atlas loader support more than one spritesheet file
This commit is contained in:
parent
58e4a6abc5
commit
e38d1892b6
1 changed files with 57 additions and 41 deletions
|
@ -49,24 +49,32 @@ PIXI.AtlasLoader.prototype.onAtlasLoaded = function () {
|
|||
if (this.ajaxRequest.status == 200 || window.location.href.indexOf("http") == -1) {
|
||||
this.atlas = {
|
||||
meta : {
|
||||
image : ""
|
||||
image : []
|
||||
},
|
||||
frames : {}
|
||||
frames : []
|
||||
};
|
||||
var result = this.ajaxRequest.responseText.split(/\r?\n/);
|
||||
var lineCount = -3;
|
||||
|
||||
var currentImageId = 0;
|
||||
var currentFrame = null;
|
||||
var nameInNextLine = false;
|
||||
// parser without rotation support yet!
|
||||
for (var i = 0; i < result.length; i++) {
|
||||
result[i] = result[i].replace(/^\s+|\s+$/g, '');
|
||||
if (result[i] == "") {
|
||||
nameInNextLine = i+1;
|
||||
}
|
||||
if (result[i].length > 0) {
|
||||
if (lineCount == -3) {
|
||||
this.atlas.meta.image = result[i];
|
||||
if (nameInNextLine == i) {
|
||||
this.atlas.meta.image.push(result[i]);
|
||||
currentImageId = this.atlas.meta.image.length - 1;
|
||||
this.atlas.frames.push({});
|
||||
lineCount = -3;
|
||||
} else if (lineCount > 0) {
|
||||
if (lineCount % 7 == 1) { // frame name
|
||||
if (currentFrame != null) {
|
||||
this.atlas.frames[currentFrame.name] = currentFrame;
|
||||
this.atlas.frames[currentImageId][currentFrame.name] = currentFrame;
|
||||
}
|
||||
currentFrame = { name: result[i], frame : {} };
|
||||
} else {
|
||||
|
@ -97,43 +105,46 @@ PIXI.AtlasLoader.prototype.onAtlasLoaded = function () {
|
|||
}
|
||||
}
|
||||
if (currentFrame != null) {
|
||||
this.atlas.frames[currentFrame.name] = currentFrame;
|
||||
this.atlas.frames[currentImageId][currentFrame.name] = currentFrame;
|
||||
}
|
||||
|
||||
if(this.atlas.frames)
|
||||
{
|
||||
// sprite sheet
|
||||
var scope = this;
|
||||
var textureUrl = this.baseUrl + this.atlas.meta.image;
|
||||
var image = new PIXI.ImageLoader(textureUrl, this.crossorigin);
|
||||
var frameData = this.atlas.frames;
|
||||
if (this.atlas.meta.image.length > 0) {
|
||||
this.images = [];
|
||||
for (var j = 0; j < this.atlas.meta.image.length; j++) {
|
||||
// sprite sheet
|
||||
var scope = this;
|
||||
var textureUrl = this.baseUrl + this.atlas.meta.image[j];
|
||||
var frameData = this.atlas.frames[j];
|
||||
this.images.push(new PIXI.ImageLoader(textureUrl, this.crossorigin));
|
||||
|
||||
this.texture = image.texture.baseTexture;
|
||||
image.addEventListener("loaded", function (event) {
|
||||
scope.onLoaded();
|
||||
});
|
||||
|
||||
for (var i in frameData) {
|
||||
var rect = frameData[i].frame;
|
||||
if (rect) {
|
||||
PIXI.TextureCache[i] = new PIXI.Texture(this.texture, {
|
||||
x: rect.x,
|
||||
y: rect.y,
|
||||
width: rect.w,
|
||||
height: rect.h
|
||||
});
|
||||
if (frameData[i].trimmed == true) {
|
||||
PIXI.TextureCache[i].realSize = frameData[i].realSize;
|
||||
// trim in pixi not supported yet, todo update trim properties if it is done ...
|
||||
PIXI.TextureCache[i].trim.x = 0;
|
||||
PIXI.TextureCache[i].trim.y = 0;
|
||||
for (var i in frameData) {
|
||||
var rect = frameData[i].frame;
|
||||
if (rect) {
|
||||
PIXI.TextureCache[i] = new PIXI.Texture(this.images[j].texture.baseTexture, {
|
||||
x: rect.x,
|
||||
y: rect.y,
|
||||
width: rect.w,
|
||||
height: rect.h
|
||||
});
|
||||
if (frameData[i].trimmed == true) {
|
||||
PIXI.TextureCache[i].realSize = frameData[i].realSize;
|
||||
// trim in pixi not supported yet, todo update trim properties if it is done ...
|
||||
PIXI.TextureCache[i].trim.x = 0;
|
||||
PIXI.TextureCache[i].trim.y = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
image.load();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
this.currentImageId = 0;
|
||||
for (var j = 0; j < this.images.length; j++) {
|
||||
this.images[j].addEventListener(
|
||||
"loaded", function (event) { scope.onLoaded(); }
|
||||
);
|
||||
}
|
||||
this.images[this.currentImageId].load();
|
||||
|
||||
} else {
|
||||
this.onLoaded();
|
||||
}
|
||||
|
||||
|
@ -148,11 +159,16 @@ PIXI.AtlasLoader.prototype.onAtlasLoaded = function () {
|
|||
* @private
|
||||
*/
|
||||
PIXI.AtlasLoader.prototype.onLoaded = function () {
|
||||
this.loaded = true;
|
||||
this.dispatchEvent({
|
||||
type: "loaded",
|
||||
content: this
|
||||
});
|
||||
if (this.images.length - 1 > this.currentImageId) {
|
||||
this.currentImageId++;
|
||||
this.images[this.currentImageId].load();
|
||||
} else {
|
||||
this.loaded = true;
|
||||
this.dispatchEvent({
|
||||
type: "loaded",
|
||||
content: this
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue