Jshinted code
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b45c70574d
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8 changed files with 37 additions and 79 deletions
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@ -4387,11 +4387,11 @@ PIXI.PixiShader.prototype.syncUniforms = function()
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PIXI.PixiShader.prototype.destroy = function()
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{
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this.gl.deleteProgram( this.program );
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this.uniforms = null
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this.uniforms = null;
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this.gl = null;
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this.attributes = null
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}
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this.attributes = null;
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};
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PIXI.PixiShader.defaultVertexSrc = [
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'attribute vec2 aVertexPosition;',
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@ -4543,11 +4543,11 @@ PIXI.PixiFastShader.prototype.init = function()
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PIXI.PixiFastShader.prototype.destroy = function()
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{
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this.gl.deleteProgram( this.program );
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this.uniforms = null
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this.uniforms = null;
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this.gl = null;
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this.attributes = null
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}
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this.attributes = null;
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};
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/**
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* @author Mat Groves http://matgroves.com/ @Doormat23
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@ -4688,11 +4688,10 @@ PIXI.PrimitiveShader.prototype.init = function()
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PIXI.PrimitiveShader.prototype.destroy = function()
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{
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this.gl.deleteProgram( this.program );
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this.uniforms = null
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this.uniforms = null;
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this.gl = null;
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this.attribute = null
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this.attribute = null;
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};
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/**
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@ -5790,7 +5789,7 @@ PIXI.WebGLMaskManager.prototype.destroy = function()
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{
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this.maskStack = null;
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this.gl = null;
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}
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};
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/**
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* @author Mat Groves http://matgroves.com/ @Doormat23
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*/
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@ -5902,19 +5901,19 @@ PIXI.WebGLShaderManager.prototype.deactivatePrimitiveShader = function()
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this.setAttribs(this.defaultShader.attributes);
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};
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PIXI.WebGLShaderManager.prototype.destroy = function(gl)
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PIXI.WebGLShaderManager.prototype.destroy = function()
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{
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this.attribState = null;
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this.tempAttribState = null;
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this.primitiveShader.destroy()
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this.primitiveShader.destroy();
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this.defaultShader.destroy()
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this.defaultShader.destroy();
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this.fastShader.destroy()
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this.fastShader.destroy();
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this.gl = null
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this.gl = null;
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};
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@ -6320,29 +6319,9 @@ PIXI.WebGLSpriteBatch.prototype.destroy = function()
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this.currentBaseTexture = null;
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this.gl = null
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this.gl = null;
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};
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PIXI.WebGLSpriteBatch.prototype.setContext = function(gl)
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{
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this.gl = gl;
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// create a couple of buffers
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this.vertexBuffer = gl.createBuffer();
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this.indexBuffer = gl.createBuffer();
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// 65535 is max index, so 65535 / 6 = 10922.
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//upload the index data
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gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer);
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gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, this.indices, gl.STATIC_DRAW);
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gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
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gl.bufferData(gl.ARRAY_BUFFER, this.vertices, gl.DYNAMIC_DRAW);
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this.currentBlendMode = 99999;
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}
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/**
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* @author Mat Groves
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10
bin/pixi.js
10
bin/pixi.js
File diff suppressed because one or more lines are too long
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@ -123,8 +123,8 @@ PIXI.PixiFastShader.prototype.init = function()
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PIXI.PixiFastShader.prototype.destroy = function()
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{
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this.gl.deleteProgram( this.program );
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this.uniforms = null
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this.uniforms = null;
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this.gl = null;
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this.attributes = null
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}
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this.attributes = null;
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};
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@ -300,11 +300,11 @@ PIXI.PixiShader.prototype.syncUniforms = function()
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PIXI.PixiShader.prototype.destroy = function()
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{
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this.gl.deleteProgram( this.program );
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this.uniforms = null
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this.uniforms = null;
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this.gl = null;
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this.attributes = null
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}
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this.attributes = null;
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};
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PIXI.PixiShader.defaultVertexSrc = [
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'attribute vec2 aVertexPosition;',
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@ -69,9 +69,8 @@ PIXI.PrimitiveShader.prototype.init = function()
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PIXI.PrimitiveShader.prototype.destroy = function()
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{
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this.gl.deleteProgram( this.program );
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this.uniforms = null
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this.uniforms = null;
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this.gl = null;
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this.attribute = null
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this.attribute = null;
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};
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@ -66,4 +66,4 @@ PIXI.WebGLMaskManager.prototype.destroy = function()
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{
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this.maskStack = null;
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this.gl = null;
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}
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};
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@ -109,18 +109,18 @@ PIXI.WebGLShaderManager.prototype.deactivatePrimitiveShader = function()
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this.setAttribs(this.defaultShader.attributes);
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};
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PIXI.WebGLShaderManager.prototype.destroy = function(gl)
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PIXI.WebGLShaderManager.prototype.destroy = function()
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{
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this.attribState = null;
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this.tempAttribState = null;
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this.primitiveShader.destroy()
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this.primitiveShader.destroy();
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this.defaultShader.destroy()
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this.defaultShader.destroy();
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this.fastShader.destroy()
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this.fastShader.destroy();
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this.gl = null
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this.gl = null;
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};
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@ -400,26 +400,6 @@ PIXI.WebGLSpriteBatch.prototype.destroy = function()
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this.currentBaseTexture = null;
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this.gl = null
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this.gl = null;
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};
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PIXI.WebGLSpriteBatch.prototype.setContext = function(gl)
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{
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this.gl = gl;
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// create a couple of buffers
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this.vertexBuffer = gl.createBuffer();
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this.indexBuffer = gl.createBuffer();
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// 65535 is max index, so 65535 / 6 = 10922.
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//upload the index data
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gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer);
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gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, this.indices, gl.STATIC_DRAW);
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gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
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gl.bufferData(gl.ARRAY_BUFFER, this.vertices, gl.DYNAMIC_DRAW);
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this.currentBlendMode = 99999;
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}
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