WebGL Render Bug Fix
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@ -167,6 +167,27 @@
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<div class="box intro">
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<p>A RenderTexture is a special texture that allows any pixi displayObject to be rendered to it.</p>
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<p><strong>Hint</strong>: All DisplayObjects (exmpl. Sprites) that renders on RenderTexture should be preloaded.
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Otherwise black rectangles will be drawn instead. </p>
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<p>RenderTexture takes snapshot of DisplayObject passed to render method. If DisplayObject is passed to render method, position and rotation of it will be ignored. For example:</p>
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<pre class="code prettyprint"><code>var renderTexture = new PIXI.RenderTexture(800, 600);
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var sprite = PIXI.Sprite.fromImage("spinObj_01.png");
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sprite.position.x = 800/2;
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sprite.position.y = 600/2;
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sprite.anchor.x = 0.5;
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sprite.anchor.y = 0.5;
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renderTexture.render(sprite);
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</code></pre>
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<p>Sprite in this case will be rendered to 0,0 position. To render this sprite at center DisplayObjectContainer should be used:</p>
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<pre class="code prettyprint"><code>var doc = new PIXI.DisplayObjectContainer();
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doc.addChild(sprite);
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renderTexture.render(doc); // Renders to center of renderTexture
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</code></pre>
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</div>
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@ -513,7 +534,7 @@
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<a href="../files/src_pixi_textures_RenderTexture.js.html#l92"><code>src/pixi/textures/RenderTexture.js:92</code></a>
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<a href="../files/src_pixi_textures_RenderTexture.js.html#l112"><code>src/pixi/textures/RenderTexture.js:112</code></a>
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</p>
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