Interactivity Added
-Interaction Manager added to pixi.js to enable mouse and touch interactivity. - Interactive example added to examples folder - docs updated - build file updated
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63 changed files with 4844 additions and 280 deletions
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@ -15,11 +15,11 @@
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<div id="hd" class="yui3-g header">
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<div class="yui3-u-3-4">
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<h1><img src="../logo_small.png" title="Pixi.js API"></h1>
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<h1><img src="http://www.goodboydigital.com/pixijs/logo_small.png" title="Pixi.js API"></h1>
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</div>
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<div class="yui3-u-1-4 version">
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<em>API Docs for: 0.9</em>
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<em>API Docs for: 1.0</em>
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</div>
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</div>
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<div id="bd" class="yui3-g">
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@ -51,6 +51,10 @@
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<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
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<li><a href="../classes/InteractionData.html">InteractionData</a></li>
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<li><a href="../classes/InteractionManager.html">InteractionManager</a></li>
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<li><a href="../classes/MovieClip.html">MovieClip</a></li>
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<li><a href="../classes/Point.html">Point</a></li>
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@ -187,6 +191,9 @@ PIXI.DisplayObject = function()
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this._cr = 1;
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this.renderable = false;
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// NOT YET :/ This only applies to children within the container..
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this.interactive = true;
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}
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// constructor
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@ -200,7 +207,7 @@ PIXI.DisplayObject.prototype.updateTransform = function()
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// TODO OPTIMIZE THIS!! with dirty
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if(this.rotation != this.rotationCache)
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{
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this.rotationCach = this.rotation;
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this.rotationCache = this.rotation;
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this._sr = Math.sin(this.rotation);
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this._cr = Math.cos(this.rotation);
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}
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