Restructured render texture
fixed bug in canvas renderer created canvasBuffer object reworked renderTexture removed ALL global references
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22 changed files with 1103 additions and 449 deletions
67
src/pixi/renderers/webgl/utils/WebGLShaderManager.js
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67
src/pixi/renderers/webgl/utils/WebGLShaderManager.js
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/**
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* @author Mat Groves http://matgroves.com/ @Doormat23
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*/
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PIXI.WebGLShaderManager = function(gl)
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{
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this.gl = gl;
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// this shader is used for the default sprite rendering
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this.defaultShader = new PIXI.PixiShader(gl);
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//PIXI.defaultShader = this.defaultShader;
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var shaderProgram = this.defaultShader.program;
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gl.useProgram(shaderProgram);
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gl.enableVertexAttribArray(this.defaultShader.aVertexPosition);
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gl.enableVertexAttribArray(this.defaultShader.colorAttribute);
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gl.enableVertexAttribArray(this.defaultShader.aTextureCoord);
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// the next one is used for rendering primatives
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this.primitiveShader = new PIXI.PrimitiveShader(gl);
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// the final one is used for the rendering strips
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//this.stripShader = new PIXI.StripShader(gl);
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}
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PIXI.WebGLShaderManager.prototype.activatePrimitiveShader = function()
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{
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var gl = this.gl;
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gl.useProgram(this.primitiveShader.program);
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gl.disableVertexAttribArray(this.defaultShader.aVertexPosition);
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gl.disableVertexAttribArray(this.defaultShader.colorAttribute);
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gl.disableVertexAttribArray(this.defaultShader.aTextureCoord);
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gl.enableVertexAttribArray(this.primitiveShader.aVertexPosition);
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gl.enableVertexAttribArray(this.primitiveShader.colorAttribute);
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};
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PIXI.WebGLShaderManager.prototype.deactivatePrimitiveShader = function()
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{
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var gl = this.gl;
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gl.useProgram(this.defaultShader.program);
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gl.disableVertexAttribArray(this.primitiveShader.aVertexPosition);
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gl.disableVertexAttribArray(this.primitiveShader.colorAttribute);
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gl.enableVertexAttribArray(this.defaultShader.aVertexPosition);
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gl.enableVertexAttribArray(this.defaultShader.colorAttribute);
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gl.enableVertexAttribArray(this.defaultShader.aTextureCoord);
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};
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PIXI.WebGLShaderManager.prototype.pushShader = function(maskData, renderSession)
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{
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// push a shader onto the stack..
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}
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PIXI.WebGLShaderManager.prototype.popShader = function(renderSession)
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{
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// push
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}
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