multiline text
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48e8931edc
commit
e02b813e80
2 changed files with 51 additions and 15 deletions
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@ -58,20 +58,20 @@
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requestAnimFrame( animate );
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// creat some white text using the Snippet webfont
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var textSample = new PIXI.Text("Pixi.js can has text!", "50px Snippet", "white");
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var textSample = new PIXI.Text("Pixi.js can has\nmultiline text!", "50px Snippet", "white", "center");
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textSample.anchor.x = 0.5;
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textSample.position.x = 620/2;
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textSample.position.y = 10;
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// create a text object with a nice stroke
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var spinningText = new PIXI.Text("I'm fun!", "bold 60px Podkova", "#cc00ff", "#FFFFFF", 6);
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var spinningText = new PIXI.Text("I'm fun!", "bold 60px Podkova", "#cc00ff", "center", "#FFFFFF", 6);
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// setting the anchor point to 0.5 will center align the text... great for spinning!
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spinningText.anchor.x = spinningText.anchor.y = 0.5;
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spinningText.position.x = 620/2;
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spinningText.position.y = 400/2;
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// create a text object that will be updated..
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var countingText = new PIXI.Text("COUNT 4EVAR: 0", "bold italic 60px Arvo", "#3e1707", "#a4410e", 7);
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var countingText = new PIXI.Text("COUNT 4EVAR: 0", "bold italic 60px Arvo", "#3e1707", "center", "#a4410e", 7);
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countingText.position.x = 620/2;
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countingText.position.y = 320;
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countingText.anchor.x = 0.5;
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@ -10,17 +10,18 @@
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* @param text {String} The copy that you would like the text to display
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* @param fontStyle {String} the style and size of the font eg "bold 20px Arial"
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* @param fillStyle {Object} a canvas fillstyle that will be used on the text eg "red", "#00FF00" can also be null
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* @param textAlign {String} an alignment of the multiline text ("left", "center" or "right"). Default is "left", can be null
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* @param strokeStyle {String} a canvas fillstyle that will be used on the text stroke eg "blue", "#FCFF00" can also be null
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* @param strokeThickness {Number} A number that represents the thicknes of the stroke. default is 0 (no stroke)
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*/
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PIXI.Text = function(text, fontStyle, fillStyle, strokeStyle, strokeThickness)
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PIXI.Text = function(text, fontStyle, fillStyle, textAlign, strokeStyle, strokeThickness)
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{
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this.canvas = document.createElement("canvas");
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this.context = this.canvas.getContext("2d");
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//document.body.appendChild(this.canvas);
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this.setText(text);
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this.setStyle(fontStyle, fillStyle, strokeStyle, strokeThickness);
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this.setStyle(fontStyle, fillStyle, textAlign, strokeStyle, strokeThickness);
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this.updateText();
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@ -50,13 +51,15 @@ PIXI.Text.prototype.setText = function(text)
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* @constructor
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* @param fontStyle {String} the style and size of the font eg "bold 20px Arial"
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* @param fillStyle {Object} a canvas fillstyle that will be used on the text eg "red", "#00FF00" can also be null
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* @param textAlign {String} an alignment of the multiline text ("left", "center" or "right"). Default is "left", can be null
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* @param strokeStyle {String} a canvas fillstyle that will be used on the text stroke eg "blue", "#FCFF00" can also be null
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* @param strokeThickness {Number} A number that represents the thicknes of the stroke. default is 0 (no stroke)
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*/
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PIXI.Text.prototype.setStyle = function(fontStyle, fillStyle, strokeStyle, strokeThickness)
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PIXI.Text.prototype.setStyle = function(fontStyle, fillStyle, textAlign, strokeStyle, strokeThickness)
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{
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this.fontStyle = fontStyle || "bold 20pt Arial";
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this.fillStyle = fillStyle;
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this.textAlign = textAlign || "left";
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this.strokeStyle = strokeStyle;
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this.strokeThickness = strokeThickness || 0;
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@ -68,12 +71,27 @@ PIXI.Text.prototype.setStyle = function(fontStyle, fillStyle, strokeStyle, strok
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*/
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PIXI.Text.prototype.updateText = function()
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{
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// console.log(this.text);
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this.context.font = this.fontStyle;
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this.canvas.width = this.context.measureText(this.text).width + this.strokeThickness//textDimensions.width;
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this.canvas.height = this.determineFontHeight("font: " + this.fontStyle + ";")+ this.strokeThickness;// textDimensions.height;
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//split text into lines
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var lines = this.text.split("\n");
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//calculate text width
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var lineWidths = [];
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var maxLineWidth = 0;
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for (var i = 0; i < lines.length; i++)
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{
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var lineWidth = this.context.measureText(lines[i]).width;
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lineWidths[i] = lineWidth;
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maxLineWidth = Math.max(maxLineWidth, lineWidth);
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}
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this.canvas.width = maxLineWidth + this.strokeThickness;
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//calculate text height
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var lineHeight = this.determineFontHeight("font: " + this.fontStyle + ";") + this.strokeThickness;
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this.canvas.height = lineHeight * lines.length;
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//set canvas text styles
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this.context.fillStyle = this.fillStyle;
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this.context.font = this.fontStyle;
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@ -82,11 +100,29 @@ PIXI.Text.prototype.updateText = function()
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this.context.textBaseline="top";
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if(this.strokeStyle && this.strokeThickness)this.context.strokeText(this.text, this.strokeThickness/2, this.strokeThickness/2);
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if(this.fillStyle)this.context.fillText(this.text, this.strokeThickness/2, this.strokeThickness/2);
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// console.log("//")
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//draw lines line by line
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for (var i = 0; i < lines.length; i++)
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{
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var linePosition = new PIXI.Point(this.strokeThickness / 2, this.strokeThickness / 2 + i * lineHeight);
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if(this.textAlign == "right")
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{
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linePosition.x += maxLineWidth - lineWidths[i];
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}
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else if(this.textAlign == "center")
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{
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linePosition.x += (maxLineWidth - lineWidths[i]) / 2;
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}
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if(this.strokeStyle && this.strokeThickness)
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{
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this.context.strokeText(lines[i], linePosition.x, linePosition.y);
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}
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if(this.fillStyle)
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{
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this.context.fillText(lines[i], linePosition.x, linePosition.y);
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}
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}
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}
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PIXI.Text.prototype.updateTransform = function()
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