Bug fix for webGLGraphics

indices not being cleared when clear() called
This commit is contained in:
Mat Groves 2013-06-23 14:59:56 +01:00
parent 5ce7074dc1
commit e46b57b980
17 changed files with 55 additions and 2 deletions

View file

@ -2894,6 +2894,8 @@ PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
graphics._webGL.lastIndex = 0;
graphics._webGL.points = [];
graphics._webGL.indices = [];
}
PIXI.WebGLGraphics.updateGraphics(graphics);

File diff suppressed because one or more lines are too long

View file

@ -2894,6 +2894,8 @@ PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
graphics._webGL.lastIndex = 0;
graphics._webGL.points = [];
graphics._webGL.indices = [];
}
PIXI.WebGLGraphics.updateGraphics(graphics);

View file

@ -2894,6 +2894,8 @@ PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
graphics._webGL.lastIndex = 0;
graphics._webGL.points = [];
graphics._webGL.indices = [];
}
PIXI.WebGLGraphics.updateGraphics(graphics);

View file

@ -2894,6 +2894,8 @@ PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
graphics._webGL.lastIndex = 0;
graphics._webGL.points = [];
graphics._webGL.indices = [];
}
PIXI.WebGLGraphics.updateGraphics(graphics);

View file

@ -2894,6 +2894,8 @@ PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
graphics._webGL.lastIndex = 0;
graphics._webGL.points = [];
graphics._webGL.indices = [];
}
PIXI.WebGLGraphics.updateGraphics(graphics);

View file

@ -80,17 +80,40 @@
stage.addChild(graphics);
// lets create moving shape
var thing = new PIXI.Graphics();
stage.addChild(thing);
thing.position.x = 620/2;
thing.position.y = 380/2;
var count = 0;
stage.click = stage.tap = function()
{
graphics.lineStyle(Math.random() * 30, Math.random() * 0xFFFFFF, 1);
graphics.moveTo(Math.random() * 620,Math.random() * 380);
graphics.lineTo(Math.random() * 620,Math.random() * 380);
}
requestAnimFrame(animate);
function animate() {
thing.clear();
count += 0.1;
thing.clear();
thing.lineStyle(30, 0xff0000, 1);
thing.beginFill(0xffFF00, 0.5);
thing.moveTo(-120 + Math.sin(count) * 20, -100 + Math.cos(count)* 20);
thing.lineTo(120 + Math.cos(count) * 20, -100 + Math.sin(count)* 20);
thing.lineTo(120 + Math.sin(count) * 20, 100 + Math.cos(count)* 20);
thing.lineTo(-120 + Math.cos(count)* 20, 100 + Math.sin(count)* 20);
thing.lineTo(-120 + Math.sin(count) * 20, -100 + Math.cos(count)* 20);
thing.rotation = count * 0.1;
renderer.render(stage);
requestAnimFrame( animate );
}

View file

@ -2894,6 +2894,8 @@ PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
graphics._webGL.lastIndex = 0;
graphics._webGL.points = [];
graphics._webGL.indices = [];
}
PIXI.WebGLGraphics.updateGraphics(graphics);

View file

@ -2894,6 +2894,8 @@ PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
graphics._webGL.lastIndex = 0;
graphics._webGL.points = [];
graphics._webGL.indices = [];
}
PIXI.WebGLGraphics.updateGraphics(graphics);

View file

@ -2894,6 +2894,8 @@ PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
graphics._webGL.lastIndex = 0;
graphics._webGL.points = [];
graphics._webGL.indices = [];
}
PIXI.WebGLGraphics.updateGraphics(graphics);

View file

@ -2894,6 +2894,8 @@ PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
graphics._webGL.lastIndex = 0;
graphics._webGL.points = [];
graphics._webGL.indices = [];
}
PIXI.WebGLGraphics.updateGraphics(graphics);

View file

@ -2894,6 +2894,8 @@ PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
graphics._webGL.lastIndex = 0;
graphics._webGL.points = [];
graphics._webGL.indices = [];
}
PIXI.WebGLGraphics.updateGraphics(graphics);

View file

@ -2894,6 +2894,8 @@ PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
graphics._webGL.lastIndex = 0;
graphics._webGL.points = [];
graphics._webGL.indices = [];
}
PIXI.WebGLGraphics.updateGraphics(graphics);

View file

@ -2894,6 +2894,8 @@ PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
graphics._webGL.lastIndex = 0;
graphics._webGL.points = [];
graphics._webGL.indices = [];
}
PIXI.WebGLGraphics.updateGraphics(graphics);

View file

@ -2894,6 +2894,8 @@ PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
graphics._webGL.lastIndex = 0;
graphics._webGL.points = [];
graphics._webGL.indices = [];
}
PIXI.WebGLGraphics.updateGraphics(graphics);

View file

@ -2894,6 +2894,8 @@ PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
graphics._webGL.lastIndex = 0;
graphics._webGL.points = [];
graphics._webGL.indices = [];
}
PIXI.WebGLGraphics.updateGraphics(graphics);

View file

@ -32,6 +32,8 @@ PIXI.WebGLGraphics.renderGraphics = function(graphics, projection)
graphics._webGL.lastIndex = 0;
graphics._webGL.points = [];
graphics._webGL.indices = [];
}
PIXI.WebGLGraphics.updateGraphics(graphics);