WebGL Render Bug Fix
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36 changed files with 729 additions and 340 deletions
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@ -4,7 +4,7 @@
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* Copyright (c) 2012, Mat Groves
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* http://goodboydigital.com/
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*
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* Compiled: 2013-06-23
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* Compiled: 2013-06-24
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*
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* Pixi.JS is licensed under the MIT License.
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* http://www.opensource.org/licenses/mit-license.php
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@ -1836,6 +1836,7 @@ PIXI.InteractionManager.prototype.update = function()
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PIXI.InteractionManager.prototype.onMouseMove = function(event)
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{
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this.mouse.originalEvent = event || window.event; //IE uses window.event
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// TODO optimize by not check EVERY TIME! maybe half as often? //
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var rect = this.target.view.getBoundingClientRect();
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@ -1861,6 +1862,7 @@ PIXI.InteractionManager.prototype.onMouseMove = function(event)
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PIXI.InteractionManager.prototype.onMouseDown = function(event)
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{
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event.preventDefault();
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this.mouse.originalEvent = event || window.event; //IE uses window.event
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// loop through inteaction tree...
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// hit test each item! ->
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@ -1898,7 +1900,7 @@ PIXI.InteractionManager.prototype.onMouseDown = function(event)
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PIXI.InteractionManager.prototype.onMouseUp = function(event)
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{
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this.mouse.originalEvent = event || window.event; //IE uses window.event
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var global = this.mouse.global;
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@ -2031,6 +2033,7 @@ PIXI.InteractionManager.prototype.hitTest = function(item, interactionData)
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PIXI.InteractionManager.prototype.onTouchMove = function(event)
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{
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this.mouse.originalEvent = event || window.event; //IE uses window.event
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var rect = this.target.view.getBoundingClientRect();
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var changedTouches = event.changedTouches;
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@ -2055,6 +2058,7 @@ PIXI.InteractionManager.prototype.onTouchMove = function(event)
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PIXI.InteractionManager.prototype.onTouchStart = function(event)
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{
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event.preventDefault();
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this.mouse.originalEvent = event || window.event; //IE uses window.event
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var rect = this.target.view.getBoundingClientRect();
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@ -2097,6 +2101,7 @@ PIXI.InteractionManager.prototype.onTouchStart = function(event)
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PIXI.InteractionManager.prototype.onTouchEnd = function(event)
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{
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this.mouse.originalEvent = event || window.event; //IE uses window.event
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var rect = this.target.view.getBoundingClientRect();
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var changedTouches = event.changedTouches;
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@ -2181,6 +2186,13 @@ PIXI.InteractionData = function()
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* @type Sprite
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*/
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this.target;
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/**
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* When passed to an event handler, this will be the original DOM Event that was captured
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* @property originalEvent
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* @type Event
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*/
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this.originalEvent;
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}
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/**
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@ -2817,21 +2829,6 @@ PIXI._CompileShader = function(gl, shaderSrc, shaderType)
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return shader;
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}
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PIXI.activateDefaultShader = function()
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{
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var gl = PIXI.gl;
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var shaderProgram = PIXI.shaderProgram;
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gl.useProgram(shaderProgram);
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gl.enableVertexAttribArray(shaderProgram.vertexPositionAttribute);
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gl.enableVertexAttribArray(shaderProgram.textureCoordAttribute);
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gl.enableVertexAttribArray(shaderProgram.colorAttribute);
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}
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PIXI.compileProgram = function(vertexSrc, fragmentSrc)
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{
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@ -2852,6 +2849,22 @@ PIXI.compileProgram = function(vertexSrc, fragmentSrc)
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return shaderProgram;
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}
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PIXI.activateDefaultShader = function()
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{
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var gl = PIXI.gl;
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var shaderProgram = PIXI.shaderProgram;
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gl.useProgram(shaderProgram);
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gl.enableVertexAttribArray(shaderProgram.vertexPositionAttribute);
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gl.enableVertexAttribArray(shaderProgram.textureCoordAttribute);
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gl.enableVertexAttribArray(shaderProgram.colorAttribute);
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}
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PIXI.activatePrimitiveShader = function()
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{
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var gl = PIXI.gl;
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@ -4240,7 +4253,7 @@ PIXI.WebGLBatch.prototype.render = function(start, end)
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var len = end - start;
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// console.log(this.size)
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// DRAW THAT this!
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// gl.drawElements(gl.TRIANGLES, len * 6, gl.UNSIGNED_SHORT, start * 2 * 6 );
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gl.drawElements(gl.TRIANGLES, len * 6, gl.UNSIGNED_SHORT, start * 2 * 6 );
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}
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@ -5671,6 +5684,8 @@ PIXI.CanvasGraphics.renderGraphics = function(graphics, context)
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/**
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* The Graphics class contains a set of methods that you can use to create primitive shapes and lines.
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* It is important to know that with the webGL renderer only simple polys can be filled at this stage
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* Complex polys will not be filled. Heres an example of a complex poly: http://www.goodboydigital.com/wp-content/uploads/2013/06/complexPolygon.png
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* @class Graphics
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* @extends DisplayObjectContainer
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* @constructor
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