Bug fix for webGLGraphics
indices not being cleared when clear() called
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parent
5ce7074dc1
commit
e46b57b980
17 changed files with 55 additions and 2 deletions
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@ -2894,6 +2894,8 @@ PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
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graphics._webGL.lastIndex = 0;
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graphics._webGL.points = [];
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graphics._webGL.indices = [];
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}
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PIXI.WebGLGraphics.updateGraphics(graphics);
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File diff suppressed because one or more lines are too long
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@ -2894,6 +2894,8 @@ PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
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graphics._webGL.lastIndex = 0;
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graphics._webGL.points = [];
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graphics._webGL.indices = [];
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}
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PIXI.WebGLGraphics.updateGraphics(graphics);
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@ -2894,6 +2894,8 @@ PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
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graphics._webGL.lastIndex = 0;
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graphics._webGL.points = [];
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graphics._webGL.indices = [];
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}
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PIXI.WebGLGraphics.updateGraphics(graphics);
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@ -2894,6 +2894,8 @@ PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
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graphics._webGL.lastIndex = 0;
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graphics._webGL.points = [];
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graphics._webGL.indices = [];
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}
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PIXI.WebGLGraphics.updateGraphics(graphics);
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@ -2894,6 +2894,8 @@ PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
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graphics._webGL.lastIndex = 0;
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graphics._webGL.points = [];
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graphics._webGL.indices = [];
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}
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PIXI.WebGLGraphics.updateGraphics(graphics);
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@ -80,17 +80,40 @@
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stage.addChild(graphics);
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// lets create moving shape
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var thing = new PIXI.Graphics();
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stage.addChild(thing);
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thing.position.x = 620/2;
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thing.position.y = 380/2;
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var count = 0;
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stage.click = stage.tap = function()
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{
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graphics.lineStyle(Math.random() * 30, Math.random() * 0xFFFFFF, 1);
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graphics.moveTo(Math.random() * 620,Math.random() * 380);
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graphics.lineTo(Math.random() * 620,Math.random() * 380);
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}
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requestAnimFrame(animate);
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function animate() {
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thing.clear();
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count += 0.1;
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thing.clear();
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thing.lineStyle(30, 0xff0000, 1);
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thing.beginFill(0xffFF00, 0.5);
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thing.moveTo(-120 + Math.sin(count) * 20, -100 + Math.cos(count)* 20);
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thing.lineTo(120 + Math.cos(count) * 20, -100 + Math.sin(count)* 20);
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thing.lineTo(120 + Math.sin(count) * 20, 100 + Math.cos(count)* 20);
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thing.lineTo(-120 + Math.cos(count)* 20, 100 + Math.sin(count)* 20);
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thing.lineTo(-120 + Math.sin(count) * 20, -100 + Math.cos(count)* 20);
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thing.rotation = count * 0.1;
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renderer.render(stage);
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requestAnimFrame( animate );
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}
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@ -2894,6 +2894,8 @@ PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
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graphics._webGL.lastIndex = 0;
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graphics._webGL.points = [];
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graphics._webGL.indices = [];
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}
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PIXI.WebGLGraphics.updateGraphics(graphics);
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@ -2894,6 +2894,8 @@ PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
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graphics._webGL.lastIndex = 0;
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graphics._webGL.points = [];
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graphics._webGL.indices = [];
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}
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PIXI.WebGLGraphics.updateGraphics(graphics);
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@ -2894,6 +2894,8 @@ PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
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graphics._webGL.lastIndex = 0;
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graphics._webGL.points = [];
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graphics._webGL.indices = [];
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}
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PIXI.WebGLGraphics.updateGraphics(graphics);
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@ -2894,6 +2894,8 @@ PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
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graphics._webGL.lastIndex = 0;
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graphics._webGL.points = [];
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graphics._webGL.indices = [];
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}
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PIXI.WebGLGraphics.updateGraphics(graphics);
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@ -2894,6 +2894,8 @@ PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
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graphics._webGL.lastIndex = 0;
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graphics._webGL.points = [];
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graphics._webGL.indices = [];
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}
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PIXI.WebGLGraphics.updateGraphics(graphics);
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@ -2894,6 +2894,8 @@ PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
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graphics._webGL.lastIndex = 0;
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graphics._webGL.points = [];
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graphics._webGL.indices = [];
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}
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PIXI.WebGLGraphics.updateGraphics(graphics);
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@ -2894,6 +2894,8 @@ PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
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graphics._webGL.lastIndex = 0;
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graphics._webGL.points = [];
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graphics._webGL.indices = [];
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}
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PIXI.WebGLGraphics.updateGraphics(graphics);
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@ -2894,6 +2894,8 @@ PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
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graphics._webGL.lastIndex = 0;
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graphics._webGL.points = [];
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graphics._webGL.indices = [];
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}
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PIXI.WebGLGraphics.updateGraphics(graphics);
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@ -2894,6 +2894,8 @@ PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
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graphics._webGL.lastIndex = 0;
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graphics._webGL.points = [];
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graphics._webGL.indices = [];
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}
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PIXI.WebGLGraphics.updateGraphics(graphics);
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@ -32,6 +32,8 @@ PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
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graphics._webGL.lastIndex = 0;
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graphics._webGL.points = [];
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graphics._webGL.indices = [];
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}
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PIXI.WebGLGraphics.updateGraphics(graphics);
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