Interactivity Added

-Interaction Manager added to pixi.js to enable mouse and touch
interactivity.

- Interactive example added to examples folder

- docs updated

- build file updated
This commit is contained in:
Mat Groves 2013-03-20 20:21:27 +00:00
parent 9a0cd873b5
commit f5cc062922
63 changed files with 4844 additions and 280 deletions

View file

@ -15,11 +15,11 @@
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@ -51,6 +51,10 @@
<li><a href="..&#x2F;classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="..&#x2F;classes/InteractionData.html">InteractionData</a></li>
<li><a href="..&#x2F;classes/InteractionManager.html">InteractionManager</a></li>
<li><a href="..&#x2F;classes/MovieClip.html">MovieClip</a></li>
<li><a href="..&#x2F;classes/Point.html">Point</a></li>
@ -187,6 +191,9 @@ PIXI.DisplayObject = function()
this._cr = 1;
this.renderable = false;
&#x2F;&#x2F; NOT YET :&#x2F; This only applies to children within the container..
this.interactive = true;
}
&#x2F;&#x2F; constructor
@ -200,7 +207,7 @@ PIXI.DisplayObject.prototype.updateTransform = function()
&#x2F;&#x2F; TODO OPTIMIZE THIS!! with dirty
if(this.rotation != this.rotationCache)
{
this.rotationCach = this.rotation;
this.rotationCache = this.rotation;
this._sr = Math.sin(this.rotation);
this._cr = Math.cos(this.rotation);
}

View file

@ -15,11 +15,11 @@
<div id="hd" class="yui3-g header">
<div class="yui3-u-3-4">
<h1><img src="..&#x2F;logo_small.png" title="Pixi.js API"></h1>
<h1><img src="http:&#x2F;&#x2F;www.goodboydigital.com&#x2F;pixijs&#x2F;logo_small.png" title="Pixi.js API"></h1>
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@ -51,6 +51,10 @@
<li><a href="..&#x2F;classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="..&#x2F;classes/InteractionData.html">InteractionData</a></li>
<li><a href="..&#x2F;classes/InteractionManager.html">InteractionManager</a></li>
<li><a href="..&#x2F;classes/MovieClip.html">MovieClip</a></li>
<li><a href="..&#x2F;classes/Point.html">Point</a></li>
@ -134,7 +138,7 @@ PIXI.DisplayObjectContainer = function()
* @property children {Array}
*&#x2F;
this.children = [];
&#x2F;&#x2F;s
this.renderable = false;
}
@ -247,7 +251,7 @@ PIXI.DisplayObjectContainer.prototype.updateTransform = function()
if(!this.visible)return;
PIXI.DisplayObject.prototype.updateTransform.call( this );
for(var i=0,j=this.children.length; i&lt;j; i++)
{
this.children[i].updateTransform();

View file

@ -0,0 +1,483 @@
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<title>pixi&#x2F;InteractionManager.js - Pixi.js API</title>
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<h1 class="file-heading">File: pixi&#x2F;InteractionManager.js</h1>
<div class="file">
<pre class="code prettyprint linenums">
&#x2F;**
* @author Mat Groves http:&#x2F;&#x2F;matgroves.com&#x2F; @Doormat23
*&#x2F;
&#x2F;**
The interaction manager deals with mouse and touch events. At this moment only Sprite&#x27;s can be interactive.
This manager also supports multitouch.
@class InteractionManager
@constructor
@param stage {Stage}
@type Stage
*&#x2F;
PIXI.InteractionManager = function(stage)
{
&#x2F;**
* a refference to the stage
* @property stage
* @type Stage
*&#x2F;
this.stage = stage;
&#x2F;&#x2F; helpers
this.tempPoint = new PIXI.Point();
this.tempMatrix = mat3.create();
this.mouseoverEnabled = true;
&#x2F;**
* the mouse data
* @property mouse
* @type InteractionData
*&#x2F;
this.mouse = new PIXI.InteractionData();
&#x2F;**
* an object that stores current touches (InteractionData) by id reference
* @property touchs
* @type Object
*&#x2F;
this.touchs = {};
&#x2F;&#x2F;tiny little interactiveData pool!
this.pool = [];
this.interactiveItems = [];
}
&#x2F;&#x2F; constructor
PIXI.InteractionManager.constructor = PIXI.InteractionManager;
&#x2F;**
* This method will disable rollover&#x2F;rollout for ALL interactive items
* You may wish to use this an optimization if your app does not require rollover&#x2F;rollout funcitonality
* @method disableMouseOver
*&#x2F;
PIXI.InteractionManager.prototype.disableMouseOver = function()
{
if(!this.mouseoverEnabled)return;
this.mouseoverEnabled = false;
if(this.target)this.target.view.removeEventListener(&#x27;mousemove&#x27;, this.onMouseMove.bind(this));
}
&#x2F;**
* This method will enable rollover&#x2F;rollout for ALL interactive items
* It is enabled by default
* @method enableMouseOver
*&#x2F;
PIXI.InteractionManager.prototype.enableMouseOver = function()
{
if(this.mouseoverEnabled)return;
this.mouseoverEnabled = false;
if(this.target)this.target.view.addEventListener(&#x27;mousemove&#x27;, this.onMouseMove.bind(this));
}
PIXI.InteractionManager.prototype.collectInteractiveSprite = function(displayObject)
{
var children = displayObject.children;
var length = children.length;
for (var i = length - 1; i &gt;= 0; i--)
{
var child = children[i];
&#x2F;&#x2F; only sprite&#x27;s right now...
if(child instanceof PIXI.Sprite)
{
if(child.interactive)this.interactiveItems.push(child);
}
else
{
&#x2F;&#x2F; use this to optimize..
if(!child.interactive)continue;
}
if(child.children.length &gt; 0)
{
this.collectInteractiveSprite(child);
}
}
}
PIXI.InteractionManager.prototype.setTarget = function(target)
{
this.target = target;
if(this.mouseoverEnabled)target.view.addEventListener(&#x27;mousemove&#x27;, this.onMouseMove.bind(this), true);
target.view.addEventListener(&#x27;mousedown&#x27;, this.onMouseDown.bind(this), true);
target.view.addEventListener(&#x27;mouseup&#x27;, this.onMouseUp.bind(this), true);
target.view.addEventListener(&#x27;mouseout&#x27;, this.onMouseUp.bind(this), true);
&#x2F;&#x2F; aint no multi touch just yet!
target.view.addEventListener(&quot;touchstart&quot;, this.onTouchStart.bind(this), true);
target.view.addEventListener(&quot;touchend&quot;, this.onTouchEnd.bind(this), true);
target.view.addEventListener(&quot;touchmove&quot;, this.onTouchMove.bind(this), true);
}
PIXI.InteractionManager.prototype.hitTest = function(interactionData)
{
if(this.dirty)
{
this.dirty = false;
this.interactiveItems = [];
&#x2F;&#x2F; go through and collect all the objects that are interactive..
this.collectInteractiveSprite(this.stage);
}
var tempPoint = this.tempPoint;
var tempMatrix = this.tempMatrix;
var global = interactionData.global;
var length = this.interactiveItems.length;
for (var i = 0; i &lt; length; i++)
{
var item = this.interactiveItems[i];
if(!item.visible)continue;
&#x2F;&#x2F; TODO this could do with some optimizing!
&#x2F;&#x2F; maybe store the inverse?
&#x2F;&#x2F; or do a lazy check first?
&#x2F;&#x2F;mat3.inverse(item.worldTransform, tempMatrix);
&#x2F;&#x2F;tempPoint.x = tempMatrix[0] * global.x + tempMatrix[1] * global.y + tempMatrix[2];
&#x2F;&#x2F;tempPoint.y = tempMatrix[4] * global.y + tempMatrix[3] * global.x + tempMatrix[5];
&#x2F;&#x2F; OPTIMIZED! assuming the matrix transform is affine.. which it totally shold be!
var worldTransform = item.worldTransform;
var a00 = worldTransform[0], a01 = worldTransform[1], a02 = worldTransform[2],
a10 = worldTransform[3], a11 = worldTransform[4], a12 = worldTransform[5],
id = 1 &#x2F; (a00 * a11 + a01 * -a10);
tempPoint.x = a11 * id * global.x + -a01 * id * global.y + (a12 * a01 - a02 * a11) * id;
tempPoint.y = a00 * id * global.y + -a10 * id * global.x + (-a12 * a00 + a02 * a10) * id;
var x1 = -item.width * item.anchor.x
if(tempPoint.x &gt; x1 &amp;&amp; tempPoint.x &lt; x1 + item.width)
{
var y1 = -item.height * item.anchor.y;
if(tempPoint.y &gt; y1 &amp;&amp; tempPoint.y &lt; y1 + item.height)
{
interactionData.local.x = tempPoint.x;
interactionData.local.y = tempPoint.y;
return item;
}
}
}
return null;
}
PIXI.InteractionManager.prototype.onMouseMove = function(event)
{
event.preventDefault();
&#x2F;&#x2F; TODO optimize by not check EVERY TIME! maybe half as often? &#x2F;&#x2F;
var rect = this.target.view.getBoundingClientRect();
this.mouse.global.x = (event.clientX - rect.left) * (this.target.width &#x2F; rect.width);
this.mouse.global.y = (event.clientY - rect.top) * ( this.target.height &#x2F; rect.height);
var item = this.hitTest(this.mouse);
if(this.currentOver != item)
{
if(this.currentOver)
{
if(this.currentOver.mouseout)this.currentOver.mouseout(this.mouse);
this.currentOver = null;
}
this.target.view.style.cursor = &quot;default&quot;;
}
if(item)
{
if(this.currentOver == item)return;
this.currentOver = item;
this.target.view.style.cursor = &quot;pointer&quot;;
if(item.mouseover)item.mouseover(this.mouse);
}
}
PIXI.InteractionManager.prototype.onMouseDown = function(event)
{
var rect = this.target.view.getBoundingClientRect();
this.mouse.global.x = (event.clientX - rect.left) * (this.target.width &#x2F; rect.width);
this.mouse.global.y = (event.clientY - rect.top) * (this.target.height &#x2F; rect.height);
var item = this.hitTest(this.mouse);
if(item)
{
this.currentDown = item;
if(item.mousedown)item.mousedown(this.mouse);
}
}
PIXI.InteractionManager.prototype.onMouseUp = function(event)
{
if(this.currentDown)
{
if(this.currentDown.mouseup)this.currentDown.mouseup(this.mouse);
if(this.currentOver == this.currentDown)if(this.currentDown.click)this.currentDown.click(this.mouse);
this.currentDown = null;
}
}
PIXI.InteractionManager.prototype.onTouchMove = function(event)
{
event.preventDefault();
var rect = this.target.view.getBoundingClientRect();
var changedTouches = event.changedTouches;
for (var i=0; i &lt; changedTouches.length; i++)
{
var touchEvent = changedTouches[i];
var touchData = this.touchs[touchEvent.identifier];
&#x2F;&#x2F; update the touch position
touchData.global.x = (touchEvent.clientX - rect.left) * (this.target.width &#x2F; rect.width);
touchData.global.y = (touchEvent.clientY - rect.top) * (this.target.height &#x2F; rect.height);
}
}
PIXI.InteractionManager.prototype.onTouchStart = function(event)
{
event.preventDefault();
var rect = this.target.view.getBoundingClientRect();
var changedTouches = event.changedTouches;
for (var i=0; i &lt; changedTouches.length; i++)
{
var touchEvent = changedTouches[i];
var touchData = this.pool.pop();
if(!touchData)touchData = new PIXI.InteractionData();
this.touchs[touchEvent.identifier] = touchData;
touchData.global.x = (touchEvent.clientX - rect.left) * (this.target.width &#x2F; rect.width);
touchData.global.y = (touchEvent.clientY - rect.top) * (this.target.height &#x2F; rect.height);
var item = this.hitTest(touchData);
if(item)
{
touchData.currentDown = item;
if(item.touchstart)item.touchstart(touchData);
}
}
}
PIXI.InteractionManager.prototype.onTouchEnd = function(event)
{
event.preventDefault();
var rect = this.target.view.getBoundingClientRect();
var changedTouches = event.changedTouches;
for (var i=0; i &lt; changedTouches.length; i++)
{
var touchEvent = changedTouches[i];
var touchData = this.touchs[touchEvent.identifier];
touchData.global.x = (touchEvent.clientX - rect.left) * (this.target.width &#x2F; rect.width);
touchData.global.y = (touchEvent.clientY - rect.top) * (this.target.height &#x2F; rect.height);
if(touchData.currentDown)
{
if(touchData.currentDown.touchend)touchData.currentDown.touchend(touchData);
var item = this.hitTest(touchData);
if(item == touchData.currentDown)
{
if(touchData.currentDown.tap)touchData.currentDown.tap(touchData);
}
touchData.currentDown = null;
}
&#x2F;&#x2F; remove the touch..
this.pool.push(touchData);
this.touchs[touchEvent.identifier] = null;
}
}
&#x2F;**
@class InteractionData
@constructor
*&#x2F;
PIXI.InteractionData = function()
{
&#x2F;**
* This point stores the global coords of where the touch&#x2F;mouse event happened
* @property global
* @type Point
*&#x2F;
this.global = new PIXI.Point();
&#x2F;**
* This point stores the local coords of where the touch&#x2F;mouse event happened
* @property local
* @type Point
*&#x2F;
this.local = new PIXI.Point();
}
&#x2F;&#x2F; constructor
PIXI.InteractionData.constructor = PIXI.InteractionData;
</pre>
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<div id="hd" class="yui3-g header">
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@ -51,6 +51,10 @@
<li><a href="..&#x2F;classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="..&#x2F;classes/InteractionData.html">InteractionData</a></li>
<li><a href="..&#x2F;classes/InteractionManager.html">InteractionManager</a></li>
<li><a href="..&#x2F;classes/MovieClip.html">MovieClip</a></li>
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@ -15,11 +15,11 @@
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@ -51,6 +51,10 @@
<li><a href="..&#x2F;classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="..&#x2F;classes/InteractionData.html">InteractionData</a></li>
<li><a href="..&#x2F;classes/InteractionManager.html">InteractionManager</a></li>
<li><a href="..&#x2F;classes/MovieClip.html">MovieClip</a></li>
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@ -15,11 +15,11 @@
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@ -51,6 +51,10 @@
<li><a href="..&#x2F;classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="..&#x2F;classes/InteractionData.html">InteractionData</a></li>
<li><a href="..&#x2F;classes/InteractionManager.html">InteractionManager</a></li>
<li><a href="..&#x2F;classes/MovieClip.html">MovieClip</a></li>
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@ -15,11 +15,11 @@
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@ -51,6 +51,10 @@
<li><a href="..&#x2F;classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="..&#x2F;classes/InteractionData.html">InteractionData</a></li>
<li><a href="..&#x2F;classes/InteractionManager.html">InteractionManager</a></li>
<li><a href="..&#x2F;classes/MovieClip.html">MovieClip</a></li>
<li><a href="..&#x2F;classes/Point.html">Point</a></li>
@ -186,6 +190,73 @@ PIXI.Sprite = function(texture)
}
this.renderable = true;
&#x2F;&#x2F; [readonly] best not to toggle directly! use setInteractive()
this.interactive = false;
&#x2F;&#x2F; thi next bit is here for the docs...
&#x2F;*
* MOUSE Callbacks
*&#x2F;
&#x2F;**
* A callback that is used when the users clicks on the sprite with thier mouse
* @method click
* @param interactionData {InteractionData}
*&#x2F;
&#x2F;**
* A callback that is used when the user clicks the mouse down over the sprite
* @method mousedown
* @param interactionData {InteractionData}
*&#x2F;
&#x2F;**
* A callback that is used when the user releases the mouse that was over the sprite
* for this callback to be fired the mouse must have been pressed down over the sprite
* @method mouseup
* @param interactionData {InteractionData}
*&#x2F;
&#x2F;**
* A callback that is used when the users mouse rolls over the sprite
* @method mouseover
* @param interactionData {InteractionData}
*&#x2F;
&#x2F;**
* A callback that is used when the users mouse leaves the sprite
* @method mouseout
* @param interactionData {InteractionData}
*&#x2F;
&#x2F;*
* TOUCH Callbacks
*&#x2F;
&#x2F;**
* A callback that is used when the users taps on the sprite with thier finger
* basically a touch version of click
* @method tap
* @param interactionData {InteractionData}
*&#x2F;
&#x2F;**
* A callback that is used when the user touch&#x27;s over the sprite
* @method touchstart
* @param interactionData {InteractionData}
*&#x2F;
&#x2F;**
* A callback that is used when the user releases the touch that was over the sprite
* for this callback to be fired. The touch must have started over the sprite
* @method touchend
* @param interactionData {InteractionData}
*&#x2F;
}
&#x2F;&#x2F; constructor
@ -208,7 +279,19 @@ PIXI.Sprite.prototype.setTexture = function(texture)
this.width = texture.frame.width;
this.height = texture.frame.height;
this.updateFrame = true;
}
&#x2F;**
* Indicates if the sprite will have touch and mouse interactivity. It is false by default
* @method setInteractive
* @param interactive {Boolean}
*&#x2F;
PIXI.Sprite.prototype.setInteractive = function(interactive)
{
this.interactive = interactive;
&#x2F;&#x2F; TODO more to be done here..
&#x2F;&#x2F; need to sort out a re-crawl!
if(stage)stage.dirty = true;
}
&#x2F;**
@ -223,10 +306,9 @@ PIXI.Sprite.prototype.onTextureUpdate = function(event)
&#x2F;&#x2F; some helper functions..
&#x2F;**
*
* Helper function that creates a sprite that will contain a texture from the TextureCache based on tjhe frameId
* Helper function that creates a sprite that will contain a texture from the TextureCache based on the frameId
* The frame ids are created when a Texture packer file has been loaded
* @method fromFrame
* @static

View file

@ -15,11 +15,11 @@
<div id="hd" class="yui3-g header">
<div class="yui3-u-3-4">
<h1><img src="..&#x2F;logo_small.png" title="Pixi.js API"></h1>
<h1><img src="http:&#x2F;&#x2F;www.goodboydigital.com&#x2F;pixijs&#x2F;logo_small.png" title="Pixi.js API"></h1>
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 0.9</em>
<em>API Docs for: 1.0</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -51,6 +51,10 @@
<li><a href="..&#x2F;classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="..&#x2F;classes/InteractionData.html">InteractionData</a></li>
<li><a href="..&#x2F;classes/InteractionManager.html">InteractionManager</a></li>
<li><a href="..&#x2F;classes/MovieClip.html">MovieClip</a></li>
<li><a href="..&#x2F;classes/Point.html">Point</a></li>
@ -124,8 +128,9 @@ A Stage represents the root of the display tree. Everything connected to the sta
@extends DisplayObjectContainer
@constructor
@param backgroundColor {Number} the background color of the stage
@param interactive {Boolean} enable &#x2F; disable interaction (default is false)
*&#x2F;
PIXI.Stage = function(backgroundColor)
PIXI.Stage = function(backgroundColor, interactive)
{
PIXI.DisplayObjectContainer.call( this );
@ -135,6 +140,10 @@ PIXI.Stage = function(backgroundColor)
this.childIndex = 0;
this.stage= this;
&#x2F;&#x2F; interaction!
this.interactive = interactive ? true : false;
this.interactionManager = new PIXI.InteractionManager(this);
this.setBackgroundColor(backgroundColor);
}
@ -150,11 +159,21 @@ PIXI.Stage.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
PIXI.Stage.prototype.updateTransform = function()
{
this.worldAlpha = 1;
for(var i=0,j=this.children.length; i&lt;j; i++)
{
this.children[i].updateTransform();
}
if(this.dirty)
{
this.dirty = false;
&#x2F;&#x2F; update interactive!
this.interactionManager.dirty = true;
}
}
&#x2F;**
@ -170,8 +189,8 @@ PIXI.Stage.prototype.setBackgroundColor = function(backgroundColor)
PIXI.Stage.prototype.__addChild = function(child)
{
&#x2F;&#x2F;this.__childrenAdded.push(child);
if(child.interactive)this.dirty = true;
child.stage = this;
if(child.children)
@ -187,6 +206,8 @@ PIXI.Stage.prototype.__addChild = function(child)
PIXI.Stage.prototype.__removeChild = function(child)
{
if(child.interactive)this.dirty = true;
this.__childrenRemoved.push(child);
child.stage = undefined;

View file

@ -15,11 +15,11 @@
<div id="hd" class="yui3-g header">
<div class="yui3-u-3-4">
<h1><img src="..&#x2F;logo_small.png" title="Pixi.js API"></h1>
<h1><img src="http:&#x2F;&#x2F;www.goodboydigital.com&#x2F;pixijs&#x2F;logo_small.png" title="Pixi.js API"></h1>
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 0.9</em>
<em>API Docs for: 1.0</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -51,6 +51,10 @@
<li><a href="..&#x2F;classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="..&#x2F;classes/InteractionData.html">InteractionData</a></li>
<li><a href="..&#x2F;classes/InteractionManager.html">InteractionManager</a></li>
<li><a href="..&#x2F;classes/MovieClip.html">MovieClip</a></li>
<li><a href="..&#x2F;classes/Point.html">Point</a></li>

View file

@ -15,11 +15,11 @@
<div id="hd" class="yui3-g header">
<div class="yui3-u-3-4">
<h1><img src="..&#x2F;logo_small.png" title="Pixi.js API"></h1>
<h1><img src="http:&#x2F;&#x2F;www.goodboydigital.com&#x2F;pixijs&#x2F;logo_small.png" title="Pixi.js API"></h1>
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 0.9</em>
<em>API Docs for: 1.0</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -51,6 +51,10 @@
<li><a href="..&#x2F;classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="..&#x2F;classes/InteractionData.html">InteractionData</a></li>
<li><a href="..&#x2F;classes/InteractionManager.html">InteractionManager</a></li>
<li><a href="..&#x2F;classes/MovieClip.html">MovieClip</a></li>
<li><a href="..&#x2F;classes/Point.html">Point</a></li>

View file

@ -15,11 +15,11 @@
<div id="hd" class="yui3-g header">
<div class="yui3-u-3-4">
<h1><img src="..&#x2F;logo_small.png" title="Pixi.js API"></h1>
<h1><img src="http:&#x2F;&#x2F;www.goodboydigital.com&#x2F;pixijs&#x2F;logo_small.png" title="Pixi.js API"></h1>
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 0.9</em>
<em>API Docs for: 1.0</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -51,6 +51,10 @@
<li><a href="..&#x2F;classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="..&#x2F;classes/InteractionData.html">InteractionData</a></li>
<li><a href="..&#x2F;classes/InteractionManager.html">InteractionManager</a></li>
<li><a href="..&#x2F;classes/MovieClip.html">MovieClip</a></li>
<li><a href="..&#x2F;classes/Point.html">Point</a></li>

View file

@ -15,11 +15,11 @@
<div id="hd" class="yui3-g header">
<div class="yui3-u-3-4">
<h1><img src="..&#x2F;logo_small.png" title="Pixi.js API"></h1>
<h1><img src="http:&#x2F;&#x2F;www.goodboydigital.com&#x2F;pixijs&#x2F;logo_small.png" title="Pixi.js API"></h1>
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 0.9</em>
<em>API Docs for: 1.0</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -51,6 +51,10 @@
<li><a href="..&#x2F;classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="..&#x2F;classes/InteractionData.html">InteractionData</a></li>
<li><a href="..&#x2F;classes/InteractionManager.html">InteractionManager</a></li>
<li><a href="..&#x2F;classes/MovieClip.html">MovieClip</a></li>
<li><a href="..&#x2F;classes/Point.html">Point</a></li>

View file

@ -15,11 +15,11 @@
<div id="hd" class="yui3-g header">
<div class="yui3-u-3-4">
<h1><img src="..&#x2F;logo_small.png" title="Pixi.js API"></h1>
<h1><img src="http:&#x2F;&#x2F;www.goodboydigital.com&#x2F;pixijs&#x2F;logo_small.png" title="Pixi.js API"></h1>
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 0.9</em>
<em>API Docs for: 1.0</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -51,6 +51,10 @@
<li><a href="..&#x2F;classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="..&#x2F;classes/InteractionData.html">InteractionData</a></li>
<li><a href="..&#x2F;classes/InteractionManager.html">InteractionManager</a></li>
<li><a href="..&#x2F;classes/MovieClip.html">MovieClip</a></li>
<li><a href="..&#x2F;classes/Point.html">Point</a></li>
@ -124,8 +128,9 @@
* @class CanvasRenderer
* @param width {Number} the width of the canvas view
* @param height {Number} the height of the canvas view
* @param view {Canvas} the canvas to use as a view, optional
*&#x2F;
PIXI.CanvasRenderer = function(width, height)
PIXI.CanvasRenderer = function(width, height, view)
{
&#x2F;**
* The width of the canvas view
@ -149,7 +154,7 @@ PIXI.CanvasRenderer = function(width, height)
* @property view
* @type Canvas
*&#x2F;
this.view = document.createElement( &#x27;canvas&#x27; );
this.view = view ? view : document.createElement( &#x27;canvas&#x27; );
&#x2F;&#x2F; hack to enable some hardware acceleration!
&#x2F;&#x2F;this.view.style[&quot;transform&quot;] = &quot;translatez(0)&quot;;
@ -194,6 +199,18 @@ PIXI.CanvasRenderer.prototype.render = function(stage)
this.context.clearRect(0, 0, this.width, this.height)
this.renderDisplayObject(stage);
&#x2F;&#x2F;as
&#x2F;&#x2F; run interaction!
if(stage.interactive)
{
&#x2F;&#x2F;need to add some events!
if(!stage._interactiveEventsAdded)
{
stage._interactiveEventsAdded = true;
stage.interactionManager.setTarget(this);
}
}
}
&#x2F;**

View file

@ -15,11 +15,11 @@
<div id="hd" class="yui3-g header">
<div class="yui3-u-3-4">
<h1><img src="..&#x2F;logo_small.png" title="Pixi.js API"></h1>
<h1><img src="http:&#x2F;&#x2F;www.goodboydigital.com&#x2F;pixijs&#x2F;logo_small.png" title="Pixi.js API"></h1>
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 0.9</em>
<em>API Docs for: 1.0</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -51,6 +51,10 @@
<li><a href="..&#x2F;classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="..&#x2F;classes/InteractionData.html">InteractionData</a></li>
<li><a href="..&#x2F;classes/InteractionManager.html">InteractionManager</a></li>
<li><a href="..&#x2F;classes/MovieClip.html">MovieClip</a></li>
<li><a href="..&#x2F;classes/Point.html">Point</a></li>

View file

@ -15,11 +15,11 @@
<div id="hd" class="yui3-g header">
<div class="yui3-u-3-4">
<h1><img src="..&#x2F;logo_small.png" title="Pixi.js API"></h1>
<h1><img src="http:&#x2F;&#x2F;www.goodboydigital.com&#x2F;pixijs&#x2F;logo_small.png" title="Pixi.js API"></h1>
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 0.9</em>
<em>API Docs for: 1.0</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -51,6 +51,10 @@
<li><a href="..&#x2F;classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="..&#x2F;classes/InteractionData.html">InteractionData</a></li>
<li><a href="..&#x2F;classes/InteractionManager.html">InteractionManager</a></li>
<li><a href="..&#x2F;classes/MovieClip.html">MovieClip</a></li>
<li><a href="..&#x2F;classes/Point.html">Point</a></li>
@ -129,13 +133,14 @@ PIXI._defaultFrame = new PIXI.Rectangle(0,0,1,1);
* @default 0
* @param height {Number} the height of the canvas view
* @default 0
* @param view {Canvas} the canvas to use as a view, optional
*&#x2F;
PIXI.WebGLRenderer = function(width, height)
PIXI.WebGLRenderer = function(width, height, view)
{
this.width = width ? width : 800;
this.height = height ? height : 600;
this.view = document.createElement( &#x27;canvas&#x27; );
this.view = view ? view : document.createElement( &#x27;canvas&#x27; );
this.view.width = this.width;
this.view.height = this.height;
this.view.background = &quot;#FF0000&quot;;
@ -284,7 +289,7 @@ PIXI.WebGLRenderer.prototype.render = function(stage)
for (var i=0; i &lt; stage.__childrenRemoved.length; i++)
{
this.removeDisplayObject(stage.__childrenRemoved[i]);
&#x2F;&#x2F; stage.__childrenRemoved[i].cacheVisible = false;
&#x2F;&#x2F; stage.__childrenRemoved[i].cacheVisible = false;
}
&#x2F;*
&#x2F;&#x2F; no add all new sprites
@ -334,6 +339,17 @@ PIXI.WebGLRenderer.prototype.render = function(stage)
}
}
&#x2F;&#x2F; interaction
&#x2F;&#x2F; run interaction!
if(stage.interactive)
{
&#x2F;&#x2F;need to add some events!
if(!stage._interactiveEventsAdded)
{
stage._interactiveEventsAdded = true;
stage.interactionManager.setTarget(this);
}
}
}
&#x2F;**

View file

@ -15,11 +15,11 @@
<div id="hd" class="yui3-g header">
<div class="yui3-u-3-4">
<h1><img src="..&#x2F;logo_small.png" title="Pixi.js API"></h1>
<h1><img src="http:&#x2F;&#x2F;www.goodboydigital.com&#x2F;pixijs&#x2F;logo_small.png" title="Pixi.js API"></h1>
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 0.9</em>
<em>API Docs for: 1.0</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -51,6 +51,10 @@
<li><a href="..&#x2F;classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="..&#x2F;classes/InteractionData.html">InteractionData</a></li>
<li><a href="..&#x2F;classes/InteractionManager.html">InteractionManager</a></li>
<li><a href="..&#x2F;classes/MovieClip.html">MovieClip</a></li>
<li><a href="..&#x2F;classes/Point.html">Point</a></li>

View file

@ -15,11 +15,11 @@
<div id="hd" class="yui3-g header">
<div class="yui3-u-3-4">
<h1><img src="..&#x2F;logo_small.png" title="Pixi.js API"></h1>
<h1><img src="http:&#x2F;&#x2F;www.goodboydigital.com&#x2F;pixijs&#x2F;logo_small.png" title="Pixi.js API"></h1>
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 0.9</em>
<em>API Docs for: 1.0</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -51,6 +51,10 @@
<li><a href="..&#x2F;classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="..&#x2F;classes/InteractionData.html">InteractionData</a></li>
<li><a href="..&#x2F;classes/InteractionManager.html">InteractionManager</a></li>
<li><a href="..&#x2F;classes/MovieClip.html">MovieClip</a></li>
<li><a href="..&#x2F;classes/Point.html">Point</a></li>

View file

@ -15,11 +15,11 @@
<div id="hd" class="yui3-g header">
<div class="yui3-u-3-4">
<h1><img src="..&#x2F;logo_small.png" title="Pixi.js API"></h1>
<h1><img src="http:&#x2F;&#x2F;www.goodboydigital.com&#x2F;pixijs&#x2F;logo_small.png" title="Pixi.js API"></h1>
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 0.9</em>
<em>API Docs for: 1.0</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -51,6 +51,10 @@
<li><a href="..&#x2F;classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="..&#x2F;classes/InteractionData.html">InteractionData</a></li>
<li><a href="..&#x2F;classes/InteractionManager.html">InteractionManager</a></li>
<li><a href="..&#x2F;classes/MovieClip.html">MovieClip</a></li>
<li><a href="..&#x2F;classes/Point.html">Point</a></li>
@ -299,10 +303,13 @@ PIXI.Texture.addTextureToCache = function(texture, id)
* Remove a texture from the textureCache.
* @method removeTextureFromCache
* @param id {String} the id of the texture to be removed
* @return {Texture} the texture that was removed
*&#x2F;
PIXI.Texture.removeTextureFromCache = function(id)
{
PIXI.TextureCache[id] = texture;
var texture = PIXI.TextureCache[id]
PIXI.TextureCache[id] = null;
return texture;
}

View file

@ -15,11 +15,11 @@
<div id="hd" class="yui3-g header">
<div class="yui3-u-3-4">
<h1><img src="..&#x2F;logo_small.png" title="Pixi.js API"></h1>
<h1><img src="http:&#x2F;&#x2F;www.goodboydigital.com&#x2F;pixijs&#x2F;logo_small.png" title="Pixi.js API"></h1>
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 0.9</em>
<em>API Docs for: 1.0</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -51,6 +51,10 @@
<li><a href="..&#x2F;classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="..&#x2F;classes/InteractionData.html">InteractionData</a></li>
<li><a href="..&#x2F;classes/InteractionManager.html">InteractionManager</a></li>
<li><a href="..&#x2F;classes/MovieClip.html">MovieClip</a></li>
<li><a href="..&#x2F;classes/Point.html">Point</a></li>
@ -125,8 +129,9 @@
* @static
* @param width {Number} the width of the renderers view
* @param height {Number} the height of the renderers view
* @param view {Canvas} the canvas to use as a view, optional
*&#x2F;
PIXI.autoDetectRenderer = function(width, height)
PIXI.autoDetectRenderer = function(width, height, view)
{
if(!width)width = 800;
if(!height)height = 600;
@ -137,10 +142,10 @@ PIXI.autoDetectRenderer = function(width, height)
&#x2F;&#x2F;console.log(webgl);
if( webgl )
{
return new PIXI.WebGLRenderer(width, height)
return new PIXI.WebGLRenderer(width, height, view)
}
return new PIXI.CanvasRenderer(width, height);
return new PIXI.CanvasRenderer(width, height, view);
}

View file

@ -15,11 +15,11 @@
<div id="hd" class="yui3-g header">
<div class="yui3-u-3-4">
<h1><img src="..&#x2F;logo_small.png" title="Pixi.js API"></h1>
<h1><img src="http:&#x2F;&#x2F;www.goodboydigital.com&#x2F;pixijs&#x2F;logo_small.png" title="Pixi.js API"></h1>
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 0.9</em>
<em>API Docs for: 1.0</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -51,6 +51,10 @@
<li><a href="..&#x2F;classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="..&#x2F;classes/InteractionData.html">InteractionData</a></li>
<li><a href="..&#x2F;classes/InteractionManager.html">InteractionManager</a></li>
<li><a href="..&#x2F;classes/MovieClip.html">MovieClip</a></li>
<li><a href="..&#x2F;classes/Point.html">Point</a></li>

View file

@ -15,11 +15,11 @@
<div id="hd" class="yui3-g header">
<div class="yui3-u-3-4">
<h1><img src="..&#x2F;logo_small.png" title="Pixi.js API"></h1>
<h1><img src="http:&#x2F;&#x2F;www.goodboydigital.com&#x2F;pixijs&#x2F;logo_small.png" title="Pixi.js API"></h1>
</div>
<div class="yui3-u-1-4 version">
<em>API Docs for: 0.9</em>
<em>API Docs for: 1.0</em>
</div>
</div>
<div id="bd" class="yui3-g">
@ -51,6 +51,10 @@
<li><a href="..&#x2F;classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
<li><a href="..&#x2F;classes/InteractionData.html">InteractionData</a></li>
<li><a href="..&#x2F;classes/InteractionManager.html">InteractionManager</a></li>
<li><a href="..&#x2F;classes/MovieClip.html">MovieClip</a></li>
<li><a href="..&#x2F;classes/Point.html">Point</a></li>