Example 3 updated
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@ -10,9 +10,6 @@
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}
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</style>
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<script src="pixi.js"></script>
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<script src="../../src/pixi/renderers/webgl/WebGLRenderGroup.js"></script>
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</head>
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<body>
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<script>
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@ -29,24 +26,18 @@
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//begin load
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loader.load();
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// holder to store aliens
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var explosions = [];
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var count = 0;
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// create an new instance of a pixi stage
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var stage = new PIXI.Stage(0xFF0000, true);;
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var stage = new PIXI.Stage(0xFFFFFF);;
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// create a renderer instance.
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// renderer = new PIXI.CanvasRenderer(800, 600);
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renderer = PIXI.autoDetectRenderer(800, 600);
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var graphics = new PIXI.Graphics();
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graphics.beginFill(0x0000FF, 1);
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graphics.drawRect(0, 0, 800, 600);
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stage.addChild(graphics);
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// add the renderer view element to the DOM
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document.body.appendChild(renderer.view);
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@ -61,102 +52,37 @@
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explosionTextures.push(texture);
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};
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expl = [];
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container = new PIXI.DisplayObjectContainer();
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//container.addFilter();
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stage.addChild(container);
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// create a texture from an image path
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// add a bunch of aliens
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for (var i = 0; i < 5; i++)
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for (var i = 0; i < 50; i++)
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{
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// create an explosion MovieClip
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var explosion = new PIXI.MovieClip(explosionTextures);
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explosion.position.x = i * 200;//Math.random() * 800;
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explosion.position.x = Math.random() * 800;
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explosion.position.y = Math.random() * 600;
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explosion.pivot.x = 100;// 0.5;
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explosion.pivot.y = 100;//0.5;
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explosion.anchor.x = 0.5;
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explosion.anchor.y = 0.5;
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explosion.rotation = Math.random() * Math.PI;
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explosion.scale.x = explosion.scale.y = 0.75 + Math.random() * 0.5
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explosion.gotoAndPlay(Math.random() * 27);
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explosion.interactive = true;
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if(i<2)
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{
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container.addChild(explosion);
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}
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else
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{
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stage.addChild(explosion);
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}
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expl.push(explosion);
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explosion.click = function()
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{
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if(!graphics.filter)
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{
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graphics.addFilter();
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}
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else
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{
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graphics.removeFilter();
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}
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// this.parent.addChildAt(this, 4);
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onRemove();
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}
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if(i == 0)
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{
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//runList(container);
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}
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stage.addChild(explosion);
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}
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stage.addChildAt(graphics, 2);
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// start animating
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requestAnimFrame( animate );
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runList(stage)
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}
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function runList(item)
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{
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console.log(">>>>>>>>>")
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console.log("_")
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var safe = 0;
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var tmp = item.first;
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console.log(tmp);
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while(tmp._iNext)
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{
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safe++;
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// console.log(tmp.childIndex + tmp);
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tmp = tmp._iNext;
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console.log(tmp);//.childIndex);
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// console.log(tmp);
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if(safe > 100)
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{
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console.log("BREAK")
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break
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}
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}
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}
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function onRemove()
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{
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runList(stage)
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}
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function animate() {
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requestAnimFrame( animate );
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for (var i=0; i < expl.length; i++) {
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// expl[i].rotation += 0.3;
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};
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renderer.render(stage);
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}
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