First batch of examples cleaned up
Mostly cosmetic improvements
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cb400573d4
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8 changed files with 30 additions and 92 deletions
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@ -10,7 +10,6 @@
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}
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</style>
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<script src="../../bin/pixi.dev.js"></script>
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</head>
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<body>
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@ -40,8 +39,8 @@
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var outputSprite = new PIXI.Sprite(currentTexture);
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// align the sprite
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outputSprite.position.x = 800/2;
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outputSprite.position.y = 600/2;
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outputSprite.position.x = 800 / 2;
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outputSprite.position.y = 600 / 2;
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outputSprite.anchor.x = 0.5;
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outputSprite.anchor.y = 0.5;
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@ -50,8 +49,8 @@
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var stuffContainer = new PIXI.DisplayObjectContainer();
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stuffContainer.position.x = 800/2;
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stuffContainer.position.y = 600/2
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stuffContainer.position.x = 800 / 2;
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stuffContainer.position.y = 600 / 2
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stage.addChild(stuffContainer);
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@ -82,14 +81,13 @@
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// used for spinning!
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var count = 0;
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requestAnimFrame(animate);
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function animate() {
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requestAnimFrame( animate );
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for (var i=0; i < items.length; i++)
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for (var i = 0; i < items.length; i++)
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{
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// rotate each item
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var item = items[i];
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@ -103,13 +101,12 @@
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renderTexture = renderTexture2;
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renderTexture2 = temp;
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// set the new texture
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outputSprite.setTexture(renderTexture);
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// twist this up!
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stuffContainer.rotation -= 0.01
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outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
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outputSprite.scale.x = outputSprite.scale.y = 1 + Math.sin(count) * 0.2;
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// render the stage to the texture
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// the true clears the texture before content is rendered
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