
Fixed issue where alpha not being set correctly in canvas spriteBatch Fixed issue where previous stage events did not get removed correctly
925 lines
28 KiB
HTML
925 lines
28 KiB
HTML
<!DOCTYPE html>
|
|
<html lang="en">
|
|
<head>
|
|
<meta charset="utf-8">
|
|
<title>src/pixi/InteractionManager.js - pixi.js</title>
|
|
<link rel="stylesheet" href="http://yui.yahooapis.com/3.9.1/build/cssgrids/cssgrids-min.css">
|
|
<link rel="stylesheet" href="../assets/vendor/prettify/prettify-min.css">
|
|
<link rel="stylesheet" href="../assets/css/main.css" id="site_styles">
|
|
<link rel="shortcut icon" type="image/png" href="../assets/favicon.png">
|
|
<script src="http://yui.yahooapis.com/combo?3.9.1/build/yui/yui-min.js"></script>
|
|
</head>
|
|
<body class="yui3-skin-sam">
|
|
|
|
<div id="doc">
|
|
<div id="hd" class="yui3-g header">
|
|
<div class="yui3-u-3-4">
|
|
|
|
<h1><img src="http://www.goodboydigital.com/pixijs/logo_small.png" title="pixi.js"></h1>
|
|
|
|
</div>
|
|
<div class="yui3-u-1-4 version">
|
|
<em>API Docs for: 1.4.3</em>
|
|
</div>
|
|
</div>
|
|
<div id="bd" class="yui3-g">
|
|
|
|
<div class="yui3-u-1-4">
|
|
<div id="docs-sidebar" class="sidebar apidocs">
|
|
<div id="api-list">
|
|
<h2 class="off-left">APIs</h2>
|
|
<div id="api-tabview" class="tabview">
|
|
<ul class="tabs">
|
|
<li><a href="#api-classes">Classes</a></li>
|
|
<li><a href="#api-modules">Modules</a></li>
|
|
</ul>
|
|
|
|
<div id="api-tabview-filter">
|
|
<input type="search" id="api-filter" placeholder="Type to filter APIs">
|
|
</div>
|
|
|
|
<div id="api-tabview-panel">
|
|
<ul id="api-classes" class="apis classes">
|
|
|
|
<li><a href="../classes/AbstractFilter.html">AbstractFilter</a></li>
|
|
|
|
<li><a href="../classes/AlphaMaskFilter.html">AlphaMaskFilter</a></li>
|
|
|
|
<li><a href="../classes/AssetLoader.html">AssetLoader</a></li>
|
|
|
|
<li><a href="../classes/AtlasLoader.html">AtlasLoader</a></li>
|
|
|
|
<li><a href="../classes/BaseTexture.html">BaseTexture</a></li>
|
|
|
|
<li><a href="../classes/BitmapFontLoader.html">BitmapFontLoader</a></li>
|
|
|
|
<li><a href="../classes/BitmapText.html">BitmapText</a></li>
|
|
|
|
<li><a href="../classes/BlurFilter.html">BlurFilter</a></li>
|
|
|
|
<li><a href="../classes/CanvasGraphics.html">CanvasGraphics</a></li>
|
|
|
|
<li><a href="../classes/CanvasRenderer.html">CanvasRenderer</a></li>
|
|
|
|
<li><a href="../classes/Circle.html">Circle</a></li>
|
|
|
|
<li><a href="../classes/ColorMatrixFilter.html">ColorMatrixFilter</a></li>
|
|
|
|
<li><a href="../classes/ColorStepFilter.html">ColorStepFilter</a></li>
|
|
|
|
<li><a href="../classes/DisplacementFilter.html">DisplacementFilter</a></li>
|
|
|
|
<li><a href="../classes/DisplayObject.html">DisplayObject</a></li>
|
|
|
|
<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
|
|
|
|
<li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
|
|
|
|
<li><a href="../classes/Ellipse.html">Ellipse</a></li>
|
|
|
|
<li><a href="../classes/EventTarget.html">EventTarget</a></li>
|
|
|
|
<li><a href="../classes/Graphics.html">Graphics</a></li>
|
|
|
|
<li><a href="../classes/GrayFilter.html">GrayFilter</a></li>
|
|
|
|
<li><a href="../classes/ImageLoader.html">ImageLoader</a></li>
|
|
|
|
<li><a href="../classes/InvertFilter.html">InvertFilter</a></li>
|
|
|
|
<li><a href="../classes/JsonLoader.html">JsonLoader</a></li>
|
|
|
|
<li><a href="../classes/MovieClip.html">MovieClip</a></li>
|
|
|
|
<li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
|
|
|
|
<li><a href="../classes/PIXI.PixiFastShader.html">PIXI.PixiFastShader</a></li>
|
|
|
|
<li><a href="../classes/PIXI.PixiShader.html">PIXI.PixiShader</a></li>
|
|
|
|
<li><a href="../classes/Point.html">Point</a></li>
|
|
|
|
<li><a href="../classes/Polygon.html">Polygon</a></li>
|
|
|
|
<li><a href="../classes/PolyK._convex.html">PolyK._convex</a></li>
|
|
|
|
<li><a href="../classes/PolyK._PointInTriangle.html">PolyK._PointInTriangle</a></li>
|
|
|
|
<li><a href="../classes/PolyK.AjaxRequest.html">PolyK.AjaxRequest</a></li>
|
|
|
|
<li><a href="../classes/PolyK.InteractionData.html">PolyK.InteractionData</a></li>
|
|
|
|
<li><a href="../classes/PolyK.InteractionManager.html">PolyK.InteractionManager</a></li>
|
|
|
|
<li><a href="../classes/Rectangle.html">Rectangle</a></li>
|
|
|
|
<li><a href="../classes/RenderTexture.html">RenderTexture</a></li>
|
|
|
|
<li><a href="../classes/SepiaFilter.html">SepiaFilter</a></li>
|
|
|
|
<li><a href="../classes/Spine.html">Spine</a></li>
|
|
|
|
<li><a href="../classes/Sprite.html">Sprite</a></li>
|
|
|
|
<li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
|
|
|
|
<li><a href="../classes/Stage.html">Stage</a></li>
|
|
|
|
<li><a href="../classes/Text.html">Text</a></li>
|
|
|
|
<li><a href="../classes/Texture.html">Texture</a></li>
|
|
|
|
<li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
|
|
|
|
<li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
|
|
|
|
<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
|
|
|
|
</ul>
|
|
|
|
<ul id="api-modules" class="apis modules">
|
|
|
|
<li><a href="../modules/PIXI.html">PIXI</a></li>
|
|
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
</div>
|
|
</div>
|
|
<div class="yui3-u-3-4">
|
|
<div id="api-options">
|
|
Show:
|
|
<label for="api-show-inherited">
|
|
<input type="checkbox" id="api-show-inherited" checked>
|
|
Inherited
|
|
</label>
|
|
|
|
<label for="api-show-protected">
|
|
<input type="checkbox" id="api-show-protected">
|
|
Protected
|
|
</label>
|
|
|
|
<label for="api-show-private">
|
|
<input type="checkbox" id="api-show-private">
|
|
Private
|
|
</label>
|
|
<label for="api-show-deprecated">
|
|
<input type="checkbox" id="api-show-deprecated">
|
|
Deprecated
|
|
</label>
|
|
|
|
</div>
|
|
|
|
|
|
<div class="apidocs">
|
|
<div id="docs-main">
|
|
<div class="content">
|
|
<h1 class="file-heading">File: src/pixi/InteractionManager.js</h1>
|
|
|
|
<div class="file">
|
|
<pre class="code prettyprint linenums">
|
|
/**
|
|
* @author Mat Groves http://matgroves.com/ @Doormat23
|
|
*/
|
|
|
|
/**
|
|
* The interaction manager deals with mouse and touch events. Any DisplayObject can be interactive
|
|
* This manager also supports multitouch.
|
|
*
|
|
* @class InteractionManager
|
|
* @constructor
|
|
* @param stage {Stage} The stage to handle interactions
|
|
*/
|
|
PIXI.InteractionManager = function(stage)
|
|
{
|
|
/**
|
|
* a reference to the stage
|
|
*
|
|
* @property stage
|
|
* @type Stage
|
|
*/
|
|
this.stage = stage;
|
|
|
|
/**
|
|
* the mouse data
|
|
*
|
|
* @property mouse
|
|
* @type InteractionData
|
|
*/
|
|
this.mouse = new PIXI.InteractionData();
|
|
|
|
/**
|
|
* an object that stores current touches (InteractionData) by id reference
|
|
*
|
|
* @property touchs
|
|
* @type Object
|
|
*/
|
|
this.touchs = {};
|
|
|
|
// helpers
|
|
this.tempPoint = new PIXI.Point();
|
|
//this.tempMatrix = mat3.create();
|
|
|
|
this.mouseoverEnabled = true;
|
|
|
|
//tiny little interactiveData pool!
|
|
this.pool = [];
|
|
|
|
this.interactiveItems = [];
|
|
this.interactionDOMElement = null;
|
|
|
|
//this will make it so that you dont have to call bind all the time
|
|
this.onMouseMove = this.onMouseMove.bind( this );
|
|
this.onMouseDown = this.onMouseDown.bind(this);
|
|
this.onMouseOut = this.onMouseOut.bind(this);
|
|
this.onMouseUp = this.onMouseUp.bind(this);
|
|
|
|
this.onTouchStart = this.onTouchStart.bind(this);
|
|
this.onTouchEnd = this.onTouchEnd.bind(this);
|
|
this.onTouchMove = this.onTouchMove.bind(this);
|
|
this.last = 0;
|
|
};
|
|
|
|
// constructor
|
|
PIXI.InteractionManager.prototype.constructor = PIXI.InteractionManager;
|
|
|
|
/**
|
|
* Collects an interactive sprite recursively to have their interactions managed
|
|
*
|
|
* @method collectInteractiveSprite
|
|
* @param displayObject {DisplayObject} the displayObject to collect
|
|
* @param iParent {DisplayObject}
|
|
* @private
|
|
*/
|
|
PIXI.InteractionManager.prototype.collectInteractiveSprite = function(displayObject, iParent)
|
|
{
|
|
var children = displayObject.children;
|
|
var length = children.length;
|
|
|
|
/// make an interaction tree... {item.__interactiveParent}
|
|
for (var i = length-1; i >= 0; i--)
|
|
{
|
|
var child = children[i];
|
|
|
|
// if(child.visible) {
|
|
// push all interactive bits
|
|
if(child.interactive)
|
|
{
|
|
iParent.interactiveChildren = true;
|
|
//child.__iParent = iParent;
|
|
this.interactiveItems.push(child);
|
|
|
|
if(child.children.length > 0)
|
|
{
|
|
this.collectInteractiveSprite(child, child);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
child.__iParent = null;
|
|
|
|
if(child.children.length > 0)
|
|
{
|
|
this.collectInteractiveSprite(child, iParent);
|
|
}
|
|
}
|
|
// }
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Sets the target for event delegation
|
|
*
|
|
* @method setTarget
|
|
* @param target {WebGLRenderer|CanvasRenderer} the renderer to bind events to
|
|
* @private
|
|
*/
|
|
PIXI.InteractionManager.prototype.setTarget = function(target)
|
|
{
|
|
this.target = target;
|
|
|
|
//check if the dom element has been set. If it has don't do anything
|
|
if( this.interactionDOMElement === null ) {
|
|
|
|
this.setTargetDomElement( target.view );
|
|
}
|
|
|
|
document.body.addEventListener('mouseup', this.onMouseUp, true);
|
|
};
|
|
|
|
|
|
/**
|
|
* Sets the dom element which will receive mouse/touch events. This is useful for when you have other DOM
|
|
* elements ontop of the renderers Canvas element. With this you'll be able to delegate another dom element
|
|
* to receive those events
|
|
*
|
|
* @method setTargetDomElement
|
|
* @param domElement {DOMElement} the dom element which will receive mouse and touch events
|
|
* @private
|
|
*/
|
|
PIXI.InteractionManager.prototype.setTargetDomElement = function(domElement)
|
|
{
|
|
//remove previouse listeners
|
|
if( this.interactionDOMElement !== null )
|
|
{
|
|
this.interactionDOMElement.style['-ms-content-zooming'] = '';
|
|
this.interactionDOMElement.style['-ms-touch-action'] = '';
|
|
|
|
this.interactionDOMElement.removeEventListener('mousemove', this.onMouseMove, true);
|
|
this.interactionDOMElement.removeEventListener('mousedown', this.onMouseDown, true);
|
|
this.interactionDOMElement.removeEventListener('mouseout', this.onMouseOut, true);
|
|
|
|
// aint no multi touch just yet!
|
|
this.interactionDOMElement.removeEventListener('touchstart', this.onTouchStart, true);
|
|
this.interactionDOMElement.removeEventListener('touchend', this.onTouchEnd, true);
|
|
this.interactionDOMElement.removeEventListener('touchmove', this.onTouchMove, true);
|
|
}
|
|
|
|
|
|
if (window.navigator.msPointerEnabled)
|
|
{
|
|
// time to remove some of that zoom in ja..
|
|
domElement.style['-ms-content-zooming'] = 'none';
|
|
domElement.style['-ms-touch-action'] = 'none';
|
|
|
|
// DO some window specific touch!
|
|
}
|
|
|
|
this.interactionDOMElement = domElement;
|
|
|
|
domElement.addEventListener('mousemove', this.onMouseMove, true);
|
|
domElement.addEventListener('mousedown', this.onMouseDown, true);
|
|
domElement.addEventListener('mouseout', this.onMouseOut, true);
|
|
|
|
// aint no multi touch just yet!
|
|
domElement.addEventListener('touchstart', this.onTouchStart, true);
|
|
domElement.addEventListener('touchend', this.onTouchEnd, true);
|
|
domElement.addEventListener('touchmove', this.onTouchMove, true);
|
|
};
|
|
|
|
/**
|
|
* updates the state of interactive objects
|
|
*
|
|
* @method update
|
|
* @private
|
|
*/
|
|
PIXI.InteractionManager.prototype.update = function()
|
|
{
|
|
if(!this.target)return;
|
|
|
|
// frequency of 30fps??
|
|
var now = Date.now();
|
|
var diff = now - this.last;
|
|
diff = (diff * PIXI.INTERACTION_FREQUENCY ) / 1000;
|
|
if(diff < 1)return;
|
|
this.last = now;
|
|
//
|
|
|
|
var i = 0;
|
|
|
|
// ok.. so mouse events??
|
|
// yes for now :)
|
|
// OPTIMISE - how often to check??
|
|
if(this.dirty)
|
|
{
|
|
this.dirty = false;
|
|
|
|
var len = this.interactiveItems.length;
|
|
|
|
for (i = 0; i < len; i++) {
|
|
this.interactiveItems[i].interactiveChildren = false;
|
|
}
|
|
|
|
this.interactiveItems = [];
|
|
|
|
if(this.stage.interactive)this.interactiveItems.push(this.stage);
|
|
// go through and collect all the objects that are interactive..
|
|
this.collectInteractiveSprite(this.stage, this.stage);
|
|
}
|
|
|
|
// loop through interactive objects!
|
|
var length = this.interactiveItems.length;
|
|
|
|
this.interactionDOMElement.style.cursor = 'inherit';
|
|
|
|
var over = false;
|
|
|
|
for (i = 0; i < length; i++)
|
|
{
|
|
var item = this.interactiveItems[i];
|
|
|
|
|
|
//if(!item.visible)continue;
|
|
|
|
// OPTIMISATION - only calculate every time if the mousemove function exists..
|
|
// OK so.. does the object have any other interactive functions?
|
|
// hit-test the clip!
|
|
// if(item.mouseover || item.mouseout || item.buttonMode)
|
|
// {
|
|
// ok so there are some functions so lets hit test it..
|
|
item.__hit = this.hitTest(item, this.mouse);
|
|
this.mouse.target = item;
|
|
// ok so deal with interactions..
|
|
// looks like there was a hit!
|
|
if(item.__hit && !over)
|
|
{
|
|
if(item.buttonMode) this.interactionDOMElement.style.cursor = item.defaultCursor;
|
|
|
|
if(!item.interactiveChildren)over = true;
|
|
|
|
if(!item.__isOver)
|
|
{
|
|
|
|
if(item.mouseover)item.mouseover(this.mouse);
|
|
item.__isOver = true;
|
|
|
|
// just the one!
|
|
//break;
|
|
|
|
|
|
}
|
|
//break;
|
|
}
|
|
else
|
|
{
|
|
if(item.__isOver)
|
|
{
|
|
// roll out!
|
|
if(item.mouseout)item.mouseout(this.mouse);
|
|
item.__isOver = false;
|
|
}
|
|
}
|
|
// }
|
|
// --->
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Is called when the mouse moves across the renderer element
|
|
*
|
|
* @method onMouseMove
|
|
* @param event {Event} The DOM event of the mouse moving
|
|
* @private
|
|
*/
|
|
PIXI.InteractionManager.prototype.onMouseMove = function(event)
|
|
{
|
|
this.mouse.originalEvent = event || window.event; //IE uses window.event
|
|
// TODO optimize by not check EVERY TIME! maybe half as often? //
|
|
var rect = this.interactionDOMElement.getBoundingClientRect();
|
|
|
|
this.mouse.global.x = (event.clientX - rect.left) * (this.target.width / rect.width);
|
|
this.mouse.global.y = (event.clientY - rect.top) * ( this.target.height / rect.height);
|
|
|
|
var length = this.interactiveItems.length;
|
|
|
|
for (var i = 0; i < length; i++)
|
|
{
|
|
var item = this.interactiveItems[i];
|
|
|
|
if(item.mousemove)
|
|
{
|
|
//call the function!
|
|
item.mousemove(this.mouse);
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Is called when the mouse button is pressed down on the renderer element
|
|
*
|
|
* @method onMouseDown
|
|
* @param event {Event} The DOM event of a mouse button being pressed down
|
|
* @private
|
|
*/
|
|
PIXI.InteractionManager.prototype.onMouseDown = function(event)
|
|
{
|
|
this.mouse.originalEvent = event || window.event; //IE uses window.event
|
|
|
|
if(PIXI.AUTO_PREVENT_DEFULT)this.mouse.originalEvent.preventDefault();
|
|
|
|
// loop through interaction tree...
|
|
// hit test each item! ->
|
|
// get interactive items under point??
|
|
//stage.__i
|
|
var length = this.interactiveItems.length;
|
|
|
|
// while
|
|
// hit test
|
|
for (var i = 0; i < length; i++)
|
|
{
|
|
var item = this.interactiveItems[i];
|
|
|
|
if(item.mousedown || item.click)
|
|
{
|
|
item.__mouseIsDown = true;
|
|
item.__hit = this.hitTest(item, this.mouse);
|
|
|
|
if(item.__hit)
|
|
{
|
|
//call the function!
|
|
if(item.mousedown)item.mousedown(this.mouse);
|
|
item.__isDown = true;
|
|
|
|
// just the one!
|
|
if(!item.interactiveChildren)break;
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
PIXI.InteractionManager.prototype.onMouseOut = function()
|
|
{
|
|
var length = this.interactiveItems.length;
|
|
|
|
this.interactionDOMElement.style.cursor = 'inherit';
|
|
|
|
for (var i = 0; i < length; i++)
|
|
{
|
|
var item = this.interactiveItems[i];
|
|
|
|
if(item.__isOver)
|
|
{
|
|
this.mouse.target = item;
|
|
if(item.mouseout)item.mouseout(this.mouse);
|
|
item.__isOver = false;
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Is called when the mouse button is released on the renderer element
|
|
*
|
|
* @method onMouseUp
|
|
* @param event {Event} The DOM event of a mouse button being released
|
|
* @private
|
|
*/
|
|
PIXI.InteractionManager.prototype.onMouseUp = function(event)
|
|
{
|
|
|
|
this.mouse.originalEvent = event || window.event; //IE uses window.event
|
|
|
|
var length = this.interactiveItems.length;
|
|
var up = false;
|
|
|
|
for (var i = 0; i < length; i++)
|
|
{
|
|
var item = this.interactiveItems[i];
|
|
|
|
//if(item.mouseup || item.mouseupoutside || item.click)
|
|
//{
|
|
item.__hit = this.hitTest(item, this.mouse);
|
|
|
|
if(item.__hit && !up)
|
|
{
|
|
//call the function!
|
|
if(item.mouseup)
|
|
{
|
|
item.mouseup(this.mouse);
|
|
}
|
|
if(item.__isDown)
|
|
{
|
|
if(item.click)item.click(this.mouse);
|
|
}
|
|
|
|
if(!item.interactiveChildren)up = true;
|
|
}
|
|
else
|
|
{
|
|
if(item.__isDown)
|
|
{
|
|
if(item.mouseupoutside)item.mouseupoutside(this.mouse);
|
|
}
|
|
}
|
|
|
|
item.__isDown = false;
|
|
//}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Tests if the current mouse coords hit a sprite
|
|
*
|
|
* @method hitTest
|
|
* @param item {DisplayObject} The displayObject to test for a hit
|
|
* @param interactionData {InteractionData} The interactionData object to update in the case of a hit
|
|
* @private
|
|
*/
|
|
PIXI.InteractionManager.prototype.hitTest = function(item, interactionData)
|
|
{
|
|
var global = interactionData.global;
|
|
|
|
if( !item.worldVisible )return false;
|
|
|
|
// temp fix for if the element is in a non visible
|
|
|
|
var isSprite = (item instanceof PIXI.Sprite),
|
|
worldTransform = item.worldTransform,
|
|
a00 = worldTransform[0], a01 = worldTransform[1], a02 = worldTransform[2],
|
|
a10 = worldTransform[3], a11 = worldTransform[4], a12 = worldTransform[5],
|
|
id = 1 / (a00 * a11 + a01 * -a10),
|
|
x = a11 * id * global.x + -a01 * id * global.y + (a12 * a01 - a02 * a11) * id,
|
|
y = a00 * id * global.y + -a10 * id * global.x + (-a12 * a00 + a02 * a10) * id;
|
|
|
|
interactionData.target = item;
|
|
|
|
//a sprite or display object with a hit area defined
|
|
if(item.hitArea && item.hitArea.contains) {
|
|
if(item.hitArea.contains(x, y)) {
|
|
//if(isSprite)
|
|
interactionData.target = item;
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
// a sprite with no hitarea defined
|
|
else if(isSprite)
|
|
{
|
|
var width = item.texture.frame.width,
|
|
height = item.texture.frame.height,
|
|
x1 = -width * item.anchor.x,
|
|
y1;
|
|
|
|
if(x > x1 && x < x1 + width)
|
|
{
|
|
y1 = -height * item.anchor.y;
|
|
|
|
if(y > y1 && y < y1 + height)
|
|
{
|
|
// set the target property if a hit is true!
|
|
interactionData.target = item;
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
var length = item.children.length;
|
|
|
|
for (var i = 0; i < length; i++)
|
|
{
|
|
var tempItem = item.children[i];
|
|
var hit = this.hitTest(tempItem, interactionData);
|
|
if(hit)
|
|
{
|
|
// hmm.. TODO SET CORRECT TARGET?
|
|
interactionData.target = item;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
};
|
|
|
|
/**
|
|
* Is called when a touch is moved across the renderer element
|
|
*
|
|
* @method onTouchMove
|
|
* @param event {Event} The DOM event of a touch moving across the renderer view
|
|
* @private
|
|
*/
|
|
PIXI.InteractionManager.prototype.onTouchMove = function(event)
|
|
{
|
|
var rect = this.interactionDOMElement.getBoundingClientRect();
|
|
var changedTouches = event.changedTouches;
|
|
var touchData;
|
|
var i = 0;
|
|
|
|
for (i = 0; i < changedTouches.length; i++)
|
|
{
|
|
var touchEvent = changedTouches[i];
|
|
touchData = this.touchs[touchEvent.identifier];
|
|
touchData.originalEvent = event || window.event;
|
|
|
|
// update the touch position
|
|
touchData.global.x = (touchEvent.clientX - rect.left) * (this.target.width / rect.width);
|
|
touchData.global.y = (touchEvent.clientY - rect.top) * (this.target.height / rect.height);
|
|
if(navigator.isCocoonJS) {
|
|
touchData.global.x = touchEvent.clientX;
|
|
touchData.global.y = touchEvent.clientY;
|
|
}
|
|
}
|
|
|
|
var length = this.interactiveItems.length;
|
|
for (i = 0; i < length; i++)
|
|
{
|
|
var item = this.interactiveItems[i];
|
|
if(item.touchmove)
|
|
item.touchmove(touchData);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Is called when a touch is started on the renderer element
|
|
*
|
|
* @method onTouchStart
|
|
* @param event {Event} The DOM event of a touch starting on the renderer view
|
|
* @private
|
|
*/
|
|
PIXI.InteractionManager.prototype.onTouchStart = function(event)
|
|
{
|
|
var rect = this.interactionDOMElement.getBoundingClientRect();
|
|
|
|
if(PIXI.AUTO_PREVENT_DEFULT)event.preventDefault();
|
|
|
|
var changedTouches = event.changedTouches;
|
|
for (var i=0; i < changedTouches.length; i++)
|
|
{
|
|
var touchEvent = changedTouches[i];
|
|
|
|
var touchData = this.pool.pop();
|
|
if(!touchData)touchData = new PIXI.InteractionData();
|
|
|
|
touchData.originalEvent = event || window.event;
|
|
|
|
this.touchs[touchEvent.identifier] = touchData;
|
|
touchData.global.x = (touchEvent.clientX - rect.left) * (this.target.width / rect.width);
|
|
touchData.global.y = (touchEvent.clientY - rect.top) * (this.target.height / rect.height);
|
|
if(navigator.isCocoonJS) {
|
|
touchData.global.x = touchEvent.clientX;
|
|
touchData.global.y = touchEvent.clientY;
|
|
}
|
|
|
|
var length = this.interactiveItems.length;
|
|
|
|
for (var j = 0; j < length; j++)
|
|
{
|
|
var item = this.interactiveItems[j];
|
|
|
|
if(item.touchstart || item.tap)
|
|
{
|
|
item.__hit = this.hitTest(item, touchData);
|
|
|
|
if(item.__hit)
|
|
{
|
|
//call the function!
|
|
if(item.touchstart)item.touchstart(touchData);
|
|
item.__isDown = true;
|
|
item.__touchData = touchData;
|
|
|
|
if(!item.interactiveChildren)break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Is called when a touch is ended on the renderer element
|
|
*
|
|
* @method onTouchEnd
|
|
* @param event {Event} The DOM event of a touch ending on the renderer view
|
|
* @private
|
|
*/
|
|
PIXI.InteractionManager.prototype.onTouchEnd = function(event)
|
|
{
|
|
//this.mouse.originalEvent = event || window.event; //IE uses window.event
|
|
var rect = this.interactionDOMElement.getBoundingClientRect();
|
|
var changedTouches = event.changedTouches;
|
|
|
|
for (var i=0; i < changedTouches.length; i++)
|
|
{
|
|
var touchEvent = changedTouches[i];
|
|
var touchData = this.touchs[touchEvent.identifier];
|
|
var up = false;
|
|
touchData.global.x = (touchEvent.clientX - rect.left) * (this.target.width / rect.width);
|
|
touchData.global.y = (touchEvent.clientY - rect.top) * (this.target.height / rect.height);
|
|
if(navigator.isCocoonJS) {
|
|
touchData.global.x = touchEvent.clientX;
|
|
touchData.global.y = touchEvent.clientY;
|
|
}
|
|
|
|
var length = this.interactiveItems.length;
|
|
for (var j = 0; j < length; j++)
|
|
{
|
|
var item = this.interactiveItems[j];
|
|
var itemTouchData = item.__touchData; // <-- Here!
|
|
item.__hit = this.hitTest(item, touchData);
|
|
|
|
if(itemTouchData === touchData)
|
|
{
|
|
// so this one WAS down...
|
|
touchData.originalEvent = event || window.event;
|
|
// hitTest??
|
|
|
|
if(item.touchend || item.tap)
|
|
{
|
|
if(item.__hit && !up)
|
|
{
|
|
if(item.touchend)item.touchend(touchData);
|
|
if(item.__isDown)
|
|
{
|
|
if(item.tap)item.tap(touchData);
|
|
}
|
|
|
|
if(!item.interactiveChildren)up = true;
|
|
}
|
|
else
|
|
{
|
|
if(item.__isDown)
|
|
{
|
|
if(item.touchendoutside)item.touchendoutside(touchData);
|
|
}
|
|
}
|
|
|
|
item.__isDown = false;
|
|
}
|
|
|
|
item.__touchData = null;
|
|
|
|
}
|
|
/*
|
|
else
|
|
{
|
|
|
|
}
|
|
*/
|
|
}
|
|
// remove the touch..
|
|
this.pool.push(touchData);
|
|
this.touchs[touchEvent.identifier] = null;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Holds all information related to an Interaction event
|
|
*
|
|
* @class InteractionData
|
|
* @constructor
|
|
*/
|
|
PIXI.InteractionData = function()
|
|
{
|
|
/**
|
|
* This point stores the global coords of where the touch/mouse event happened
|
|
*
|
|
* @property global
|
|
* @type Point
|
|
*/
|
|
this.global = new PIXI.Point();
|
|
|
|
// this is here for legacy... but will remove
|
|
this.local = new PIXI.Point();
|
|
|
|
/**
|
|
* The target Sprite that was interacted with
|
|
*
|
|
* @property target
|
|
* @type Sprite
|
|
*/
|
|
this.target = null;
|
|
|
|
/**
|
|
* When passed to an event handler, this will be the original DOM Event that was captured
|
|
*
|
|
* @property originalEvent
|
|
* @type Event
|
|
*/
|
|
this.originalEvent = null;
|
|
};
|
|
|
|
/**
|
|
* This will return the local coords of the specified displayObject for this InteractionData
|
|
*
|
|
* @method getLocalPosition
|
|
* @param displayObject {DisplayObject} The DisplayObject that you would like the local coords off
|
|
* @return {Point} A point containing the coords of the InteractionData position relative to the DisplayObject
|
|
*/
|
|
PIXI.InteractionData.prototype.getLocalPosition = function(displayObject)
|
|
{
|
|
var worldTransform = displayObject.worldTransform;
|
|
var global = this.global;
|
|
|
|
// do a cheeky transform to get the mouse coords;
|
|
var a00 = worldTransform[0], a01 = worldTransform[1], a02 = worldTransform[2],
|
|
a10 = worldTransform[3], a11 = worldTransform[4], a12 = worldTransform[5],
|
|
id = 1 / (a00 * a11 + a01 * -a10);
|
|
// set the mouse coords...
|
|
return new PIXI.Point(a11 * id * global.x + -a01 * id * global.y + (a12 * a01 - a02 * a11) * id,
|
|
a00 * id * global.y + -a10 * id * global.x + (-a12 * a00 + a02 * a10) * id);
|
|
};
|
|
|
|
// constructor
|
|
PIXI.InteractionData.prototype.constructor = PIXI.InteractionData;
|
|
|
|
</pre>
|
|
</div>
|
|
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<script src="../assets/vendor/prettify/prettify-min.js"></script>
|
|
<script>prettyPrint();</script>
|
|
<script src="../assets/js/yui-prettify.js"></script>
|
|
<script src="../assets/../api.js"></script>
|
|
<script src="../assets/js/api-filter.js"></script>
|
|
<script src="../assets/js/api-list.js"></script>
|
|
<script src="../assets/js/api-search.js"></script>
|
|
<script src="../assets/js/apidocs.js"></script>
|
|
</body>
|
|
</html>
|