLFilterManager = function(gl, transparent)
|
||||
{
|
||||
this.transparent = transparent;
|
||||
|
@ -16,7 +22,11 @@ PIXI.WebGLFilterManager = function(gl, transparent)
|
|||
};
|
||||
|
||||
// API
|
||||
|
||||
/**
|
||||
* Initialises the context and the properties
|
||||
* @method setContext
|
||||
* @param gl {WebGLContext} the current WebGL drawing context
|
||||
*/
|
||||
PIXI.WebGLFilterManager.prototype.setContext = function(gl)
|
||||
{
|
||||
this.gl = gl;
|
||||
|
@ -25,6 +35,12 @@ PIXI.WebGLFilterManager.prototype.setContext = function(gl)
|
|||
this.initShaderBuffers();
|
||||
};
|
||||
|
||||
/**
|
||||
*
|
||||
* @method begin
|
||||
* @param renderSession {RenderSession}
|
||||
* @param buffer {ArrayBuffer}
|
||||
*/
|
||||
PIXI.WebGLFilterManager.prototype.begin = function(renderSession, buffer)
|
||||
{
|
||||
this.renderSession = renderSession;
|
||||
|
@ -37,6 +53,11 @@ PIXI.WebGLFilterManager.prototype.begin = function(renderSession, buffer)
|
|||
this.buffer = buffer;
|
||||
};
|
||||
|
||||
/**
|
||||
* Applies the filter and adds it to the current filter stack
|
||||
* @method pushFilter
|
||||
* @param filterBlock {Object} TODO-Alvin
|
||||
*/
|
||||
PIXI.WebGLFilterManager.prototype.pushFilter = function(filterBlock)
|
||||
{
|
||||
var gl = this.gl;
|
||||
|
@ -118,6 +139,10 @@ PIXI.WebGLFilterManager.prototype.pushFilter = function(filterBlock)
|
|||
};
|
||||
|
||||
|
||||
/**
|
||||
* Removes the last filter from the filter stack and doesn't return it
|
||||
* @method popFilter
|
||||
*/
|
||||
PIXI.WebGLFilterManager.prototype.popFilter = function()
|
||||
{
|
||||
var gl = this.gl;
|
||||
|
@ -291,6 +316,15 @@ PIXI.WebGLFilterManager.prototype.popFilter = function()
|
|||
filterBlock._glFilterTexture = null;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Applies the filter to the specified area
|
||||
* @method applyFilterPass
|
||||
* @param filter {AbstractFilter} the filter that needs to be applied
|
||||
* @param filterArea {texture} TODO - might need an update
|
||||
* @param width {Number} the horizontal range of the filter
|
||||
* @param height {Number} the vertical range of the filter
|
||||
*/
|
||||
PIXI.WebGLFilterManager.prototype.applyFilterPass = function(filter, filterArea, width, height)
|
||||
{
|
||||
// use program
|
||||
|
@ -343,6 +377,10 @@ PIXI.WebGLFilterManager.prototype.applyFilterPass = function(filter, filterArea,
|
|||
this.renderSession.drawCount++;
|
||||
};
|
||||
|
||||
/**
|
||||
* Initialises the shader buffers
|
||||
* @method initShaderBuffers
|
||||
*/
|
||||
PIXI.WebGLFilterManager.prototype.initShaderBuffers = function()
|
||||
{
|
||||
var gl = this.gl;
|
||||
|
@ -399,6 +437,10 @@ PIXI.WebGLFilterManager.prototype.initShaderBuffers = function()
|
|||
gl.STATIC_DRAW);
|
||||
};
|
||||
|
||||
/**
|
||||
* TODO-Alvin
|
||||
* @method destroy
|
||||
*/
|
||||
PIXI.WebGLFilterManager.prototype.destroy = function()
|
||||
{
|
||||
var gl = this.gl;
|
||||
|
@ -420,58 +462,4 @@ PIXI.WebGLFilterManager.prototype.destroy = function()
|
|||
gl.deleteBuffer(this.uvBuffer);
|
||||
gl.deleteBuffer(this.colorBuffer);
|
||||
gl.deleteBuffer(this.indexBuffer);
|
||||
};
|
||||
|
||||
PIXI.FilterTexture = function(gl, width, height)
|
||||
{
|
||||
this.gl = gl;
|
||||
|
||||
// next time to create a frame buffer and texture
|
||||
this.frameBuffer = gl.createFramebuffer();
|
||||
this.texture = gl.createTexture();
|
||||
|
||||
gl.bindTexture(gl.TEXTURE_2D, this.texture);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer );
|
||||
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, this.frameBuffer );
|
||||
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, this.texture, 0);
|
||||
|
||||
this.resize(width, height);
|
||||
};
|
||||
|
||||
PIXI.FilterTexture.prototype.clear = function()
|
||||
{
|
||||
var gl = this.gl;
|
||||
|
||||
gl.clearColor(0,0,0, 0);
|
||||
gl.clear(gl.COLOR_BUFFER_BIT);
|
||||
};
|
||||
|
||||
PIXI.FilterTexture.prototype.resize = function(width, height)
|
||||
{
|
||||
if(this.width === width && this.height === height) return;
|
||||
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
|
||||
var gl = this.gl;
|
||||
|
||||
gl.bindTexture(gl.TEXTURE_2D, this.texture);
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
|
||||
|
||||
};
|
||||
|
||||
PIXI.FilterTexture.prototype.destroy = function()
|
||||
{
|
||||
var gl = this.gl;
|
||||
gl.deleteFramebuffer( this.frameBuffer );
|
||||
gl.deleteTexture( this.texture );
|
||||
|
||||
this.frameBuffer = null;
|
||||
this.texture = null;
|
||||
};
|
||||
|
||||
};
|
|
@ -5,7 +5,9 @@
|
|||
/**
|
||||
* A set of functions used by the webGL renderer to draw the primitive graphics data
|
||||
*
|
||||
* @class CanvasGraphics
|
||||
* @class WebGLGraphics
|
||||
* @private
|
||||
* @static
|
||||
*/
|
||||
PIXI.WebGLGraphics = function()
|
||||
{
|
||||
|
@ -19,7 +21,7 @@ PIXI.WebGLGraphics = function()
|
|||
* @private
|
||||
* @method renderGraphics
|
||||
* @param graphics {Graphics}
|
||||
* @param projection {Object}
|
||||
* @param renderSession {Object}
|
||||
*/
|
||||
PIXI.WebGLGraphics.renderGraphics = function(graphics, renderSession)//projection, offset)
|
||||
{
|
||||
|
@ -91,7 +93,8 @@ PIXI.WebGLGraphics.renderGraphics = function(graphics, renderSession)//projectio
|
|||
* @static
|
||||
* @private
|
||||
* @method updateGraphics
|
||||
* @param graphics {Graphics}
|
||||
* @param graphicsData {Graphics} The graphics object to update
|
||||
* @param gl {WebGLContext} the current WebGL drawing context
|
||||
*/
|
||||
PIXI.WebGLGraphics.updateGraphics = function(graphics, gl)
|
||||
{
|
||||
|
@ -145,7 +148,7 @@ PIXI.WebGLGraphics.updateGraphics = function(graphics, gl)
|
|||
* @static
|
||||
* @private
|
||||
* @method buildRectangle
|
||||
* @param graphics {Graphics}
|
||||
* @param graphicsData {Graphics} The graphics object to draw TODO-Alvin
|
||||
* @param webGLData {Object}
|
||||
*/
|
||||
PIXI.WebGLGraphics.buildRectangle = function(graphicsData, webGLData)
|
||||
|
@ -214,7 +217,7 @@ PIXI.WebGLGraphics.buildRectangle = function(graphicsData, webGLData)
|
|||
* @static
|
||||
* @private
|
||||
* @method buildCircle
|
||||
* @param graphics {Graphics}
|
||||
* @param graphicsData {Graphics} The graphics object to draw
|
||||
* @param webGLData {Object}
|
||||
*/
|
||||
PIXI.WebGLGraphics.buildCircle = function(graphicsData, webGLData)
|
||||
|
@ -287,7 +290,7 @@ PIXI.WebGLGraphics.buildCircle = function(graphicsData, webGLData)
|
|||
* @static
|
||||
* @private
|
||||
* @method buildLine
|
||||
* @param graphics {Graphics}
|
||||
* @param graphicsData {Graphics} The graphics object to draw TODO-Alvin
|
||||
* @param webGLData {Object}
|
||||
*/
|
||||
PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
|
||||
|
@ -497,7 +500,7 @@ PIXI.WebGLGraphics.buildLine = function(graphicsData, webGLData)
|
|||
* @static
|
||||
* @private
|
||||
* @method buildPoly
|
||||
* @param graphics {Graphics}
|
||||
* @param graphicsData {Graphics} The graphics object to draw TODO-Alvin
|
||||
* @param webGLData {Object}
|
||||
*/
|
||||
PIXI.WebGLGraphics.buildPoly = function(graphicsData, webGLData)
|
||||
|
|
|
@ -2,6 +2,13 @@
|
|||
* @author Mat Groves http://matgroves.com/ @Doormat23
|
||||
*/
|
||||
|
||||
|
||||
/**
|
||||
* @class WebGLMaskManager
|
||||
* @constructor
|
||||
* @param gl {WebGLContext} the current WebGL drawing context
|
||||
* @private
|
||||
*/
|
||||
PIXI.WebGLMaskManager = function(gl)
|
||||
{
|
||||
this.maskStack = [];
|
||||
|
@ -10,11 +17,22 @@ PIXI.WebGLMaskManager = function(gl)
|
|||
this.setContext(gl);
|
||||
};
|
||||
|
||||
/**
|
||||
* Sets the drawing context to the one given in parameter
|
||||
* @method setContext
|
||||
* @param gl {WebGLContext} the current WebGL drawing context
|
||||
*/
|
||||
PIXI.WebGLMaskManager.prototype.setContext = function(gl)
|
||||
{
|
||||
this.gl = gl;
|
||||
};
|
||||
|
||||
/**
|
||||
* Applies the Mask and adds it to the current filter stack
|
||||
* @method pushMask
|
||||
* @param maskData {Array}
|
||||
* @param renderSession {RenderSession}
|
||||
*/
|
||||
PIXI.WebGLMaskManager.prototype.pushMask = function(maskData, renderSession)
|
||||
{
|
||||
var gl = this.gl;
|
||||
|
@ -39,6 +57,12 @@ PIXI.WebGLMaskManager.prototype.pushMask = function(maskData, renderSession)
|
|||
gl.stencilOp(gl.KEEP,gl.KEEP,gl.KEEP);
|
||||
};
|
||||
|
||||
/**
|
||||
* Removes the last filter from the filter stack and doesn't return it
|
||||
* @method popMask
|
||||
*
|
||||
* @param renderSession {RenderSession} TODO-Alvin
|
||||
*/
|
||||
PIXI.WebGLMaskManager.prototype.popMask = function(renderSession)
|
||||
{
|
||||
var gl = this.gl;
|
||||
|
@ -62,6 +86,10 @@ PIXI.WebGLMaskManager.prototype.popMask = function(renderSession)
|
|||
if(this.maskStack.length === 0)gl.disable(gl.STENCIL_TEST);
|
||||
};
|
||||
|
||||
/**
|
||||
* TODO-Alvin
|
||||
* @method destroy
|
||||
*/
|
||||
PIXI.WebGLMaskManager.prototype.destroy = function()
|
||||
{
|
||||
this.maskStack = null;
|
||||
|
|
|
@ -2,6 +2,12 @@
|
|||
* @author Mat Groves http://matgroves.com/ @Doormat23
|
||||
*/
|
||||
|
||||
/**
|
||||
* @class WebGLShaderManager
|
||||
* @constructor
|
||||
* @param gl {WebGLContext} the current WebGL drawing context
|
||||
* @private
|
||||
*/
|
||||
PIXI.WebGLShaderManager = function(gl)
|
||||
{
|
||||
|
||||
|
@ -18,6 +24,13 @@ PIXI.WebGLShaderManager = function(gl)
|
|||
//this.stripShader = new PIXI.StripShader(gl);
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Initialises the context and the properties
|
||||
* @method setContext
|
||||
* @param gl {WebGLContext} the current WebGL drawing context
|
||||
* @param transparent {Boolean} Whether or not the drawing context should be transparent
|
||||
*/
|
||||
PIXI.WebGLShaderManager.prototype.setContext = function(gl)
|
||||
{
|
||||
this.gl = gl;
|
||||
|
@ -36,6 +49,11 @@ PIXI.WebGLShaderManager.prototype.setContext = function(gl)
|
|||
};
|
||||
|
||||
|
||||
/**
|
||||
* Initialises the context and the properties
|
||||
* @method setAttribs
|
||||
* @param attribs {Array} TODO-Alvin
|
||||
*/
|
||||
PIXI.WebGLShaderManager.prototype.setAttribs = function(attribs)
|
||||
{
|
||||
// reset temp state
|
||||
|
@ -77,6 +95,11 @@ PIXI.WebGLShaderManager.prototype.setAttribs = function(attribs)
|
|||
// console.log(this.tempAttribState)
|
||||
};
|
||||
|
||||
/**
|
||||
* TODO-Alvin
|
||||
* @method activateShader
|
||||
* @param shader {Object} the shader that is going to be activated
|
||||
*/
|
||||
PIXI.WebGLShaderManager.prototype.activateShader = function(shader)
|
||||
{
|
||||
//if(this.currentShader == shader)return;
|
||||
|
@ -90,6 +113,10 @@ PIXI.WebGLShaderManager.prototype.activateShader = function(shader)
|
|||
|
||||
};
|
||||
|
||||
/**
|
||||
* Triggers the primitive shader
|
||||
* @method activatePrimitiveShader
|
||||
*/
|
||||
PIXI.WebGLShaderManager.prototype.activatePrimitiveShader = function()
|
||||
{
|
||||
var gl = this.gl;
|
||||
|
@ -100,6 +127,10 @@ PIXI.WebGLShaderManager.prototype.activatePrimitiveShader = function()
|
|||
|
||||
};
|
||||
|
||||
/**
|
||||
* Disable the primitive shader
|
||||
* @method deactivatePrimitiveShader
|
||||
*/
|
||||
PIXI.WebGLShaderManager.prototype.deactivatePrimitiveShader = function()
|
||||
{
|
||||
var gl = this.gl;
|
||||
|
@ -109,6 +140,10 @@ PIXI.WebGLShaderManager.prototype.deactivatePrimitiveShader = function()
|
|||
this.setAttribs(this.defaultShader.attributes);
|
||||
};
|
||||
|
||||
/**
|
||||
* Destroys
|
||||
* @method destroy
|
||||
*/
|
||||
PIXI.WebGLShaderManager.prototype.destroy = function()
|
||||
{
|
||||
this.attribState = null;
|
||||
|
|
|
@ -8,11 +8,30 @@
|
|||
* https://github.com/libgdx/libgdx/blob/master/gdx/src/com/badlogic/gdx/graphics/g2d/WebGLSpriteBatch.java
|
||||
*/
|
||||
|
||||
/**
|
||||
*
|
||||
* @class WebGLSpriteBatch
|
||||
* @private
|
||||
* @constructor
|
||||
* @param gl {WebGLContext} the current WebGL drawing context
|
||||
*
|
||||
*/
|
||||
PIXI.WebGLSpriteBatch = function(gl)
|
||||
{
|
||||
|
||||
|
||||
/**
|
||||
* TODO-Alvin
|
||||
*
|
||||
* @property vertSize
|
||||
* @type Number
|
||||
*/
|
||||
this.vertSize = 6;
|
||||
|
||||
/**
|
||||
* TODO-Alvin
|
||||
* @property size
|
||||
* @type Number
|
||||
*/
|
||||
this.size = 10000;//Math.pow(2, 16) / this.vertSize;
|
||||
|
||||
// console.log(this.size);
|
||||
|
@ -21,9 +40,23 @@ PIXI.WebGLSpriteBatch = function(gl)
|
|||
//the total number of indices in our batch
|
||||
var numIndices = this.size * 6;
|
||||
|
||||
//vertex data
|
||||
//vertex data
|
||||
|
||||
/**
|
||||
* Holds the vertices
|
||||
*
|
||||
* @property vertices
|
||||
* @type Float32Array
|
||||
*/
|
||||
this.vertices = new Float32Array(numVerts);
|
||||
|
||||
//index data
|
||||
/**
|
||||
* Holds the indices
|
||||
*
|
||||
* @property indices
|
||||
* @type Uint16Array
|
||||
*/
|
||||
this.indices = new Uint16Array(numIndices);
|
||||
|
||||
this.lastIndexCount = 0;
|
||||
|
@ -46,6 +79,12 @@ PIXI.WebGLSpriteBatch = function(gl)
|
|||
this.setContext(gl);
|
||||
};
|
||||
|
||||
/**
|
||||
*
|
||||
* @method setContext
|
||||
*
|
||||
* @param gl {WebGLContext} the current WebGL drawing context
|
||||
*/
|
||||
PIXI.WebGLSpriteBatch.prototype.setContext = function(gl)
|
||||
{
|
||||
this.gl = gl;
|
||||
|
@ -67,6 +106,12 @@ PIXI.WebGLSpriteBatch.prototype.setContext = function(gl)
|
|||
this.currentBlendMode = 99999;
|
||||
};
|
||||
|
||||
/**
|
||||
*
|
||||
* @method begin
|
||||
*
|
||||
* @param renderSession {RenderSession} the RenderSession
|
||||
*/
|
||||
PIXI.WebGLSpriteBatch.prototype.begin = function(renderSession)
|
||||
{
|
||||
this.renderSession = renderSession;
|
||||
|
@ -75,12 +120,22 @@ PIXI.WebGLSpriteBatch.prototype.begin = function(renderSession)
|
|||
this.start();
|
||||
};
|
||||
|
||||
/**
|
||||
*
|
||||
* @method end
|
||||
*
|
||||
*/
|
||||
PIXI.WebGLSpriteBatch.prototype.end = function()
|
||||
{
|
||||
this.flush();
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
* @method render
|
||||
*
|
||||
* @param sprite {Sprite} the sprite to render TODO-Alvin
|
||||
*/
|
||||
PIXI.WebGLSpriteBatch.prototype.render = function(sprite)
|
||||
{
|
||||
// check texture..
|
||||
|
@ -194,6 +249,12 @@ PIXI.WebGLSpriteBatch.prototype.render = function(sprite)
|
|||
|
||||
};
|
||||
|
||||
/**
|
||||
*
|
||||
* @method renderTilingSprite
|
||||
*
|
||||
* @param sprite {TilingSprite} the sprite to render TODO-Alvin
|
||||
*/
|
||||
PIXI.WebGLSpriteBatch.prototype.renderTilingSprite = function(tilingSprite)
|
||||
{
|
||||
var texture = tilingSprite.tilingTexture;
|
||||
|
@ -309,6 +370,13 @@ PIXI.WebGLSpriteBatch.prototype.renderTilingSprite = function(tilingSprite)
|
|||
this.currentBatchSize++;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
*
|
||||
* @method flush TODO-Alvin
|
||||
*
|
||||
*/
|
||||
PIXI.WebGLSpriteBatch.prototype.flush = function()
|
||||
{
|
||||
// If the batch is length 0 then return as there is nothing to draw
|
||||
|
@ -345,12 +413,21 @@ PIXI.WebGLSpriteBatch.prototype.flush = function()
|
|||
this.renderSession.drawCount++;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
* @method stop
|
||||
*
|
||||
*/
|
||||
PIXI.WebGLSpriteBatch.prototype.stop = function()
|
||||
{
|
||||
this.flush();
|
||||
};
|
||||
|
||||
/**
|
||||
*
|
||||
* @method start
|
||||
*
|
||||
*/
|
||||
PIXI.WebGLSpriteBatch.prototype.start = function()
|
||||
{
|
||||
var gl = this.gl;
|
||||
|
@ -379,6 +456,13 @@ PIXI.WebGLSpriteBatch.prototype.start = function()
|
|||
}
|
||||
};
|
||||
|
||||
/**
|
||||
*
|
||||
* @method setBlendMode
|
||||
*
|
||||
* @param blendMode {Number} the blendMode, should be a Pixi const, such as PIXI.BlendModes.ADD
|
||||
* TODO-Alvin
|
||||
*/
|
||||
PIXI.WebGLSpriteBatch.prototype.setBlendMode = function(blendMode)
|
||||
{
|
||||
this.flush();
|
||||
|
@ -389,6 +473,10 @@ PIXI.WebGLSpriteBatch.prototype.setBlendMode = function(blendMode)
|
|||
this.gl.blendFunc(blendModeWebGL[0], blendModeWebGL[1]);
|
||||
};
|
||||
|
||||
/**
|
||||
* Destroys the SpriteBatch
|
||||
* @method destroy
|
||||
*/
|
||||
PIXI.WebGLSpriteBatch.prototype.destroy = function()
|
||||
{
|
||||
|
||||
|
|
|
@ -44,11 +44,11 @@ PIXI.BitmapText.prototype.setText = function(text)
|
|||
|
||||
/**
|
||||
* Set the style of the text
|
||||
* style.font {String} The size (optional) and bitmap font id (required) eq 'Arial' or '20px Arial' (must have loaded previously)
|
||||
* [style.align='left'] {String} Alignment for multiline text ('left', 'center' or 'right'), does not affect single line text
|
||||
*
|
||||
* @method setStyle
|
||||
* @param style {Object} The style parameters
|
||||
* @param style.font {String} The size (optional) and bitmap font id (required) eq 'Arial' or '20px Arial' (must have loaded previously)
|
||||
* @param [style.align='left'] {String} Alignment for multiline text ('left', 'center' or 'right'), does not affect single line text
|
||||
* @param style {Object} The style parameters, contained as properties of an object
|
||||
*/
|
||||
PIXI.BitmapText.prototype.setStyle = function(style)
|
||||
{
|
||||
|
|
|
@ -20,8 +20,21 @@
|
|||
*/
|
||||
PIXI.Text = function(text, style)
|
||||
{
|
||||
/**
|
||||
* The canvas element that everything is drawn to
|
||||
*
|
||||
* @property canvas
|
||||
* @type HTMLCanvasElement
|
||||
*/
|
||||
this.canvas = document.createElement('canvas');
|
||||
|
||||
/**
|
||||
* The canvas 2d context that everything is drawn with
|
||||
* @property context
|
||||
* @type HTMLCanvasElement 2d Context
|
||||
*/
|
||||
this.context = this.canvas.getContext('2d');
|
||||
|
||||
PIXI.Sprite.call(this, PIXI.Texture.fromCanvas(this.canvas));
|
||||
|
||||
this.setText(text);
|
||||
|
@ -167,6 +180,13 @@ PIXI.Text.prototype.updateTexture = function()
|
|||
this.requiresUpdate = true;
|
||||
};
|
||||
|
||||
/**
|
||||
* Renders the object using the WebGL renderer
|
||||
*
|
||||
* @method _renderWebGL
|
||||
* @param renderSession {RenderSession}
|
||||
* @private
|
||||
*/
|
||||
PIXI.Text.prototype._renderWebGL = function(renderSession)
|
||||
{
|
||||
if(this.requiresUpdate)
|
||||
|
@ -198,6 +218,7 @@ PIXI.Text.prototype.updateTransform = function()
|
|||
/*
|
||||
* http://stackoverflow.com/users/34441/ellisbben
|
||||
* great solution to the problem!
|
||||
* returns the height of the given font
|
||||
*
|
||||
* @method determineFontHeight
|
||||
* @param fontStyle {Object}
|
||||
|
|
|
@ -15,6 +15,7 @@ PIXI.BaseTextureCacheIdGenerator = 0;
|
|||
* @uses EventTarget
|
||||
* @constructor
|
||||
* @param source {String} the source object (image or canvas)
|
||||
* @param scaleMode {Number} Should be one of the PIXI.scaleMode consts
|
||||
*/
|
||||
PIXI.BaseTexture = function(source, scaleMode)
|
||||
{
|
||||
|
|
|
@ -6,7 +6,8 @@
|
|||
* This helper function will automatically detect which renderer you should be using.
|
||||
* WebGL is the preferred renderer as it is a lot faster. If webGL is not supported by
|
||||
* the browser then this function will return a canvas renderer
|
||||
*
|
||||
* @class autoDetectRenderer
|
||||
* @static
|
||||
* @param width=800 {Number} the width of the renderers view
|
||||
* @param height=600 {Number} the height of the renderers view
|
||||
* @param [view] {Canvas} the canvas to use as a view, optional
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
* Adds event emitter functionality to a class
|
||||
*
|
||||
* @class EventTarget
|
||||
* @example
|
||||
*
|
||||
* function MyEmitter() {
|
||||
* PIXI.EventTarget.call(this); //mixes in event target stuff
|
||||
* }
|
||||
|
@ -21,8 +21,21 @@
|
|||
*/
|
||||
PIXI.EventTarget = function () {
|
||||
|
||||
/**
|
||||
* Holds all the listeners
|
||||
*
|
||||
* @property listeneners
|
||||
* @type Object
|
||||
*/
|
||||
var listeners = {};
|
||||
|
||||
/**
|
||||
* Adds a listener for a specific event
|
||||
*
|
||||
* @method addEventListener
|
||||
* @param type {string} A string representing the event type to listen for.
|
||||
* @param listener {function} The callback function that will be fired when the event occurs
|
||||
*/
|
||||
this.addEventListener = this.on = function ( type, listener ) {
|
||||
|
||||
|
||||
|
@ -39,6 +52,12 @@ PIXI.EventTarget = function () {
|
|||
|
||||
};
|
||||
|
||||
/**
|
||||
* Fires the event, ie pretends that the event has happened
|
||||
*
|
||||
* @method dispatchEvent
|
||||
* @param event {Event} the event object
|
||||
*/
|
||||
this.dispatchEvent = this.emit = function ( event ) {
|
||||
|
||||
if ( !listeners[ event.type ] || !listeners[ event.type ].length ) {
|
||||
|
@ -55,6 +74,13 @@ PIXI.EventTarget = function () {
|
|||
|
||||
};
|
||||
|
||||
/**
|
||||
* Removes the specified listener that was assigned to the specified event type
|
||||
*
|
||||
* @method removeEventListener
|
||||
* @param type {string} A string representing the event type which will have its listener removed
|
||||
* @param listener {function} The callback function that was be fired when the event occured
|
||||
*/
|
||||
this.removeEventListener = this.off = function ( type, listener ) {
|
||||
|
||||
var index = listeners[ type ].indexOf( listener );
|
||||
|
@ -67,6 +93,12 @@ PIXI.EventTarget = function () {
|
|||
|
||||
};
|
||||
|
||||
/**
|
||||
* Removes all the listeners that were active for the specified event type
|
||||
*
|
||||
* @method removeAllEventListeners
|
||||
* @param type {string} A string representing the event type which will have all its listeners removed
|
||||
*/
|
||||
this.removeAllEventListeners = function( type ) {
|
||||
var a = listeners[type];
|
||||
if (a)
|
||||
|
|
|
@ -28,17 +28,23 @@
|
|||
|
||||
This is an amazing lib!
|
||||
|
||||
slightly modified by mat groves (matgroves.com);
|
||||
slightly modified by Mat Groves (matgroves.com);
|
||||
*/
|
||||
|
||||
/**
|
||||
* Based on the Polyk library http://polyk.ivank.net released under MIT licence.
|
||||
* This is an amazing lib!
|
||||
* slightly modified by Mat Groves (matgroves.com);
|
||||
* @class PolyK
|
||||
*
|
||||
*/
|
||||
PIXI.PolyK = {};
|
||||
|
||||
/**
|
||||
* Triangulates shapes for webGL graphic fills
|
||||
*
|
||||
* @method Triangulate
|
||||
* @namespace PolyK
|
||||
* @constructor
|
||||
*
|
||||
*/
|
||||
PIXI.PolyK.Triangulate = function(p)
|
||||
{
|
||||
|
@ -114,10 +120,17 @@ PIXI.PolyK.Triangulate = function(p)
|
|||
};
|
||||
|
||||
/**
|
||||
* Checks if a point is within a triangle
|
||||
* Checks whether a point is within a triangle
|
||||
*
|
||||
* @class _PointInTriangle
|
||||
* @namespace PolyK
|
||||
* @method _PointInTriangle
|
||||
* @param px {Number} x coordinate of the point to test
|
||||
* @param py {Number} y coordinate of the point to test
|
||||
* @param ax {Number} x coordinate of the a point of the triangle
|
||||
* @param ay {Number} y coordinate of the a point of the triangle
|
||||
* @param bx {Number} x coordinate of the b point of the triangle
|
||||
* @param by {Number} y coordinate of the b point of the triangle
|
||||
* @param cx {Number} x coordinate of the c point of the triangle
|
||||
* @param cy {Number} y coordinate of the c point of the triangle
|
||||
* @private
|
||||
*/
|
||||
PIXI.PolyK._PointInTriangle = function(px, py, ax, ay, bx, by, cx, cy)
|
||||
|
@ -144,10 +157,10 @@ PIXI.PolyK._PointInTriangle = function(px, py, ax, ay, bx, by, cx, cy)
|
|||
};
|
||||
|
||||
/**
|
||||
* Checks if a shape is convex
|
||||
* Checks whether a shape is convex
|
||||
*
|
||||
* @class _convex
|
||||
* @namespace PolyK
|
||||
* @method _convex
|
||||
*
|
||||
* @private
|
||||
*/
|
||||
PIXI.PolyK._convex = function(ax, ay, bx, by, cx, cy, sign)
|
||||
|
|
|
@ -102,7 +102,7 @@ if (typeof Function.prototype.bind !== 'function') {
|
|||
* @class AjaxRequest
|
||||
* @constructor
|
||||
*/
|
||||
PIXI.AjaxRequest = function AjaxRequest()
|
||||
PIXI.AjaxRequest = function()
|
||||
{
|
||||
var activexmodes = ['Msxml2.XMLHTTP.6.0', 'Msxml2.XMLHTTP.3.0', 'Microsoft.XMLHTTP']; //activeX versions to check for in IE
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue